Previous Topics In RPG Theory 10/29/2002 Kuma: *CHARACTERS (and their Players) NEEDED* I am putting out a request for some assistance from y'all (no money need change hands).
For a project that I'm working on (one of the three in my .sig,… In RPG Theory Participants: Kuma, Seth L. Blumberg.
10/29/2002 Sidhain: Tip of an Iceberg Tip of an idea
"In the Red"
character in an ITR game have a number of attributes decided by the GM as is appropriate for the current ITR game's genre.… In RPG Theory Participants: Sidhain, Andrew Martin, Mike Holmes, Ron Edwards.
10/28/2002 Eric J.: Open/Closed Setting(Pyron's Woe's Take 165) Pyron(the character): Syrus! We have to get to the ship! The Deathstar's going to destroy the heart of the Rebellion!
Syrus: {Loads his blaster, sets it to kill) Gotcha. That… In RPG Theory Participants: Eric J., Ron Edwards, talysman, greyorm, Walt Freitag, Marco, M. J. Young.
10/28/2002 Christoffer Lernö: Are you fudging rolls? You might have EF-trouble In my attempt to study how the "Effect First" GMing technique works I post this about how fudging die rolls might be an indicator of running EF in a system… In RPG Theory Participants: Christoffer Lernö, Jack Spencer Jr, Andrew Martin, Mike Holmes.
10/27/2002 Christoffer Lernö: Sample effect-first (EF) facilitating mechanics I post this separate from the thread where we were discussing EF because this is more of a practical treatment of it.
Basically the effect-first GM technique is about introducing… In RPG Theory Participants: Christoffer Lernö, Mike Holmes, Bankuei, talysman.
10/26/2002 Palaskar: "Meaningful" RPGs? I was remembering playing on a MUD a few years back, when something occurred to me.
Although I had spent approximately 4 years on it as first a player, then… In RPG Theory Participants: Palaskar, damion, M. J. Young, Emily Care, contracycle, Mike Holmes, simon_hibbs, Eric J., Bankuei, MK Snyder, Jeremy Cole, Alan.
10/26/2002 ks13: Methods to encourage group cohesion My concern is that there might be a conflict between having mechanics that encourage the player act on things which they deem critical to their characters (mechanics along the line… In RPG Theory Participants: ks13, Shreyas Sampat, damion, Ron Edwards, M. J. Young, Jonathan Walton, greyorm, Mike Holmes, Bankuei, talysman, MK Snyder.
10/24/2002 Christoffer Lernö: Facilitating illusionist retcon story techniques I've been thinking about successful illusionism a lot lately. I've come to the conclusion that pretty much all the consistently good rpg experiences has been with GMs running illusionism with… In RPG Theory Participants: Christoffer Lernö, Andrew Martin, Marco, Valamir, Le Joueur, Walt Freitag, Mike Holmes, Robert K Beckett, JMendes, contracycle, GB Steve, Ron Edwards.
10/23/2002 Jack Spencer Jr: Waxing Solo [quote="Emily Care"]It struck me as I read about Arabian nights and so on that part of what makes these games so g_d-awful unwieldy is the massive amounts of charts, etc.… In RPG Theory Participants: Jack Spencer Jr, M. J. Young, ejh, Mike Holmes, greyorm, Emily Care, lumpley, Ron Edwards, Wormwood.
10/23/2002 Palaskar: What does Success mean? -- Transitions made simple? I was searching for an example of a good Gamist genric/universal system when I chanced upon the thread on a tri-modal system (one which allows Gamist, Narrativist, and Simulationist play.)… In RPG Theory Participants: Palaskar, Mike Holmes, C. Edwards, Ron Edwards, Marco.
10/23/2002 Robert K Beckett: Arrowflight and illusionist game texts [quote="Ron Edwards"] One of the most interesting design features of Arrowflight (which I believe is the single most overt and [i]effective [/i]illusionist game text I have ever seen) is that… In RPG Theory Participants: Robert K Beckett, Ron Edwards, Emily Care, Valamir, Mike Holmes.
10/23/2002 ADGBoss: GM as Moderator or... Editor? Lets start off with a little definition of what I mean. When I say Moderator I do not mean so much in a Traditional MASTER or MONITOR status but more… In RPG Theory Participants: ADGBoss, Andrew Martin, Christoffer Lernö, Jeremy Cole, Bankuei, Mike Holmes, ADGConscience.
10/22/2002 Sylus Thane: Enlightenment (GGD Group Game Design) I figured I start the new thread as Ron suggested, I went with Emily's title idea as it was there.
From my reading so far the premise reminds me quite… In RPG Theory Participants: Sylus Thane, Ron Edwards, Mike Holmes, Emily Care, Mark D. Eddy, talysman, damion, Bob McNamee, Kester Pelagius, contracycle, Wormwood.
10/22/2002 Matt Wilson: rewarding plot complications There are gamers who take pleasure in scenarios that work out with no complications, and then there are gamers who will want the same thing to happen out of habit,… In RPG Theory Participants: Matt Wilson, Matt, Valamir, Tim C Koppang, Alan, Mike Holmes, xiombarg.
