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From Day One


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In RPG Theory

9/7/2004 Mr. Sluagh: Quirk-Driven Roleplaying
I'm looking for tips and info on a certain style of social-centered game that popped into my head. I'm thinking of the sort of game where much of the action,…
In RPG Theory
Participants: Mr. Sluagh, timfire, Vaxalon, erithromycin, Ron Edwards.


9/6/2004 Gaiaguerrilla: White Wolf discussion (split)
Replying only to Sean's original post-- It is kind of a double-standard that it begins preaching an art form yet monopolizes, and works from a regular-joe office. Maybe the rulebook…
In RPG Theory
Participants: Gaiaguerrilla, Frank T, eyebeams, Ron Edwards, Valamir, Walt Freitag, greyorm, John Kim, daMoose_Neo, komradebob, Dev, Noon, contracycle, ADGBoss, Precious Villain, Matt Wilson.


9/7/2004 Noon: A note on unguided drift
This is split from here: It's a massive set up for drift. But more importantly, it's a massive set up for drift to exactly the kind of game the…
In RPG Theory
Participants: Noon, Ron Edwards.


9/6/2004 Gaiaguerrilla: A flowchart for generic strategic rpg.
I'm trying to make a basic flowchart for generic strategic rpg and it really looks confusing. I don't know if I really have anything, but no sense in keeping it…
In RPG Theory
Participants: Gaiaguerrilla, Ben Lehman, Andrew Martin.


9/4/2004 Mr. Sluagh: Using Paladin for Hunter
I've just been skimming the indie RPG Paladin, and it occurs to me that with a little tweaking it could be adapted into a rules-light distillation of Hunter: the Reckoning…
In RPG Theory
Participants: Mr. Sluagh, John Uckele, Clinton R. Nixon.


9/3/2004 ErrathofKosh: Some Theory for Analysis...
One of my motives for logging onto the Forge day after day is to learn how to better analyze actual roleplay and apply what I learn from those experiences to…
In RPG Theory
Participants: ErrathofKosh, M. J. Young, Marco.


9/3/2004 Tully305: Worried my system is too simple
Hi, I've been working on my game now for over a year, mostly setting and background, and I've been avoiding the dreaded mechanics issue because it really is not my…
In RPG Theory
Participants: Tully305, Matt Wilson, JamesSterrett, John Uckele, Troy_Costisick, M. J. Young, Andrew Martin, eef.


9/3/2004 M. J. Young: Proactive versus Reactive--Illusory?
John Kim and I (and several others) drifted into this discussion over in Plot is the Wake of the Characters' Desires: But looking at it again,…
In RPG Theory
Participants: M. J. Young, clehrich, John Kim, ErrathofKosh, Russell Impagliazzo, Gordon C. Landis.


9/2/2004 ffilz: Interesting and possibly unique probability mechanic
Chris Weeks has suggested I post this here to offer it up for thought. A friend in college had an interesting fortune mechanic. He came up with a simple method…
In RPG Theory
Participants: ffilz, rafial, M. J. Young, Vaxalon, Christopher Weeks, Walt Freitag, Lee Short.


9/2/2004 asdfff: Can someone classify this line of thought-- "proto-rpg&
I'm sure this has been discussed before, but I need to find out what term to search for. The idea I've been having in the shower is start with a…
In RPG Theory
Participants: asdfff, Jinx, clehrich.


9/1/2004 tj333: d10 Die Pool system
Here is what I have for a dice system for the game I am working on. The only really original part I think is the complications and advantages based around…
In RPG Theory
Participants: tj333, eef, eyebeams.


9/1/2004 KorbanDream: SMS Cellphone Roleplay
How do I begin? - First; Thanks for your pointers to my last misplaced post, (Which is the reason I'm posting here instead?). SMS Roleplay Concepts. Firstly, I'd like to…
In RPG Theory
Participants: KorbanDream, JamesSterrett, Ron Edwards, Merten, M. J. Young, Rob Carriere, Tobias, Christopher Weeks, Marco, greyorm, Doug Ruff, erithromycin, GaryTP, mindwanders.


9/1/2004 SteveMND: Online bell curve generators?
I was wondering if anyone knew of an URL or other web-accessable source that I could use to generate some probabilities for rolling a specific number when using X number…
In RPG Theory
Participants: SteveMND, M. J. Young, jdagna.


9/1/2004 Dev: Only Mechanics that Matter
Dan Bayn was working on Karmic Cycle, and mentioned the following: I've noticed that my last two game ideas basically take an add-on mechanic found in other games and removing…
In RPG Theory
Participants: Dev, Ron Edwards.


