Previous Topics In First Thoughts 5/31/2007 Zach Walton: [Sudden Light] Pre-Alpha Release for Download and Gen Con Beer Hello All,
After a year of setting it aside, I've been inspired by the Ashcan Project to return to Sudden Light (if your search-fu is strong, you can find my… In First Thoughts Participants: Zach Walton, vertigo25, northerain.
5/29/2007 Temple: [Downtown] A request for input and insight from more experienced game designers. Im currently picking up two projects that I have been neglecting for some time now.
The first is Downtown, my first project and the one I am most hopeful for… In First Thoughts Participants: Temple, Malcolm.
5/28/2007 asdfff: Why are dice pools a favored idea here? I heard it mentioned on the wizards D&D boards that indie rpgs look favorably upon dice pools instead of straight up percentage modifiers. Can someone tell me why this is?… In First Thoughts Participants: asdfff, northerain, Narf the Mouse, Ron Edwards.
5/28/2007 CSBone: Power 19: One Roll Narrative Role Playing System (Long) Lordy, lordy I've been gone a long time!
Based on the comments of people on this forum I realise that what I was working for Space Ranger was just not… In First Thoughts Participants: CSBone, northerain, anders_larsen.
5/26/2007 Jarx: The magics of doom Hello, I was thinking of talking more about Fatum but now with the light on magic.
If you havent read the topic, go read it first as it contains important… In First Thoughts Participants: Jarx, Narf the Mouse, greyorm.
5/24/2007 mathx314: Bugged: 1984 meets The Matrix First of all, this is my first post and I just wanted to say hello to everyone here. I've lurked for a while and finally wanted to get in on… In First Thoughts Participants: mathx314, Noclue, Narf the Mouse, joepub.
5/24/2007 TwoCrows: (Resurrected) Magic(k), Meaning & Mechanics This post is a rez from The Meaning of Magic(k)
Hope I did that bolded url thingy right…no edit button…copied from Ron’s references to a split post…not good at BBCode…we’ll… In First Thoughts Participants: TwoCrows.
5/23/2007 anubis9: The currency of "Fame" in a competitive superhero game OK, so after sitting on the fence, and lurking for awhile, I’ve decided to stick my head out. You see, I heard about this really cool contest called “game chef,”… In First Thoughts Participants: anubis9, Mike Sugarbaker, Narf the Mouse, Ken, Noon, boswok.
5/22/2007 Hereward The Wake: A New System for Martial Arts Fighting (split) I too would have liked to see more on it.
From my point, it seemed that it was going from a very specific approach whiich while intersting was outside of… In First Thoughts Participants: Hereward The Wake, Ron Edwards.
5/23/2007 gds: [Quest] Comments on this game concept? So I’m thinking about a new game, and I thought I’d float some mechanics out here to see what people think. Note that this is completely untried and unplaytested, so… In First Thoughts Participants: gds.
5/22/2007 TwoCrows: The Product I thought of while thinking about Indie RPG products Greetings,
After days of lurking, reading, and ruminating (…and certainly there’s enough material here that an admission of only having barely skimmed the surface should be a forgivable sin…) I’ve… In First Thoughts Participants: TwoCrows, Paul Czege, KickAssClown, Noon, pells, Ron Edwards.
5/22/2007 sirconis: Open-ended player-created spells / abilities ??? I was wondering if anyone has come across a system that allows players to create their own spells / abilities? I'm working on a game system that incorporates this and… In First Thoughts Participants: sirconis, KickAssClown, Eero Tuovinen, gooderguy, darquelf.
5/21/2007 Nathan Herrold: Blood in the Thickets well here goes,
I've been bouncing a possible game idea off of Jason Morningstar, and he has said to post some of my thoughts and i guess proposals here, to… In First Thoughts Participants: Nathan Herrold, jasonm, Valamir, michaelb, Technocrat13, Marshall Burns.
5/21/2007 sabedoriaclark: Real20: The Game with Balls! Are you a manly man or a kick-ass woman? Do you have more abs than brain cells? Are you controversial, confrontational and out-of-fucking-control? Do you believe in shooting first and… In First Thoughts Participants: sabedoriaclark.
