Previous Topics In First Thoughts 2/16/2007 Calithena: Miniatures-Driven Roleplaying Rules Hi all -
I'm working on a system right now which is sort of an 'alternate direction' RPGs could have evolved back in the seventies. Instead of trying to make… In First Thoughts Participants: Calithena, RyanMacklin, Leviathan, komradebob, johnwedd, Simon C, Darcy Burgess, Samael, mratomek, Thenomain, TroyLovesRPG, David Artman.
2/15/2007 chris_moore: [made the devil do it] conflict resolution So I love the basic concept of Sorcerer, but I wanted a game that would have a different focus. I also love the category conflict resolution system of Otherkind.
… In First Thoughts Participants: chris_moore, johnwedd.
2/15/2007 RyanMacklin: Damned Anonymous, a personal cosmic horror RPG Hello,
I have a game I'm working on that is a horror game where the PCs are all corrupted/infected/tainted by some great Evil, and have formed a support group to… In First Thoughts Participants: RyanMacklin, Ben Lehman, TonyLB, Danny_K, johnwedd.
2/15/2007 AsuraDemon: dealing with writing about theme, and storytelling So I've got an idea that I want to run with for an RPG. But I've never gotten very far in such an endevor before, and what I need some… In First Thoughts Participants: AsuraDemon, Matt, WyldKarde, TroyLovesRPG.
2/14/2007 OKeefe: Out of the Gray (early concept) Hi I'm new. I hope this is the right kind of post in the right kind of area.
I have a few ideas for a game that I think will… In First Thoughts Participants: OKeefe, johnwedd.
2/14/2007 davidboze: New idea for Shadow of Yesterday http://www.indie-rpgs.com/forum/index.php?topic=23291.msg230149#new In First Thoughts Participants: davidboze, Andy Kitkowski.
2/14/2007 Adam Graham: Heroes of Leyreth - A Christian based RPG In another post I was encouraged to begin a thread about the focus of my RPG that I have been working on for the last year or so. It is… In First Thoughts Participants: Adam Graham, Clinton R. Nixon, johnwedd, WhiteRat, Ron Edwards, preludetotheend, Eero Tuovinen, Simon C, baron samedi, sean2099.
2/13/2007 BigElvis: Rewarding narration in GMless competetive games. For my game Flash i wanted to include a mechanic that could both reward narration and direct narration as well. My solution was word/picture cards. Each card would have a… In First Thoughts Participants: BigElvis, joepub, Noon.
2/13/2007 BigElvis: Flash - GM-less competetive. Dark and intensive war rpg. My questions for this game is: do you understand how the narration and the mechanics work, and do you think they actually do work? Meaning what problems do you see… In First Thoughts Participants: BigElvis, TonyLB, jasonm, johnwedd.
2/13/2007 WyldKarde: Storytelling System I'm trying to create a game system that focuses on telling a story moreso than killing ogres and taking their loot. Unfortunately, I don't have a lot of experience with… In First Thoughts Participants: WyldKarde, joepub, TonyLB, johnwedd, xenopulse.
2/13/2007 Yakk: Random Crunch (dice) Some random number generator for tabletop gaming ideas.
I haven't seen many of these as the core mechanic of a game. If you've seen them used, or even better seen… In First Thoughts Participants: Yakk, johnwedd, contracycle.
2/11/2007 Thomas Lawrence: A Game of Theatrical Tragedy... I Hope Crossposted from Story Games, hope that's kosher.
So, I've been watching altogether too much of a Les Miserables DVD (the musical), and I got to thinking about stage tragedies as… In First Thoughts Participants: Thomas Lawrence, BigElvis.
2/11/2007 Thor: Hellmouth Hospital Hi All!
I was driving to gaming Friday and thinking about the ides that every scene should change the character. I don't know if I believe it or not, so… In First Thoughts Participants: Thor, Troy_Costisick, contracycle, Yakk, sean2099, Jarx.
2/11/2007 signoftheserpent: Idea for A Game About Alchemists Who Died But Didn't Really Die Something like that.
