Previous Topics In First Thoughts 3/29/2006 Brian_W: [Channeling] Aquiring, holding, using and losing power Channeling is a game about a group of people who are among the small group of mortals who can gather and harness power. Not in the sense of political or… In First Thoughts Participants: Brian_W, billvolk.
3/29/2006 sirogit: Wiki-based mythic gaming Here's the idea:
Influenced by Heroquest, The Shadow of Yesterday, Exalted and Nine Worlds.
Mythic fantasy rpg, with a very strong focus on both creating legendary exploits and emulating the… In First Thoughts Participants: sirogit, Graham Walmsley, TonyLB, Thunder_God.
3/28/2006 Bailywolf: [Threshold] Basic mechanical refinements (d10 roll under but high as possible)
I have made some basic mechanical refinements to the game detailed in this earlier thread.
Basic recap- Threshold (or rather On the Threshold is my modern magicians game dealing… In First Thoughts Participants: Bailywolf, anders_larsen, Spooky Fanboy, Danny_K, dindenver.
3/28/2006 rgrassi: [Levity 2.0]: Universal RPG System 1d6 I've just released the italian version of this system designed with newbies and kids in mind.
I've made an english version but it will need editing and reviewing from some… In First Thoughts Participants: rgrassi, Eric Bennett, operator23, bazzalisk, Bryan Hansel, Tommi Brander.
3/28/2006 Dumirik: Abusive Relationship Mechanics I've had this game idea kicking about in the back of my head for quite some time now (the core concept is actually salvaged from my very first design attempt… In First Thoughts Participants: Dumirik, Nathan P., Arturo G., MatrixGamer.
3/28/2006 kaikatsu: Air Combat and Driving Mechanics Hey all.
Does anyone know where some good mechanics are for air/air or vehicle combat? I have a fairly fleshed out system. I can post details if people want, but… In First Thoughts Participants: kaikatsu, Shreyas Sampat, FlameLover, nikola, Czar Fnord, MatrixGamer.
3/27/2006 anders_larsen: [Monster Hunters] Cracks, Beliefs and other thing I need feedback on The former thread for this game is here:
http://www.indie-rpgs.com/forum/index.php?topic=18878.0
But you don't have to read that thread. I will be explaining the game here, and the game has changed a… In First Thoughts Participants: anders_larsen, Bailywolf.
3/27/2006 Joshua BishopRoby: [Agora] Delicate Die Pools Okay, so. This game, right? You've got dice pools of different die sizes (d4, d6, d8, d10). (There is just way too much density of information that you can cram… In First Thoughts Participants: Joshua BishopRoby, Danny_K, Shreyas Sampat, nikola.
3/27/2006 Eric Bennett: [Mythos] Revision posted. Hey there folks. After two playtest sessions, I've brought Mythos into enough coherency that I am willing to subject it to the public eye. If you would like to read… In First Thoughts Participants: Eric Bennett, Thunder_God, Dead.
3/27/2006 btrc: Good & Evil? I've got a gameworld in playtest at the moment with a modern horror theme (yes, another modern horror game). Anyway, the backdrop includes Good and Evil, with capital G and… In First Thoughts Participants: btrc, Bill_White, dindenver, Paul Strack, Thunder_God, JakeVanDam, Ben Lehman, Tommi Brander, MatrixGamer, c, Czar Fnord, Adam Dray, NN, TroyLovesRPG, Danny_K, Castlin, Emmett.
3/27/2006 preludetotheend: Reflections (idea stage) I have been working with the idea close in nature to sliders the tv series in which people could travel from one alternate earth to another but with a couple… In First Thoughts Participants: preludetotheend, Thunder_God, MatrixGamer, TonyLB.
3/26/2006 Sankido: Is the death spiral the big evil? Hello
I'm new to this forum. At least postingwise.
I’m tinkering on a system that is loosely build around Harlequin Jones’ Hursagmu RPG.
My system uses basically two different mechanics:… In First Thoughts Participants: Sankido, Julian, dindenver, Shreyas Sampat, charles.
3/25/2006 Mark Unknown: Trying to work out my Homebrew Rules (Long) Hi all, I'm new to the Forge & hope I'm not starting in the wrong spot. I've recently began to push myself to My Own House System. I prefer lighter… In First Thoughts Participants: Mark Unknown, Thunder_God, Eero Tuovinen.
