Previous Topics In First Thoughts 11/1/2007 Reithan: Help with some Damage Mechanics Ok, to avoid placing a TON of text into this post, a lot of this will be done by linking to posts already up on my personal development forum. As… In First Thoughts Participants: Reithan, jag.
10/31/2007 indigonegative: Game Chef practice: Frankenstein, Gettysburg, Fish and King I found some random words the other day to challenge myself to design a game. I've been reading the popular indie games recently: DRYH, SotC, Dogs, Mountain Witch, etc. I'd… In First Thoughts Participants: indigonegative.
10/30/2007 MikeLT: RPG Idea Hi, name is Michael
I have been working on an rpg for a short while, but it has been put on hold thanks to an idea I had. Im not… In First Thoughts Participants: MikeLT, Ken, Vulpinoid, phatonin, xenopulse, masqueradeball.
10/30/2007 alexandre santos: Need advice to simplify mechanics and increase randomization obtained from a D20 Hello,
I am currently designing a game inspired by the Claymore universe, and I need a rule system that implements the type of stories that I want this game to… In First Thoughts Participants: alexandre santos, VoidDragon, Simon C.
10/29/2007 jwol2113: Really need suggestion/help Okay, so I recently discovered the game Ghoulash and really liked the concept and simplicity, yet how tactically sound that that type of game can prove to be and was… In First Thoughts Participants: jwol2113, Ken, Creatures of Destiny.
10/28/2007 tomg: Feedback Requested on new game I'm working on my first design. It's a DRYH hack called Don't Take A Nap. It was started for The Sight and Sound Design Challenge.
The full text can be… In First Thoughts Participants: tomg, Ken.
10/26/2007 Castlin: F'n Metal Here's a half- idea I've had for a while:
The game is a heavy-metal concept album, each encounter being a song. There is a cast of characters associated… In First Thoughts Participants: Castlin, dikaiosunh, Vulpinoid, Noon, Ron Edwards, WyldKarde, Age of Fable, Filip Luszczyk, JackTheOwner, rekyl, contracycle.
10/25/2007 Slaglet: Hi, Some feedback please. Hey I have been looking at the forge forums lately and decided to try and think up my own game. Anyway, if this has already been thought up, just give… In First Thoughts Participants: Slaglet, masqueradeball, Filip Luszczyk, Darcy Burgess, Age of Fable.
10/25/2007 ChrisLane: first thoughts for Not Yet Rated So, I have an idea for a game that just won't get out of my head. I recently played Primetime Adventures for the first time. I loved it, but I… In First Thoughts Participants: ChrisLane, Filip Luszczyk.
10/24/2007 davidberg: [Lendrhald] helping GMs create Challenges In the game I am designing, I would like for the system to help GMs in constructing Challenges (in the Gamist sense).
Does anyone know of any games out there… In First Thoughts Participants: davidberg, Vulpinoid, Paka, Selene Tan, Noon, masqueradeball, xenopulse, VoidDragon, Rafu.
10/24/2007 izlear: Dice pool mechanic I'm curious about. I am new to this forum and am really looking forward to being here and seeing all of the great things that come out of here. I have been toying… In First Thoughts Participants: izlear, Castlin, masqueradeball, xenopulse, vgunn.
10/23/2007 ChrisMcDee: [BSU] "Blowing Stuff Up" - Basic Draft This system is something I knocked up quickly with the aim of it being a fun game that I could play with friends that aren't gamers but (like me) love… In First Thoughts Participants: ChrisMcDee, Vulpinoid.
10/23/2007 Age of Fable: Tables for Fables - free random tables for fantasy RPGs I've started a page of random tables, which should work with any fantasy RPG rules (though obviously not with every fantasy setting):
www.apolitical.info/webgame/tables
Let me know what you think. In First Thoughts Participants: Age of Fable, lighthouse.
10/23/2007 MartiniPhilosopher: My Re-Magi-Nation Entry: Sansoli Sansoli
Part the first: The world of Sansoli
Two hundred years ago, the sun failed to rise and the night failed to yield.
Panic ensued as the creatures of the… In First Thoughts Participants: MartiniPhilosopher, Vulpinoid, StrongBadMun.
10/23/2007 Tythorin: Alpha: Call of the Pack - Feedback Request Hey everyone.
I'm new here to the forums here and have always had an interest in RPG design. This is realy the first real project I'm taking on and I'm… In First Thoughts Participants: Tythorin, Simon C, masqueradeball.
10/22/2007 ChrisMcDee: [Inheritance] Early Draft - Looking for Feedback [I] Jorng has stories of great heroes moving mountains, God Kings that shaped the empires of today and beings sent by wicked Gods to destroy the world as we know… In First Thoughts Participants: ChrisMcDee, Filip Luszczyk, lighthouse.
10/22/2007 rycanada: Two kinds of conflict - what does them well? I was in a project management course last week and one of the catchphrase like sayings that the instructor was using really stuck in my brain.
It was along the… In First Thoughts Participants: rycanada, RobNJ, Conteur, VoidDragon, Valamir, Noclue.
10/22/2007 masqueradeball: Paradigms in RPGs Hi everyone. I was just wondering if anyone had any ideas on how to deal with this little problem:
I'm working on a fantasy RPG based on both the real-world… In First Thoughts Participants: masqueradeball, Vulpinoid, sirogit, Filip Luszczyk, Rafu, David Artman, rekyl, lighthouse, davidberg, jag, Charrua, jefgodesky, johntfrazer, Burrito.