5/20/2007 Froley: Wargame and RPG Hybrid Wargames are fun. I enjoy chainmail but it is missing the whole individual character creation and developement. Controlling an army is fun and so is having your own guy to… In First Thoughts Participants: Froley, VoidDragon, Ron Edwards, Aaron Blain, Noclue.
5/20/2007 VoidDragon: New Tabletop Rules-Light Game Hi, I'm new here. I just read a few posts, and decided to throw some of my ideas out there.
I've been in development of my own multi-genre paper-and-dice game… In First Thoughts Participants: VoidDragon, Ron Edwards, Eero Tuovinen, Noon.
5/18/2007 KickAssClown: [Shaped] A Player Character Driven Improvisational Dramatic Game Shaped is the provisional name that I have given to my Live Action Roleplaying Game project.
It takes influence from most of the games that I have played, of course,… In First Thoughts Participants: KickAssClown, Simon C, TwoCrows, Ron Edwards.
5/18/2007 MatrixGamer: Machiavelli made a game! I'm rereading "The Prince" for a seminar I'm doing at Origins ("The
Anatomy of Defeat") when I came across a section where Niccolo perfectly
describes a "Tactical Exercise Without Troops".… In First Thoughts Participants: MatrixGamer, Noon, Froley, tj333, komradebob.
5/18/2007 FLEB: [Glass and Steel] Conflict resolution mechanics: Is "garden-variety" sufficient? Mechanic. That's key, right? Got to think about the mechanic. MUST think about the mechanic. It's all about relevance-- it's got to fit the game, enhance the premise, or there's… In First Thoughts Participants: FLEB, joepub.
5/17/2007 David Artman: GLASSCutters.org Up and Running; GLASS in Final Design Stages [After much deliberation and Sticky-reading, I *think* this is germane and appropriate, here. Move to Connections (?) or just delete it, if not.]
Hi, folks;
This is just an FYI… In First Thoughts Participants: David Artman, pells.
<< more previous topics | | Subsequent Topics In First Thoughts 5/31/2007 Narf the Mouse: Road Trip RPG? I'm not sure if this is the right place for it, but I was just thinking...
Anyway, I've never been on a road trip, so I wouldn't be the best… In First Thoughts Participants: Narf the Mouse, brainwipe, Aaron Blain.
6/1/2007 sambearpoet: Quanta: the game of interstellar vacations You play an existentially bored, nearly immortal energy being who, in order to escape its ennui, has been transmitted into one of many of the invisible crystalline orbital Quanta Stations… In First Thoughts Participants: sambearpoet, anders_larsen, Ron Edwards, c, brainwipe, HighmoonMedia.
6/1/2007 Sovem: Universalis-like game mechanic? I really like the way the Universalis game mechanic makes you spend coins for everything that you do in game. I was thinking about making a similar game mechanic in… In First Thoughts Participants: Sovem, Andrew Morris, Valamir, xiombarg.
6/1/2007 JasonWalters: [You Brought This On Yourself] The First Three Chapters Since several of you were kind enough to provide me with suggestions for my YBTOY Maniac "laundry lists," I though that I might provide a work-in- progress link to the… In First Thoughts Participants: JasonWalters, jasonm.
6/2/2007 earwig: The Return of my Amnesia Game I've been busy with pre-production of a film, so I have not posted in awhile, but I wanted to touch base with the community again, for some basic feedback.
I… In First Thoughts Participants: earwig, brainwipe, chris_moore.
6/2/2007 TwoCrows: Second Thoughts For my second First Thoughts I’ve chosen to take Mike Holme’s advice, reinforced by Ron’s admonitions in More Fantasy Heartbreakers.
“Everyone should write a Heartbreaker.” Everyone seems a broad enough… In First Thoughts Participants: TwoCrows, C.W.Richeson, Eero Tuovinen, brainwipe, Valamir.
6/3/2007 Noon: Conflict of design goals or: THACO - To Hit Adesign Class 0 I'm trying to get over some writers block at the moment ('moment' as used here could include several years, actually). Specifically for this thread, there's something I've been thinking about… In First Thoughts Participants: Noon, Thenomain, Eero Tuovinen, Noclue, Filip Luszczyk, Aaron Blain, Dan Maruschak, David C, contracycle, Rafu, Simon C, OleOneEye.
6/4/2007 Temple: [Arkana] An improvisational rpg of Fae and magic. In this thread I mentioned that I had two projects that I was picking up. Downtown is one of them.