3/25/2006 Elishar: The Beast Within: Preliminary Design Ok, I've taken in all the feedback I think everyone can offer me on my Superheroes game and I've made some serious changes. My game is no longer called Superheroes… In First Thoughts Participants: Elishar, Thunder_God, anders_larsen, dindenver.
3/25/2006 EvlDragonMonkey: I've just started making a P&P RPG and need help. (Warning LONG) My story is a bit odd, and long, so bear with me. In order for you to know how I've gotten in the situation I'm in now, I'll have to… In First Thoughts Participants: EvlDragonMonkey, Thunder_God, Tommi Brander, greyorm, Noon, pells, anders_larsen, Paul Strack, dindenver.
3/24/2006 c: [outside] Brainstorming the Monster Hello all,
I'm trying to get all my thoughts together on what to do with The Monster in my game Outside. What I'd like to happen in this thread is… In First Thoughts Participants: c, Paul Strack, Thunder_God, Castlin, Emmett.
3/24/2006 c: [outside] critiquing ownership Hi guys,
I'm getting closer to releasing my first game Outside, for playtesting via a creative commons license (Attribution, no-derivatives, noncommercial). I'm just trying to nail a few more things… In First Thoughts Participants: c, Paul Strack.
3/24/2006 frikardellen: [Vicious love (working title)] Suggestions to system wanted Hi there
I wanna make a narrative game about vicious love. I want it to revolve around the premise "when do courting cross the line from sweet to horrible?". It… In First Thoughts Participants: frikardellen, Ron Edwards, Eero Tuovinen, Thunder_God, Dumirik.
3/24/2006 Filip Luszczyk: [Alternativ (working title)] Power 19 OK, this is Power 19 for a project I've been working for about a year. It went through over 10 versions of the rules, and I changed practically everything but… In First Thoughts Participants: Filip Luszczyk, Shreyas Sampat.
3/24/2006 strange: Magic system First of all - greetings to everyone ;)
I have no wide experience in game design, however that doesn't cancel that some special system is required - even more, I'm… In First Thoughts Participants: strange, Jinx, charles, Tommi Brander, Selene Tan, MatrixGamer.
<< more previous topics | | Subsequent Topics In First Thoughts 3/30/2006 Shreyas Sampat: [Snow From Korea] Endgame Dissatisfaction [i]One year ago, his wife said to Ichigo no Kiriyama, "It is hot. Bring me snow from Korea to cool my brow." Ichigo went to Korea and brought back Snow,… In First Thoughts Participants: Shreyas Sampat, dindenver, Danny_K, TonyLB, Thunder_God.
3/30/2006 monsterboy: Gideon Game for your perusal (and Hello) Hi, all. Been lurking here for awhile, learning the glossary, and I've decided to jump right in.
I've been thinking about this for a few days, and now have a… In First Thoughts Participants: monsterboy, neko ewen, TonyLB, Bryan Hansel.
3/30/2006 Madkitten: [Adventure] looking for feedback Hello
A friend and me where reading through some adventures that we had acquired some
years ago (about 10 years or so), and came to the satisfying conclusion that they… In First Thoughts Participants: Madkitten, MatrixGamer.
3/31/2006 1of3: Still unnamed fantasy game Hi.
I've been working on another game and by now I'm convinced, that this time I will finish it. (I know this must sound outright stupid...)
Well, my idea was… In First Thoughts Participants: 1of3, MatrixGamer, monsterboy.
3/31/2006 mobuttu: [ORN RPG] Skills Insights Hi, first time poster.
First of all, I'd like to apologize for my bad English, since it isn't my mother language. I'll try to do my best.
I'm currently trying… In First Thoughts Participants: mobuttu, Thunder_God, anders_larsen.
3/31/2006 ElliottBelser MKII: [Conflict: Eridani] Colony Creation Lo, All! I'm trying to pare down a wicked keen world into something useful for an RPG. Help me sort out what's cool and my own and what's just filching… In First Thoughts Participants: ElliottBelser MKII, Thunder_God, Miskatonic.
3/31/2006 ElliottBelser MKII: [Conflict: Eridani] Squad and Squadleader Creation. SO. Conflict: Edriani is a roleplaying wargame. You play a mixture of the Bab 5 psi corps and the Starship Troopers mobile infantry in a space fantasy, trying to retake… In First Thoughts Participants: ElliottBelser MKII, Sydney Freedberg, Danny_K.
