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From Day One


Previous Topics
In First Thoughts

11/1/2006 anders_larsen: [Distant Horizons] Explorations Map - some new thoughts
Distant Horizons is a game about exploring and adventuring. It is about people that leave their home to travel the world, and about how this will change them. The exploration…
In First Thoughts
Participants: anders_larsen, Simon C, Troy_Costisick, Primordia, TroyLovesRPG.


10/31/2006 iain: [Peer Pressure] Time and Trouble
Hi guys, I have started talking about this idea over at <a href="http://www.rpglaboratory.com">RPG lab</a> and I would like to engage the services of you good fellows. 'Peer Pressure' is a…
In First Thoughts
Participants: iain, TroyLovesRPG, Noon, Primordia.


10/31/2006 WyldKarde: Tabletop Miniatures / Card Game Idea
Hello all, I'm trying to develop a game that combines the strategy and planning of a  tabletop miniature game with the randomness of a collectible card game.  Nothing innovative or…
In First Thoughts
Participants: WyldKarde, Valamir, Hereward The Wake, komradebob, stefoid, sean2099, TroyLovesRPG.


10/31/2006 Primordia: Do you know something like this?
Hey Everybody. I have a while ago started on making a roleplaying world + system. This world is a primordial soup, and the characters play amorphous blobs. I have created…
In First Thoughts
Participants: Primordia, Ron Edwards, nikola.


10/31/2006 Simons: Balance in a flexible gaming system
I have always had an interest in games where the players have complete (or near complete) control over what happens to their characters when they level up (perhaps the best…
In First Thoughts
Participants: Simons, Filip Luszczyk, TroyLovesRPG, bilros02, Simon C, Noon, cottc cid, David Artman.


10/30/2006 Ancannios: [Alchemiae] Brainstorm
Hi to all here at the Forge. First of all, this isn't completely a topic with precisely defined requests, so I hope the Forge will not decapitate me for spamming…
In First Thoughts
Participants: Ancannios, Troy_Costisick, nikola, TroyLovesRPG.


10/30/2006 c: [The Grey Man Wants You Dead] Initial thoughts
So the research for Silence Keeps Me a Victim is going a bit slower than I anticipated as it's taking me longer to get through suggested reading and resource materials…
In First Thoughts
Participants: c, jasonm, Valamir, timfire, TroyLovesRPG.


10/27/2006 gooderguy: Flashcards
Having read lots of the RPG theory and come to a novice understanding of Social Contracts and GNS, I've been wanting to play a diceless system for ages now, but…
In First Thoughts
Participants: gooderguy, jasonm, Justice Platt.


10/27/2006 Narf the Mouse: Tales: Thoughts on meta-game rewards - Themes
As stated previously, I'm writing an epic-journey, low-magic fantasy game. On thing I've been thinking about a long time, that I want in there is what I call Themes. Themes…
In First Thoughts
Participants: Narf the Mouse, Troy_Costisick, TroyLovesRPG.


10/26/2006 sean2099: (split) super power categories
http://www.indie-rpgs.com/forum/index.php?topic=21789.0 is the thread I am splitting from at this point.  As you can probably tell, I am wanting to make some sort of 'supers' game.  I hope the thread…
In First Thoughts
Participants: sean2099, Troy_Costisick, TroyLovesRPG, dindenver, Ken.


10/25/2006 kroh: Re: [Six Bullets for Vengeance] very first thoughts
Would the "players" create the scenes as the game progresses (allowing the non-good guy bad guys in the scene to take on suplimental roles) or would they be predefined (written…
In First Thoughts
Participants: kroh, Ron Edwards.


10/24/2006 Simon C: Thinking about a Metagame mechanic.
So this isn't so much a new game idea as an idea that could be used in otherwise traditional style games, to mix up the game authorship in a way…
In First Thoughts
Participants: Simon C, Troy_Costisick, crowyhead, Narf the Mouse.


10/23/2006 Nephilim: [Wiedergänger] First ideas for a game...
Hi there! I'm one of the Projekt Odyssee authors from Germany and part-time Forge-reader (though not poster). The successful cooperation at the Essen game fair made me think about posting…
In First Thoughts
Participants: Nephilim, Troy_Costisick, David Artman, dindenver, TroyLovesRPG.


