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From Day One


Previous Topics
In First Thoughts

9/8/2006 gds: [Ruby] power 19
Hi, I'm the creator of a game called Ruby, which I have been working on for some time. I'm new to the forge though, and thought this would be a…
In First Thoughts
Participants: gds, baron samedi, Technocrat13, Ron Edwards.


9/8/2006 Madheretic: Defining Abilities. Handy little gimmick?
Lately I have been noodling over the distinction between things like theory and craft, art and technique, etc. and how these kinds of categories can apply to a wide variety…
In First Thoughts
Participants: Madheretic, Adam Dray, dindenver, Kensan_Oni, Qi Chin, knicknevin, Ron Edwards, nikola, Jonathan Hastings, Hereward The Wake, David Artman, LordRahvin, contracycle, TroyLovesRPG, Call Me Curly.


9/7/2006 thefruitfulvoid: A Game About Revenge
So.  I've been toying around in my head with a game centering around revenge.  Specifically, the choice to persue vengeance or not when faced with the knowledge that the object…
In First Thoughts
Participants: thefruitfulvoid, anders_larsen, knicknevin, metaltoad, Ice Cream Emperor, James Holloway, brainwipe.


9/7/2006 Kyle_M: [Providence] Big Three
Hey all, I'm totally new to this forum, but the information I've gathered from it so far has been invaluable.  It has truly helped me get organized and focused.  I…
In First Thoughts
Participants: Kyle_M, Kensan_Oni, anders_larsen, Spooky Fanboy.


9/7/2006 daMoose_Neo: [Final Twilight] "Scar" as character creation basis...
I get pestered every so often for a Final Twilight RPG based on my card game of the same name, folks really liking the setting and characters developed for the…
In First Thoughts
Participants: daMoose_Neo, Doug Ruff.


9/7/2006 bilros02: Rosser Industries "Kill"
The second game release from Rosser Industries, "Kill" is a VERY short table top game that is all about PvP (Player Versus Player) combat. Set in modern times, each player…
In First Thoughts
Participants: bilros02.


9/7/2006 bilros02: Rosser Industries "Gaia Saga"
Hello everyone. Im new to this forum, so before I say anything else, Id like to just say hello and that my name is Bill Rosser. Since before I can…
In First Thoughts
Participants: bilros02.


9/7/2006 Aussigamer: Movement system [Nexus]
I am trying to get a base guideline for rules for working out a creatures base movement. ----------------------------------------------------------------------------------------------------------------------------- Move (See Text) Armour Penalty Move represents the base speed a character…
In First Thoughts
Participants: Aussigamer.


9/7/2006 Damakun: Modify existing systems vs. creating new ones : any ideas ?
Hello ! I have been lurking on this forum off and on for a while now, and have decided to get into the research/design phase for a CRPG. What I…
In First Thoughts
Participants: Damakun, Aussigamer, Selene Tan, Kensan_Oni, Hans, contracycle, David Artman, metaltoad, Noon, baron samedi, TroyLovesRPG.


9/6/2006 baron samedi: (Question) Game mechanisms for buildings in RPGs?
Hi, I'm working on a design idea and wondering... Has there been any RPG out there that integreated the role of *buildings* or places into the game system? I'm not…
In First Thoughts
Participants: baron samedi, Adam Dray, joepub, Valamir, WhiteRat, Joshua BishopRoby.


9/5/2006 Sovem: [Divinity Horizons] Power 19
Well, I've finally done it. First draft of the Power 19 for my upcoming game, Divinity Horizons. Comments or questions are welcome. Right now, I'm really just putting this up…
In First Thoughts
Participants: Sovem, Troy_Costisick, sean2099.


9/5/2006 Thomas Lawrence: "Gestalt" - does this idea have any legs?
First time poster. Hi, everyone. So, I have been reading a great deal about Conflict Resolution, IIEE and related concepts of late, and also I have been thinking about Dogs…
In First Thoughts
Participants: Thomas Lawrence, Troy_Costisick, Nathan P..


9/5/2006 Brian_W: [Channeling] Skill mix and match
In my game Channeling i'm working with a skill based system that was actually suggested on this board. The system works by investing points into tiers, where higher tiers are…
In First Thoughts
Participants: Brian_W, Aussigamer, Skallagrim, Qi Chin, Sovem.


9/4/2006 Aussigamer: Nexus Stuff for your input
http://www.rpgprojects.com/downloads.php?cat=5 There are several items already there so pick one and lets chat.
In First Thoughts
Participants: Aussigamer, MikeH.


