Previous Topics In First Thoughts 11/27/2006 justin1083: fighting game-inspired narrative system Hi Everyone. This is my first time posting here. I'm trying to design a narrativist game based on fighting games/shows such as Street Fighter, King of Fighters, Naruto, and Tekken. … In First Thoughts Participants: justin1083, Filip Luszczyk, Troy_Costisick.
11/27/2006 Wiredboy: shakespearean Roleplaying Hello! This is my first post, a friend pointed me here to vent my big idea that's been brewing for a few weeks.
In the past, I've done alot of… In First Thoughts Participants: Wiredboy, Simon C, jasonm, JacobSM, contracycle.
11/26/2006 GregStolze: Task Resolution Turned Inside-Out This is, at this moment, only a VERY bizzare thought. So I thought I'd see what y'all co-think.
Most games give you a skill and assume that if you roll… In First Thoughts Participants: GregStolze, Ben Lehman, TroyLovesRPG, Paul T, anders_larsen, masqueradeball, Simon C.
11/25/2006 clever_ravenclaw: Children of the Deities I've written what's the beginning of what could be a very epic roleplay, the only decent idea I've ever had that's not based on a book, anime, movie, or video… In First Thoughts Participants: clever_ravenclaw, Troy_Costisick, greyorm, Adam Dray, billvolk.
11/24/2006 Simon C: [Coven] Struggling for "Ah ha!" moment. "Coven" is a sort of proto-game I've had rummaging around in my head for a little while, and I'm looking for some fresh ideas to hopefully spur me to an… In First Thoughts Participants: Simon C, Noon, dindenver, Bailywolf.
11/23/2006 sirogit: Reward System Idea: Asking Questions The basic idea is, on each character's sheet, there is a space called "Questions", at any time, any of the players may add a question that they're intereasted in to… In First Thoughts Participants: sirogit, nystul, Simon C, dindenver, Noon, Wolfen, Ron Edwards.
11/23/2006 anders_larsen: [Distant Horizons] Setting Concept What I want for Distant Horizons is not a complete setting, because the idea is that the players and GM will create the game world doing play. But for that… In First Thoughts Participants: anders_larsen, Troy_Costisick, clever_ravenclaw, billvolk, Simon C.
11/23/2006 BWA: City by the Sea
I want to design a game, and I need some help.
I don't want to design a game because "I have no words and I must design", or design a… In First Thoughts Participants: BWA, Bill_White, masqueradeball, Steven Stewart.
11/21/2006 Ethesis: Mistworld, follow-up after long delays Finally followed up on Mistworld, as I slowly rework it to be ready when BRP comes out.
Appreciated the questions I got last time and the advice, including a number… In First Thoughts Participants: Ethesis, Troy_Costisick.
11/20/2006 masqueradeball: The Stars, In Opera I've known about the Forge for a long time but this is my first attempt at becoming a more active member. Currently, I'm working on a anime/manga mecha game that's… In First Thoughts Participants: masqueradeball, Paul Czege, TroyLovesRPG.
11/17/2006 billvolk: Amnesiac Adventurers Anonymous Here are my first thoughts (inspired by a game run by a friend of mine) for part of a system in which character creation and world-building occur almost entirely during… In First Thoughts Participants: billvolk, David Artman, iain.
11/17/2006 juandsix: [The Call] - short, simplified second cut for addition to any other games. So let's reconsider this as a bolt-on to any other RPG - a way of amending the ruleset to define a new style of play.
1> The Call is a… In First Thoughts Participants: juandsix, masqueradeball.
11/17/2006 sean2099: (heroes and villains) skills as resources [url]http://www.indie-rpgs.com/forum/index.php?topic=21789.0[/url]
As I was working on character creation, I thought about the idea the ideas of adding skills and resources to the mix. Right now, I have split skills into… In First Thoughts Participants: sean2099, Ken, dindenver.
11/16/2006 nitramwi: [We The People] Working thru the Mechanics "We The People" is my first attempt at designing a RPG. Its about a group of jurors deciding the guilt or innocence of the accused in a trail. Its influence… In First Thoughts Participants: nitramwi, King Turnip, Troy_Costisick, c, TroyLovesRPG, masqueradeball, contracycle, David Artman.