8/31/2004 simon_templar96: Christian gamers revisited (split)
Hey guys, I'm new to the forums, thought I'd weigh in on this conversation, sorry if its resurecting an ancient thread :) I actually came across this thread because I…
In RPG Theory
Participants: simon_templar96, M. J. Young, Ron Edwards, ErrathofKosh, Kubasik, DannyK, Irmo, Vaxalon, Christopher Weeks, Doctor Xero, jdagna, simon_hibbs, NN.


8/31/2004 Kubasik: Plot is the Wake of the Characters' Desires
HI all, In this post, Ron lays out some thoughts I had about the “origins” of Sorcerers. I’ve had some more thoughts on this since then and I thought these…
In RPG Theory
Participants: Kubasik, Trevis Martin, John Kim, TonyLB, Ron Edwards, Paka, Alan, Harlequin, M. J. Young, clehrich, Doug Ruff, Paganini.


8/30/2004 Kit: The Skill-tree: A suggested skill list mechanic
I'm currently in the process of creating a new RPG system (really for homebrew purposes: The prospects of marketing it are rather slim, although I may freely distribute it if…
In RPG Theory
Participants: Kit, Eero Tuovinen, M. J. Young, Andrew Martin.


8/30/2004 Albert of Feh: Le Mon Mouri clarifications
I'm planning on running an IRC game of Le Mon Mouri starting tomorrow, but there are a few aspects of the rules I'm not entirely clear on. If someone who's…
In RPG Theory
Participants: Albert of Feh, Ron Edwards, jrs.


8/29/2004 Akuma Kyo: A second look at combat
From FATE rulebook (Page 41): Dramatic Weapons and Armor (This is the default for Fate) Weapons are not judged in terms of highly specific statistics, but in terms of the…
In RPG Theory
Participants: Akuma Kyo, Vaxalon, Andrew Martin, Noon, Tobias, mike, John Harper, Doug Ruff, Hereward The Wake.


8/28/2004 Noon: (Lumpley) agreement and how it's arrived at
Sort of split from here. This is a clearer summary of that thread, in terms of the idea I was asking about and trying to get across. First, lets look…
In RPG Theory
Participants: Noon, M. J. Young, Vaxalon, lumpley, Marco, Ron Edwards, Andrew Martin, Doug Ruff.


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Subsequent Topics
In RPG Theory

9/7/2004 lumpley: Are we as cool as Shakespeare?
This is my thousand and first Forge post! The weekend before GenCon, Meg and I went to As You Like It, performed by Shakespeare and Company in Lenox, Mass. It…
In RPG Theory
Participants: lumpley, Eero Tuovinen, Matt Wilson, John Kim, Ron Edwards, Noon, Ben Lehman, eef, Gordon C. Landis, Christopher Weeks, Matt Snyder, Erling Rognli, Person, Nathaniel, TonyLB, ffilz, Jonathan Walton, Walt Freitag, pete_darby, Silmenume, Emily Care.


9/7/2004 Landon Darkwood: (split) WoD 2.0, Coherence, and Guided Drift
[quote="Malcolm Sheppard"]Sure. During playtest, I was very concerned with the idea of what was being simulated -- but not completely. The end design is not as representational a system as…
In RPG Theory
Participants: Landon Darkwood.


9/8/2004 komradebob: Rapid deployment rpgs
I was reading the WoD thread and the subject came up of new gamer accessibilty in game design. My question is this: What sorts of design elements might make a…
In RPG Theory
Participants: komradebob, John Kim, eyebeams, contracycle, Vaxalon, Noon, Albert of Feh, Matt Wilson, Valamir, Ron Edwards, andy, joshua neff, MalteseChangeling, ffilz, inky, Walt Freitag, timfire, tj333, Technocrat13, Russell Impagliazzo, M. J. Young, Doctor Xero, ragnar.


9/8/2004 Frank T: What does guided drift look like?
I think it's better to spin this off from the White Wolf discussion, since it isn't really specific about WW and I find it very interesting indeed. What I'd already…
In RPG Theory
Participants: Frank T, Noon, M. J. Young, Bankuei.


9/8/2004 Precious Villain: How do we go about Drifting a game? (Split from White Wolf)
Seriously. When we say that "WOD's incoherence allows players to drift any way they want" how do they do it? I think that there are different levels of drift. Rules…
In RPG Theory
Participants: Precious Villain, Ben Lehman, John Kim, erithromycin, eyebeams, Marco, Matt Wilson, Noon, Matt, joshua neff, Matt Snyder, M. J. Young.


9/9/2004 Ron Edwards: Malcolm's points to me - reply
Hello, Because Malcolm has stated that non line-by-line replies are not to his liking, I'm going point by point in this one, against my better judgment. Malcolm, you wrote, Did…
In RPG Theory
Participants: Ron Edwards, John Kim, eyebeams, Matt Snyder, xiombarg, Ben Lehman, rafial, M. J. Young.


9/9/2004 Thor: Drifting D20 again
I have a chance to run a session with a new group. I had been talking about my desire to run a firefly sort of game and several of my…
In RPG Theory
Participants: Thor, Doug Ruff.