9/4/2006 Aussigamer: Magic System [Nexus] - Comments please
[b]SPELL CASTING BASICS[/b] Arcane spells are abilities beyond the scope of most ordinary individuals. [b]SPELLS[/b] A spell is a one-time magical effect. Magic is used by individuals with magical power,…
In First Thoughts
Participants: Aussigamer, Qi Chin, dindenver.


9/3/2006 ed_keer: [Wasteland] A modernist RPG
I've got an idea for an RPG based on modernist literature. This would be my first RPG and I admit I have never played an indie game. Oh, and I'm…
In First Thoughts
Participants: ed_keer, Technocrat13, Wood, Troy_Costisick, Nathan P., TroyLovesRPG, tonyd, Thunder_God, joepub.


9/2/2006 dindenver: [LoL] Chargen idea
Hi!   I'm pretty happy with the character generation rules of LoL, but there is one part that always sort of nagged at the back of my mind: GM approval…
In First Thoughts
Participants: dindenver, anders_larsen.


9/1/2006 metaltoad: Draconian d20
In the last D&D game I played we started coming up with a home brew variation of rules for the d20 system.  The result was a system that stripped down…
In First Thoughts
Participants: metaltoad, abjourne, neko ewen, Noon, Wood, TroyLovesRPG, anders_larsen.


9/1/2006 r_donato: My first attempt at game design
I've never seriously tried to design a game from top to bottom before, but I've had this idea kicking around in my head for a while and I thought I…
In First Thoughts
Participants: r_donato, Adam Dray, dindenver, sean2099, David Artman, contracycle, Doug Ruff, stefoid.


9/1/2006 gwangi: The Fundamental Mechanic (II)
I'm glad to have happened on this forum. I have been designing an rpg for just two days now in response to the "reveresed engineer" challenge. Basically, I inherited a…
In First Thoughts
Participants: gwangi, komradebob, Pol Jackson.


<< more previous topics

 

Subsequent Topics
In First Thoughts

9/9/2006 beacon: [Idea] vision
Hello, it's my first thread at the forge, so please - don't shout at me too much ;p While reading Wiki searchin' for some information about terrorism, I've come out…
In First Thoughts
Participants: beacon, anders_larsen, brainwipe, Adam Dray, joepub.


9/11/2006 baron samedi: "Best practices" for adventure/campaign creation?
Hello Forgites! I'd like to ask the Forge's collective wisdom whether there exists somewhere a thread on the "best practices" for adventure/campaign creation, from a game writer's perspective? I'm not…
In First Thoughts
Participants: baron samedi, Anderon, anders_larsen, Matt, Wolfen, Noon, Eliarhiman6, TroyLovesRPG, pells.


9/11/2006 Sovem: [Divinity Horizons] Destiny mechanic
(This thread is an extension of this discussion.) Well, my wife and I spent almost the entire day yesterday trying to figure out a Destiny system for our DH game.…
In First Thoughts
Participants: Sovem, TonyLB, knicknevin, Wolfen, Valamir, sean2099, TroyLovesRPG.


9/12/2006 Matthew_Teets: Creating a "Hard" Science Fiction RPG --- Too Hard?
I'm working on trying to make a "Hard" science fiction game, basically without any "magic foozle" things or anything like that.  My biggest struggle is that with trying to use…
In First Thoughts
Participants: Matthew_Teets, Aussigamer, Eero Tuovinen, Noon, epweissengruber, TroyLovesRPG, razzmataz, b_bankhead, joepub, nikola, dindenver.


9/12/2006 anders_larsen: [Distant Horizons] Game flow and Exploration Sheet
To understand what's going on here you have to read the initial post of my last Distant Horizons thread: http://www.indie-rpgs.com/forum/index.php?topic=20974.0 Sorry about this, but there are just a lot of…
In First Thoughts
Participants: anders_larsen.


9/13/2006 arete66: [Mortal Coil] Night Watch
A match made in heaven, it seems to me...I'm in the research end of things currently, and would be interested in hearing from others familiar with both Mortal Coil and…
In First Thoughts
Participants: arete66, Ron Edwards.


9/13/2006 JustinB: More Card Thoughts
I've thought more about this theoretical card-based RPG that I may start working on eventually. I'm thinking, at this point, that I'd like equipment, magic/psychic abilities and pretty much everything…
In First Thoughts
Participants: JustinB, Kensan_Oni, joepub, daMoose_Neo, flammifer, Hermes3, knicknevin.


