Previous Topics In GNS Model Discussion 8/5/2003 Ron Edwards: "Playing my character" Hello,
This thread presents my response to some points raised in the Shadows in the Fog playtest discussion in Actual Play.
John, this is me, rolling my eyes.
You are… In GNS Model Discussion Participants: Ron Edwards, Mike Holmes, Walt Freitag, Marco, John Kim, cruciel, M. J. Young, A.Neill.
8/3/2003 DensityMan: GNS - what is it? (split) [quote]Talk to someone who participates in role-playing, and focus on the precise and actual acts of role-playing themselves. Ask them, "Why do you role-play?" The most common answer is, "To… In GNS Model Discussion Participants: DensityMan, Ron Edwards.
8/1/2003 John Kim: Origin of the Threefold Hi,
This isn't exactly a GNS topic, but it seemed related enough that I thought I should put it here. I've added a new section to my webpage on the… In GNS Model Discussion Participants: John Kim, Ron Edwards.
8/1/2003 Gordon C. Landis: GNS and Dysfunction From Ron's "GNS and Other Matters of Role-playing Theory":The person who is entirely satisfied with his or her role-playing experiences is not my target audience
I think this sentence has… In GNS Model Discussion Participants: Gordon C. Landis, Andrew Martin, Ron Edwards.
7/30/2003 M. J. Young: Behavior Versus Intention I know we've discussed it before; and I know that Ron insists GNS has nothing to do with "intent"; and I know I'm on the record as disagreeing with that.… In GNS Model Discussion Participants: M. J. Young, Marco, Ian Charvill, Valamir, Ron Edwards, Gordon C. Landis.
7/26/2003 Ben Lehman: Non 3fold-based play analysis Saw this thread, which prompted the whole thing:
http://www.indie-rpgs.com/viewtopic.php?t=7307
This is a short essay outlining a new method for discussing playstyles which is not directly derived from the Threefold model,… In GNS Model Discussion Participants: Ben Lehman, Caldis, Mike Holmes, Hunter Logan, Ron Edwards.
7/26/2003 greyorm: Criticisms of the Threefold Larry D. Hols has just put up an article entitled "Criticism of the Threefold: Criticism of the RGFA Threefold and similar theories." It can be found here http://www.carrollsweb.com/crkdface/3foldcrit.html.
Though mainly… In GNS Model Discussion Participants: greyorm, crkdface, Hunter Logan, Caldis, Marco, Mike Holmes, contracycle, Valamir, Matt Snyder, Gordon C. Landis, Paganini.
7/16/2003 Harsh Tranquility: Using GNS in our game I have recently read through the GNS essays in the article section of this site, and evaluated myself and the way my game is being developed, and came to think… In GNS Model Discussion Participants: Harsh Tranquility, Marco, WDFlores, Mike Holmes, Ron Edwards.
7/14/2003 M. J. Young: Reading Games as Substitutionary for Play? [quote="In [i][a href="http://www.indie-rpgs.com/viewtopic.php?t=7162"](rantish) Interactive Fantasy and Dysfunction[/a][/i], Wayne a.k.a. Cadriel"] What I'm getting from your whole post (I picked a line that really exemplified it well) is that you like… In GNS Model Discussion Participants: M. J. Young, Marco, greyorm, efindel, Jack Spencer Jr, xiombarg, Lxndr, talysman, gobi, jdagna, Ron Edwards, pete_darby, WDFlores, Unarmed, kamikaze.
7/13/2003 greyorm: Yet More Incoherence! Second try...the Forge ate the first one as I was posting it.
Over in No More Incoherence, Fang asks a question that has been repeated for a couple months: namely… In GNS Model Discussion Participants: greyorm, Marco, Thomas Tamblyn, Ian Charvill, WDFlores.
7/11/2003 mythusmage: On Ron's GNS Article Part One [quote]My straightforward observation of the activity of role-playing is that many participants do not enjoy it very much.
Ron Edwards, 2001 (Introduction)[/quote]
I'm in the process of formatting the article… In GNS Model Discussion Participants: mythusmage, Marco, Hunter Logan, Cadriel, Valamir, ethan_greer, Mike Holmes, Thomas Tamblyn, Gordon C. Landis.
7/10/2003 Alan: Content Classes and GNS Hi all,
I believe there's a quote somewhere that says a model (or theory) is just a tool for understanding. The more tools you have, the better you can approximate… In GNS Model Discussion Participants: Alan, Paul Czege.
7/8/2003 mythusmage: Is G/N/S Valid? Hello.
First, my stance could be called, Adventurist. Why do we play RPGs? From my experience, it's to have adventures. There may be a more socially acceptable reason given, but… In GNS Model Discussion Participants: mythusmage, Ron Edwards, Gordon C. Landis, Christopher Kubasik, Kester Pelagius, permacultureguerilla, crkdface, Mike Holmes.
