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From Day One


Previous Topics
In First Thoughts

5/23/2007 anubis9: The currency of "Fame" in a competitive superhero game
OK, so after sitting on the fence, and lurking for awhile, I’ve decided to stick my head out. You see, I heard about this really cool contest called “game chef,”…
In First Thoughts
Participants: anubis9, Mike Sugarbaker, Narf the Mouse, Ken, Noon, boswok.


5/22/2007 Hereward The Wake: A New System for Martial Arts Fighting (split)
I too would have liked to see more on it. From my point, it seemed that it was going from a very specific approach whiich while intersting was outside of…
In First Thoughts
Participants: Hereward The Wake, Ron Edwards.


5/23/2007 gds: [Quest] Comments on this game concept?
So I’m thinking about a new game, and I thought I’d float some mechanics out here to see what people think. Note that this is completely untried and unplaytested, so…
In First Thoughts
Participants: gds.


5/22/2007 TwoCrows: The Product I thought of while thinking about Indie RPG products
Greetings, After days of lurking, reading, and ruminating (…and certainly there’s enough material here that an admission of only having barely skimmed the surface should be a forgivable sin…) I’ve…
In First Thoughts
Participants: TwoCrows, Paul Czege, KickAssClown, Noon, pells, Ron Edwards.


5/22/2007 sirconis: Open-ended player-created spells / abilities ???
I was wondering if anyone has come across a system that allows players to create their own spells / abilities?  I'm working on a game system that incorporates this and…
In First Thoughts
Participants: sirconis, KickAssClown, Eero Tuovinen, gooderguy, darquelf.


5/21/2007 Nathan Herrold: Blood in the Thickets
well here goes, I've been bouncing a possible game idea off of Jason Morningstar, and he has said to post some of my thoughts and i guess proposals here, to…
In First Thoughts
Participants: Nathan Herrold, jasonm, Valamir, michaelb, Technocrat13, Marshall Burns.


5/21/2007 sabedoriaclark: Real20: The Game with Balls!
Are you a manly man or a kick-ass woman? Do you have more abs than brain cells? Are you controversial, confrontational and out-of-fucking-control? Do you believe in shooting first and…
In First Thoughts
Participants: sabedoriaclark.


5/20/2007 Froley: Wargame and RPG Hybrid
Wargames are fun. I enjoy chainmail but it is missing the whole individual character creation and developement. Controlling an army is fun and so is having your own guy to…
In First Thoughts
Participants: Froley, VoidDragon, Ron Edwards, Aaron Blain, Noclue.


5/20/2007 VoidDragon: New Tabletop Rules-Light Game
Hi, I'm new here.  I just read a few posts, and decided to throw some of my ideas out there. I've been in development of my own multi-genre paper-and-dice game…
In First Thoughts
Participants: VoidDragon, Ron Edwards, Eero Tuovinen, Noon.


5/18/2007 KickAssClown: [Shaped] A Player Character Driven Improvisational Dramatic Game
Shaped is the provisional name that I have given to my Live Action Roleplaying Game project. It takes influence from most of the games that I have played, of course,…
In First Thoughts
Participants: KickAssClown, Simon C, TwoCrows, Ron Edwards.


5/18/2007 MatrixGamer: Machiavelli made a game!
I'm rereading "The Prince" for a seminar I'm doing at Origins ("The Anatomy of Defeat") when I came across a section where Niccolo perfectly describes a "Tactical Exercise Without Troops".…
In First Thoughts
Participants: MatrixGamer, Noon, Froley, tj333, komradebob.


5/18/2007 FLEB: [Glass and Steel] Conflict resolution mechanics: Is "garden-variety" sufficient?
Mechanic. That's key, right? Got to think about the mechanic. MUST think about the mechanic. It's all about relevance-- it's got to fit the game, enhance the premise, or there's…
In First Thoughts
Participants: FLEB, joepub.


5/17/2007 David Artman: GLASSCutters.org Up and Running; GLASS in Final Design Stages
[After much deliberation and Sticky-reading, I *think* this is germane and appropriate, here. Move to Connections (?) or just delete it, if not.] Hi, folks; This is just an FYI…
In First Thoughts
Participants: David Artman, pells.