3/31/2006 TonyLB: Gina Tonic and the @%$^ed up Pancakes So I've had a lot of exposure to children's books recently. I love the motifs, the recurring structure. I think you could make a cool game that played like a… In First Thoughts Participants: TonyLB, Thunder_God, Sydney Freedberg, monsterboy, Miskatonic, Noon, Ben Lehman.
3/31/2006 Jinx: [Crucible] Tournament Fighting! Help with Advancement? Hello, all. Much as I know I should be finishing up Echoes (my current project), another one has sorta taken hold of me. I'm calling it Crucible for now, which… In First Thoughts Participants: Jinx, neko ewen, robotsunshine.
4/1/2006 robotsunshine: [Chimera] Problems with conflict. I've been looking at Clyde L. Rhoer's game Outside, http://www.indie-rpgs.com/forum/index.php?topic=19187.0 about kids using their imaginations as a form of power, and creating alternate worlds with them, and it made me… In First Thoughts Participants: robotsunshine, Paul Strack, Thunder_God, c.
4/1/2006 ElliottBelser MKII: [Conflict: Eridani] Power 19, First Version. Here goes something.
1) What is your game about?
War! Specifically, the war between Sol (yay!) and Draconis (boo!) for the Eridani colonies.
2) What do the characters do?
Try… In First Thoughts Participants: ElliottBelser MKII, Troy_Costisick, TonyLB, Thunder_God.
4/1/2006 FlameLover: DM vs. Players I thought i'd posted this before, but I searched for it and found nothing. So sorry if I posted this earlier ;)
I've been hanging around these boards for a… In First Thoughts Participants: FlameLover, sirogit, Noon, JMendes, Thunder_God.
4/2/2006 Yaksha: [srenken] To ditch or not to ditch? That is the question... Hi all,
http://www.geocities.com/rubboferraro/srenken_b01.pdf
I wrote this little game a while ago now, then just dropped it and forgot about it. As it stands I don’t think it is anything great… In First Thoughts Participants: Yaksha, dindenver, anders_larsen, Bryan Hansel.
4/3/2006 Paul Strack: Story-Weaver: A "pure" narrativist game? Story-Weaver: A "pure" narrativist game?
Hi folks,
I have been posting here and there for about 2 months on these forums, but this is my first serious offering in terms… In First Thoughts Participants: Paul Strack, Graham Walmsley, MatrixGamer, Ron Edwards.
4/3/2006 TonyLB: [Misery Bubblegum] How do you reward bad timing? You know the story: Boy meets girl. Boy loves girl. Girl loves boy.
Monday: Boy tries to tell girl he loves her ... but earlier that day girl heard a… In First Thoughts Participants: TonyLB, c, Paul Strack, Ben Lehman, Joshua BishopRoby, Valamir, Thunder_God.
4/3/2006 Elishar: [The Beast Within] Ideas Ok, I'll give a bit of overview for anyone not familiar with my game. 'The Beast Within' is a modern game based around the hidden battle between human and demons. … In First Thoughts Participants: Elishar, Paul Strack, TonyLB, dindenver, anders_larsen, TroyLovesRPG, Thunder_God, billvolk.
4/3/2006 Thunder_God: [Cranium Rats] Token Economy, also, Gamist Encouragement of Narrativism. I have been thinking over the various ways to incorporate Tokens in my game, with the basic reasoning is that I need to add another angle to the Gamist Resource… In First Thoughts Participants: Thunder_God.
4/3/2006 Uriel: [Legion] first draft These is my first for Legion, a convention game inspired by Memento and The Bourne Identity. Each player will get roughly an hour of gameplay and will use the previous… In First Thoughts Participants: Uriel, Troy_Costisick, Thunder_God.
4/3/2006 Rich Stokes: Slacker: The Roleplaying Game of Avoiding Work OK, first thoughts.
This is a game that's fermenting right now. It'll never be very complex, so here we go.
The title of the game is Slacker.
The players are… In First Thoughts Participants: Rich Stokes, Bryan Hansel, Plotin.
4/3/2006 Madkitten: [Rules] Automatication I have been thinking a little.
Now, for me, the most important thing about rules (as both a GM and a Player) is that they are fast, in the mood… In First Thoughts Participants: Madkitten, Jinx, MatrixGamer, anders_larsen, Joshua BishopRoby, Noon, Harrower, CaptainImpressive, TroyLovesRPG, btrc.
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