11/15/2006 Justin D. Jacobson: Passages Design Diary as Launching Point for Bullseye System - Feedback Please I just released Passages, which has been over two years "in development." It's been a long, strange journey in what I've come to call "incremental" game design. I've been posting… In First Thoughts Participants: Justin D. Jacobson, joepub.
11/15/2006 JasonPalenske: Short Stories Has anyone found them to be good setting material? I'm looking to spread some short stories through my Frontier settings to help give a feel and some flavor for them.… In First Thoughts Participants: JasonPalenske, TroyLovesRPG, Simon C, Ben Lehman, GreatWolf, demiurgeastaroth, pells.
11/14/2006 Geoff Hall: [Anarchy] Dice pools and conflict resolution Right, having not garnered much of a response in my first thread about Anarchy (http://www.indie-rpgs.com/forum/index.php?topic=22078.0) because, I assume, it was rather too long and lacking in focus I thought that… In First Thoughts Participants: Geoff Hall, Troy_Costisick, andrew_kenrick, Ron Edwards.
11/14/2006 juandsix: [The Call] - Further Thoughts on Reality Gaming I did some work on a game concept called "The Call" here a Good While Back, then got pulled off by, well, Real Life. The Out There place. Le Monde.… In First Thoughts Participants: juandsix, Simon C.
11/10/2006 King Turnip: [Politico] Ripped from today's attack ads! I'm kicking around a game of political corruption. My inspiration is the state of Washington, D.C. and the seemingly pervasive corruption there. For you outside of Cali, know that we've… In First Thoughts Participants: King Turnip, Caesar_X, Ramidel, TroyLovesRPG.
11/10/2006 Geoff Hall: [Anarchy] First thoughts (Long!) Okay, I should probably preface this with the fact that this is not only my first post to these forums (well, discounting a mention of Burning Empires to Primordia a… In First Thoughts Participants: Geoff Hall, andrew_kenrick.
<< more previous topics | | Subsequent Topics In First Thoughts 11/28/2006 Ward: Combined game advice I'm fairly new to the forge but I've been reading alot about all these wonderful devices like Relationship Maps, Scene Framing, Bob and Weave, basically most of the things listed… In First Thoughts Participants: Ward, timfire, Ron Edwards.
11/29/2006 Paul T: How to Teach People to Accept Death and Mind Control ...or, more descriptively:
"Pool Dice as Training Wheels for Conflict Resolution".
I've been thinking about playing Vincent Baker's "Art, Grace, & Guts" game, so I went and read through some… In First Thoughts Participants: Paul T, dindenver, Noon, Steven Stewart, Paul Czege.
11/29/2006 Temple: [Downtown] My first attempt at writing a game. This is more of a mental excersise than an actual attempt at designing a playable game.
Ive never made a game before, by any degree, but this idea struck me… In First Thoughts Participants: Temple, Geir, Troy_Costisick.
11/29/2006 masqueradeball: The Stars, In Opera, Roadblocked I'm currently working on a game based around a more narrativist take on mecha anime than anything on the market. I designed the setting around a "more reactive" card-based resolution… In First Thoughts Participants: masqueradeball, Ron Edwards.
11/29/2006 Geir: Shambala Kingdom Hello,
I wanted to present a new game or role playing site that's called Shambala Kingdom and which hinges upon the following :
"I'm not by any means a good… In First Thoughts Participants: Geir, Ron Edwards.
11/29/2006 Icel: Looking for references Hey,
I have a rpg system which I'm revising, mainly putting some major thought on the combat system, as the early version concentrated on extensive character building (the system is… In First Thoughts Participants: Icel, timfire, joepub.
11/30/2006 Eric J. Boyd: [The Big House] Scenes as Currency For a little over a year now, I've been working off and on with a game of roleplaying prison stories. The design is intended to capture the feel of everything… In First Thoughts Participants: Eric J. Boyd, Artanis, c.
12/2/2006 JacobSM: Man-hunt in the subconscious (game proposal) Hi everybody,
Here follows rather a long posting outlining a game concept (work title: Reflections) posing as a sort of surrealistic existentialism. I present you first with some background to… In First Thoughts Participants: JacobSM, Caesar_X, Troy_Costisick, Graham Walmsley.
