Previous Topics In lumpley games 3/9/2008 Willem: [IAWA] "Don't Get All Buddhist On Me" - Drinking the Wine and Making Story Now! I've posted a couple times about my history, but since it probably got lost in the glorious shuffle that we call the Forge, here we go again: I haven't played… In lumpley games Participants: Willem, DainXB, lumpley, timeless.
3/8/2008 Peturabo: Narrative Integrity Hi ya'll
I was brainstorming a DitV Town when ideas about narrative integrity popped into my head. I posted about my feelings on the boards at my local club, and… In lumpley games Participants: Peturabo, Eliarhiman6, lumpley.
3/5/2008 lumpley: [Poison'd] Burning down Cartegena This is about a problem with Poison'd that Ralph raised, here. I have zero interest in talking right now about how well the text communicates. I'm going to go back… In lumpley games Participants: lumpley, Valamir, demiurgeastaroth, Eero Tuovinen, Matt Snyder, Piers Brown, rafial.
3/3/2008 Artanis: [IaWA] Tossing Particular strengths around Disclaimer: I'm suspecting a major case of thickness is hiding under this post, I just can't find the relevant game text.
I remember in AG&G that you could give mastery… In lumpley games Participants: Artanis, lumpley, Piers Brown.
3/3/2008 Alan: [IaWA] Why narration matters The importance of narration in IaWA has been mentioned in a couple discussions, but I didn't start to understand until I finally understood the narration rules for dicing things out.… In lumpley games Participants: Alan.
3/2/2008 Alan: [IaWA] Suggestions for clarifications of rule text Hi Vincent,
After playing some games and reading your responses to questions, I think I understand the rules text. I've found some points, especially those about narration during dice rolling,… In lumpley games Participants: Alan, lumpley, demiurgeastaroth, Valvorik.
3/1/2008 lumpley: For Rafial: interesting play in Poison'd Here's the conversation so far:
Okay I had gotten as far as: If the system is handing back results to the fiction, then if Dirty Pete… In lumpley games Participants: lumpley, rafial.
2/29/2008 Tancred: [IAWA] Conflict questions/clarifications I ran In a Wicked Age for the first time last week for 4 players and it worked very well I think. There were a couple of minor questions that… In lumpley games Participants: Tancred, lumpley.
2/29/2008 Greymorn: [DitV] To the bitter end? I'm re-reading the rules and hoping I can put a group of Dogs together to run my first full game. I ran into a confusing point. (This is hypothetical, I… In lumpley games Participants: Greymorn, lumpley.
2/28/2008 Nyarly: [IaWA] Three soft places So, LA gamers took the Wicked Age for a spin last night, and we were our usual ruthless selves with the rules. Dice worked out fine, we had a lot… In lumpley games Participants: Nyarly, Valvorik.
2/27/2008 Alan: [IaWA] Play Aid for Best Interests I came up with an idea for mapping Best Interests to help focus play preparation. Here's the sheet I came up with and a tutorial for using it. It places… In lumpley games Participants: Alan, Valvorik, rycanada, oliof, jenskot, David Artman.
2/26/2008 Nyarly: [IaWA] 3 rounds? We're planning to actually give In a Wicked Age a shot this evening, and having read the rules text, I'm pretty clear on how everything works. What I'm trying to… In lumpley games Participants: Nyarly, Thor Olavsrud, Valvorik, lumpley.
2/26/2008 Valamir: Problems with Poisn'd Ok, so after GoPlayPeoria, Tim K, Julie, Ron, Matt S, and myself returned to my place to play some Poisn'd.
Character creation went off without a hitch. There was some… In lumpley games Participants: Valamir, lumpley, Matt Snyder, Ben Lehman, rafial, Peter Nordstrand, Eero Tuovinen, Temple, Ron Edwards, Emily Care.
2/26/2008 SavageInOz: [DitV] Judges in the Mega-City - alternate setting Had a great idea for an alternate setting for DitV (although I love the standard setting):
Judges in the Mega-City
-----------------------------------
Based on the 2000AD comic Judge Dread. Really easy… In lumpley games Participants: SavageInOz, Peturabo, zornwil, demiurgeastaroth.