10/20/2006 Web_Weaver: GM as Facilitator, looking for signposts in the unknown
This post falls between Actual Play and First Thoughts. I place it here because primarily I am involved in adaptation of rules, and a radically altered game is likely to…
In First Thoughts
Participants: Web_Weaver, timfire, TroyLovesRPG.


10/17/2006 baron samedi: [LCoE] Strange places: ideas ?
Hello Forgeites, After building a set of game mechanics that allows a game effect bonus for using a specific landmark or building, I'm trying to find ideas about strange places…
In First Thoughts
Participants: baron samedi, crowyhead, David Artman, Narf the Mouse, Simon C, TroyLovesRPG.


10/17/2006 Ancannios: Stuck on a resolution mechanic
Hi to all, I am currently designing my homebrew simulationist  rpg set in the early middle ages, but for 5 days now I just cant get any ideas for a…
In First Thoughts
Participants: Ancannios, andrew_kenrick, iain, Narf the Mouse, drfelip.


10/16/2006 Brian_W: [Channeling] Temptation and Corruption
Alright first of all, i will try to give all needed information in this thread. If you want to know more, want to read through what i have, or want…
In First Thoughts
Participants: Brian_W, Troy_Costisick, Narf the Mouse, Xibalba.


10/13/2006 andrew_kenrick: [Yesterday's Tomorrow] Interrogation as character creation
After a hiatus of 2 years I've finally gone back to Yesterday's Tomorrow, my game of a nuclear-powered, dystopian alternate now inspired by 1984, Brave New World, Children of Men…
In First Thoughts
Participants: andrew_kenrick, Reithan, Paul Czege, James_Nostack, Narf the Mouse, TroyLovesRPG, Madheretic, Everspinner, Troy_Costisick.


10/13/2006 willo: Gaming System Framework
What would it take for you to develop your new RPG idea using a Gaming System Framework? Gaming System Framework:     A core set of rules that could be…
In First Thoughts
Participants: willo, Eero Tuovinen, Noon, jeremycoatney, TroyLovesRPG, mratomek, tj333, joepub, Danny_K, David Artman, Certified, Nathaniel B.


10/12/2006 baron samedi: [Last Chronicles of Erdor] Searching for the right adjective to name a religion
Hi, I'm in the process of translating a role-playing game from French to English, and stuck with the choice of a proper term to designate a specific religious movement. -…
In First Thoughts
Participants: baron samedi, FLEB, crowyhead, Wolfen.


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Subsequent Topics
In First Thoughts

11/3/2006 timfire: [IaLC] Conflict & Resolution Structure
As some of you might remember from old threads, I'm working on a game tentative titled "In a Land Called". I'm getting close to a playable alpha, but I'm still…
In First Thoughts
Participants: timfire, Steven Stewart, Filip Luszczyk, TroyLovesRPG, Web_Weaver, c, masqueradeball, Simon C, Kami-no-Mark.


11/6/2006 Primordia: [primordia] The world is shrinking, what to do.
Hey guys. in my primordia project, im thinking about having characters play in a game world, that diminishes constantly, much like michael ende the neverending story. The gods of primordia,…
In First Thoughts
Participants: Primordia, King Turnip, Geoff Hall.


11/7/2006 iain: [Reel Adventures] Roll Film
Hi guys, Alongside 'Peer Pressure', http://www.indie-rpgs.com/forum/index.php?topic=21979.0 I have also been working on a game called 'Reel Adventures'. This one has been boiling at the back of my brain for a…
In First Thoughts
Participants: iain, Caesar_X.


11/8/2006 Primordia: [Primordia] Group of character traits
Hey guys. In my game primordia im going to run with a few character mechanics, which is measured in Trust, Trustworthiness and Connections. Trust is an aquired stat, which changes…
In First Thoughts
Participants: Primordia, Wood, Troy_Costisick.


11/8/2006 Primordia: a correct time to playtest?
Hey everybody. Not sure this is the right forum to ask, but here goes. When is the right time to playtest your invention??? Is there a hard no leniency rule,…
In First Thoughts
Participants: Primordia, timfire, Eero Tuovinen.


11/10/2006 Geoff Hall: [Anarchy] First thoughts (Long!)
Okay, I should probably preface this with the fact that this is not only my first post to these forums (well, discounting a mention of Burning Empires to Primordia a…
In First Thoughts
Participants: Geoff Hall, andrew_kenrick.


