Previous Topics In lumpley games 11/3/2005 Neal: Advice with Town: Olive Grove Branch I'm putting together a town for my game this Tuesday. I'll give the outline in a moment. My concerns are twofold: first, I'm worried I might have too many named… In lumpley games Participants: Neal, ScottM, Paka, foucalt, jasonm, Tindalos, philaros.
11/3/2005 TonyLB: [VoB] Point Grace This is a "town" for the proposed Vineyard of Blood variation, running vampire stories under DitV rules. I envision Point Grace as a coastal urban center, with museums, subways, scuzzy… In lumpley games Participants: TonyLB, Aman the Rejected, Danny_K.
11/2/2005 Vaxalon: People and Furniture in DitV The People/Furniture dichotomy has been big in Dogs discussion lately, and I'd like to discuss when a game person, place, or thing becomes a Person (that is, an entity with… In lumpley games Participants: Vaxalon, Brand_Robins, Joshua BishopRoby, Paka, jrs, Neal.
11/2/2005 Joshua BishopRoby: [DitV] Knights of the (Blue) Rose So I keep thinking of using the Dogs rules in the Blue Rose setting, with the PCs as Knights of the Rose, spreading compassion, temperance, and understanding throughout Aldea. I'm… In lumpley games Participants: Joshua BishopRoby, Vaxalon, Brand_Robins, oliof, Neal, preludetotheend.
11/2/2005 Alex Fradera: Conflict issues Hi Forge people, my name's Alex, and I am hoping to GM a session of DitV sometime in the run-up to Christmas. I suspect I may post here again before/after… In lumpley games Participants: Alex Fradera, demiurgeastaroth, Joshua BishopRoby, foucalt, Brand_Robins, Neal, Tim Alexander.
11/2/2005 Neal: Fiddler's Hollow I ran this town last night, and it was a hit. Only two players could make the game, but I had some other NPCs in mind to help them out… In lumpley games Participants: Neal, Mark Woodhouse.
11/2/2005 TonyLB: Vineyard of Blood Over here on RPG.Net AndyK pointed out some similarities between DitV's Commencement mechanics and Vampire 1st ed.'s Embrace scene, and it got me thinkin'. Vampire protagonists (at least in the… In lumpley games Participants: TonyLB, Vaxalon, demiurgeastaroth, dunlaing, Sydney Freedberg, Neal, Frank T, Danny_K, Mark Woodhouse, Bret Gillan.
11/2/2005 mtiru: [DitV] Ghosts! Hey folks -
Have any of you included ghost NPCs in a town?
let's say a dead character's spirit visits the Dogs with information, or a spirit needs to be… In lumpley games Participants: mtiru, lumpley, Clinton R. Nixon, Brendan, Neal.
11/1/2005 lumpley: Dogs' Sales to Date On my blog, I've just posted a chart showing the last 15 months' Dogs sales: here.
I welcome any discussion or questions, here or there.
-Vincent In lumpley games Participants: lumpley, Technocrat13, Brian Newman, Brand_Robins, Neal, Blankshield, Paka, IMAGinES.
11/1/2005 Paka: Raise and See Dungeon Crawl For some reason, it is late and I am fascinated with turning Dogs into some kind of mutant fantasy heartbreaker clone.
Something is effing up the community and this evil… In lumpley games Participants: Paka, Frank T, TonyLB, Ben Lehman, Joshua BishopRoby, Vaxalon.
10/30/2005 Everspinner: Is a Bad Town a Bad Idea? In the Good Town thread, someone said that there are the typical Dogs towns with various levels of trouble, and then the ends of the spectrum that might a useful… In lumpley games Participants: Everspinner, oliof, Neal, lumpley.
10/30/2005 anonymouse: Cool DitV prop [url]http://www.thelibraryshop.org/toolleatjour.html[/url]
Mind you, it's a little spendy for a prop, but it's pretty dang cool. It's at least a picture to point to and say, "My Dog's book looks like… In lumpley games Participants: anonymouse, Vaxalon, nikola, Paka.
