The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics
In First Thoughts

12/3/2006 Jon Scott Miller: [Dungeon Noir] Character Motivation
Hello, all. I have recently been working on a game tentatively entitled "Dungeon Noir." Some of the ideas I have been kicking around in my head re. this game came…
In First Thoughts
Participants: Jon Scott Miller, Darcy Burgess, Simon C.


12/2/2006 JacobSM: Man-hunt in the subconscious (game proposal)
Hi everybody, Here follows rather a long posting outlining a game concept (work title: Reflections) posing as a sort of surrealistic existentialism. I present you first with some background to…
In First Thoughts
Participants: JacobSM, Caesar_X, Troy_Costisick, Graham Walmsley.


11/30/2006 Eric J. Boyd: [The Big House] Scenes as Currency
For a little over a year now, I've been working off and on with a game of roleplaying prison stories. The design is intended to capture the feel of everything…
In First Thoughts
Participants: Eric J. Boyd, Artanis, c.


11/29/2006 Icel: Looking for references
Hey, I have a rpg system which I'm revising, mainly putting some major thought on the combat system, as the early version concentrated on extensive character building (the system is…
In First Thoughts
Participants: Icel, timfire, joepub.


11/29/2006 Geir: Shambala Kingdom
Hello, I wanted to present a new game or role playing site that's called Shambala Kingdom and which hinges upon the following : "I'm not by any means a good…
In First Thoughts
Participants: Geir, Ron Edwards.


11/29/2006 masqueradeball: The Stars, In Opera, Roadblocked
I'm currently working on a game based around a more narrativist take on mecha anime than anything on the market. I designed the setting around a "more reactive" card-based resolution…
In First Thoughts
Participants: masqueradeball, Ron Edwards.


11/29/2006 Temple: [Downtown] My first attempt at writing a game.
This is more of a mental excersise than an actual attempt at designing a playable game. Ive never made a game before, by any degree, but this idea struck me…
In First Thoughts
Participants: Temple, Geir, Troy_Costisick.


11/29/2006 Paul T: How to Teach People to Accept Death and Mind Control
...or, more descriptively: "Pool Dice as Training Wheels for Conflict Resolution". I've been thinking about playing Vincent Baker's "Art, Grace, & Guts" game, so I went and read through some…
In First Thoughts
Participants: Paul T, dindenver, Noon, Steven Stewart, Paul Czege.


11/28/2006 Ward: Combined game advice
I'm fairly new to the forge but I've been reading alot about all these wonderful devices like Relationship Maps, Scene Framing, Bob and Weave, basically most of the things listed…
In First Thoughts
Participants: Ward, timfire, Ron Edwards.


11/28/2006 cottc cid: Stats, cards, and the gauges who love them.
Hello all.  I am an amateur game designer, and a friend directed me to your site.  I think that it is great that there is a resource for people to…
In First Thoughts
Participants: cottc cid, anders_larsen, Simon C, David C.


11/27/2006 justin1083: fighting game-inspired narrative system
Hi Everyone.  This is my first time posting here.  I'm trying to design a narrativist game based on fighting games/shows such as Street Fighter, King of Fighters, Naruto, and Tekken. …
In First Thoughts
Participants: justin1083, Filip Luszczyk, Troy_Costisick.


11/27/2006 Wiredboy: shakespearean Roleplaying
Hello! This is my first post, a friend pointed me here to vent my big idea that's been brewing for a few weeks. In the past, I've done alot of…
In First Thoughts
Participants: Wiredboy, Simon C, jasonm, JacobSM, contracycle.


11/26/2006 GregStolze: Task Resolution Turned Inside-Out
This is, at this moment, only a VERY bizzare thought.  So I thought I'd see what y'all co-think. Most games give you a skill and assume that if you roll…
In First Thoughts
Participants: GregStolze, Ben Lehman, TroyLovesRPG, Paul T, anders_larsen, masqueradeball, Simon C.


11/25/2006 clever_ravenclaw: Children of the Deities
I've written what's the beginning of what could be a very epic roleplay, the only decent idea I've ever had that's not based on a book, anime, movie, or video…
In First Thoughts
Participants: clever_ravenclaw, Troy_Costisick, greyorm, Adam Dray, billvolk.