7/7/2003 Green: Actor Stance Narrativism: How? Once while I was in the indie netgaming room, someone told me that Kathanaksaya is unique because it offers Actor Stance Narrativist play (not exactly what was said, I'm certain,… In GNS Model Discussion Participants: Green, Christopher Kubasik, Paganini, Ron Edwards, Ben Lehman.
7/4/2003 Marco: Contradictory Gamism Hey Ron,
High competition in Step On Up plus low competition in Challenge = entirely team-based play, party style against a shared Challenge, but with value placed on some… In GNS Model Discussion Participants: Marco, Ron Edwards, Jack Spencer Jr, BPetroff93, ross_winn, Gordon C. Landis, Mike Holmes, contracycle, epweissengruber.
7/3/2003 TempUser: Comments on Gamism: Step On Up This is my first post on www.indie-rpgs.com in a long time, and likely my last post on PnP rpgs in any forum for the foreseeable future.
I had wanted to… In GNS Model Discussion Participants: TempUser, Clinton R. Nixon, Ron Edwards, ethan_greer.
7/1/2003 Tony Irwin: Resolution in sim games I really enjoyed M J Young's article and have been thinking a lot about how sim games work/could work. I got some great respones in this thread when I was… In GNS Model Discussion Participants: Tony Irwin, M. J. Young, jdagna, RobMuadib.
6/21/2003 Jack Spencer Jr: Gamist design invites repetition? I was fiddling with some old video games when I noticed that it was doing the same thing over and over. This is not to say there isn't variety to… In GNS Model Discussion Participants: Jack Spencer Jr, Christopher Kubasik, jdagna, Mike Holmes, WDFlores, damion, John Kim, Marco.
6/18/2003 Jack Spencer Jr: Incoherent kit-bashing From this thread
What always puzzles me is that people who assert that incoherent game design is a good thing, because apparently it's desirable to tinker rules to taste,… In GNS Model Discussion Participants: Jack Spencer Jr, Marco, Mike Holmes, Valamir, Ron Edwards, Wormwood, contracycle.
6/18/2003 Marco: Gamist Essay -- GOOD! This isn't a post with a hella-lot of content--but I got finished with the gamist essay and ... it's *good!*
The split of the challenge sections is insightful.
The language… In GNS Model Discussion Participants: Marco, Ron Edwards, Ted E. Childers, xiombarg, Mike Holmes.
<< more previous topics | | Subsequent Topics In GNS Model Discussion 8/8/2003 Mark Johnson: Designing Games as Substitutionary for Play? [quote="In [i][a href="http://www.indie-rpgs.com/viewtopic.php?t=7171"]Reading Games as Substitutionary for Play?[/a][/i] M.J. Young"]
Some time back there was a discussion about the degree to which reading the rules of a game was part… In GNS Model Discussion Participants: Mark Johnson, Walt Freitag, Alan, Ron Edwards, Jack Aidley, pete_darby.
8/14/2003 jeffd: Practical Examples of GNS I'm a newbie here, so forgive me if I'm asking something utterly foolish...
I've read through most of the articles posted on GNS and I've skimmed the forum some. GNS… In GNS Model Discussion Participants: jeffd, jdagna, Eric J., Mike Holmes, Marco, Alan, Walt Freitag.
8/16/2003 bcook1971: Simulationism does exist I stumbled onto this site through a chain of events: a player in my AD&D 1st ed. group brought a THAC0 wheel he'd downloaded from RPG United to a game… In GNS Model Discussion Participants: bcook1971, Mad-Eye Moody, M. J. Young, Ron Edwards, simon_hibbs.
8/17/2003 Sir Thomas: Gamism and Director Stance Just wondering, can Gamism and Director Stance be successfully combined?
I think Rune might be like this, but from my readings on these forums, it seems that the Director stance… In GNS Model Discussion Participants: Sir Thomas, jdagna, Mike Holmes, Ron Edwards.
8/25/2003 Wormwood: In Search of an Uncertainty Principle A decision does not possess a creative agenda. Rather the consequences of a decision evidence a dynamic which retro-actively places the decision within a creative agenda. This dynamic structure is… In GNS Model Discussion Participants: Wormwood, Valamir, Mike Holmes, Marco, Ron Edwards, M. J. Young.
8/28/2003 M. J. Young: GNS Analysis--Post Play [quote="Ron Edwards"]M.J., I'm having a hard time seeing how your insight is a new thing. I mean, I'm glad you wrote it, and it makes perfect sense, and it's all… In GNS Model Discussion Participants: M. J. Young, Ron Edwards, cruciel.
8/28/2003 pete_darby: (mis?) Applying GNS to other game media... A UK computer magazine (Edge) has published a series of specials looking at the state of the various computer / console platforms. In the PC edition, there's an article on… In GNS Model Discussion Participants: pete_darby, contracycle, Wormwood, John Kim, Mike Holmes, WDFlores.
