Previous Topics In GNS Model Discussion 3/11/2004 RDU Neil: Blatant GNS questions... I just posited these questions to one of my group. I don't think I got it quite right, but here is what I asked, as an example of starting a… In GNS Model Discussion Participants: RDU Neil, Ron Edwards, joshua neff, jburneko, Valamir, John Kim, Trevis Martin, Gordon C. Landis, Ben Lehman, Ian Charvill, M. J. Young.
3/10/2004 Gordon C. Landis: Seeing GNS everywhere [quote="'JP', in comments to Greg Costikyan's March 4, 2004 blog entry"]
Which isn't to say you can't quantify some of the general archetypes, as Mahk LeBlanc and others have done.… In GNS Model Discussion Participants: Gordon C. Landis, Mike Holmes, John Kim, pete_darby.
3/9/2004 Nuadha: Narrativist or not? Hello everyone,
(I apologize if this post rambles a bit, but I've just finished reading several of Ron's GNS articles and I have a lot of jumbled thoughts.)
I'm pretty… In GNS Model Discussion Participants: Nuadha, hix, Jack Spencer Jr, John Kim, Scourge108, bcook1971, Andrew Norris, Ron Edwards, RDU Neil, Ben Lehman.
3/6/2004 montag: How does one design a Narrativist RPG? This question is in some ways too large for this (or any other forum), but I thought I'd give it a try anyway:
How does one design a Narrativist game… In GNS Model Discussion Participants: montag, Jack Spencer Jr, Ron Edwards, WDFlores, Michael S. Miller, Bankuei.
3/5/2004 Noon: 'Narrativism: Story now' essay comments I hope no one minds a post every so often when someone completes their reading of an essay. Obviously it prompts thought and who else am I gunna have a… In GNS Model Discussion Participants: Noon, Jack Spencer Jr, WDFlores, Ian Charvill, M. J. Young.
3/5/2004 Emily Care: exploration of self Hello all,
So, another creative agenda that's pretty common is therapeutic exploration of self. I'd say this occurs less frequently in recreational roleplaying, but could very easily be incorporated into… In GNS Model Discussion Participants: Emily Care, Andrew Norris, WDFlores, lumpley, Ron Edwards, Scourge108, cruciel, AnyaTheBlue, M. J. Young, John Kim, clehrich, xiombarg.
3/2/2004 lumpley: Sitch -> Sitch in Gamism & Sim I said this somewhere else:After setup, what a game's rules do is control how you resolve one situation into the next. If you're designing a Narrativist game, what you need… In GNS Model Discussion Participants: lumpley, Ron Edwards, John Kim, Walt Freitag, M. J. Young.
3/1/2004 RDU Neil: Simplistic GNS examples... Cut: Realized this should be here... not RPG Theory...
As I've attempted to plow through the varioud GNS articles and the like, I find my non-academic brain needing some clarification.… In GNS Model Discussion Participants: RDU Neil, Ron Edwards, jburneko, Valamir, lumpley, M. J. Young, Mike Holmes, ethan_greer, Scourge108, Doctor Xero, John Kim, Andrew Norris, Gordon C. Landis, Storn.
3/1/2004 Noon: Question on play style and characterization This is a question really asking 'If I choose to play things this way during a situation, does that change how the situation actually plays?'
Say we start with an… In GNS Model Discussion Participants: Noon, Ron Edwards, Bankuei, Blankshield, RDU Neil, Silmenume, Valamir, WDFlores, clehrich, M. J. Young, Gordon C. Landis, contracycle.
2/29/2004 WDFlores: Protagonism = Ability to Phrase Premise Hi, all.
Protagonism in Narrativist games is the ability of a player to both (1) phrase the Egri premise to himself; and then (2) answer that Premise.
I don't think… In GNS Model Discussion Participants: WDFlores, clehrich, Ron Edwards.
2/28/2004 sirogit: Using a Gamist engine for Narritivism The initial thought that brought on this idea was, "What situations cannot be used for Narrativism?" A self-challenge of sorts. I considered the situation of a deathmatch FPS: You and… In GNS Model Discussion Participants: sirogit, Ron Edwards, Blankshield.
2/24/2004 Scourge108: Simulationist Creep [quote="talysman"]
we know that certain games are Incoherent or Abashed, with major or minor technique conflicts that handicap attempts to play in a specific mode. we also know that historically,… In GNS Model Discussion Participants: Scourge108, james_west, John Kim.
2/25/2004 Valamir: Power (split) [quote]For example, the players in my James Bond 007 game are mostly (2 out of 3) accustomed to Illusionist play. However, they pretty instantly got into taking charge to a… In GNS Model Discussion Participants: Valamir, Noon, pete_darby, contracycle, Ron Edwards, John Kim, Ben Lehman.
2/25/2004 Silmenume: Theme is not Black and White [quote="Ron Edwards"][i]Two [/i]implicit outcomes, Jay? Sounds a little arbitrarily limited to me. I list four in Sorcerer, and that's because I'm considering only one of many, many possible qualifying variables.… In GNS Model Discussion Participants: Silmenume, Ron Edwards, Valamir, pete_darby, Bankuei, cruciel, Blankshield, Mike Holmes.