11/24/2006 Simon C: [Coven] Struggling for "Ah ha!" moment.
"Coven" is a sort of proto-game I've had rummaging around in my head for a little while, and I'm looking for some fresh ideas to hopefully spur me to an…
In First Thoughts
Participants: Simon C, Noon, dindenver, Bailywolf.


11/23/2006 sirogit: Reward System Idea: Asking Questions
The basic idea is, on each character's sheet, there is a space called "Questions", at any time, any of the players may add a question that they're intereasted in to…
In First Thoughts
Participants: sirogit, nystul, Simon C, dindenver, Noon, Wolfen, Ron Edwards.


11/23/2006 anders_larsen: [Distant Horizons] Setting Concept
What I want for Distant Horizons is not a complete setting, because the idea is that the players and GM will create the game world doing play. But for that…
In First Thoughts
Participants: anders_larsen, Troy_Costisick, clever_ravenclaw, billvolk, Simon C.


11/23/2006 BWA: City by the Sea
I want to design a game, and I need some help. I don't want to design a game because "I have no words and I must design", or design a…
In First Thoughts
Participants: BWA, Bill_White, masqueradeball, Steven Stewart.


11/21/2006 Ethesis: Mistworld, follow-up after long delays
Finally followed up on Mistworld, as I slowly rework it to be ready when BRP comes out. Appreciated the questions I got last time and the advice, including a number…
In First Thoughts
Participants: Ethesis, Troy_Costisick.


11/20/2006 masqueradeball: The Stars, In Opera
I've known about the Forge for a long time but this is my first attempt at becoming a more active member. Currently, I'm working on a anime/manga mecha game that's…
In First Thoughts
Participants: masqueradeball, Paul Czege, TroyLovesRPG.


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Subsequent Topics
In First Thoughts

12/5/2006 Hans: Using AH's Diplomacy as a meta-mechanic for a political RPG campaign
Hi: Over at the Toronto area Indie-RPG meetup, we have been tossing back and forth the idea of a political intrigue type campaign (using Heroquest or Universalis, probably), and thinking…
In First Thoughts
Participants: Hans, nicolasfueyo, Darcy Burgess, Calithena, Countercheck, David Artman, Greymorn.


12/5/2006 Bailywolf: [Stealing Heaven] basic mechanics, themes, and such'n'junk
These are some more mature thoughts on the concepts I riffed off in this previous thread about Stealing Heaven. The basic rundown is in that thread, but to summarize- Stealing…
In First Thoughts
Participants: Bailywolf, Spooky Fanboy, Danny_K.


12/6/2006 Graham Walmsley: Gay Recruitment card mechanic
I'm working on a card mechanic for The Gay Recruitment Squad Wants YOU!. I'm finding it difficult to explain, though, so I'd really appreciate some feedback. At this point in…
In First Thoughts
Participants: Graham Walmsley, jasonm, ocasta.


12/6/2006 GregStolze: No such thing as a suck-ass roll
This is a core mechanic in search of a purpose.  In the spirit of "having specific questions" -- for what would you use the following? This grew out of an…
In First Thoughts
Participants: GregStolze, jasonm, Bailywolf, Adam Dray, King Turnip, Graham Walmsley, Spooky Fanboy, Altharis.


12/6/2006 CommonDialog: Someone Had to Have Had This Idea
I had an idea for a game, but I am like 90% sure that it's already been done and I wanted to know if anyone has seen the game discussed…
In First Thoughts
Participants: CommonDialog, nystul, Filip Luszczyk, Graham Walmsley, David Artman, Paul T, daMoose_Neo, nicolasfueyo, JustinB, davidberg.


12/7/2006 Chef Smallfry: Different type of battle system
Okay... A couple of friends and myself are making a video game with a battle system similar to a lot of tabletop RPG's. The battle is pretty standard so far,…
In First Thoughts
Participants: Chef Smallfry, rafial.


12/7/2006 scimon: Narrative Based game idea
More than anything else this is a post to try to understand the etiquette of these boards. Malcolm, of the a and the state,  recommended as a good place to…
In First Thoughts
Participants: scimon, David Artman.