NOTE: This idea came to me while reading Promethean; I have a general fondness for the WW style and it's associated idiosyncrasies. The writeup is as purple… In First Thoughts Participants: signoftheserpent, c, joepub.
2/11/2007 jackson_tegu: solution for the "War Shoal" problem...? hello there, everyone.
i think i have a possible solution for what has, in academic circles, been referred to as the "War Shoal" problem.
though this is a forum for… In First Thoughts Participants: jackson_tegu, Eero Tuovinen, Noon, contracycle, johnwedd.
2/10/2007 Adam Graham: Resolution Curve Greetings,
I'm looking for some thoughts on my resolution system. Mainly for as to whether or not it is to random. I have a system that I have… In First Thoughts Participants: Adam Graham, Eero Tuovinen, Yakk.
2/9/2007 Insect King: Putting my system in bed with my setting... Is it mechanical incest? Hi there.
For a long time I tinkered about with existing systems for ideas and story possibilities. I have since become sick of it and a while ago decided to… In First Thoughts Participants: Insect King, Everspinner, Troy_Costisick, Yakk, BigElvis, TroyLovesRPG, johnwedd.
2/8/2007 Dustin of the Dead: Zom-Pocalypse Now After listing to the recording of Dreamation's Indie game design round table (thanks to SoK), I wanted to post here to see if I can collaborate with others to finish… In First Thoughts Participants: Dustin of the Dead, joepub, c, johnwedd.
2/8/2007 MatrixGamer: Engle Matrix Games used in RPG Character Development The following bit is a gloss of how I've used Matrix Games as a support element in RPGs. In this case to aid character growth.
MATRIX GAMES IN CHARACTER DEVELOPMENT… In First Thoughts Participants: MatrixGamer, Simon C.
2/6/2007 c: [Silence Keeps Me A Victim] How to turn procedure into dice mechanics? Hi Folks,
I'm a bit stuck on my game, "Silence Keeps Me A Victim," and want to get some feedback. Previous posts about the game are:
What is possible… In First Thoughts Participants: c, contracycle, Simon_Pettersson, Yakk, Simon C.
<< more previous topics | | Subsequent Topics In First Thoughts 2/17/2007 aaron taylor: ARPG: like the D20 sytem with no profession/class Hello forge.
I'm a 3rd ed. DnD guy.
This is my first post. I'm designing a breakoff of the d20 system called the Adapatable RPG. Major difference: No class.
I… In First Thoughts Participants: aaron taylor, AsuraDemon, Falc, Yakk.
2/18/2007 somniturne: Kingdom of Nothing- a dark fantasy game about homelessness and escapism Hey guys,
At the last Dreamation I attended the game design panel and put out my concept for a game. After receiving a lot of really insightful feedback, I've been… In First Thoughts Participants: somniturne, c, Hermes3.
2/20/2007 pwate: Any ideas for a mechanic to fix to my magic system? I am in the process of working on a magic system and am looking for some advice.
The system is essentially elemental, magic users can summon on of three different… In First Thoughts Participants: pwate, Troy_Costisick, Sentience, Valamir, talysman, lumpley, johnwedd.
2/20/2007 knicknevin: [Doodle Dungeon] Power 19 This is one of those loose ideas that rattled around in the back of my head for years; it was a name and very little else, but then it all… In First Thoughts Participants: knicknevin, Calithena, Simon C, Valamir.
2/21/2007 Teh_Az: [Engine] RPG/Wargame Engine Hi my name is RV and I posted here earlier regarding my design for a similar engine that hopefully integrates tactics combat (Final Fantasy and Ogre Tactics game-play) with traditional… In First Thoughts Participants: Teh_Az, johnwedd.
2/22/2007 WyldKarde: Reinventing The Wheel: making a universal system I'm trying to develop a universal system for a number of traditional "loot-and-level" RPG's I'm working on. I'm trying to determine how to make a mechanic that's friendly to swords,… In First Thoughts Participants: WyldKarde, Yakk, Valamir, Calithena, Noon.