2/23/2004 timfire: Essential Topics to Read? Alright, I'm trying to brush up on my theory. I've already read all the esssays in the articles section and I've looked at all the topics that Ron references in… In GNS Model Discussion Participants: timfire, Ron Edwards, John Kim, cruciel, ScottM.
2/22/2004 Ben Lehman: Exclusivity of Creative Agenda Yo. To people who have been around for a while, I apologize. I've brought this up before, and this is spurred by some recent conversations with another friend (hi, Dave!)… In GNS Model Discussion Participants: Ben Lehman, Jinx, Jack Spencer Jr, Paganini, Ron Edwards, Eero Tuovinen, james_west, M. J. Young, Ian Charvill, Emily Care, Mike Holmes.
2/20/2004 talysman: limitations on creative agenda here's an idea I've had floating around in my head for a couple weeks. recent discussions in the thread about Mike's Standard Rant #7 prompted me to post about this… In GNS Model Discussion Participants: talysman, Ron Edwards, james_west, Andrew Norris, Emily Care, cruciel, xiombarg.
2/19/2004 Steve Samson: Ron, where's my prize? :) I didn't know where to post this, but since it is in response to one of Ron's essays ("GNS and Other Matters of Roleplaying Theory"), I figured the RPG Theory… In GNS Model Discussion Participants: Steve Samson, Ron Edwards, Walt Freitag.
2/18/2004 cruciel: Jason's Unified Theory of Exploration I've split this out of zplay - liberating Sim and embarrassing Exploration!
This is my take on the lumpley principle, IIEE, search and handling, points of contact (vanilla/pervy), and Fidelity… In GNS Model Discussion Participants: cruciel, M. J. Young, clehrich, Ron Edwards, pete_darby.
2/18/2004 Jack Spencer Jr: Characterization vs Deep Character [quote="Ron Edwards in GNS and other Matters of Roleplaying Theory"]Character: a fictional person or entity. [/quote]
However, this fictional entity is made of two distinctive element that is 1) reliably… In GNS Model Discussion Participants: Jack Spencer Jr, Paganini, M. J. Young, Ron Edwards, talysman, Silmenume, Caldis, Ian Charvill, cruciel, Noon.
<< more previous topics | | Subsequent Topics In GNS Model Discussion 3/12/2004 coxcomb: Narrativism as spice After reading through the essays and doing many months worth of thinking, I am feeling like I have a fairly clear understanding of my own creative agenda.
Thing is, it's… In GNS Model Discussion Participants: coxcomb, Mike Holmes, Ron Edwards, John Kim.
3/14/2004 Jack Spencer Jr: N&S Just the Facts + premise? Welcome to the latest chapter of my continuing struggle for understanding and a possible personal breakthrough which I am sharing here.
I had mentioned elsewhere about story being life poetry.… In GNS Model Discussion Participants: Jack Spencer Jr, John Kim, Ron Edwards, RDU Neil, Blankshield.
3/15/2004 M. J. Young: An Experiment in Congruence I have several times used an example in these forums of a concept in which setting and situation tend toward congruence--that is, in which gamist, narrativist, and simulationist choices would… In GNS Model Discussion Participants: M. J. Young, Ben Lehman, Dev, Alan, Mike Holmes, Marhault, Rob Carriere, Gaerik, JamesSterrett, Noon.
3/16/2004 clehrich: Identifying One's Priorities and Tells In Actual GNS Discussion there's been a fascinating discussion going on, and at first I thought I'd respond to it. Then I realized that it would probably derail things, so… In GNS Model Discussion Participants: clehrich, Ron Edwards, Jonathan Walton, bcook1971, Gordon C. Landis, M. J. Young, Silmenume, Rob Carriere, RDU Neil, cruciel, Storn, Valamir, John Kim, Jack Spencer Jr, Gaerik, pete_darby, Walt Freitag.
3/19/2004 Silmenume: Player action/reaction to Situation key to CA I’ve been doing some musing lately (hears various groans) and I am not sure how to focus them all into coherent whole. Thus this post will be more of a… In GNS Model Discussion Participants: Silmenume, Rob Carriere, Ron Edwards, Valamir, M. J. Young.
3/19/2004 yoto: gns Hi to everone new to the board
As a gm or dm I try to play it a little looseand not a tight campaign. After all the group is going… In GNS Model Discussion Participants: yoto, Ron Edwards, Storn.
3/22/2004 Gaerik: Sim GM with Gamist Players In an online group where I'm a player we have this situation. The GM is a pretty coherent Simulationist player. At least that is my observation from playing with him… In GNS Model Discussion Participants: Gaerik, Ron Edwards, M. J. Young, Noon.
3/24/2004 sirogit: Narrativism, the juicy parts of the system and Risk It occured to me that a complaint I hear sometimes against TROS is that the most intereasting part of it's system, the combat system, is wasted because players playing it… In GNS Model Discussion Participants: sirogit, Gaerik, Andrew Norris, Rob Carriere, pete_darby, Jack Spencer Jr, RDU Neil, Alan, Gordon C. Landis, M. J. Young, Storn, montag.