2/25/2008 Valvorik: [IAWA] Excerpts of AP and some Q's Siege of Akar Dal
Vincent noted lack of AP reports with dice/round by round included etc.
This was a game couple of weeks back over Skype, two sessions, hoping to… In lumpley games Participants: Valvorik, DainXB.
2/24/2008 Rustin: [IaWA] Consequential Damage to NPC forms Do we lower the highest dice?
Do we lower both dice?
Does the victor chose which dice to lower? In lumpley games Participants: Rustin, lumpley, Valvorik, WildElf.
2/22/2008 Alan: [IaWA] Advantage dice question Hi again Vincent,
Advantage dice. It's clear from the text that an advantage dice bought from the Owe list is kept until the end of a conflict, but I find… In lumpley games Participants: Alan, lumpley, WildElf, rycanada, Valvorik.
2/21/2008 Christopher Kubasik: I ask Vincent a bunch of questions like I was a horde of flying monkeys I wrote a long post in another thread, and then realized this was it's own thread.
The original thread is here: http://www.indie-rpgs.com/forum/index.php?topic=25765.0.
Each "to hit" roll… In lumpley games Participants: Christopher Kubasik, Eliarhiman6, Alan, lumpley, DainXB, demiurgeastaroth, John Harper.
2/21/2008 a_verheaghe: [IaWA] Actual play threads or play examples anywhere? I've got the rules, read them and went wow! I really want to play and it seems so simple, but then I started thinking about it, and after a few… In lumpley games Participants: a_verheaghe.
2/21/2008 Finarvyn: [DitV] Total Newbie I'm a total newbie to Dogs in the Vineyard. So new, in fact, that the copy I ordered hasn't even come in the mail yet. I should probably hold off… In lumpley games Participants: Finarvyn, JC, lumpley, Eliarhiman6, Transit, Warren.
<< more previous topics | | Subsequent Topics In lumpley games 3/13/2008 rycanada: [IAWA] Setting up fortifications Say that 2 of the players are soldiers who have sworn to hold a particular pass; each one has an advantage of 'My men are at my side' reflecting the… In lumpley games Participants: rycanada, lumpley, Valvorik, DainXB.
3/13/2008 rycanada: [IAWA] Maximum Prep? "Let's say" "for the sake of argument" I'm "hypothetically" "thinking about" planning to run a really long IAWA game. I'm deadset on making my own oracle for the whole thing,… In lumpley games Participants: rycanada, Ben Lehman, Alan, Troels.
3/13/2008 Filip Luszczyk: [IAWA] Particular Strengths questions After playing a few games with different groups, I have some questions about the way Particular Strengths work. It's the one thing that people seemed to be doing differently. Note… In lumpley games Participants: Filip Luszczyk, lumpley, rycanada, Artanis, DainXB, Valvorik, Brand_Robins.
3/14/2008 Garth: [IAWA} Character Recurrence I just picked up the game, and WOW! I very much want to try it, though the usual issues of time and group scheduling may prevent it for who knows… In lumpley games Participants: Garth, lumpley, Brand_Robins, WildElf.
3/17/2008 Nathan Herrold: (IaWA) - Oracle Schmoracle Vincent,
What do you think about Oracles written in the 1st and 2nd person?
I'm trying to write up an Oracle for Camp Nerdly using lyrics from Bob Dylan songs.… In lumpley games Participants: Nathan Herrold, lumpley, lachek.
3/18/2008 gorckat: [DitV] Archons in Elysium An idea I've been rolling around in my head for awhile, since I know my wife isn't keen on Old Western type game, is a Dogs game set in old… In lumpley games Participants: gorckat, David Artman.
3/22/2008 Darcy Burgess: [Dogs] I will brook no Dissent. [url=http://www.imdb.com/title/tt0452623/]Gone Baby Gone[/url] = Dogs
In every important way.
Submit!