12/3/2006 Jon Scott Miller: [Dungeon Noir] Character Motivation Hello, all. I have recently been working on a game tentatively entitled "Dungeon Noir." Some of the ideas I have been kicking around in my head re. this game came… In First Thoughts Participants: Jon Scott Miller, Darcy Burgess, Simon C.
12/4/2006 Paul Czege: The Niche Engine (v. 0.1), for roleplaying that's about the setting Hi all,
Realizing that Frank Tarcikowski's 1st Transatlantic Setting Design Challenge was formulated as just the right kind of stretch exercise for me--intimidating, because setting creation is by far the… In First Thoughts Participants: Paul Czege, Simon C, Eero Tuovinen, Graham Walmsley, Troy_Costisick, scorpio rising, David Artman, Calithena, Jared A. Sorensen, pells, Paul T.
12/5/2006 Hans: Using AH's Diplomacy as a meta-mechanic for a political RPG campaign Hi:
Over at the Toronto area Indie-RPG meetup, we have been tossing back and forth the idea of a political intrigue type campaign (using Heroquest or Universalis, probably), and thinking… In First Thoughts Participants: Hans, nicolasfueyo, Darcy Burgess, Calithena, Countercheck, David Artman, Greymorn.
12/5/2006 Bailywolf: [Stealing Heaven] basic mechanics, themes, and such'n'junk
These are some more mature thoughts on the concepts I riffed off in this previous thread about Stealing Heaven.
The basic rundown is in that thread, but to summarize- Stealing… In First Thoughts Participants: Bailywolf, Spooky Fanboy, Danny_K.
12/6/2006 Graham Walmsley: Gay Recruitment card mechanic I'm working on a card mechanic for The Gay Recruitment Squad Wants YOU!. I'm finding it difficult to explain, though, so I'd really appreciate some feedback.
At this point in… In First Thoughts Participants: Graham Walmsley, jasonm, ocasta.
12/6/2006 GregStolze: No such thing as a suck-ass roll This is a core mechanic in search of a purpose. In the spirit of "having specific questions" -- for what would you use the following?
This grew out of an… In First Thoughts Participants: GregStolze, jasonm, Bailywolf, Adam Dray, King Turnip, Graham Walmsley, Spooky Fanboy, Altharis.
12/6/2006 CommonDialog: Someone Had to Have Had This Idea I had an idea for a game, but I am like 90% sure that it's already been done and I wanted to know if anyone has seen the game discussed… In First Thoughts Participants: CommonDialog, nystul, Filip Luszczyk, Graham Walmsley, David Artman, Paul T, daMoose_Neo, nicolasfueyo, JustinB, davidberg.
12/7/2006 Chef Smallfry: Different type of battle system Okay...
A couple of friends and myself are making a video game with a battle system similar to a lot of tabletop RPG's.
The battle is pretty standard so far,… In First Thoughts Participants: Chef Smallfry, rafial.
12/7/2006 scimon: Narrative Based game idea More than anything else this is a post to try to understand the etiquette of these boards. Malcolm, of the a and the state, recommended as a good place to… In First Thoughts Participants: scimon, David Artman.
12/7/2006 CleverUserName: Struggling to fit Concept into Traditional mechanics I'm trying to find a mechanic for this concept. It's a pretty simple concept, and I suck at coming up with mechanics.
Characters start at a competency level of the… In First Thoughts Participants: CleverUserName, dindenver, masqueradeball.
12/7/2006 Hereward The Wake: Swashbuckler aditonal combat skills Has anyone done any work on developing extra combat styles for Swashbuckler?
Using the original game, it is set up for using just the sword. I want to add appropriate… In First Thoughts Participants: Hereward The Wake, rafial.
12/9/2006 c: [Silence Keeps Me A Victim] How to properly use metaphor. Hello everyone,
I'm working on my game after some research. Previous threads are located here and here.
I'm using a metaphor, or some other literary term, in my game. The… In First Thoughts Participants: c, Valamir, dindenver, Ben Lehman, TroyLovesRPG, Simon C, contracycle, Tim M Ralphs.
more subsequent topics >> |