Previous Topics In RPG Theory 9/21/2002 Christoffer Lernö: What is a beginner-friendly game? I've got the pieces for Ygg now, more or less. Time to set down the rules. But, doing so I have to weigh in other considerations. Stuff which up to… In RPG Theory Participants: Christoffer Lernö, Zak Arntson, Ron Edwards, Wart, damion, Jake Norwood, contracycle, M. J. Young, Le Joueur, Mike Holmes, Valamir, Jeremy Cole.
9/20/2002 kaworuiskool: Another magic thread Before I go further, lemme say that I did my homework and there have been three threads with magic in the title in this forum. Since Ron said long ago… In RPG Theory Participants: kaworuiskool, Mike Holmes, Ron Edwards, Le Joueur, M. J. Young, contracycle, simon_hibbs.
9/19/2002 kevin671: Some mechanics I'm toying with... O.K. Here's an idea I came up with in a flash of inspiration...in the most unusual of places (but we wont get into that) I was thinking that the whole… In RPG Theory Participants: kevin671, Matt Wilson, M. J. Young, Christoffer Lernö, Henry Fitch, Ron Edwards.
9/19/2002 joe_llama: Experimental mechanic (context-free) Here's a half-baked idea that fell on me last night just before I went to sleep. It's quite possible someone else thought about it already, so I apologize in advance.… In RPG Theory Participants: joe_llama, Mike Holmes.
9/19/2002 Ace: A Theory: System doesn't matter for RPing moments On the whole I agree with Rons thesis that system does matter, but I think there is an overlooked point there when it comes to those who disagree.
Ceratinly System… In RPG Theory Participants: Ace, Marco, Mike Holmes, Valamir, C. Edwards, Ron Edwards, Matt Wilson, contracycle, deadpanbob, Gordon C. Landis, Andrew Martin, wyrdlyng, M. J. Young, Christoffer Lernö, greyorm, Walt Freitag.
9/18/2002 ThreeGee: LARPs Okay, I looked carefully and could find nothing saying that we cannot talk about other forms of roleplaying than tabletop, and I searched carefully for any previous threads on the… In RPG Theory Participants: ThreeGee, Jared A. Sorensen, Seth L. Blumberg, Ron Edwards, deadpanbob, Walt Freitag, Mike Holmes, Wart, marknau, James Holloway, Matt, Le Joueur, Merten, John Wick.
9/18/2002 M. J. Young: To fight? O.K., I can't tell you whether to fight it or not. That's something you're going to have to work out from what you know of him. But I can tell… In RPG Theory Participants: M. J. Young, contracycle.
9/18/2002 FuzionReactor: Academia (A long explanation, and a plea) Academia is a game I have been working on on and off for about two years now (More on than off, actually). I have tired it in several generic systems… In RPG Theory Participants: FuzionReactor, marknau, Walt Freitag, C. Edwards, M. J. Young, simon_hibbs, deadpanbob, Mike Holmes, Bjorn Ludvigsen.
9/17/2002 Demonspahn: Another post about combat systems, just to get an idea... Am I the _only_ one that frequents this site that has a group that:
a. Is still having fun after almost ten years of playing with the same group of… In RPG Theory Participants: Demonspahn, Mike Holmes, Walt Freitag, M. J. Young.
9/17/2002 ADGBoss: Specific-system for combat discussion I am posting this here at request so it can get out of a different thread so it may look a little out of place...
Definitely some good food for… In RPG Theory Participants: ADGBoss, Marco, contracycle, Mike Holmes, Ron Edwards, Matt Wilson, Valamir, deadpanbob, Demonspahn.
9/17/2002 greyorm: Gaming Advocacy Not quite certain where to put this, but considering the "Romantic Partners Who Game" thread is located herein, I'll take that as a sign this might be the correct forum… In RPG Theory Participants: greyorm, jdagna, contracycle, Wart, Jared A. Sorensen, erithromycin, jrs, Ron Edwards, Mike Holmes, FuzionReactor, C. Edwards, M. J. Young, simon_hibbs, Walt Freitag, Wolfen, Andrew Martin.
9/16/2002 Jack Spencer Jr: Non-contextual combat system This is a *very* rough idea, so stick with me.
Characters have a pool of dice, we'll say 10d6 for our purposes here.
The player has a sheet of paper… In RPG Theory Participants: Jack Spencer Jr, Ron Edwards.
9/16/2002 Matt Wilson: the purpose of system/rules One of the stronger presences at the Forge is that of developing good narrative-focus games. Good. Most big games out there seem like the anti-narrative to me. I think the… In RPG Theory Participants: Matt Wilson, Matt, Mike Holmes, simon_hibbs, Le Joueur, lumpley, Ron Edwards, M. J. Young, GB Steve, Jeremy Cole, Jonathan Walton, Anthony, Alan, Emily Care, Seth L. Blumberg, Jake Norwood, Jack Spencer Jr.