This, Arkana, is the other.
Arkana; Bortenfor, Bakenfor (Arkana; Beyond,… In First Thoughts Participants: Temple, brainwipe, Spooky Fanboy, David Artman.
6/4/2007 Justin Nichol - BFG: Resolution Mechanic- Need help with the use of descriptors I'm currently trying to develop a Universal, Extensible, Open Source game engine for use with community developed settings. I want it to draw upon some narrativist game mechanics, while still… In First Thoughts Participants: Justin Nichol - BFG, TwoCrows, Noon, Aaron Blain, Noclue, anders_larsen.
6/5/2007 Sovem: A new method for combat? AJ's post of several weeks ago about a new system for martial arts has really got me thinking about alternative ways to run combat. Her suggestion was that instead of… In First Thoughts Participants: Sovem, Justin Nichol - BFG, Noon, hix, Noclue, VoidDragon, brainwipe, Aaron Blain, contracycle, boswok.
6/6/2007 Eldrad: The Olde Realm This is a possible intro to the Olde Realm RPG/Novel
It is a genre called swordpunk. Take the cyberpunk model and reniassance level technology mixed with a bit of magic… In First Thoughts Participants: Eldrad, Sovem, brainwipe, Adam Dray, TwoCrows, Vanoj.
6/6/2007 MatrixGamer: [Engle Matrix Game] I need some help seeing if buying arguments is good mechanic I want some help finding the bugs in a new rules mechanic I'm playing around with.
The basic rule of Matrix Games now is that each turn a player makes… In First Thoughts Participants: MatrixGamer.
6/6/2007 Justin Nichol - BFG: Contest and Combat Brainstorm So I'm currently interested in designing an interesting combat system around the open source game engine I'm developing, CORE, and I've seena couple interesting ideas here on the fourms, so… In First Thoughts Participants: Justin Nichol - BFG, anders_larsen, Sovem.
6/7/2007 Xeriar: What's in a name? Well, I've been mulling over my setting, and have decided to split it in two. I'm going to make 'Solar Storms' the sortof timeline-setting aspect, while the end result... an… In First Thoughts Participants: Xeriar, Justin Nichol - BFG, VoidDragon, Ron Edwards.
6/7/2007 JasonWalters: [You Brought This On Yourself] Pivots A big part of the slasher film/morality rpg I'm working on involves Narrative Control. A PC can attempt to seize control of the storytelling process for himself at certain specific… In First Thoughts Participants: JasonWalters, TwoCrows, Brimshack.
6/7/2007 Jarx: New ideas about FATUM [center]I think I've iritated many with my constant yapping about my "cool" game...
So this will be my final topic. If nobody posts, I declarate it dead.
Wanting my game… In First Thoughts Participants: Jarx, Spooky Fanboy, Filip Luszczyk, Adam Dray.
6/8/2007 natfrobinson: Resist the Sunne [Steampunk/Space Opera] G'day all. My names Nat and I am from Melbourne, Australia. I thought I'd jump right into things with an idea of my own -
My own take on the… In First Thoughts Participants: natfrobinson, CommonDialog, Sovem, Reprobus, Everspinner, TwoCrows, Thenomain, Nuthael, Alan, xiombarg.
6/8/2007 Brimshack: Ethno-Fantasy Setting (Ramble Warning) Notes Toward a Campaign Setting or Two:
Okay, so I've been interested in working concepts from non-standard cultural backgrounds into fantasy gaming for some time. Roughly speaking, I am talking… In First Thoughts Participants: Brimshack, Ron Edwards, Age of Fable.
6/8/2007 brainwipe: [Icar] Should I go from Percentiles to D10? Something that's been bugging me for some time is the skill percentile system in Icar. Generally, it's not very easy to use. For the uninitiated, every skill has a percentage… In First Thoughts Participants: brainwipe, Temple, chriscrouch, Eldrad, sid.raphael, Noon, Sydney Freedberg.
6/8/2007 jasonm: [Ashes] Modeling Fight-or-Flight So I'm working on this project that requires characters to constantly either run for their lives or fight tooth and nail. Here's what I'm thinking:
I’m imagining this as a… In First Thoughts Participants: jasonm, hix, Darcy Burgess, David Artman.
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