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From Day One


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In Chimera Creative

9/5/2003 Pilgrim: Request - example ofa physical use of Arete
Just as the subject line says. I realized that so far we've seen a lot of Hubris so far, but only one explicitly using Arete. Any hope of an example…
In Chimera Creative
Participants: Pilgrim, Matt Snyder.


9/5/2003 Pilgrim: Shuffling - when to do it?
From what I've read of the rules, this hasn't been addressed, but I've seen tentative approaches here in the forum. First, it seems that the decks ought to be shuffled…
In Chimera Creative
Participants: Pilgrim, Matt Snyder.


9/5/2003 Pilgrim: New Muses - any rules for these yet?
For those of you that haven't seen it the newest char acter sheet is up at http://www.chimera.info/nineworlds/charsheet_rev.pdf And there appear to be significant changes to the muses, linking them to…
In Chimera Creative
Participants: Pilgrim, Matt Snyder, Jason L Blair, Lxndr, Valamir, Gordon C. Landis.


9/4/2003 Pilgrim: Intriguing...
Matt, I've downloaded and printed the current playtest files and will be giving feedback (having read most of the threads that seem relevant). But before I do that, I have…
In Chimera Creative
Participants: Pilgrim, Matt Snyder.


9/4/2003 Matt Snyder: The Magnificent Seven -- Dust Devils print returns
There are seven lonely souls returning from the Big Con. Get 'em while they last, folks. Seven copies of Dust Devils print edition are now available, $12.00 each. If you…
In Chimera Creative
Participants: Matt Snyder.


8/22/2003 Ron Edwards: [Nine Worlds] Initial text comments
Hi Matt, Here are my starting comments on reading the current draft of Nine Worlds. I know a lot of discussion has flowed since you first posted it, and I'm…
In Chimera Creative
Participants: Ron Edwards, Matt Snyder, Mike Holmes, Paul Czege, ethan_greer, Valamir, The GM.


8/15/2003 Kester Pelagius: PDF Archive of Review now Avaialble
Greetings, I have uploaded a archive of the unabridged review I wrote (for Nine Worlds) to the files area of my yahoo group. To get a copy simply follow the…
In Chimera Creative
Participants: Kester Pelagius, Matt Snyder.


8/14/2003 Matt Snyder: Nine Worlds website now online
I just put the finishing touches on the Nine Worlds web site. You can find links to the downloads and the introduction text there. More will be updated as I…
In Chimera Creative
Participants: Matt Snyder, Mike Holmes, Lxndr, WDFlores.


8/13/2003 Matt Snyder: (Slightly) revised Nine Worlds playtest PDF
I just uploaded a new version of the playtest PDF that corrects some (alas, not all) typos and a couple other minor issues. It also now includes a lovely cover…
In Chimera Creative
Participants: Matt Snyder, WDFlores, Shreyas Sampat, ethan_greer.


8/13/2003 xiombarg: The Setting
Split off from the playtest thread: Yup. I'm gonna have big trouble with that. It makes little sense to me. If I as an Archon want to prove the sun…
In Chimera Creative
Participants: xiombarg, Valamir, Matt Snyder, Mike Holmes, Jason L Blair, AnttiK.


8/13/2003 Mike Holmes: 9W: Card Mecahnics
The last thread got all tied up with the philosophical ramifications. So I talked to Matt, and he agreed that it would be cool to talk about some of the…
In Chimera Creative
Participants: Mike Holmes, Lxndr, Matt Snyder, MathiasJack, Valamir.


8/11/2003 Matt Snyder: Playtesters of Nine Worlds, unite
Currently, there are 348 downloads of the Nine Worlds playtest. Forty-five people downloaded the character sheet*. That rocks. On toast. So far, 6 people responded in any way to said…
In Chimera Creative
Participants: Matt Snyder, xiombarg, Ron Edwards, Shreyas Sampat, Mike Holmes, Shadeling, AnttiK, Eddy Fate, Lxndr, Valamir, Jason L Blair, Spooky Fanboy.