5/16/2007 fluency: Until We Sink; a different roleplaying game, from norway.
I wasnt sure where to post this, but it was too interesting to pass up! This is a translation of the norwegian rolaplaying game Until We Sink. Its very different…
In First Thoughts
Participants: fluency, Noclue, jasonm, Magnus Jakobsson.


5/16/2007 sirogit: [Gears of Pain] Prequels
So I did a little actual play for my IRC persistant game, "Gears of Pain". http://gop.awardspace.com/gop.html I felt the game wasn't quickly moving enough, which is what I'd like to…
In First Thoughts
Participants: sirogit.


5/15/2007 michaelb: War Room - a strategic, competive RPG for large groups
Hey, Background Not only am I quite new here at The Forge, but I would also consider myself not extremely experienced in RPG's in general. Sure, I have role-playing sessions…
In First Thoughts
Participants: michaelb, C.W.Richeson, Noon, Noclue, komradebob, FLEB, Paul T, Aaron Blain.


5/15/2007 WorkingMan: Call to Adventure (Power 19)
[b]1.) What is your game about?[/b] [b]Call to Adventure[/b] is about finding Truth in a world of illusion. Once discovered, Truth is the mechanism by which change and transfiguration may…
In First Thoughts
Participants: WorkingMan, Mike Sugarbaker.


5/13/2007 Paul T: Converging Plotlines in the Land of Nodd
Hello. I just wrote the first draft of a new game I'm calling "Land of Nodd". It's a roleplaying game, but a "GM-ful" one, as some people around here like…
In First Thoughts
Participants: Paul T, northerain.


5/11/2007 ChadDubya: [ENOCH] Indy game needs love
Hello all, I've done my fair share of lurking here, but this is my first post. I have recently completed my rpg ENOCH and am ready to share it with…
In First Thoughts
Participants: ChadDubya, Filip Luszczyk, jasonm, Technocrat13, michaelb.


5/11/2007 GregStolze: Last Night I Dreamed of GenCon
No, seriously. I dreamed I was playing "Burning Empires" with Luke Crane. I haven't read "Burning Empires" and have only played "Burning Wheel" in a demo a couple GenCons ago,…
In First Thoughts
Participants: GregStolze, WorkingMan, Filip Luszczyk.


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Subsequent Topics
In First Thoughts

5/24/2007 mathx314: Bugged: 1984 meets The Matrix
First of all, this is my first post and I just wanted to say hello to everyone here.  I've lurked for a while and finally wanted to get in on…
In First Thoughts
Participants: mathx314, Noclue, Narf the Mouse, joepub.


5/26/2007 Jarx: The magics of doom
Hello, I was thinking of talking more about Fatum but now with the light on magic. If you havent read the topic, go read it first as it contains important…
In First Thoughts
Participants: Jarx, Narf the Mouse, greyorm.


5/28/2007 CSBone: Power 19: One Roll Narrative Role Playing System (Long)
Lordy, lordy I've been gone a long time! Based on the comments of people on this forum I realise that what I was working for Space Ranger was just not…
In First Thoughts
Participants: CSBone, northerain, anders_larsen.


5/28/2007 asdfff: Why are dice pools a favored idea here?
I heard it mentioned on the wizards D&D boards that indie rpgs look favorably upon dice pools instead of straight up percentage modifiers. Can someone tell me why this is?…
In First Thoughts
Participants: asdfff, northerain, Narf the Mouse, Ron Edwards.


5/29/2007 Temple: [Downtown] A request for input and insight from more experienced game designers.
Im currently picking up two projects that I have been neglecting for some time now. The first is Downtown, my first project and the one I am most hopeful for…
In First Thoughts
Participants: Temple, Malcolm.


5/31/2007 Zach Walton: [Sudden Light] Pre-Alpha Release for Download and Gen Con Beer
Hello All, After a year of setting it aside, I've been inspired by the Ashcan Project to return to Sudden Light (if your search-fu is strong, you can find my…
In First Thoughts
Participants: Zach Walton, vertigo25, northerain.


5/31/2007 mjstahl: Live-Action "Powers" Mechanic
Hello everyone. I must be honest I wasn't too sure how to post to this particular forum, but I also would like some feedback on a game I have been…
In First Thoughts
Participants: mjstahl, James_Nostack, KickAssClown.


