The Forge Reference Project: Browse Threads

 

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From Day One


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In GNS Model Discussion

9/20/2002 deadpanbob: Objective G/N/S and System Mechanic evaluation...
All, Ace posted an interesting question in this thread. Marco made an interesting reply within that thread: To put it another way: the theory that you might have a…
In GNS Model Discussion
Participants: deadpanbob, Andrew Martin, ThreeGee, damion, Marco, contracycle.


9/12/2002 giblin: Ying in the Yang?
I have been reading the GNS types and was wondering about the following question that hit me; If Narativist gamming gave you bonuses to do something based on the flashy…
In GNS Model Discussion
Participants: giblin, Tim C Koppang, Ron Edwards, greyorm, Alan, jdagna, deadpanbob, Mike Holmes, Valamir, John Wick.


9/11/2002 Matt Wilson: sanity check on G vs. S
Some days I feel slow... check my math here, someone? Shadowrun supports gamist play because it's mostly about "missions," where the players go nuts with tactics of all sorts and…
In GNS Model Discussion
Participants: Matt Wilson, Ron Edwards, KAR 120 C, Wart.


9/10/2002 Walt Freitag: Same game, different players, different rules?
On this thread, Ron wrote: I suggest that when a GNS-diverse group does work well together, that there may well be compensating mechanisms going on, whether at the whole-social-group level,…
In GNS Model Discussion
Participants: Walt Freitag, Mike Holmes, Ron Edwards, deadpanbob, Jeremy Cole, lumpley, damion, Jeffrey Miller, Emily Care, Le Joueur.


9/10/2002 deadpanbob: Competitive, Cooperative and Collaborative fit with G/N/S...
A person who I used to game with came up with the following framework that maybe fits within G/N/S... There are three types of games - in terms of actual…
In GNS Model Discussion
Participants: deadpanbob, Valamir, Ron Edwards.


9/10/2002 deadpanbob: Can a game designer work for all three (G/N/S)?
I'm new to this forum. New to game design. Been playing RPG's for longer than I'd care to admit - well, okay, since Chainmail. First off, Ron's GNS essay was…
In GNS Model Discussion
Participants: deadpanbob, Ron Edwards, Valamir, Mike Holmes, Le Joueur, Walt Freitag, M. J. Young, Clinton R. Nixon, Jeremy Cole.


9/9/2002 Lee Short: Question: Exploration of System
What precisely is meant by "Exploration of System?" I see at least two possibilities: (1) given that reality is defined by the game system, what does this imply about how…
In GNS Model Discussion
Participants: Lee Short, jburneko, Ron Edwards, Garbanzo.


9/5/2002 jdagna: Incoherency and Sales
The GNS article pretty well avoids addressing how game sales relate to their GNS focus (or lack thereof). It seems to me that many of the most successful products have…
In GNS Model Discussion
Participants: jdagna, Mike Holmes, Ron Edwards, Valamir, Le Joueur, damion, contracycle, M. J. Young, Christopher Kubasik, Jeremy Cole.


9/5/2002 Paka: Relinquishing Control in Dust Devils
I have got to admit that the mechanic in Dust Devils in which the player takes over narrative control of a scene until conflict is resolved troubles me. The game…
In GNS Model Discussion
Participants: Paka, Mike Holmes, Valamir, jburneko, Matt Snyder.


9/5/2002 Jeremy Cole: is it the slice of the pie, or the size of the piece
It seems to me that some systems better meet gamism, simulationism and narratavism goals than other systems. While in game design you must have a focus, and must to some…
In GNS Model Discussion
Participants: Jeremy Cole, Mike Holmes, Valamir, Ron Edwards, damion, Walt Freitag, Le Joueur, M. J. Young.


8/25/2002 kaworuiskool: Question about GNS in computer games
Long time lurker, first time poster.... The other day I was introducing gns to my best buddy, who learns better by example than by reading essays. I decided to use…
In GNS Model Discussion
Participants: kaworuiskool, Ron Edwards, Blake Hutchins, Walt Freitag, Mike Holmes, contracycle, Valamir, M. J. Young.


8/23/2002 soundwave: And so the difference is...
Okay, like most of the newbies I'm sure you guys have to deal with quite regularly, I'm in something of a larval stage regarding my understanding of the concepts of…
In GNS Model Discussion
Participants: soundwave, Valamir, Paganini, Ron Edwards, M. J. Young.


8/18/2002 Eric J.: Simulationismn and overpreperation
Just a quick reminder to thoes who forgot or don't relise I exist. I'm working really hard and soon I should return as a regular on the forge. This should…
In GNS Model Discussion
Participants: Eric J., Valamir, Andrew Martin, Ron Edwards, damion, hyphz, Balbinus, jdagna.


