Previous Topics In GNS Model Discussion 11/22/2002 szilard: Narrativism and Premise: a question or two Okay... I'm still new here. I've read the GNS essay(s) and been reading through some posts.
I am still not sure I understand the model. I understand that Narrative games… In GNS Model Discussion Participants: szilard, C. Edwards, jburneko, Ron Edwards, Mike Holmes.
11/19/2002 lumpley: Pervy in My Head This would just be clutter in Ron's thread.
The way I think of pervy: high Exploration of System would be kinky. A pervy gamer would a. only like kinky games… In GNS Model Discussion Participants: lumpley, Ron Edwards, jrs, M. J. Young, Bob McNamee, RobMuadib.
11/19/2002 Ron Edwards: Vanilla and Pervy [thread #4 of the Five] Hello,
This thread re-examines the terms Vanilla and Pervy, which have been kind of loosely used at the Forge so far, much like "Illusionism" until recently. Here's where I'm laying… In GNS Model Discussion Participants: Ron Edwards, lumpley, Valamir, Matt Snyder, Alan, Walt Freitag, Mike Holmes, C. Edwards, talysman, Seth L. Blumberg, Mark D. Eddy, J B Bell, Steve Dustin, Stuart DJ Purdie, M. J. Young, GreatWolf.
11/19/2002 Steve Dustin: Converting GNS --> Exploration Model Crapzilla.
Just when I found I've got something worthwhile to say, Ron closes the terminology thread. Oh well, lets hope its not too much of a faux paus to post… In GNS Model Discussion Participants: Steve Dustin, Ron Edwards, Emily Care.
11/18/2002 M. J. Young: Concentration: an Example Over in Game Theory there's a thread about Illusionism and GNS; someone brought up Concentration as an example, and it came back to me as something potentially enlightening.
Let… In GNS Model Discussion Participants: M. J. Young.
11/16/2002 Kester Pelagius: What would interest you the most? Greetings All,
If you were to read a article or essay about role-playing games what would interest you the most?
What sort of information would you most definitely want to… In GNS Model Discussion Participants: Kester Pelagius.
11/13/2002 Kester Pelagius: "RPG/GNS Encyclopedia Draft 4a" This is a continuation of a discussion started here. Feedback is being actively sought to help develop this entry. Any and all questions are welcome, as are suggestions for sub-entries,… In GNS Model Discussion Participants: Kester Pelagius, Seth L. Blumberg, Ron Edwards.
11/12/2002 MK Snyder: Examples of GNS in application w/respect to play As this is a forum for game designers, there are many threads applying GNS to game design.
I think it's not unreasonable to note that this creates some confusion, because… In GNS Model Discussion Participants: MK Snyder, Ron Edwards, Bob McNamee, Mike Holmes, M. J. Young.
11/10/2002 RobMuadib: Are The Sub-Priorities of Simulationism Incompatible? Hi all
I was reading the Is S out of balance with G/N thread started by J Mendes and it gave rise to a thought, specifically with regards to the… In GNS Model Discussion Participants: RobMuadib, Ron Edwards.
11/9/2002 Cassidy: Developed Premise and Exploration [quote="Ron Edwards, from GNS Chapter 5, ROLE-PLAYING DESIGN AND COHERENCE"]Facilitating a metagame concern (a developed Premise) differs greatly from Exploring a listed element as a priority. To address a Premise,… In GNS Model Discussion Participants: Cassidy, Ron Edwards, MK Snyder, Paganini.
11/9/2002 Jonathan Walton: The Case for 4 Stances Take a look at this:
http://www.100flowers.indie-rpgs.com/stance-chart.jpg
Key to Chart:
(Terms in Parens) = essential, understood limits
= arbitrary limits that can be changed
player = every… In GNS Model Discussion Participants: Jonathan Walton, MK Snyder, Mike Holmes, Tim C Koppang, Le Joueur, Kester Pelagius, talysman, Ron Edwards, lumpley, Walt Freitag, M. J. Young, JMendes, Jared A. Sorensen.
11/9/2002 Kester Pelagius: Role-Playing and the GNS Theory (raw article, lengthy) [color=blue]Copyright © 2002 C. Demetrius Morgan[/color]
[color=darkblue]What follows below is intended as a encyclopedic reference entry on the subject of "Role-Playing and the GNS Theory". Alas, as there are no… In GNS Model Discussion Participants: Kester Pelagius, MK Snyder, Mike Holmes, Ron Edwards, Seth L. Blumberg, Walt Freitag.
11/8/2002 MK Snyder: GNS and Threefold comparison (specific) How does the GNS model differ from this application of the Threefold model?
It appears to me to be identical:
*Applies to play process, not game and not gamer
*Applies… In GNS Model Discussion Participants: MK Snyder, Mike Holmes, Le Joueur, greyorm, talysman, Ron Edwards.