10/22/2002 ejh: Vague Thoughts On Simulation & Solos & Stuff My first roleplaying game was Tunnels & Trolls (back in a time called the Nineteen Hundred and Seventies). It had a wonderfully simple game system, especially for the time, and… In RPG Theory Participants: ejh, Kester Pelagius, RobMuadib, Jack Spencer Jr, talysman.
10/21/2002 rpghost: d20 Solo Adventuring Wasn't quite sure where to post this... hope it's ok here.
We (a game publisher and some talanted folks) are working on a new d20 enhancement for solo-adventuring. It'll involve… In RPG Theory Participants: rpghost, greyorm, Ron Edwards, Kester Pelagius, Mike Holmes, Walt Freitag, Valamir, Emily Care, Jack Spencer Jr.
10/19/2002 Paganini: Vampires Lots of vampire discussions on the Forge recently, but it seems to be an intensifying of a general theme. What's up with that?
To be more explicit, I'm wondering why… In RPG Theory Participants: Paganini, C. Edwards, lumpley, Zak Arntson, greyorm, Mike Holmes, Seth L. Blumberg, UnSub, Ron Edwards, MK Snyder, Bob McNamee, Jeremy Cole, b_bankhead.
10/18/2002 Sylus Thane: Do you ever wonder what's the point? I mean really with all the games out there do you ever wonder what's the point of trying to publish something new? Now I'm not trying to be one of… In RPG Theory Participants: Sylus Thane, Mike Holmes, Le Joueur, greyorm, Paganini, Jonathan Walton, Kester Pelagius, wyrdlyng, Jeremy Cole, Andrew Martin, Ron Edwards.
10/18/2002 Christoffer Lernö: Director stance in standard sim Skipping right to the point: I think it was Mike who pointed out in some thread that when you create your character it is in fact a sort of Director… In RPG Theory Participants: Christoffer Lernö, Henry Fitch, Mike Holmes, Ron Edwards, Marco, Valamir, Emily Care.
10/18/2002 lumpley: Random Vampire Game Mechanic Thoughts ...so that we don't keep cluttering up this thread with them.
So the starving vampire would be more likely to not have narrative control...meaning the GM is free to narrate… In RPG Theory Participants: lumpley, talysman, Valamir, Ron Edwards, Jake Norwood, Paul Czege, Emily Care.
<< more previous topics | | Subsequent Topics In RPG Theory 10/30/2002 Sylus Thane: Fantasy and Firearms I'm curious what peoples opinions are about the inclusion of firearms into a fantasy setting. In the fantasy world I am developing right now I have limited firearm ability in… In RPG Theory Participants: Sylus Thane, ADGConscience, Ron Edwards, Bankuei, b_bankhead, greyorm, Gwen, Matt Snyder, Shreyas Sampat, Jonathan Walton, Mike Holmes, Jeremy Cole, contracycle, Christoffer Lernö, Thor Olavsrud, Valamir, UnSub.
11/1/2002 contracycle: combined or singular design A questiom about the way we are doing things here; not a serious challenge to the status quo, just a thought.
The prevailing tendency, reinforced by the "creator owned" concern,… In RPG Theory Participants: contracycle, Ron Edwards, Jonathan Walton, Mike Holmes, simon_hibbs.
11/1/2002 Matt Wilson: the PCs have stats, and everything else is a diff. level If anyone's done something like this already (I'm coming to expect it), can you point me to a game to check out?
Anyway, on to this idea...
In this game… In RPG Theory Participants: Matt Wilson, Christoffer Lernö, Mike Holmes.
11/1/2002 Sylus Thane: How to go about Making Dragons Different Anyone have any ideas on how to make Dragons different from the normal gold grubbing monsters they normally are in most sword and sorcery games? I would like Dragons to… In RPG Theory Participants: Sylus Thane, Christoffer Lernö, GreatWolf, Jake Norwood, Valamir, Paka, ethan_greer, ks13, thoth, talysman, szilard, Andrew Martin.
11/3/2002 Evan Waters: Storytelling and RPG "War Stories" An interesting subject cropped up on RPG.net recently, and I wonder what the game-theory people here might do with it.
Here's the thread: http://forum.rpg.net/showthread.php?s=&threadid=19972. To sum it up here, basically… In RPG Theory Participants: Evan Waters, Mike Holmes, Ron Edwards.
11/3/2002 Cassidy: Breaking up is hard to do Just some observations from my experiences as a player and as a GM with my current RPG group I'd like to share.
Recently, one of the guys ran a Vampire… In RPG Theory Participants: Cassidy, Emily Care, Ron Edwards, Sylus Thane, Demonspahn, MK Snyder.
11/3/2002 Palaskar: How do you prevent "The GM/Players from Hell?" After reading the post "The worst superhero team EVER" on rpg.net, I was reminded of a game of Stormbringer I played back in high school.