9/16/2002 simon_hibbs: Gamism in/out of game - Was RE: The Class Issue [quote="Victor Gijsbers"]
[quote]The character's explicitly functional role among the other characters, relative to the metagame goals of play, whether explicit or implicit. If it's a combat-squad game, then we have… In RPG Theory Participants: simon_hibbs, jdagna, Jeremy Cole, Ron Edwards, FuzionReactor, deadpanbob, contracycle, Zak Arntson, M. J. Young.
9/16/2002 contracycle: Yet Another Context Free Mechanic So, this is an outline of my latest tinkering. Its a system aimed at swordplay, as it happens, rather than generic resolution. Its intended to exploit HW's concept of deferred… In RPG Theory Participants: contracycle, Ron Edwards, Walt Freitag, Jeremy Cole, Colin the Riot, Mike Holmes, Garbanzo, M. J. Young.
9/15/2002 Meguey: Romantic Partners who game Over in Actual Play about Puppies, Paul Czege said:Romantic partners who game, and who are fiercely supportive of your design efforts...despite discomfort from circumstance or subject matter. Don't get no… In RPG Theory Participants: Meguey, M. J. Young, Le Joueur, kevin671, Bob McNamee, jdagna, greyorm, Maurice Forrester, wyrdlyng, Ron Edwards, damion, Clinton R. Nixon, hardcoremoose, Paul's Girl, Emily Care, Doc Midnight, Walt Freitag, lumpley.
9/15/2002 M. J. Young: The Parry Through question [quote="Andrew Martin"]
This is quoted from http://swordforum.com/sfu/swordsmanship/parrying.html from a while back:
[quote]
...a "parry-through" in which when your opponent tries to cut you, you cut towards him - the flat… In RPG Theory Participants: M. J. Young, Ron Edwards, Andrew Martin.
9/14/2002 Jake Norwood: Anti-Combat Bias (kinda long) Something I'm noticing here and there is an "anti-combat bias." Now, before everyone's breeches start bunching up I want to preface by saying that I both understand and agree that… In RPG Theory Participants: Jake Norwood, Andrew Martin, deadpanbob, Jack Spencer Jr, Ron Edwards, Christoffer Lernö, Le Joueur, contracycle, Clinton R. Nixon, kevin671, Marco, damion, Jared A. Sorensen, GreatWolf, marknau, Blake Hutchins, Matt Wilson, Valamir, Mike Holmes, M. J. Young.
9/11/2002 Marco: Fault Tolerant Scenario Design Hi,
We have two new articles up on the JAGS Site http://jagsgame.dyndns.org concerning scenario design. They're not written by me.
They are related and concern how to construct what are… In RPG Theory Participants: Marco, GB Steve, Valamir, Ron Edwards, Mike Holmes.
9/10/2002 Matt Wilson: a couple mechanics ideas I've got this game setting idea that I dig, and I was considering applying FUDGE rules to it, but man, what's the fun in that? I think I need to… In RPG Theory Participants: Matt Wilson, Ron Edwards, M. J. Young, Mike Holmes.
<< more previous topics | | Subsequent Topics In RPG Theory 9/23/2002 Alan: immersive authorship (split) [Since this message has been promoted to a thread lead, I thought I edit it for focus.]
I believe there's innate tension between the processes that create dramatic structure and… In RPG Theory Participants: Alan, contracycle, Ron Edwards, Andrew Martin, Mike Holmes.
9/24/2002 Jonathan Walton: Designing for a PBeM Format Hey all,
I'm new to these boards and new to the indy-rpg world in general. However, I somehow managed to get under contract to write a GM-less mystery campaign for… In RPG Theory Participants: Jonathan Walton, Ron Edwards, Demonspahn, Valamir, wyrdlyng, Mike Holmes, quozl, Colin the Riot, Maurice Forrester, Andrew Martin, M. J. Young, contracycle, deadpanbob, C. Edwards.
9/24/2002 Christoffer Lernö: (Random) narrativist rule idea Hi,
I was watching Resident Evil last night and whenever the cop guy was threatened I was thinking: "oh, they can't kill him yet - they haven't revealed his mysterious… In RPG Theory Participants: Christoffer Lernö, simon_hibbs, Le Joueur.
9/24/2002 simon_hibbs: Nephilim Wars I just posted some notes I wrote a while ago about using Hero Wars mechanics to run a Nephilim game on the Hero Wars forum. Was that a mistake? Since… In RPG Theory Participants: simon_hibbs, Ron Edwards.
9/24/2002 mahoux: Here's a(nother) resolution mechanic Alright. Just going to throw this by people. I'm thinking of using this for Future Perfect. So look at it and give me some feedback, ie. anything that seems odd… In RPG Theory Participants: mahoux, Mike Holmes, M. J. Young, ADGBoss, Bailywolf, Le Joueur.
9/24/2002 Matt Wilson: mechanic idea: too clunky? Characters have traits, which are something like attributes + skills mixed together -- nod to WEG's Star Wars.
Each trait is ranked from 1-5. Roll that many d20s and take… In RPG Theory Participants: Matt Wilson, Andrew Martin, Henry Fitch, Jeffrey Miller.