2/22/2007 Larcen: Adventure Kids - With a new resolution system Hi All,
I was happy to see that this forum is all about game design. Awesome. Having just finished putting together a little RPG for use with my kids, I… In First Thoughts Participants: Larcen, komradebob, scrandy, Remir, Noon, Sentience.
2/22/2007 signoftheserpent: city design I need some advice with how to layout and design a modernish, comicbookesque/city of tomorrow sort of noir city setting (somewhere between the setting for Nevermen, Astro City, Mega City… In First Thoughts Participants: signoftheserpent, andrew_kenrick, Caesar_X, TroyLovesRPG, Sentience, Thenomain.
2/22/2007 Harmast: Christians in Nero's Rome I've had an idea brewing for a while about game that somewhat reverses Sorcerer or KPFS in that the characters represent highly moral people (in game objectively a la DitV)… In First Thoughts Participants: Harmast, Valamir, Bill_White, contracycle.
2/25/2007 munkiman: Intro and highly ambitious project development Hi everyone!
My name is Jason and i have been writting and playing rpgs for some 20 years. I am currently developing an mmorpg to rival some of the big… In First Thoughts Participants: munkiman, johnwedd.
2/25/2007 Samael: Exploding Dice Hi All,
I've seen the topic of exploding dice or open-ended rolling come up a few times and wanted to add my two cents. My last experience with the concept… In First Thoughts Participants: Samael, joepub, Noon, Thenomain, Leviathan, TroyLovesRPG, Conteur.
2/26/2007 Adam Graham: Heroes of Leyreth - Fatih Attribute Hi all,
I never made it to actually play test the version of faith as I wrote in my previous post as I changed it up before doing so. I… In First Thoughts Participants: Adam Graham, sean2099.
2/26/2007 vertigo25: The Worlds in My Head I've had this idea for awhile to make some source books for campaign settings and adventures with the intention of not using any particular rules system; generic world books, if… In First Thoughts Participants: vertigo25, Mike Sugarbaker, pells, Conteur.
2/27/2007 signoftheserpent: My system idea For the game idea I've been working on (see city design thread below for slightly more info), I have a basic task resolution mechanic using d10 that works thus:
Players… In First Thoughts Participants: signoftheserpent, xenopulse, Yakk.
2/28/2007 jim pinto: Ring of Power While still working on George's Children, Jon Hodgson and I have plotted two more games for ourselves to design.
Without giving too much away, the second game is called the… In First Thoughts Participants: jim pinto, lumpley, Troy_Costisick.
2/28/2007 mothlos: Restricted Communication System I am working on a system for my friends and I to use and am needing a way to smooth out interactions between players.
The system as it stands is… In First Thoughts Participants: mothlos, Glendower, Mike Sugarbaker, lee-anne.
2/28/2007 USRPG: Player Characters are the Villains Perhaps an alternate title for this topic would be, "when is dark, too dark?"
This is more of an inquiry, rather than actual debate. To anyone who has ever moderated… In First Thoughts Participants: USRPG, mothlos, lumpley, RyanMacklin, Conteur, scrandy, Sentience, Eliarhiman6, David Artman, Majidah, fantang7, jackson_tegu, northerain.
3/2/2007 BabbageCliologic: Setting Idea: Alien Nano-bot Invasion So I've been kicking around an idea for the past couple of weeks.
Aliens send nano-bots to earth to prepare it for take-over. The alien nano-bots take the form of… In First Thoughts Participants: BabbageCliologic, Simon C, johnwedd, TroyLovesRPG, Chainsaw Aardvark.
3/3/2007 Xibalba: Rotating GM The playtest group of my game has been going well, and, as everyone is getting more familiar with the setting, several players are coming up with adventure ideas. This has… In First Thoughts Participants: Xibalba, Eliarhiman6, knicknevin, nikola, MatrixGamer, RobMcDiarmid.
3/3/2007 Filip Luszczyk: D&D, revisited (long) Although I've put away D&D for quite some time, lately I've been finding myself in a mood for some good old powergaming feast. However, I've been exposed to Forge too… In First Thoughts Participants: Filip Luszczyk, Thenomain, Simon C, jerry, Eero Tuovinen, Noon.
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