12/7/2006 CleverUserName: Struggling to fit Concept into Traditional mechanics
I'm trying to find a mechanic for this concept.  It's a pretty simple concept, and I suck at coming up with mechanics. Characters start at a competency level of the…
In First Thoughts
Participants: CleverUserName, dindenver, masqueradeball.


12/7/2006 Hereward The Wake: Swashbuckler aditonal combat skills
Has anyone done any work on developing extra combat styles for Swashbuckler? Using the original game, it is set up for using just the sword. I want to add appropriate…
In First Thoughts
Participants: Hereward The Wake, rafial.


12/9/2006 c: [Silence Keeps Me A Victim] How to properly use metaphor.
Hello everyone, I'm working on my game after some research. Previous threads are located here and here. I'm using a metaphor, or some other literary term, in my game. The…
In First Thoughts
Participants: c, Valamir, dindenver, Ben Lehman, TroyLovesRPG, Simon C, contracycle, Tim M Ralphs.


12/10/2006 Malcolm: [Everlasting Empire] Power 19
For quite some time now, I've had an idea for a game called Everlasting Empire. A game of quintessentially British heroes and heroines in a future where the Empire still…
In First Thoughts
Participants: Malcolm, Troy_Costisick, anders_larsen, davidberg, jasonm.


12/11/2006 sean2099: [heroes and villains] character sheets and mechanics
[url]http://www.indie-rpgs.com/forum/index.php?topic=22159.0[/url] is the thread I am coming from at this point. On the character sheet itself, I am going with the method suggested by Ken.  In a sense, it is…
In First Thoughts
Participants: sean2099, Troy_Costisick, dindenver.


12/12/2006 CleverUserName: Core mechanic: need critique
I need some help on the limitations/pitfalls of this core mechanic.  Also, please point out "this is exactly like X".  Any tweaks or improvements, obvious flaws, etc. would be helpful.…
In First Thoughts
Participants: CleverUserName, Roger, Bailywolf, anders_larsen, Simon C, TroyLovesRPG, contracycle.


12/13/2006 Greymorn: Drifting toward Narrativism
This is my first post, so I'll start with hello all and a big, big thank you to the creators, moderators and posters of this forum. In particular many thanks…
In First Thoughts
Participants: Greymorn, anders_larsen, Eero Tuovinen, Adam Dray.


12/14/2006 GreatWolf: [Dirty Secrets] Liar's Dice as Core Mechanic
I've been putting some work into a noir/detective game that I'm calling Dirty Secrets.  My specific sources of inspiration are the Philip Marlowe novels by Raymond Chandler (particularly The Long…
In First Thoughts
Participants: GreatWolf, Valamir, nystul.


12/15/2006 Icel: Battle Pool
Since one is not supposed to resurrect threads that are past page one,  is it okay for me to repost my ideas? I'll just quete my previous posted on the…
In First Thoughts
Participants: Icel, Noon, Hereward The Wake, tyrinian.


12/17/2006 Bailywolf: [Of Men and Monsters] A mechanical extrapolation upon Zak Arston's 'Deplorable'
This design riff is inspired by Zak Arston's lost gem Deplorable... in fact, 'inspired' isn't really a strong enough word.  This is more an extrapolation on what Zak was going…
In First Thoughts
Participants: Bailywolf.


12/18/2006 Eric Schwenke: [Synergis] Power 19
Hey, I'm new.  I've had this idea for a "Purity-of-System" rules-set for many years that is born from my own frustrations with how many games treat character creation and advancement,…
In First Thoughts
Participants: Eric Schwenke, Adam Dray, Valamir.


12/18/2006 Bailywolf: A Crazy Dream, Ron Edwards, and a Different take on character advancement
So, I dreamed last night that Ron Edwards was writing a new game, and I was pumped about the promo and sample material he was putting out for it.  It…
In First Thoughts
Participants: Bailywolf, Eero Tuovinen, GregStolze, jasonm, Filip Luszczyk, GB Steve, Andy Kitkowski, Asa.


12/19/2006 AdAstraGames: [Worlds of Honor] Power 19
[b]Worlds of Honor[/b] is the working title for an RPG based off of the Honor Harrington universe.! The Power 19 [b]1. What is your game about?[/b] The game is about…
In First Thoughts
Participants: AdAstraGames.


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