9/14/2006 joepub: [Boulevard] Taking some cues.
So, I've got this great idea for a game. I'm just having trouble translating idea into game. Or idea into mechanics, or structure. The game is called Boulevard. The basis…
In First Thoughts
Participants: joepub, Adam Dray, dindenver, Tim Alexander, nikola, Ice Cream Emperor.


9/14/2006 Aussigamer: Nexus Flamethrower Unit
I am still trying to get the designs right for my system for the weapons. http://i97.photobucket.com/albums/l236/aussiegamer/Flamethrower.jpg Nexus uses the weapons size as the TH modifer. My initial thoguhts would be…
In First Thoughts
Participants: Aussigamer, brainwipe, Andy Kitkowski, joepub, JustinB, Ron Edwards, Eero Tuovinen, Darcy Burgess, TroyLovesRPG.


9/14/2006 Alex-01: [Brainstorming] “Power-Level” for influencing people?
I have some evil guys who want to influence / control one or two people on the planet. These people should help them to increase the chaos in the world…
In First Thoughts
Participants: Alex-01, Jonathan Hastings, brainwipe, Troy_Costisick, FLEB, TonyLB.


9/15/2006 c: [Silence Keeps Me A Victim]Narration limits and general feedback. (adult)
Hello everyone, So I've been giving consideration to my game, Silence Keeps Me A Victim, and am in a place I'd like to get some feedback. The color/setting is of…
In First Thoughts
Participants: c, Aussigamer, Isbo, nikola, Noon, dindenver, Tim M Ralphs, Wood, DAudy, Ron Edwards.


9/15/2006 r_donato: [Machiavelli] Splitting character use in two
For my game Machiavelli, each player has two characters: a Prince and a Counselor. For this thread I would like to focus on the Counselor because his creation and use…
In First Thoughts
Participants: r_donato, Adam Dray, nikola, JustinB.


9/18/2006 Wood: [Messenger II] Disloyalty and Advancement
Me again, and still thinking about the game I dared to call Messenger, because it's a better and less painful title than The Second String Professional's Vanity Project. So,…
In First Thoughts
Participants: Wood, Troy_Costisick, Mike Holmes, contracycle.


9/18/2006 Kesher: The Real and the SIS...
No, this is not a thread about Simulationism... I just ran across this link to a new member of the Moleskine notebook line: <a href="http://www.moleskine.com/eng/_interni/city/default.htm">City Notebooks</a> This has, I think,…
In First Thoughts
Participants: Kesher.


9/19/2006 hatheg-kla: Jorune system
Hi everyone. It's been a while since I posted on the Forge, but I've been lurking around generally.  I was looking through my old RPG collection the other day and…
In First Thoughts
Participants: hatheg-kla, Adam Dray, Andrew Morris, c, Doyce, philaros, Mike Holmes.


9/19/2006 foucalt: Wherein I Accept my Burden and Begin to Ask Advice
Hi all, I've been kind of hanging 'round the edges here, and on blogs, and now I'm ready. I'm ready to at least try to design a game. I've given…
In First Thoughts
Participants: foucalt, r_donato, Adam Dray, Eero Tuovinen.


9/19/2006 Vaxalon: [Amber by the Cards] Cool Scenes and Advancement
If you've been following my Amber by the Cards design, you'll know that at the end of character creation, the players will have jokers that they haven't used yet. You…
In First Thoughts
Participants: Vaxalon.


9/20/2006 bigbadwolf: cable network (RPG)
i had a idea 4 a cable network and tv channel. where you rp a show on a channel also that channel trys to get on a cable network. i…
In First Thoughts
Participants: bigbadwolf, David Artman.


9/20/2006 Jye Nicolson: [Last Exile] Healing damage, Breaking the Ice Style
Hi guys, I'd love some feedback on an idea for a recovery-from-damage mechanic for my Last Exile game, ripped off from inspired by Breaking the Ice. I'll try to keep…
In First Thoughts
Participants: Jye Nicolson, Tim Alexander, Thor Olavsrud, muddlepud.


9/21/2006 Brian_W: [Channeling] Spell results
First of all, for a better (if more stream-of-conciousness) overview of my game, you can get a pdf or OpenOffice file at http://shadowedgames.awardspace.com/ In Channeling, your magical strength is based…
In First Thoughts
Participants: Brian_W, Sovem, JustinB, anders_larsen, Darcy Burgess, ks13, Hituro.


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