5/31/2007 Narf the Mouse: Road Trip RPG?
I'm not sure if this is the right place for it, but I was just thinking... Anyway, I've never been on a road trip, so I wouldn't be the best…
In First Thoughts
Participants: Narf the Mouse, brainwipe, Aaron Blain.


6/1/2007 sambearpoet: Quanta: the game of interstellar vacations
You play an existentially bored, nearly immortal energy being who, in order to escape its ennui, has been transmitted into one of many of the invisible crystalline orbital Quanta Stations…
In First Thoughts
Participants: sambearpoet, anders_larsen, Ron Edwards, c, brainwipe, HighmoonMedia.


6/1/2007 Sovem: Universalis-like game mechanic?
I really like the way the Universalis game mechanic makes you spend coins for everything that you do in game. I was thinking about making a similar game mechanic in…
In First Thoughts
Participants: Sovem, Andrew Morris, Valamir, xiombarg.


6/1/2007 JasonWalters: [You Brought This On Yourself] The First Three Chapters
Since several of you were kind enough to provide me with suggestions for my YBTOY Maniac "laundry lists," I though that I might provide a work-in- progress link to the…
In First Thoughts
Participants: JasonWalters, jasonm.


6/2/2007 earwig: The Return of my Amnesia Game
I've been busy with pre-production of a film, so I have not posted in awhile, but I wanted to touch base with the community again, for some basic feedback. I…
In First Thoughts
Participants: earwig, brainwipe, chris_moore.


6/2/2007 TwoCrows: Second Thoughts
For my second First Thoughts I’ve chosen to take Mike Holme’s advice, reinforced by Ron’s admonitions in More Fantasy Heartbreakers. “Everyone should write a Heartbreaker.” Everyone seems a broad enough…
In First Thoughts
Participants: TwoCrows, C.W.Richeson, Eero Tuovinen, brainwipe, Valamir.


6/3/2007 Noon: Conflict of design goals or: THACO - To Hit Adesign Class 0
I'm trying to get over some writers block at the moment ('moment' as used here could include several years, actually). Specifically for this thread, there's something I've been thinking about…
In First Thoughts
Participants: Noon, Thenomain, Eero Tuovinen, Noclue, Filip Luszczyk, Aaron Blain, Dan Maruschak, David C, contracycle, Rafu, Simon C, OleOneEye.


6/4/2007 Temple: [Arkana] An improvisational rpg of Fae and magic.
In this thread I mentioned that I had two projects that I was picking up. Downtown is one of them. This, Arkana, is the other. Arkana; Bortenfor, Bakenfor (Arkana; Beyond,…
In First Thoughts
Participants: Temple, brainwipe, Spooky Fanboy, David Artman.


6/4/2007 Justin Nichol - BFG: Resolution Mechanic- Need help with the use of descriptors
I'm currently trying to develop a Universal, Extensible, Open Source game engine for use with community developed settings. I want it to draw upon some narrativist game mechanics, while still…
In First Thoughts
Participants: Justin Nichol - BFG, TwoCrows, Noon, Aaron Blain, Noclue, anders_larsen.


6/5/2007 Sovem: A new method for combat?
AJ's post of several weeks ago about a new system for martial arts has really got me thinking about alternative ways to run combat. Her suggestion was that instead of…
In First Thoughts
Participants: Sovem, Justin Nichol - BFG, Noon, hix, Noclue, VoidDragon, brainwipe, Aaron Blain, contracycle, boswok.


6/6/2007 Eldrad: The Olde Realm
This is a possible intro to the Olde Realm RPG/Novel It is a genre called swordpunk. Take the cyberpunk model and  reniassance level technology mixed with a bit of magic…
In First Thoughts
Participants: Eldrad, Sovem, brainwipe, Adam Dray, TwoCrows, Vanoj.


6/6/2007 MatrixGamer: [Engle Matrix Game] I need some help seeing if buying arguments is good mechanic
I want some help finding the bugs in a new rules mechanic I'm playing around with. The basic rule of Matrix Games now is that each turn a player makes…
In First Thoughts
Participants: MatrixGamer.


6/6/2007 Justin Nichol - BFG: Contest and Combat Brainstorm
So I'm currently interested in designing an interesting combat system around the open source game engine I'm developing, CORE, and I've seena couple interesting ideas here on the fourms, so…
In First Thoughts
Participants: Justin Nichol - BFG, anders_larsen, Sovem.


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