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From Day One


Previous Topics
In First Thoughts

8/28/2007 Hoodoo: Hello All
Hi everyone, my name's Matt, I discovered this site about a day ago and thought it looked interesting, especially considering I like making new content for the RPG sessions I…
In First Thoughts
Participants: Hoodoo, SpinachBaron, Nev the Deranged, Vulpinoid, Noon.


8/28/2007 Elliott: Writing for people who have never heard of are-pee-gees
I'm writing a Shoujo Manga Storytelling Game.  It features Guan Yin as a dim-sum delivery girl from Anywhere, Japan, training those who are detached enough to see Hungry Ghosts -…
In First Thoughts
Participants: Elliott, MartiniPhilosopher, xenopulse, Elizabeth P., David Artman.


8/27/2007 Elliott: [Magical Psychopomp Lotus Guardians] Power 19
Just as long as I posted the sitch, I may as well post the Power 19. If anything looks like it doesn't do what I think it does, let me…
In First Thoughts
Participants: Elliott, Filip Luszczyk, Elizabeth P..


8/27/2007 Thisdude: Wrestling...
I was just wondering if anyone here is into or has ever been into wrestling or wrestling games? The reason I ask is because I have an idea for a…
In First Thoughts
Participants: Thisdude, Ron Edwards, Justin Nichol - BFG.


8/27/2007 Thisdude: Game Ideas
Hi my name is Shaun, I am a 24 year old writer. I went to school to learn how to program video games but didn't work out to well when…
In First Thoughts
Participants: Thisdude, Noon, Vulpinoid, Ron Edwards.


8/27/2007 Elliott: [Magical Psychopomp Lotus Guardians] A Shoujo Manga game. Situation.
Hey all.  I used to post here as Elliott Belser, then as ElliottBelser MkII.  Now I'm just Elliott. I've come up with my first game of real worth, and I…
In First Thoughts
Participants: Elliott, Noon.


8/27/2007 David Artman: [Ebb & Flow] Resource-Driven, High Verisimilitude Combat System
As I am at risk of thread-jacking, I have split this topic from its origin thread: Hit Location Matrix If you…
In First Thoughts
Participants: David Artman, xenopulse, MartiniPhilosopher, Noon, davidberg.


8/27/2007 Hackfleischkannibale: Hi, I'm new
Hello everyone, I'm Arne from Germany, and I have no clue what else about myself I should post. Maybe a current game idea of mine: The players play humans occupied…
In First Thoughts
Participants: Hackfleischkannibale, Thisdude, Noon.


8/27/2007 Abkajud: Trial by combat/The Honor system
So I've been tooling around with the idea that medieval European courts had the power to make two people fight to prove which one was in the right, and claimed…
In First Thoughts
Participants: Abkajud, Noon, MartiniPhilosopher, Vulpinoid.


8/27/2007 Otto Richter: PIRATES!!! (actually, a question or two regarding how I should proceed!)
Hello forge, this is my first post. Currently, I'm working on a game set in a fictional tropical world known as the Sea of Mists, that creates a world of…
In First Thoughts
Participants: Otto Richter, Eero Tuovinen, Noon, Justin Nichol - BFG.


8/26/2007 ODDin: Looking for a good non-gamist Sci-Fi RPG
Well, as the title says, I'm looking for an RPG system for a Sci-Fi setting (by Sci-Fi I mean spaceships, distant planets, aliens, things like that) that's not really gamist,…
In First Thoughts
Participants: ODDin, Eliarhiman6, Sydsquicious, David C, jeffmoore, Ron Edwards.


8/26/2007 Brannos: Hello all, I am new to the Site
Hello Forge, these are My game basics I just want to share my thoughts by saying that I find this forum to be a very enlightening experience and an enjoyable…
In First Thoughts
Participants: Brannos, VoidDragon, Noon.


8/26/2007 Limejello: funny or racist?
hi I'm writing a sci fi rpg called operator which you may have read about above and I made a joke at one point and it occurs to me that…
In First Thoughts
Participants: Limejello, migo, ODDin, Chris_Chinn, Parthenia, Noon, Justin Nichol - BFG, contracycle, wreckage, phatonin, Ron Edwards, Meguey, Age of Fable.


8/26/2007 Sovem: Thinking about a Health mechanic (and an introduction to my system)
So, I've been really stuck on making a damage/health system for my game, but in order to get any advice I should probably share my mechanic with you, first. This…
In First Thoughts
Participants: Sovem, VoidDragon, Meguey, xenopulse.