3/24/2004 Alan: Bangs, Crises, and Inciting Events [b]Bangs, Crises, and Inciting Events[/b]
The following ideas grew out of these threads in Actual Play:
[a href "http://www.indie-rpgs.com/viewtopic.php?t=10372" ]Bangs, bangs and more bangs![/a]
[a href "http://www.indie-rpgs.com/viewtopic.php?t=10362" ]Bangs and Narrativism...… In GNS Model Discussion Participants: Alan, Gaerik, taalyn, M. J. Young, Henri, contracycle, Silmenume, Steve Samson, RDU Neil.
3/25/2004 Luke Sineath: Games and their styles I'm new to the Forge. Hello.
I've been reading the highly interesting articles on GNS, and R. Edward's note on whether a gaming system can influence the style of play.… In GNS Model Discussion Participants: Luke Sineath, Eero Tuovinen, Ron Edwards.
3/25/2004 Ian.Plumb: GNS -- Is that pronounced Genius? Hi,
I have recently read Ron's article on the GNS model. What an eye-opener! Having played one RPG (Chivalry & Sorcery) in one campaign setting (Middle-Earth) for nearly twenty years… In GNS Model Discussion Participants: Ian.Plumb, Shreyas Sampat, Alan, Valamir, montag, Noon, clehrich, Ron Edwards, Trevis Martin, Rob Carriere.
3/26/2004 taalyn: Narrativism and Fortune mechanics Generally, games specifically for Narr playing see to have these few specific characteristics:
- no GM, i.e. collaborative
- resource management for conflict resolution
- conflict resolution is usually between… In GNS Model Discussion Participants: taalyn, xiombarg, Michael S. Miller.
3/27/2004 Scourge108: Non-GNS conflict [quote="Rob Carriere"]I would agree that it would be very nice to have a reviewer state their GNS preferences up front and also that, in the absence of such a statement,… In GNS Model Discussion Participants: Scourge108, pete_darby, Ron Edwards, cruciel.
3/29/2004 ptevis: I think it's start to sink in I've been lurking here for quite some time, and when I first read the various GNS articles, they didn't make much sense to me. Over time, I think I've started… In GNS Model Discussion Participants: ptevis, Valamir, Jack Spencer Jr, coxcomb, Ron Edwards, Blankshield, Emily Care, clehrich.
3/30/2004 ptevis: Using Author Stance for good instead of evil Metagaming: It's that dreaded topic in RPGs where the rulebook warns you "be sure to keep player and character knowledge separate." This is quite clearly a prohibition against anything except… In GNS Model Discussion Participants: ptevis, Alan, clehrich, timfire, coxcomb, John Kim, RDU Neil, Ron Edwards, Gaerik, M. J. Young.
3/30/2004 RDU Neil: The hard question... From Narrativism: Story Now
The hard question
I suggest that both Gamist and Narrativist priorities are clear and automatic, with easy-to-see parallels in other activities and apparently founded upon a… In GNS Model Discussion Participants: RDU Neil, Valamir, rafial, coxcomb, John Kim, jburneko, pete_darby, greyorm, Storn, montag, beingfrank, Jack Spencer Jr, Scourge108, Caldis, M. J. Young, Noon, ethan_greer, Alan, Ron Edwards.
3/31/2004 clehrich: How do I define this? Over in The hard question Jesse brought up an anecdote that really hit me over the head. Let me start by quoting it, for those who didn't go through that… In GNS Model Discussion Participants: clehrich, coxcomb, Noon, Valamir, Walt Freitag, cruciel.
3/31/2004 ethan_greer: The Nar Hard Question, Factor 1 So, over in this thread, I raised some points that I'd like to discuss further. Three of them, actually. This is the first one.
Many (many many) Sim game texts… In GNS Model Discussion Participants: ethan_greer, coxcomb, Ron Edwards, Valamir, Sean, Ian Charvill, montag, Gordon C. Landis, Rob Carriere, contracycle.
3/31/2004 Storn: God/god of the game. Over in Nar Hard Knock Life thread:
http://www.indie-rpgs.com/viewtopic.php?t=10469
This was said:
'the DM is God' thing
That being in the context of 80's game text... not as a confirmation. Inf… In GNS Model Discussion Participants: Storn, Ian Charvill, Sean, Jack Spencer Jr, Blankshield, coxcomb, Valamir, Gordon C. Landis, M. J. Young, Jasper, Ron Edwards, Paul Czege, RDU Neil, Emily Care, Noon, pete_darby, Rob Carriere.
3/31/2004 montag: Cross-cultural "data" on Gam vs. Sim Alright, I'd like to add to the debate on the "naturalness" of Sim play, by having a look at some cross-cultural "data" from Germany. Previous relevant threads include (from earliest… In GNS Model Discussion Participants: montag, Valamir, Ian Charvill, pete_darby, Ron Edwards, M. J. Young.
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