8/2/2002 Marco: A note on GNS and scale ...
From the "Why Sim" Thread. As to the original question: I like different gaming styles (make different decisions in my gaming) at different times for a variety of reasons. …
In GNS Model Discussion
Participants: Marco, Andrew Martin, Ron Edwards, Daredevil, Thededine, Jeremy Cole, Mike Holmes, jdagna, contracycle, Walt Freitag.


7/23/2002 damion: Which end do I point?
I've been around the forge for a short period of time, read ron's essays, searched & read some of the old threads and I've come up with following question. I…
In GNS Model Discussion
Participants: damion, Victor Gijsbers, jburneko, Zak Arntson, Clinton R. Nixon, Skippy.


7/23/2002 Jake Norwood: GNS Decisions, I think I'm starting to get it enough to talk
The way I see it, GNS is primarily about decisions, and only by extension about games, players, or whatever. So here's a definition in a nutshell: Gamist decision: What will…
In GNS Model Discussion
Participants: Jake Norwood, Valamir, Paganini, Mike Holmes, Christopher Kubasik, Ron Edwards, Blake Hutchins.


7/22/2002 coreyclark: GNS Definitions
I am new to the discussion. Would anyone provide a brief definition of each. Thanks.
In GNS Model Discussion
Participants: coreyclark, jburneko, Ron Edwards, Zak Arntson, Paganini.


7/9/2002 Steve Dustin: Why simulationism?
I've been off and on these boards for a while, generally watching from a distance. I've been thinking about my current RPG experiences, and in that context think I might…
In GNS Model Discussion
Participants: Steve Dustin, Ron Edwards, Clinton R. Nixon, Mike Holmes, Walt Freitag, Le Joueur, contracycle, Paganini, Matt Snyder, amiel.


6/23/2002 Eric J.: Am I just a freak? {warning selfish thread}
I'm sorry for starting such a selfish thread but I figure that it might create a good discussion and I probably carry enough prestigue around here to have people tolerate…
In GNS Model Discussion
Participants: Eric J., Victor Gijsbers, Valamir, Ron Edwards, Jack Spencer Jr, Laurel, Clinton R. Nixon, Scratchware, Fabrice G..


6/21/2002 Victor Gijsbers: Is Narrativism rightly restricted to Premise?
The concensus on the Forge seems to be that a Narrativist game (insert all possible disclaimers about using GNS when talking about games instead of decisions) must focus on a…
In GNS Model Discussion
Participants: Victor Gijsbers, Ron Edwards, Mark D. Eddy, Laurel, Thededine.


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Subsequent Topics
In GNS Model Discussion

9/25/2002 deadpanbob: GNS Behavior Mapping (Covering old ground, I'm Sure)
In the thread about GNS Intent and Motive we have a discussion going on between essentially 3 camps: I actually see three sides to this debate. The…
In GNS Model Discussion
Participants: deadpanbob, Mike Holmes, Seth L. Blumberg, Paul Czege, MK Snyder.


9/27/2002 Jake Norwood: Setting the Mood
In our discussion of FVLMINATA in actual play wyrdling identified the use of Tali dice and Latin names for game elements as sample reasons that led him to believe that…
In GNS Model Discussion
Participants: Jake Norwood, deadpanbob, Ron Edwards, wyrdlyng, contracycle.


10/4/2002 JMendes: A new look at GNS and a new axis of analysis
Hello, all, :) A (long) time ago, I came across a wee bit of text that divided role-play gamers into three groups (sound familiar?). These groups were: the adventurers; the…
In GNS Model Discussion
Participants: JMendes, greyorm, Wart, Ron Edwards, jdagna, Mike Holmes, Le Joueur.


10/18/2002 Kester Pelagius: The GNS Theory: Draft Cyclopedia Entry
What follows below is intended as a cyclopedic reference entry on the subject of The GNS Theory. Alas there are no quick and easy definitions for this topic, though suggestions…
In GNS Model Discussion
Participants: Kester Pelagius, Marco, Ron Edwards.


10/23/2002 Paganini: Multiple Premise?
I've been discussing narrativism with Mike in the Synthesis playtest. That thread is only indirectly related to this, but that discussion helped me to identify something that's been vaguely bugging…
In GNS Model Discussion
Participants: Paganini, Ron Edwards, Mike Holmes.


10/24/2002 Christoffer Lernö: GAH I'm tired of being forbidden to use "Story"
I know I know, it's not well defined. But then please please give me a word to describe the history of the in-play events during a session of play -…
In GNS Model Discussion
Participants: Christoffer Lernö, Marco, Le Joueur, Matt, Mike Holmes, Tim C Koppang.


10/28/2002 jrients: Champs 3 vs Champs 4
From Ron's "GNS and other matters" article Champions, through its 3rd edition, exemplified a mix of Gamist and Narrativist & "driftable" design, but with its 4th edition in the very…
In GNS Model Discussion
Participants: jrients, Ron Edwards, Mike Holmes, Christoffer Lernö.