D In lumpley games Participants: Darcy Burgess, GreatWolf, lachek.
3/22/2008 rycanada: [IAWA] Wicked Dice Map I threw this together for my players, might help some of the questions. Let me know if anything is wrong with it:
Wicked Dice Map In lumpley games Participants: rycanada, demiurgeastaroth.
3/25/2008 lumpley: Why you don't roll two particular strengths I've been saying "because it reduces the value of the advantage die." But what I really mean is, "so that there's still doubling on round 1 and (especially, given the… In lumpley games Participants: lumpley, rycanada.
3/29/2008 legion329: [DitV] First Play Hello everyone. I'm going to post up what happened in my first DitV session last night. But first, note the following:
I heard of DitV about two days ago,… In lumpley games Participants: legion329, Peturabo.
4/2/2008 Halfred: [DitV] Rules clarification for a newbie Hi, folks. I'm very new to Dogs, but I threw caution to the wind and volunteered to run a game a small convention here in Vermont. I have run a… In lumpley games Participants: Halfred, jburneko.
4/2/2008 jburneko: [In A Wicked Age...] Social Conflict Subtlety I've seen it said that there is no social conflict resolution in In A Wicked Age... However, given my reading of the text I think I see a subtlety in… In lumpley games Participants: jburneko, Brand_Robins, Valvorik, Mike Holmes, lumpley.
4/3/2008 Valvorik: IAWA NPC's returning NPC's don't reassign dice when they come back. Since that is how damage is healed, does this mean NPC's always come back "damaged"?
I admit the times I've played 2nd+… In lumpley games Participants: Valvorik, DainXB, lumpley.
4/5/2008 Valvorik: [IAWA] Talky But Fun Session [i]Alia and the Lord of the Leprechauns[/i]
I ran a tutorial/game of IAWA for two friends when our regular D&D night was cancelled because critical mass of players couldn’t make… In lumpley games Participants: Valvorik.
4/9/2008 Filip Luszczyk: [DitV] On seppuku and saving throws vs. area effects There's a kind of Raise we had a couple of times in our recent games and don't really know how to handle. The problem arises when a Raise targets multiple… In lumpley games Participants: Filip Luszczyk, lumpley, Ward, demiurgeastaroth, jburneko, zornwil.
4/12/2008 dyreno: [DiTV ] All the Dogs do is murder! All the Dogs do when we play is murder folks! The way the players see it, talking is something the Devil loves to do, and they don't want nothing to… In lumpley games Participants: dyreno, lumpley, JC, Ward, Eero Tuovinen, Peturabo, Eliarhiman6, wreckage, Blankshield, cdr, David Artman, dindenver, chuckles73.
4/12/2008 dyreno: what happens when you run out of dice quick question. What do you do if you've run out of dice completely. Had a PC shooting down at a gunman and him firing back. The gunman rolled great while… In lumpley games Participants: dyreno, Eero Tuovinen, Eliarhiman6, dindenver, lumpley.
4/13/2008 dyreno: [DitV] Alternate setting: Dogs of the Military. A Full Metal Alchemist setting When i started to think of story ideas for DitV i kept coming back to the thought of Full Metal Alchemist. And after reading through the Alternate setting thread i… In lumpley games Participants: dyreno, David Artman, dindenver, Andrew Barton, KuroFluff, Danny_K, Marshall Burns, Shenron.
4/14/2008 rycanada: Poison'd more fun than IAWA? Background: I happened upon an interview for Page XX with Luke and Vincent. Vincent sounded really tired. But at one point he said that poison'd was more fun but IAWA… In lumpley games Participants: rycanada, lumpley, Graham Walmsley, Peter Nordstrand.
4/14/2008 Mike Holmes: [IAWA] Failing to Resolve So we were playing IAWA at ForgeCon this weekend (missed you, Vincent!), and the rule that I can paraphrase as "Exhaust, Injure, or Negotiate" came up as potentially problematic. There… In lumpley games Participants: Mike Holmes, lumpley, jburneko, Eliarhiman6, jenskot, Valvorik.
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