8/8/2003 Matt Snyder: Nine Worlds character sheet
Antti Karjalainen has created a wonderful Nine Worlds character sheet for you playtesters out there. Thanks Antti! His web site, including some very nice art work, is here: http://www.kotiposti.net/xakarjala/ Download…
In Chimera Creative
Participants: Matt Snyder, Andy Kitkowski.


8/5/2003 Matt Snyder: Nine Worlds playtest
I've been working on this one for a while folks, and I'm proud to say that the playtest version of Nine Worlds is now available as a free download. These…
In Chimera Creative
Participants: Matt Snyder, Spooky Fanboy, ethan_greer, MathiasJack.


7/14/2003 Matt Snyder: Last Dust Devils print edition available at GenCon 2003
The last of the Dust Devils print edition will be available at GenCon at the Forge Booth. I will only be doing print editions of my games in limited runs,…
In Chimera Creative
Participants: Matt Snyder, greyorm.


6/22/2003 Spooky Fanboy: Divination in 9W
How does divination or or "detect (fill in the blank)" magic work in 9W? Also, is it possible to combine Urges to alter the current reality?
In Chimera Creative
Participants: Spooky Fanboy, Matt Snyder.


6/20/2003 Spooky Fanboy: Nitpick: "Sleeper" in 9W
In your lexicon, it gives "Sleeper" as the term for those who remain ignorant of what's really going on. Mage uses the same word for the same thing. This game…
In Chimera Creative
Participants: Spooky Fanboy.


6/18/2003 Matt Snyder: Nine Worlds sample chapter
I've uploaded a sample chapter for the upcoming Nine Worlds print edition (the PDF will look much the same, just at letter-size). Chapter 1: Archons (400k+ PDF document) I've labored…
In Chimera Creative
Participants: Matt Snyder, Mike Holmes, Spooky Fanboy, Chris Passeno, Kester Pelagius.


6/3/2003 Matt Wilson: A design and layout question
Okay, since this forum says it's also for discussing design and layout, I've got a question in that department. I'm aiming for something that's going to be downloadable, so I…
In Chimera Creative
Participants: Matt Wilson, Matt Snyder.


6/1/2003 Spooky Fanboy: Creating the world in 9W
Okay, now that that's solved: A scenario idea popped into my head while reading this thread: some rival bad guy, another Archon, has created a fictional town in Nevada, a…
In Chimera Creative
Participants: Spooky Fanboy, Matt Snyder.


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Subsequent Topics
In Chimera Creative

9/6/2003 Pilgrim: Link to 9 Worlds actual play summary
For those of you that hadn't seen it, I found this while rummaging around the forge site. http://www.indie-rpgs.com/viewtopic.php?t=7698
In Chimera Creative
Participants: Pilgrim.


9/8/2003 Pilgrim: Stasis - shouldn't that be scene?
See p 21, 4th paragraph under Using Stasis, last sentence before the example. If the lock is removed, the characteristic rating returns to its original rating at the end of…
In Chimera Creative
Participants: Pilgrim, Matt Snyder.


9/8/2003 Pilgrim: Muses - significant and meaningful
You might want to specify that muses should be significant and meaningful. This can avoid 'smoothe' PCs without any real and substantial hooks to be used for adventures.
In Chimera Creative
Participants: Pilgrim.


9/8/2003 Pilgrim: Power levels
Matthew, Is there any chance we can get power levels ranging from typical human, to nymph, to monster, to demi-god, to godling? Something that helps rough out the power levels…
In Chimera Creative
Participants: Pilgrim, Matt Snyder.


9/8/2003 Tim Alexander: Dust Devils: Assigning Difficulty
Hey Folks, In the text it makes reference to the Narrator of a given conflict being able to have even losing hands give difficulty to the winner, but there's not…
In Chimera Creative
Participants: Tim Alexander, Matt Snyder, Overdrive, Valamir, Ron Edwards, HMT.


9/8/2003 Pilgrim: Order of the planets
Dumb question - what is the order of the worlds? I know they rotate around Earth in this setting, but what is the sequence of the rest? Also, aside from…
In Chimera Creative
Participants: Pilgrim, Matt Snyder, Lxndr, Valamir, ejh.