9/9/2004 John Kim: Terminology Problem: Drift
OK, I'd like to suggest a new term for changing the creative details and focus of a game. Here's the issue: Take games like "Pantheon", "Donjon", and "Great Ork Gods".…
In RPG Theory
Participants: John Kim, M. J. Young, Marco, Precious Villain, Ron Edwards, Noon, DannyK, Blankshield.


9/9/2004 mindwanders: More info on relationsip maps
Hi folks, I'm trying to find some more info on designing and using relationship maps for games. can anyone point me to any good books/threads/sites on the subject? Gordon McDonald
In RPG Theory
Participants: mindwanders, Matt, Ron Edwards, John Kim, Peter Nordstrand.


9/9/2004 John Kim: Newbie-friendly Indie Games
[quote="Matt Snyder"]Malcolm, I'm not sure who's claiming they don't need to do anything in designing a game to make it newbie friendly. I've seen the opposite approach in many, many…
In RPG Theory
Participants: John Kim, Matt Wilson, Jonathan Walton, Ben Lehman, Paul Czege, Noon, eyebeams, TonyLB, Valamir, timfire, joshua neff, Marco, A.Neill, pete_darby, ffilz, neelk, M. J. Young, Andrew Morris, Doctor Xero, Mike Holmes, eef, Rob Carriere, jerry, xiombarg.


9/9/2004 Noon: The learning appeal and capacity of RP
I was watching an Australian science program the other day and they had an interesting piece on synaptic connectivity. Here's the link to the transcript: http://www.abc.net.au/catalyst/stories/s1185573.htm And here's the bit…
In RPG Theory
Participants: Noon, Walt Freitag, Tobias.


9/10/2004 Jonathan Walton: Let's Try This Again (White Wolf)
So here's a new clean thread where we can start over without all of the venom of some of the recent threads about White Wolf, their publishing model, their motivations,…
In RPG Theory
Participants: Jonathan Walton, Matt, Inner Circle Inc.


9/10/2004 Dr. Velocity: Please give me some suggestions on Traits/Ability Scores
I am working on a simple, quick rules-lite system for my own needs. Originally I was going to just assume all characters have a 0 in EVERYTHING and not have…
In RPG Theory
Participants: Dr. Velocity, zephyr_cirrus, ragnar, Mark Johnson, Noon, TonyLB.


9/10/2004 Sparky: Playing two games
Something Walt said in the Rapid Deployment thread reminded me of a thought I heard a long time ago. The thought is that in the typical rpg setup, the GM…
In RPG Theory
Participants: Sparky, Noon, ffilz, contracycle, John Uckele, Ron Edwards, timfire, simon_hibbs, M. J. Young.


9/10/2004 KorbanDream: Universe - SMS Adventure RPG...
So. Without seeming rude. (Apologies in advance?). We have all dissected the concepts of how to and content matter and the more technical aspects of equipment requirements... Is anyone interested…
In RPG Theory
Participants: KorbanDream, Walt Freitag, Christopher Weeks, erithromycin, M. J. Young.


9/10/2004 bcook1971: Mentoring
In Newbie-friendly Indie Games My start in gaming was in a near vaccum. We were introduced to the game by my friends older brother, but he only played with us…
In RPG Theory
Participants: bcook1971, ffilz.


9/11/2004 Jonathan Walton: Nighttime Animals is a Revolution
So, I was commenting in another thread about how Vincent Baker's Nighttime Animals Save the World is a great game for beginning roleplayers, which gave me the excuse to go…
In RPG Theory
Participants: Jonathan Walton, Noon, Gamskee, Andrew Morris, timfire.


9/11/2004 Inner Circle Inc: Death and Dying
After contemplating Strife’s combat system, as well as discussing the benefit and disadvantages of said combat system, I’ve come up with the following models of character injury and death, note,…
In RPG Theory
Participants: Inner Circle Inc, Ron Edwards, Doug Ruff, Lathan, Erling Rognli, mindwanders, timfire, Doctor Xero.


9/13/2004 Darcy Burgess: Flashbacks & Predetermination
I'm working on a one-shot Godlike adventure as a "going away" present for a friend who's jetting off to Japan for a year. I'd like to structure the adventure as…
In RPG Theory
Participants: Darcy Burgess, Nathaniel, jdagna, John Uckele, neelk, M Jason Parent, teucer, Troy_Costisick, Rob MacDougall.


9/13/2004 Kit: A basic dice/action mechanic
This probably isn't terribly revolutionary (indeed I know it's not, as the basic concept is simply stolen and generalised from other games), but in the homebrew I'm fiddling with I'm…
In RPG Theory
Participants: Kit, eef, Ron Edwards, John Uckele, zephyr_cirrus, ffilz, TonyLB, M. J. Young.


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