11/7/2002 Ron Edwards: Humor and GNS Hi MK,
I think introducing the issue of humor is causing problems of its own. I have experienced funny stuff in all three modes of play without stretching or adding… In GNS Model Discussion Participants: Ron Edwards, Seth L. Blumberg, Mike Holmes, contracycle, MK Snyder, Walt Freitag, talysman, greyorm, M. J. Young.
11/8/2002 Ron Edwards: About terminology Hello,
This post is directed mainly to Ralph and to MK Snyder, who have recently voiced an uncompromising criticism over the terms I've adopted or introduced. The argument, if I… In GNS Model Discussion Participants: Ron Edwards, Paganini, Alan, Le Joueur, Valamir, J B Bell, Gordon C. Landis, Christoffer Lernö, Kester Pelagius, Mike Holmes, MK Snyder, M. J. Young, greyorm, contracycle, Irmo, JMendes, Cassidy, Jonathan Walton.
11/8/2002 Tony Irwin: Narrativist vs Director Stance Hey folks, have I got this right? That you can have a narrativist game where the players have no director stance at all?
I suppose that the premise would automatically… In GNS Model Discussion Participants: Tony Irwin, Ron Edwards, Paganini.
11/7/2002 Paka: Death & GNS okay, one moment, let me get this straight in my head:
In Gamist terms the game is about winning and death would probably mean losing.
In Simulationist terms the game… In GNS Model Discussion Participants: Paka, Tim Denee, Valamir, Ron Edwards.
11/6/2002 JMendes: Is S out of balance with G/N? Hey, :)
In my previous thread about rewards, I asked how to reward players in different GNS flavors.
Also, in this thread about actor and author stance, Cassidy had some… In GNS Model Discussion Participants: JMendes, Ron Edwards, Mike Holmes, Jared A. Sorensen, MK Snyder, RobMuadib, Emily Care, contracycle, M. J. Young, talysman.
11/5/2002 MK Snyder: Problems with term "premise" I am continuing the discussion started in this thread
First off, I'm going to say that I do not care for the use of the term "premise" as… In GNS Model Discussion Participants: MK Snyder, Ron Edwards, Valamir.
11/5/2002 Sylus Thane: Can a game have all 3 G/N/S Revisited I was tooling around and came upon this thread and kinda noticed that the original question had kinda derailed. So here it is again and my take on it.
Can… In GNS Model Discussion Participants: Sylus Thane, Ron Edwards, Gordon C. Landis, talysman, Cassidy, Mike Holmes.
<< more previous topics | | Subsequent Topics In GNS Model Discussion 11/24/2002 MK Snyder: Cannot stand cutesipoo terms like "vanilla" and &q Just for the record.
Applying them to *combat systems* is a pretty weird thing to do. The whole "mixing sex with violence" vocabulary does not sit well with me, not… In GNS Model Discussion Participants: MK Snyder, Ron Edwards, Mike Holmes, J B Bell, Manu, Le Joueur, Emily Care, M. J. Young, Ian Charvill, xiombarg.
11/24/2002 hyphz: TROS, Narrativism and Illusionism To be honest I had absolutely no idea where to post this, but since I'm mentioning '-isms' I suppose I'll try here first.
Here's my question. I'm led to understand… In GNS Model Discussion Participants: hyphz, Ron Edwards, Mike Holmes, Jake Norwood.
11/29/2002 lumpley: Pervy Sim, Points of Contact, Accessibility: an example game Hey.
I used to play in this game with Sarah Kahn and them, and holy cow were they pervs.
The philosophy:
1. No game mechanics can be as good a… In GNS Model Discussion Participants: lumpley, Ron Edwards, Mike Holmes.
12/8/2002 James V. West: NOMA and GNS This may be the first time I've posted in the GNS forum. I generally don't get involved in theory discussions, but this question kept bugging me all week (and if… In GNS Model Discussion Participants: James V. West, Jack Spencer Jr, Ron Edwards, talysman.
12/18/2002 bluegargantua: The Box -- an idea for clarifying terminology Hi,
So reading through the GNS articles and a number of threads here in this forum, I've come to the following conclusion:
The terminology was rather vague to begin with.… In GNS Model Discussion Participants: bluegargantua, Emily Care, quozl, Bankuei, Seth L. Blumberg, talysman, M. J. Young, Ron Edwards.
12/18/2002 Jeffrey Miller: Player or Character driven - is there a difference? Caution - slight GNS content follows, but feel free to expand.
In a seperate thread, Alan Barclay posted:
Player-driven. ( I believe there's no difference, but I don't want to… In GNS Model Discussion Participants: Jeffrey Miller, Andrew Martin, Ron Edwards, cruciel, Alan, M. J. Young, Jack Spencer Jr, Gordon C. Landis, Clinton R. Nixon, Matt Wilson.
12/21/2002 M. J. Young: Blended Mechanics? [quote="This is part of what Ron Edwards"]I disagree with you. As I have more-or-less interpreted the terms from Everway, they go like this:
1) Fortune = use of a randomizing… In GNS Model Discussion Participants: M. J. Young, Valamir, Jack Spencer Jr, Ron Edwards, GreatWolf, Seth L. Blumberg, Andrew Martin, Le Joueur, bluegargantua.