9/10/2003 Matt Snyder: Dust Devils PDF button fixed
W.D. Flores brought to my attention that the Dust Devils PDF version button was not working. This has been fixed. I'm very sorry for any delays, confusion or inconvenience this…
In Chimera Creative
Participants: Matt Snyder, Catalyst.


9/10/2003 Matt Snyder: Muses rules developments
I've been giving myself time to "stew" some thoughts regarding Muses and their role in regards to the Nine Worlds setting. I've made headway, but there are, as he poet…
In Chimera Creative
Participants: Matt Snyder, Pilgrim.


9/11/2003 Pilgrim: My readthrough and commentary
Matt, I'm going to do this as a series of posts, one topic apiece, summarized in the subject line. I hope this makes things easier to work with and I…
In Chimera Creative
Participants: Pilgrim, Matt Snyder.


9/11/2003 Pilgrim: Source material and references
Recommended reading for fiction and reference? This can make life much easier and convenient for GMs and players.
In Chimera Creative
Participants: Pilgrim, Matt Snyder.


9/11/2003 Pilgrim: Setting - Style
What style are you shooting for - have the Eternals changed since their days on Earth? From the examples of the book, Zeus seems to have become more sophisticated (secret…
In Chimera Creative
Participants: Pilgrim.


9/11/2003 Matt Snyder: 9W: Setting & rules "Pilgrimmage"
I’ve consolidated Pilgrim’s excellent questions here into one thread to which I can offer answers as I have time to answer them. -Matt RULES Banking Tricks Can Tricks be banked…
In Chimera Creative
Participants: Matt Snyder, Pilgrim.


9/11/2003 Pilgrim: Setting - are there other asteroids/planetoids like Atlantis
I can't remember if I asked this one and have lost that part of my notes. Are there other cities/planetoids/asteroids/minor bodies in the 9 Worlds setting? The reason I ask,…
In Chimera Creative
Participants: Pilgrim, Matt Snyder, Draqo, Lxndr, Mike Holmes, Kester Pelagius.


9/12/2003 Pilgrim: Applicable Article in Pyramid
Pyramid ran an article that applies pretty well to Nine Worlds (as well as Kester's Crystal Spheres). It is: Fantasy Cosmology: When the Stars Are Just Lights by David Morgan-Mar.…
In Chimera Creative
Participants: Pilgrim.


9/12/2003 Pilgrim: Character Creation Issues
Matt, I've been trying to tinker together a character and nothing is really coming together for me. I also found that in the Playtesters Unite thread http://www.indie-rpgs.com/viewtopic.php?t=7557, others were/are having…
In Chimera Creative
Participants: Pilgrim.


9/30/2003 Matt Snyder: More on Muses
In between work, life and editing articles for Daedalus (just wait 'til you read Greg Stafford's awesome answers in the Q&A!), I've been tinkering with Nine Worlds. Mostly, I've let…
In Chimera Creative
Participants: Matt Snyder, Mike Holmes, Valamir, Pilgrim.


10/2/2003 Tim Alexander: DD prep, and the power of the narrator.
Hey Folks, Over here I have the opening session of my group's new Dust Devils game. We're pretty excited about it. One of the major questions that came out of…
In Chimera Creative
Participants: Tim Alexander, Matt Snyder, Ron Edwards.


10/30/2003 Spooky Fanboy: 9 Worlds: Hubris/Arete question
Originally, in the 9 Worlds playtest, if you declared one of these sacrosanct, the other attribute was put in danger. No matter how hard I tried, I couldn't wrap my…
In Chimera Creative
Participants: Spooky Fanboy, Matt Snyder, Valamir.


11/30/2003 Kenway: Other Genres for Dust Devils?
Beyond the Deathwish addon (spies), has anyone tried any other genres? I imagine a cyberpunk adventure would work: Digital Devils: Hack or give up the deck.
In Chimera Creative
Participants: Kenway, Matt Snyder, Jason L Blair, Tim Alexander, furashgf, Brand_Robins.


1/2/2004 Matt Wilson: 9 worlds' design
Hey Matt: Want to share some details regarding the layout for 9 worlds? What fonts are you using (garamond for body text?) and what spacing? I think you really nailed…
In Chimera Creative
Participants: Matt Wilson, Matt Snyder.


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