8/23/2007 rylen dreskin: Lee Short's Newsreel mechanic
I recently read a little about the Newsreel mechanic Lee Short has as part of his game "The Star, The Moon, The Cross."    Perhaps my search-fu is weak, but…
In First Thoughts
Participants: rylen dreskin, SpinachBaron.


8/23/2007 Sovem: Pondering called shots
A lot of games have rules for combatants to make "called shots" on their opponent. They sacrifice a bit of their chance for success in return for the possibility of…
In First Thoughts
Participants: Sovem, David Artman, Eliarhiman6, xenopulse, Filip Luszczyk, VoidDragon, Noon, contracycle, Age of Fable, TomTancredi, Justin Nichol - BFG, migo, Hereward The Wake, Elizabeth P., dindenver, Morte.


8/23/2007 Dave Cleaver: Interwoven stories on a related topic
Last night I was struck with an idea. I want to build a game that helps the players to build stories around a common topic. I'm inspired by movies like…
In First Thoughts
Participants: Dave Cleaver, nikola.


8/21/2007 MartiniPhilosopher: A J-Horror inspired game
Greetings All! I am attempting to create a one-page based game after getting inspired by some Japanese horror movies. So far I have the following: The players are the spirits…
In First Thoughts
Participants: MartiniPhilosopher, Simons, SpinachBaron.


8/21/2007 baron samedi: [New 'Noir' Game] Wondering about a core conflict-resolution system
Hi everybody, I'm in the creative process of trying to develop a one-shot RPG/campaign (somewhat like The Mountain Witch or Puppetland) in a  "Noir/Police Investigation" genre with a theme about…
In First Thoughts
Participants: baron samedi, Capulet, Mike Sugarbaker, anders_larsen, Justin Nichol - BFG.


8/21/2007 Joe: The Game Development Kit (a game design tool) (split)
Hi YeGoblinQueenne, I have stumbled upon your GDK and was struck by it because I have also considered making kind of a Framework for RPGs. Nice work indeed! I thought…
In First Thoughts
Participants: Joe, Ron Edwards.


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Subsequent Topics
In First Thoughts

8/29/2007 Age of Fable: Once Upon A Time
Hi, I recently bought a card game called Once Upon A Time (although the game itself was released in 1995). There's an article on it at http://en.wikipedia.org/wiki/Once_Upon_A_Time_(game). However the basic…
In First Thoughts
Participants: Age of Fable, Elizabeth P., Eero Tuovinen, Vulpinoid, Eliarhiman6, Justin Nichol - BFG.


8/29/2007 jim pinto: UGLY
I posted this over at SG.com and I'm sort of tinkering around with it. It's not much of anything yet, but I thought I'd spit it out and see if…
In First Thoughts
Participants: jim pinto, FLEB, Ron Edwards, Abkajud, davidberg.


8/29/2007 Earthling: Conflict resolution system based on asymmetric initiative
I heard that Dead of Night uses something similar, but here's what I've got so far; I'm basing it on the chase scene rules from Spirit of the Century …
In First Thoughts
Participants: Earthling, error808, Ron Edwards.


8/29/2007 Hereward The Wake: True fight Split from Pondering called shots
The below definition of combat is by 16th Century fight master Joachim Meyer. I think it sums up the reality of combat but in a way that makes it possible…
In First Thoughts
Participants: Hereward The Wake, Vulpinoid, Ghola, Ninetongues, elbows, Justin Nichol - BFG.


8/30/2007 Shadow17: Just another introductory topic (and some questions).
Hello everybody here at the forge, I am Sander Kammeraat, I am 18 years old, am Dutch, but live in Duesseldorf, Germany. About a couple of weeks ago, I started…
In First Thoughts
Participants: Shadow17, Justin Nichol - BFG, SpinachBaron, Ron Edwards.


8/30/2007 wild_card2007: Mechanics and destinies, drives, passions
The game I'm working on will center on heroic characters.  Heroes are larger-than-life, right?  Their actions are larger-than-life (heroic deeds), their passions run strong, they have great goals, a destiny.…
In First Thoughts
Participants: wild_card2007, xenopulse, Eliarhiman6, Noon, Satanman, RobNJ, Japo, Ken, contracycle, David Artman, Selene Tan.