12/30/2002 lumpley: Egri & the "Lumpley Principle" I just finished the Art of Dramatic Writing and Egri says: you get a story when you take a strong, driven, dynamic character at a turning point, add balanced opposition,… In GNS Model Discussion Participants: lumpley, Drew Stevens, Jack Spencer Jr, J B Bell, Ron Edwards, Emily Care, Paganini, bluegargantua, Steve Dustin, Alan, Christopher Kubasik, M. J. Young.
1/4/2003 Henry Fitch: Nobilis - really diceless? Okay, this is a DFK question instead of a GNS one. Is that okay?
Hope so. Anyway, I'm thinking that Nobilis isn't a fully diceless (i.e. fortuneless) system. When a… In GNS Model Discussion Participants: Henry Fitch, DaR, Andrew Martin, Ron Edwards.
1/5/2003 lumpley: Backstory vs. Strong Character Creation Spawned right outta Egri & Me.
Hi!
What separates the backstory from the story is a turning point in the character.
Em's character Soraya was abused by her master Severin.… In GNS Model Discussion Participants: lumpley, Paganini, Paul Czege, Le Joueur, Emily Care, Jack Spencer Jr, bluegargantua, Christopher Kubasik, contracycle.
1/19/2003 ThreeGee: light bulb Hey all,
I first read Ron's GNS essay a couple years ago, and I have been generally able to guess which of the three catagories applies to a given situation,… In GNS Model Discussion Participants: ThreeGee, Ron Edwards, Jack Spencer Jr.
1/23/2003 Johannes: DFK: rock, paper and scissors? In the Egri & the "Lumpley Principle" -thread it was argued that guessing games are karma and not fortune because the values are fixed. I understand this so that the… In GNS Model Discussion Participants: Johannes, Jared A. Sorensen, Ron Edwards, Matt, Mike Holmes, Jack Spencer Jr, Shreyas Sampat, M. J. Young, Walt Freitag, talysman, Valamir.
1/24/2003 jrients: GNS and wargaming Anyone here ever try to apply GNS to the counter and hexmap crowd?
I only ask because it occurred to me that differing GNS priorities would explain why I have… In GNS Model Discussion Participants: jrients, contracycle, Gordon C. Landis, Jack Spencer Jr, Ron Edwards, Thierry Michel, Mike Holmes, ThreeGee, A.Neill.
1/24/2003 Johannes: Newbie question on narrativism and plot In the GNS-essay it says that narrativism is expressed by the creation, via role-playing, of a story with a recognizable theme. It also says that
it is defined by the… In GNS Model Discussion Participants: Johannes, jburneko, Ron Edwards, Cadriel, Jack Spencer Jr, Le Joueur, Walt Freitag, M. J. Young, Mike Holmes, John Kim.
1/25/2003 clehrich: Confused about Premise and Narrativism I'm sorry to rake up old coals here, but I'm lost. I have read Ron's article, and several threads about the issue of Premise vis-a-vis Narrativism, and the more I… In GNS Model Discussion Participants: clehrich, cruciel, Ron Edwards, ThreeGee, Jack Spencer Jr.
1/29/2003 Valamir: GNS from Shadows in the Fog [quote="clehrich"]Valamir,
I know what you're saying; really I do. If this turns into a debate, we should take it to the GNS forum, but here's what I mean:[/quote]
And so… In GNS Model Discussion Participants: Valamir, Ron Edwards, clehrich, cruciel, M. J. Young, Johannes, joshua neff.
1/31/2003 Ron Edwards: Playing Bass (Narrativism essay preview) Hi there,
So you'll see the Simulationism essay on Monday, and I'm crankin' on the Gamism one. These are mondo-big, so we're talking weeks to wait. I'm also scribbling on… In GNS Model Discussion Participants: Ron Edwards, M. J. Young, Johannes, Psycho42, Alan, Jeffrey Miller, Clinton R. Nixon, GreatWolf, Michael S. Miller, clehrich, Le Joueur, arxhon.
1/31/2003 Matt Wilson: Thoughts for the Gamism essay I don't know how far along the essay is, but I've been thinking about the categories in general and how they're so big as to be impractical for me in… In GNS Model Discussion Participants: Matt Wilson, jburneko, Paul Czege, JMendes, Cadriel, Mike Holmes.
2/3/2003 John Kim: The Players as Bass I was intrigued by Ron Edward's essay comparing a Narrativist GM to a bass player. Mostly, it brought home to me that Narrativist as he conceives of it is narrowly… In GNS Model Discussion Participants: John Kim, Valamir, clehrich, Le Joueur, Jack Spencer Jr, Ron Edwards.
2/3/2003 clehrich: Sim-Morality (essay thread, long) There is a thread, now probably dead, in the Site Discussion forum, discussing Ron's new article on Simulationism, but I thought this might be a useful place to start grappling… In GNS Model Discussion Participants: clehrich, M. J. Young, Ron Edwards, Mike Holmes, contracycle.
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