Basically, we suffered from what… In RPG Theory Participants: Palaskar, Matt Wilson, Ron Edwards.
11/4/2002 thoth: XP/Reward based on Actual Challenge vs Intended Challenge? I recently did up a mod for d20 and awarding XP. It is based on the concept of giving XP for the Actual Challenge of a critter and not the… In RPG Theory Participants: thoth, Mike Holmes, Robert K Beckett, Bankuei, talysman, greyorm, M. J. Young.
11/4/2002 Emily Care: Enlightenment (Group Game Design)--Character and Setting Gen Enlightenment is a game that has been collaboratively designed on this Forum at the initiative of Mike Holmes. This thread begins the next phase of its development. The general outline… In RPG Theory Participants: Emily Care, talysman, contracycle, Wormwood, Bob McNamee, Kester Pelagius, Mike Holmes.
11/4/2002 Patrick Boutin: some questions about "Fantasy" Hello everybody!
After a crazy year, I'm back (trying) making roleplaying games once more.
The post "Dawn of the Magi" and the article "Fantasy Heartbreakers" by Ron make me wonder… In RPG Theory Participants: Patrick Boutin, Alan, Valamir, Jared A. Sorensen, Eric J., Bankuei, Sylus Thane, talysman, greyorm, thoth, Jeremy Cole, simon_hibbs, Seth L. Blumberg, Jack Spencer Jr, Mike Holmes, M. J. Young, contracycle.
11/5/2002 quozl: RPG Tactics I was just wondering on what people here think of this artice at rpg.net: http://www.rpg.net/news+reviews/columns/elements01nov02.html In RPG Theory Participants: quozl, Valamir, simon_hibbs, Ron Edwards.
11/6/2002 Patrick Boutin: About the way you "design" game! Hello again!
I'm not sure where this thread belong but I will post it in the RPG Theory forum!
I would like to know how everybody design there games. What… In RPG Theory Participants: Patrick Boutin, Le Joueur, Andrew Martin, Bankuei, Ron Edwards, Mike Holmes, Matt Wilson, Eric J., M. J. Young, Shreyas Sampat, RobMuadib, Palaskar, Seth L. Blumberg, cruciel.
11/7/2002 Daredevil: Applying "Red Curtain"-style Hey folks,
I've been pondering the possibilities of taking certain cinematic techniques and incorporating them into roleplaying games. Sure, it's nothing that hasn't already been almost endlessly debated in a… In RPG Theory Participants: Daredevil, J B Bell, M. J. Young, contracycle, Ron Edwards, Christoffer Lernö, Emily Care, Walt Freitag, Jonathan Walton.
11/7/2002 Kenway: Ideas: Advancement via Notoriety, PC-summoned foes (renamed) I thought of an odd idea:
eg. a Swords and Sorcery world. Advancement for the players is described by the number and level of monsters which "hate them."
The idea… In RPG Theory Participants: Kenway, Rich Forest, Valamir, Ron Edwards, ethan_greer, Mike Holmes, Bob McNamee.
11/7/2002 Anthony: Simple systems, newbie players? I've been reading some of the all but freeform game writeups and thinking "this is cool, but isn't it going to be even harder to get the shyer players to… In RPG Theory Participants: Anthony, Ron Edwards.
11/7/2002 RobMuadib: the SGR Model - Adding the 4th dimension to GNS (LONG) Hey all
Being that I am back into working on my game, I thought I would post my
theoretical model deal from back in the day. I call it SGR,… In RPG Theory Participants: RobMuadib, Le Joueur.
11/7/2002 Alan: Narration as a simulationist device Over in Indie Game Design I started a Narrativist Space Trader topic. While responding to questions about narrative premise, I had an interesting thought:
Can player narration… In RPG Theory Participants: Alan, Valamir, Ron Edwards.
11/7/2002 Balbinus: Wars without frontiers - another narrativist space concept Hi,
I wanted to get some advice on an idea spawned by this thread:
http://www.indie-rpgs.com/forum/viewtopic.php?t=4170
RobMuadib, among many interesting comments, said the following:
To make it narrativist you would have… In RPG Theory Participants: Balbinus, Mike Holmes, contracycle, Manu.
11/8/2002 Matt Snyder: Task vs. Conflict; Eroding the "whiff factor" I've been thinking about all kinds of game design schtuff, lately. While writing notes to myself in my little "game design journal," I came upon some ideas that surely have… In RPG Theory Participants: Matt Snyder, Paul Czege, Jared A. Sorensen, ethan_greer, Christoffer Lernö, J B Bell, Gordon C. Landis, Ron Edwards, Valamir.
11/8/2002 Jonathan Walton: What's Wrong with Pawn Stance? Okay, let me go ahead and answer my own question:
"Nothing, if it's what you want."
My point is that I think Pawn Stance has gotten a bad rap. First… In RPG Theory Participants: Jonathan Walton, MK Snyder, Jack Spencer Jr, Christoffer Lernö, Ron Edwards, Paul Czege, Mike Holmes, Tim C Koppang, lumpley, xiombarg.
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