10/29/2005 Neal: When Demons Attack Having designed a handful of towns for my game, the one thing that troubles me is dealing with Demon Attacks. I appreciate that the nature of the attacks is left… In lumpley games Participants: Neal, oliof, lumpley, Spooky Fanboy, Sydney Freedberg.
10/29/2005 two_fishes: [DitV] A couple of Questions Hi,
Last week I ran Walnut Hollow Branch. Here's a link to the version I posted on the forum:
http://www.indie-rpgs.com/forum/index.php?topic=17254.0
I ran the town pretty much as written. I made… In lumpley games Participants: two_fishes, Neal, Vaxalon, oliof.
10/29/2005 Everspinner: Demons and the Faithless Hello
Here´s a stupid question. I thought I would ask it here before my players ask me.
Given that we have a game where the demons will become manifest, i.e.,… In lumpley games Participants: Everspinner, lumpley, Neal, Vaxalon.
10/29/2005 TTrotsky: Worth it for Town Generation? DitV was recently recommended to me for its Town Generation system. I don't need a new rule system now, so the mechanics of character generation, escalation, combat, etc. won't be… In lumpley games Participants: TTrotsky, Neal, oliof, Brian Newman, nikola, foucalt.
10/29/2005 oliof: [DitV][Blue Rose] Keepers of the Flame visit High Rockton Just a little teaser to have some follow up posts.
First, transposing Dogs to Aldea/Jarzon is a snap. Just replace names.
Second, Eric Provosts towns rock. Without his hard work… In lumpley games Participants: oliof, Vaxalon, Frank T.
10/28/2005 Brendan: Baal and Easter Platte: Working up a planet-town I've been wanting to play DitV for months, and my gamer friends got much more into the idea once I mentioned that we could play it in a Fireflylike setting… In lumpley games Participants: Brendan.
10/28/2005 hix: Agents in the Matrix This is an alternate setting inspired by SS in the Valley (aside from The Farm, probably the only true horror game I've ever read). I wonder if this is a… In lumpley games Participants: hix, Danny_K, Vaxalon, Brian Newman, Brand_Robins, Chris Geisel, Ignotus, Everspinner, lumpley, John Harper.
10/27/2005 Joshua BishopRoby: Long Running Campaigns What's the longest campaign you've played Dogs for? How many towns did you go through? Did character progression/development change the way the game played eventually? Did the formula (Dogs enter… In lumpley games Participants: Joshua BishopRoby, Vaxalon.
<< more previous topics | | Subsequent Topics In lumpley games 11/4/2005 Andrew Morris: Great store policy, Vincent I just wanted to take a moment and say how much I appreciate the fact that Vincent offers a less expensive upgrade to the new version of Dogs in the… In lumpley games Participants: Andrew Morris, lumpley.
11/4/2005 Karasu: Reflection and Experience Fallout I'll be running my first session of Dogs this evening and I have to admit I'm a tad bit confused as to how Reflection Fallout works. As I understand it,… In lumpley games Participants: Karasu, lumpley.
11/6/2005 Arvidos: Dogs in the Vineyard is the most well-written game. Having played it once, I recently bought the DitV PDF so that I could help out Jonas in his endeavour to set up some Forge gaming for a swedish RPG… In lumpley games Participants: Arvidos, Frank T, lumpley, Copperhead.
11/9/2005 cthulahoops: Fashion Experts on a Reality TV Show I should be posting about some of the great DitV play I've had recently, but I had this twisted idea instead.
Fashion Experts on a Reality TV Show
A young… In lumpley games Participants: cthulahoops, IMAGinES, Vaxalon, Brian Newman, Iskander, oliof, Neal, fmac, Judaicdiablo.
11/9/2005 Neal: Helpful Demons? I had a situation come up while running my town of Olive Grove, and I'd like some opinions on my decision.
The Dogs were in conflict with a girl possessed… In lumpley games Participants: Neal, Danny_K, Joshua BishopRoby, Vaxalon, Tindalos, lumpley.
11/10/2005 Neal: Help with Town: Red Horse Pass Last time I did this, I got great results, so I'm going to try again. Below, I've posted at town I'll be running in about two weeks. I wanted a… In lumpley games Participants: Neal, ScottM, Danny_K, oliof.