11/10/2006 King Turnip: [Politico] Ripped from today's attack ads!
I'm kicking around a game of political corruption.  My inspiration is the state of Washington, D.C. and the seemingly pervasive corruption there.  For you outside of Cali, know that we've…
In First Thoughts
Participants: King Turnip, Caesar_X, Ramidel, TroyLovesRPG.


11/14/2006 juandsix: [The Call] - Further Thoughts on Reality Gaming
I did some work on a game concept called "The Call" here a Good While Back, then got pulled off by, well, Real Life. The Out There place. Le Monde.…
In First Thoughts
Participants: juandsix, Simon C.


11/14/2006 Geoff Hall: [Anarchy] Dice pools and conflict resolution
Right, having not garnered much of a response in my first thread about Anarchy (http://www.indie-rpgs.com/forum/index.php?topic=22078.0) because, I assume, it was rather too long and lacking in focus I thought that…
In First Thoughts
Participants: Geoff Hall, Troy_Costisick, andrew_kenrick, Ron Edwards.


11/15/2006 JasonPalenske: Short Stories
Has anyone found them to be good setting material? I'm looking to spread some short stories through my Frontier settings to help give a feel and some flavor for them.…
In First Thoughts
Participants: JasonPalenske, TroyLovesRPG, Simon C, Ben Lehman, GreatWolf, demiurgeastaroth, pells.


11/15/2006 Justin D. Jacobson: Passages Design Diary as Launching Point for Bullseye System - Feedback Please
I just released Passages, which has been over two years "in development." It's been a long, strange journey in what I've come to call "incremental" game design. I've been posting…
In First Thoughts
Participants: Justin D. Jacobson, joepub.


11/16/2006 nitramwi: [We The People] Working thru the Mechanics
"We The People" is my first attempt at designing a RPG.  Its about a group of jurors deciding the guilt or innocence of the accused in a trail.  Its influence…
In First Thoughts
Participants: nitramwi, King Turnip, Troy_Costisick, c, TroyLovesRPG, masqueradeball, contracycle, David Artman.


11/17/2006 sean2099: (heroes and villains) skills as resources
[url]http://www.indie-rpgs.com/forum/index.php?topic=21789.0[/url] As I was working on character creation, I thought about the idea the ideas of adding skills and resources to the mix.  Right now, I have split skills into…
In First Thoughts
Participants: sean2099, Ken, dindenver.


11/17/2006 juandsix: [The Call] - short, simplified second cut for addition to any other games.
So let's reconsider this as a bolt-on to any other RPG - a way of amending the ruleset to define a new style of play. 1> The Call is a…
In First Thoughts
Participants: juandsix, masqueradeball.


11/17/2006 billvolk: Amnesiac Adventurers Anonymous
Here are my first thoughts (inspired by a game run by a friend of mine) for part of a system in which character creation and world-building occur almost entirely during…
In First Thoughts
Participants: billvolk, David Artman, iain.


11/20/2006 masqueradeball: The Stars, In Opera
I've known about the Forge for a long time but this is my first attempt at becoming a more active member. Currently, I'm working on a anime/manga mecha game that's…
In First Thoughts
Participants: masqueradeball, Paul Czege, TroyLovesRPG.


11/21/2006 Ethesis: Mistworld, follow-up after long delays
Finally followed up on Mistworld, as I slowly rework it to be ready when BRP comes out. Appreciated the questions I got last time and the advice, including a number…
In First Thoughts
Participants: Ethesis, Troy_Costisick.


11/23/2006 BWA: City by the Sea
I want to design a game, and I need some help. I don't want to design a game because "I have no words and I must design", or design a…
In First Thoughts
Participants: BWA, Bill_White, masqueradeball, Steven Stewart.


11/23/2006 anders_larsen: [Distant Horizons] Setting Concept
What I want for Distant Horizons is not a complete setting, because the idea is that the players and GM will create the game world doing play. But for that…
In First Thoughts
Participants: anders_larsen, Troy_Costisick, clever_ravenclaw, billvolk, Simon C.


11/23/2006 sirogit: Reward System Idea: Asking Questions
The basic idea is, on each character's sheet, there is a space called "Questions", at any time, any of the players may add a question that they're intereasted in to…
In First Thoughts
Participants: sirogit, nystul, Simon C, dindenver, Noon, Wolfen, Ron Edwards.


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