10/29/2002 GB Steve: Something for the Narrative pot
I've been reading the excellent Cambridge Intorduction to Narrative by H. Porter Abbott. It's pretty much an undergraduate text on the subject and covers most of the main points whilst…
In GNS Model Discussion
Participants: GB Steve, Valamir, Mike Holmes, Gordon C. Landis, MK Snyder, Jack Spencer Jr, Don Lag.


10/29/2002 MK Snyder: Incoherence and sales II
Some thoughts: *People buy games for different reasons than they play them. They are attracted by the genre, they like the text on the cover/box, they like the discussion generated…
In GNS Model Discussion
Participants: MK Snyder, Ron Edwards, Bankuei, Mike Holmes, Christopher Kubasik, Jeremy Cole, Andrew Martin, Marco, xiombarg, Le Joueur, M. J. Young, Valamir.


10/31/2002 Cassidy: FitM extremes
I'm a newbie to this forum and have been interested in Narrativist styles of play for quite some time ever since I stumbed on "the Window RPG" one dark night.…
In GNS Model Discussion
Participants: Cassidy, Bankuei, Shreyas Sampat, Mike Holmes, Paganini, Andrew Martin, Ron Edwards, M. J. Young.


11/1/2002 b_bankhead: On loosing faith in simulation
When I started out in rpgs so many years ago I was a died in the wool simulationist. When my friends decided to write our own rpg we actually did…
In GNS Model Discussion
Participants: b_bankhead, Jeremy Cole, JMendes, Ron Edwards, Andrew Martin, Peter Nordstrand, M. J. Young, contracycle, Le Joueur, Marco, Mike Holmes, RobMuadib, MK Snyder, Alan, Valamir.


11/1/2002 JMendes: GNS and player rewards
Hi, all, :) Appols if this has been asked and answered (in which case check out this thread replies are appreciated). Anyway, how does one reward players in the various…
In GNS Model Discussion
Participants: JMendes, M. J. Young, Cassidy, MK Snyder.


11/1/2002 Peregrine: The GNS Paradigm - a polite refute
Hi all This may be a very bad idea, and I've been warned off by others who've done similar, but: I have significant issues with the GNS paradigm. Let me…
In GNS Model Discussion
Participants: Peregrine, Christoffer Lernö, Matt, Valamir, Le Joueur, Mike Holmes, Bankuei, damion, Ron Edwards, Kester Pelagius, greyorm, Jack Spencer Jr.


11/3/2002 Cassidy: Actor and Author Stance
[b]Taken from chapter 3 of GNS Theory[/b] [quote]In Actor stance, a person determines a character’s decisions and actions using only knowledge and perceptions that the character would have. In Author…
In GNS Model Discussion
Participants: Cassidy, Alan, Valamir, Ron Edwards, Mike Holmes, joe_llama, Andrew Martin, Le Joueur, M. J. Young.


11/4/2002 MK Snyder: GNS and its origins from the Threefold Model
As a newbie, I found this discussion of The Threefold Theory very useful, especially with regard tot he symmetry problem. Am I correct in assuming that the GNS model derives…
In GNS Model Discussion
Participants: MK Snyder, M. J. Young, Valamir, Ron Edwards.


11/5/2002 Jake Norwood: Getting in touch with our inner gamist
Okay, gamism--probably due to the preferences of many Forgites--has the least positive rap around here. But, let's face it...we all have an inner gamist...something within us that wants to win.…
In GNS Model Discussion
Participants: Jake Norwood, Alan, Matt, Marco, Valamir, RobMuadib, Seth L. Blumberg, Le Joueur, Bankuei, Ron Edwards, Tim C Koppang, Clinton R. Nixon, Andrew Martin, MK Snyder, Rich Forest, C. Edwards.


11/5/2002 Sylus Thane: Can a game have all 3 G/N/S Revisited
I was tooling around and came upon this thread and kinda noticed that the original question had kinda derailed. So here it is again and my take on it. Can…
In GNS Model Discussion
Participants: Sylus Thane, Ron Edwards, Gordon C. Landis, talysman, Cassidy, Mike Holmes.


11/5/2002 MK Snyder: Problems with term "premise"
I am continuing the discussion started in this thread First off, I'm going to say that I do not care for the use of the term "premise" as…
In GNS Model Discussion
Participants: MK Snyder, Ron Edwards, Valamir.


11/6/2002 JMendes: Is S out of balance with G/N?
Hey, :) In my previous thread about rewards, I asked how to reward players in different GNS flavors. Also, in this thread about actor and author stance, Cassidy had some…
In GNS Model Discussion
Participants: JMendes, Ron Edwards, Mike Holmes, Jared A. Sorensen, MK Snyder, RobMuadib, Emily Care, contracycle, M. J. Young, talysman.


11/7/2002 Paka: Death & GNS
okay, one moment, let me get this straight in my head: In Gamist terms the game is about winning and death would probably mean losing. In Simulationist terms the game…
In GNS Model Discussion
Participants: Paka, Tim Denee, Valamir, Ron Edwards.


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