11/11/2005 Technocrat13: [DitV] The First Sign of True Valley Note: If yer headed to MACE this weekend you'll might want to skip this thread 'till Monday.
Hiya all. Coming acha with yet another town to paruse. The First Sign… In lumpley games Participants: Technocrat13, Neal, oliof.
11/11/2005 Neal: The Care and Feeding of Demons I have an open question for this forum, but first, here's my situation...
My first two sessions of DitV featured active cults, so I've established a precedent in my game:… In lumpley games Participants: Neal.
11/12/2005 Neal: Dude, don't bogart my dice. Maybe this should go into the Actual Play forum, but I'll introduce it here and see if anyone has anything to say...
In my last session of DitV (only the… In lumpley games Participants: Neal, Joshua BishopRoby, Paka, Vaxalon.
11/13/2005 Doc Kelley: New to Dogs I'm new to the system and had a couple of ideas I wanted to toss at the forum.
Would demons fight other demons for dominance of a town or would… In lumpley games Participants: Doc Kelley, Victor Gijsbers, Neal.
11/14/2005 oliof: inter party conflicts in DitV Hello,
this is the first of a couple of threads that are the result of playing DitV at a convention this weekend. The convention itself is
the annual meeting of… In lumpley games Participants: oliof, Eero Tuovinen, Vaxalon, Christopher Weeks, nikola, lumpley, Neal.
11/14/2005 oliof: Conflict Narration and Fallout Disparity I have had it happened twice to me now: A conflict is resolved, fallout dice are rolled and a completely unexpected result comes up - normally something that is too… In lumpley games Participants: oliof, Vaxalon, Frank T, lumpley, Tindalos, Christopher Weeks.
11/14/2005 oliof: How do I avoid slicing the conflict to a fun-defying bore? Sorry for the flurry of posts folks, but I had a very compelling game running that caused some qustions of course.
One of the things I genuinely mishandled in my… In lumpley games Participants: oliof, Vaxalon, Eero Tuovinen, nikola, Neal.
11/14/2005 Tobias: He's a lonely Amish farmboy plagued by the memory of his family's brutal murder. ... She's a supernatural red-headed research scientist who dreams of becoming Elvis. They fight crime!
Just got that today, linking from Callan's snake and ladders thread.
(http://home.epix.net/~mhryvnak/theyfightcrime.html)
DitV meets Capes? In lumpley games Participants: Tobias, Vaxalon.
11/15/2005 Particle_Man: beautiful book! I finally got Dogs in the Vinyard (Canada has this weird timewarp when it comes to accepting games from the USA, but I am getting used to that and will… In lumpley games Participants: Particle_Man, Vaxalon, IMAGinES, Iskander, Parsolamew, Transit, lumpley, nikola.
11/16/2005 Jason Newquist: Any audio sessions? So I've been making my way through the "Have Games, Will Travel" podcast. One of the few things I *really liked* was how the producer recorded a game session of… In lumpley games Participants: Jason Newquist, Vaxalon, Transit, IMAGinES, fmac.
11/18/2005 Chris Goodwin: Consultants in the Office This attacked me around midnight last night, and wouldn't let go until I committed it to paper, which I promptly left at home. It's still a work in progres.
"Towns"… In lumpley games Participants: Chris Goodwin, Vaxalon, TonyPace, zornwil, lumpley, Valamir.
11/18/2005 Vaxalon: Killing puppies. http://www.robandelliot.cycomics.com/archive.php?id=173 In lumpley games Participants: Vaxalon.
11/21/2005 chris_moore: 1st time running Dogs! I'm so excited. My group wants to play Dogs! Hooray!
So, I'm creating a town, which will be posted here later today.
Do any of you have pearls of wisdom… In lumpley games Participants: chris_moore, Vaxalon, TonyLB, jasonm, Andrew Morris, Alex Fradera.
11/23/2005 Rustin: Punishment theory & escalation possibilities I had this idea. One I fleshed it out, I figured I might as well share.
PC's have a big job. They must accuse, judge and then punish NPC's.
If… In lumpley games Participants: Rustin, Vaxalon, Danny_K, lumpley.
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