8/30/2007 Burrito: Reincarnation based game with plenty of downtime (1st post)
Hallo (This is my first time posting - please be gentle) I've been toying with an idea for some time about a series of one-shot scenarios roughly connected on the…
In First Thoughts
Participants: Burrito, Simons, davidberg, Ken.


8/31/2007 error808: correct scale of accuracy?
Hi what I am doing is having ideal conditions then adding on tierdness, suppression fire, experience of solider etc to find out the probability of a hit ie Officer hitting…
In First Thoughts
Participants: error808, Chris_Chinn, Noon, Vulpinoid, Ron Edwards, contracycle, dindenver.


9/4/2007 Eric Harris: General Introduction
Hello all, My name is Eric Harris and I'm currently working on a crime-themed RPG entitled Grift. First off, 'grift' is an old slang term referring to money earned dishonestly…
In First Thoughts
Participants: Eric Harris, Noon.


9/4/2007 migo: Game Mechanic Idea
Here's a mechanic system I've been thinking of. It's already gone through a significant revision based on discussion on RPG.net, but I haven't had much new discussion since. I'm intending…
In First Thoughts
Participants: migo, contracycle, dindenver, phatonin, Valamir.


9/6/2007 logan9a: Heroic Cthulhu rules
I'd like people's opinions on these rules.  If you've played standard Call of Cthulhu they will make more sense to you.  It is not intended to be a full set…
In First Thoughts
Participants: logan9a.


9/6/2007 tex: Event-based timing (as opposed to turn-based timing)
For my own roleplaying system (Orp, http://zuggers.org/orp.pdf, CC licensed, see the pdf for details), I was hemming and hawing about how to write the turn mechanics.  I wanted to capture…
In First Thoughts
Participants: tex, VoidDragon, Vulpinoid, Darcy Burgess, John Kirk, phatonin.


9/6/2007 gds: Critique my system - effort pools
Hi All, I thought I’d float this mechanic past you. I was trying to think of something that modelled that allowed unskilled people a chance of success in a task,…
In First Thoughts
Participants: gds, Falc, Ken, davidberg, Vulpinoid, dindenver, tex.


9/6/2007 Coyote247: The Other, an under the hood look at my approach to storytelling games
The Other A Storytelling Game of Alienation Skeptical Characters begin with 6 Lucidity Points. Haunted Characters begin with 3 Lucidity Poinst and 3 Other Points. Insane Characters begin with 6…
In First Thoughts
Participants: Coyote247, davidberg, Ron Edwards, Spooky Fanboy, monstah.


9/8/2007 migo: My (Rough) System Idea
So, I've gotten a bit further than the base mechanics, I'm not sure how to bring everything together yet but this is what I have in mind. It's a toolkit…
In First Thoughts
Participants: migo, simon_hibbs, dindenver.


9/11/2007 jburneko: Misunderstood: The RPG
So the other day, Mr. Joshua Bishop-Roby described by design aesthetic as "Emo-Punk."  While it's true I like my games emotionally bleak and taxing and I don't think of them…
In First Thoughts
Participants: jburneko, Adam Dray.


9/12/2007 lighthouse: Newsies
I am considering writing a game on newsies, my idea is to use an hypothetical city inspired on 1890s  NYC, London and Paris (and maybe Venice). Character should be young…
In First Thoughts
Participants: lighthouse, tex, Ben Lehman, VoidDragon, phatonin, jasonm, Ken.


9/13/2007 Ken: Presenting rules: Bullets vs Paragraphs
Hi- I've been playtesting Ten-Cent Heroes for a few weeks now and have run into an issue with walk-up gamers. While running the demos I'll have someone come up and…
In First Thoughts
Participants: Ken, Hituro, Vulpinoid, preludetotheend, tex, FLEB.


9/15/2007 David C: Heavy Damage in Steampunk
In my game it is important to differentiate between regular damage, a sword hitting a steel tank, and "heavy damage," an explosive or enchanted sword hitting a steel tank. I…
In First Thoughts
Participants: David C, stevebarkeruk, Ken, lighthouse, Noon, dindenver, Chris_Chinn, Vulpinoid, preludetotheend.


9/15/2007 preludetotheend: Struggling for a balance
As I am pushing onward with my game I have the concept and such all completely sketched out I am just very stuck on of the more key things…resolution. I…
In First Thoughts
Participants: preludetotheend, Ken, VoidDragon, Chris_Chinn, Valamir, Creatures of Destiny.


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