9/25/2002 greyorm: That Social Box From a thread over in the Sorcerer forum My experience with one on one play is not extensive, but I've noticed myself having similar problems with me and two players.… In RPG Theory Participants: greyorm, deadpanbob, Jeffrey Miller, Jake Norwood, contracycle, Mike Holmes, Christoffer Lernö, Christopher Kubasik, M. J. Young.
9/25/2002 Jeffrey Miller: Genre Knobs I'm sure y'all will find a link here at The Forge to point me at... ;) ...but has anyone worked with the concept of "genre knobs" in their games? That… In RPG Theory Participants: Jeffrey Miller, Jared A. Sorensen, Mike Holmes, Ron Edwards, Le Joueur, wyrdlyng.
9/27/2002 Steve Dustin: Combat mechanic I'm not sure how this idea plays out, but I thought I'd see if people could poke holes in it.
I'm trying to get away from an initiative-you hit-I hit… In RPG Theory Participants: Steve Dustin, Christoffer Lernö, M. J. Young, Jeremy Cole.
9/27/2002 Alan: Core Premise Trait Hi,
I was just reading the material about premises for RPGs on the Universalis website (http://universalis.actionroll.com/StoryElements.htm) and had a revelation.
As I understand it, a good narrativist premise is expressed… In RPG Theory Participants: Alan, contracycle, mahoux, Mike Holmes, Valamir.
9/28/2002 contracycle: micro-mechanic opinion Hi, I came across a wargame emchanic I want to steal but am curious to know what the statisticians think of it.
It is a penalty die added to a… In RPG Theory Participants: contracycle, Bailywolf, Christoffer Lernö, Bob McNamee, mahoux, Mike Holmes, Walt Freitag, Sparky.
9/30/2002 Christoffer Lernö: Just a quickie: Look at the "unified" die mechanic As previously mentioned, I had problems unifying my karma mechanic (roll a 50-50 roll if stats are equal, otherwise highest stat wins) with the two other die mechanics.
Those were:… In RPG Theory Participants: Christoffer Lernö.
9/30/2002 Eddy Fate: Nothing New This is just some rambling - if there has been a similar thread in the past, go ahead and point me at it. :-)
For the past two or three… In RPG Theory Participants: Eddy Fate, deadpanbob.
10/1/2002 JMendes: Feeble attempt at defining immersion Ahoy, :)
I'm bringing this over from the Site Discussion forum, specifically the thread on the forge vocab.
What about the even more problematic ones like Immersion <...>
The… In RPG Theory Participants: JMendes, Ron Edwards, Valamir, Marco, Wart, Merten, contracycle, M. J. Young, Mike Holmes, Andrew Martin, lumpley.
10/1/2002 rumble: Chickens and eggs Which came first: the chicken or the egg?
Which comes first: the action statement or the die roll?
I'm finding myself more and more frustrated with games which encourage players… In RPG Theory Participants: rumble, Paul Czege, Clinton R. Nixon, Zak Arntson, Le Joueur, M. J. Young, simon_hibbs, Jeremy Cole, Ron Edwards, Mike Holmes, contracycle, talysman, Walt Freitag.
10/2/2002 JMendes: Sources of Fortune: In defense of the unopposed roll Yello, :)
I would like to add some points in favor of the opposed/unopposed dichotomy (sp?):
Myth #1: Opposed die rolls have no more information than unopposed ones
Take an… In RPG Theory Participants: JMendes, Jonathan Walton, Le Joueur, Christoffer Lernö, Andrew Martin, Ron Edwards, damion, Mike Holmes.
10/2/2002 Mike Holmes: Observable Probability Not as dry as the subject line sounds.
What I want to look at is the question of players being able to discern the probabilties of their characters chances of… In RPG Theory Participants: Mike Holmes, Le Joueur, contracycle, damion, Andrew Martin, Christoffer Lernö, Jeremy Cole, deadpanbob, Valamir, C. Edwards, Marco, Bankuei, Matt Wilson, M. J. Young.
10/3/2002 Don Lag: Another diceless idea This is an idea that sprung to me from reading the Diceless Resolution Mechanic thread (the initial post specifically). I'd have posted there but it seemed a bit off-topic.
I… In RPG Theory Participants: Don Lag, Mike Holmes, simon_hibbs, Christoffer Lernö.
10/3/2002 Kester Pelagius: Strange game dynamic forming... Greetings all,
I was just reading something about dice mechanics (which this post has nothing to do with) and ye olde torchlight of idea started sputtering.
Say you have a… In RPG Theory Participants: Kester Pelagius, Andrew Martin, Tony Irwin, Mike Holmes, Emily Care.
10/3/2002 Merten: Defining roleplaying; an alternative approach Two Finnish fellows did a presentation about defining the roleplaying in local convention last summer. I missed the presentation (had to run a game), but here's some food for thought:… In RPG Theory Participants: Merten, Mike Holmes, Emily Care, Ron Edwards, lumpley, talysman, Jaakko, greyorm, Valamir, Le Joueur, hakkis, contracycle, M. J. Young, Alan, Walt Freitag, Revontuli.
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