9/2/2003 Bankuei: The Return of Meaningful Decision Hi guys,
I've been reading my new copy of HQ, and really, really thinking about mythology, and with it, our good friend Meaningful Decision. I'm sure that most of this… In GNS Model Discussion Participants: Bankuei, Ron Edwards, WDFlores.
9/2/2003 Ron Edwards: Rough categories of Narrativist play/design Hello,
I've been discussing some Narrativism stuff with some people, and here's a little snippet, as a preview to the Narrativism essay. I most recently presented these ideas to Chris… In GNS Model Discussion Participants: Ron Edwards, Green, Paul Czege, joshua neff, HMT, Mike Holmes, Valamir, Walt Freitag, cruciel, Bankuei, Matt Snyder, John Kim, Marco.
9/3/2003 Ben Lehman: [split] Imbedded in Sim play is... split from http://www.indie-rpgs.com/viewtopic.php?t=7819
I plan to spend a fair amount of time talking about how play/design in this category is extremely vulnerable to Narrativist powergaming (which is basically… In GNS Model Discussion Participants: Ben Lehman, WDFlores, gentrification, contracycle, Ron Edwards, Tony Irwin, Jack Spencer Jr, Wormwood.
9/11/2003 MonkeyWrench: Can someone explain some things I've recently decided to step out of the Riddle of Steel forum and explore the rest of the site and I'm afraid I need some terms explained to me so… In GNS Model Discussion Participants: MonkeyWrench, MachMoth, ethan_greer, WDFlores, Ron Edwards.
9/19/2003 Ian O'Rourke: GNS and NWN Okay, I've put this in Actual Play, because it was sort of kicked off by Actual Play issues. I will also say now, I apply NO value judegements in this… In GNS Model Discussion Participants: Ian O'Rourke, Andrew Norris, Ron Edwards, Marco, TheShireReeve, contracycle.
9/22/2003 Ian O'Rourke: Underworld and GNS I think Underworld is the first movie I've seen that models the whole Relationship Map, Kicker, etc set-up.
I'd see it for that alone if your interested.
The movie starts… In GNS Model Discussion Participants: Ian O'Rourke, Ben Lehman, Ron Edwards, John Kim, pete_darby.
9/22/2003 Wormwood: "Realism" valued in both G and S? This is an idea that stems from technical play analysis I've been doing. The common assumptions I've encountered indicate that the desire for the game to match real world features… In GNS Model Discussion Participants: Wormwood, Ron Edwards.
9/22/2003 Ben Lehman: Setting Design Technique: N or S So, as I further try to get a handle on these terms, I'm going to ask about the way that I tend to design settings for RPGs.
I will note… In GNS Model Discussion Participants: Ben Lehman, Ron Edwards.
9/22/2003 Ben Lehman: relationship maps as S technique For clarification, I see most of my games as S / N overlapping -- strong exploration of setting and character and no-collusion actor stance play with strong setting based premise… In GNS Model Discussion Participants: Ben Lehman, hanschristianandersen, Gordon C. Landis, jdagna, M. J. Young, John Kim, Ron Edwards.
9/23/2003 John Kim: Front-loaded relationship-driven Nar/Sim overlap OK, the subject here is Ben Lehman's description of a common style of his games, detailed more in this thread.
The key point about this style is that… In GNS Model Discussion Participants: John Kim, Mike Holmes, AnyaTheBlue, Ron Edwards, jdagna, Ben Lehman, Gordon C. Landis, Marco, GreatWolf, Lxndr, M. J. Young.
9/24/2003 Ian Charvill: Invention as a Creative Agenda The reason that I role play is because I get to make things up. Futhermore the stuff I make up has to be in some way compelling to the other… In GNS Model Discussion Participants: Ian Charvill, Wormwood, Lxndr, Ben Lehman, jburneko, Gordon C. Landis, Walt Freitag, Valamir, Ron Edwards, AnyaTheBlue.
9/24/2003 Ben Lehman: Struggle in RPGs This is entirely based on this thread:
http://www.indie-rpgs.com/viewtopic.php?t=8092
So I was thinking about the "Vanilla Simulationists" mentioned in this thread with regard to my own experiences with highly immersionist play… In GNS Model Discussion Participants: Ben Lehman, Matt Wilson, Ron Edwards, pete_darby, AnyaTheBlue, contracycle, Ian Charvill, Landon Darkwood.
9/25/2003 M. J. Young: Clarifying Simulationism I'm trying to catch up with all the posts over on the Front-loaded relationship-driven Nar/Sim overlap thread, and I'm getting boggled with all the "this is what sim means… In GNS Model Discussion Participants: M. J. Young, AnyaTheBlue, jdagna, John Kim, pete_darby, Lxndr, Ron Edwards, Valamir, Ian Charvill, Walt Freitag, Marco, Jonathan Walton, Wormwood, ethan_greer, Ben Lehman, Gordon C. Landis.
more subsequent topics >> |