10/21/2007 Conteur: [Kissanil] Answers to Power 19 It's a great bunch of questions to help me focus my game.
Answers to Power 19
1.) What is your game about?It’s about strong dilemas like “If I could drain… In First Thoughts Participants: Conteur, davidberg, pells.
10/21/2007 Filip Luszczyk: Dice Ladder This is an idea for a core dice mechanic that I want to consider in separation from the game at large. I came up with it in the context of… In First Thoughts Participants: Filip Luszczyk, Artanis, masqueradeball, phatonin.
<< more previous topics | | Subsequent Topics In First Thoughts 11/2/2007 Filip Luszczyk: Trait Shop I've been considering possible ways of combining "shopping list" method of character creation with free-form traits. Here's my current concept.
Each player has a number of points/dice/slots/whatever. He or she… In First Thoughts Participants: Filip Luszczyk, Paul Czege, MartiniPhilosopher.
11/4/2007 ChadDubya: [ENOCH] Belated Power 19 Hi Gang,
Here is my much belated Power 19 (although had I done it earlier, I would have been talking about a less complete, less interesting game). FYI, ENOCH can… In First Thoughts Participants: ChadDubya, Conteur, Everspinner, Rafu.
11/4/2007 StrongBadMun: Shaman and the use of spirit favors I'm working out ideas for how to adapt my system to my game Shaman, and I'm trying to figure out how I want the spirit's abilities to work. I don't… In First Thoughts Participants: StrongBadMun, Filip Luszczyk, monstah, David Artman.
11/5/2007 Daztur: Existing rules for emotional/internal conflict? A friend and I are working on an RPG that started out as a Fate mod but is slowly drifting into "well, it uses FUDGE dice" territory. I recently read… In First Thoughts Participants: Daztur, Simon C, Everspinner.
11/5/2007 Limejello: Operator setting Hi this is a quick rundown of the setting I wrote now this is very poorley written and very rough (in fact I think this is closer to being notes… In First Thoughts Participants: Limejello.
11/6/2007 Narf the Mouse: Critique my quickstart playtest rules? [url=http://www.mouse-producedgames.com/Quickstart_Rules_2.rtf]Quickstart Rules v2[/url]
Purpose of the game: Generic, flavourful play in any genre. Play should be quick and effective. Also, death shouldn't be something that 'Just happens'.
Thanks. In First Thoughts Participants: Narf the Mouse, Filip Luszczyk.
11/6/2007 Phil: Weight of the world In college I began to create a world (seriously how many times have I seen something like that posted, apologies for the ubiquity). The website is http://www.alatha.com/url] for those who… In First Thoughts Participants: Phil, Vulpinoid, David Artman, anders_larsen.
11/6/2007 Dustin of the Dead: The Dead Hello, I thought I might pass this along, but Kreg Mosier released a new version of his game called "The Dead," a game about death and relationships....in the zompocalypse. The… In First Thoughts Participants: Dustin of the Dead, Eldrad, Ron Edwards.
11/8/2007 monstah: Conflict resolution using only choices? Hi all. I have this thing for diceless mechanics, you see. What I'm really interested in seeing is what actions does the player choose to do, and how they affect… In First Thoughts Participants: monstah, Paul Czege, Everspinner, David Artman, Filip Luszczyk, dindenver, Raymond Caleatry, masqueradeball.
11/9/2007 Sivá: No humans in a fantasy world? (and some random other stuff) The basic question is: "How will a fantasy world do without humans?"
Before i go into detail a btw "question": I'm a bit reluctant to post my oh so brilliant,… In First Thoughts Participants: Sivá, Phil, Noon, contracycle, davidberg, Age of Fable, Conteur.
11/10/2007 ODDin: A Small Scene Resolution Mechanic Some time ago I decided to run a fairly standard high-fantasy campaign, but I wanted to go extremely light on rules. At first, I wanted to do it absolutely free-form.… In First Thoughts Participants: ODDin, monstah, Noon, BigElvis, Simon C.
11/13/2007 monstah: Mechanic better suited to "lone multiplayer" I have this project for a computer "role playing experience" (rather than "role playing game"), and I'm not sure how to approach it. Key elements are:
* unsettling horror thematic;… In First Thoughts Participants: monstah.
11/14/2007 jefgodesky: [Fifth World] Practical concerns about my character sheet Sgëno!
I have an idea I'm really taken with at the moment about using a compass/medicine wheel/mandala as a character sheet (Design Diary entry with full details), where skills/traits/attributes are… In First Thoughts Participants: jefgodesky, monstah, Simon C, J Tolson, PlatonicPimp, Selene Tan, Vulpinoid.
11/14/2007 Raymond Caleatry: Mechanics for "Advanced" Social Encounters I have been writing a system for about 2 years now, and it has gone through many incarnations. Recently I started to explore mechanics behind advanced social encounters. Now I… In First Thoughts Participants: Raymond Caleatry, VoidDragon, tymotzues.
11/15/2007 Xerxes: Soul mechanics & gameplay Hi guys,
I'm trying to design an rpg where the central conflicted gauge (to use Kirk's term) is that in order to become more proficient at the game's central trades… In First Thoughts Participants: Xerxes, monstah, contracycle, Noon, Vulpinoid.
11/15/2007 J Tolson: [Twilight] Power 19 Twlight (full name: Twilight of the Gods) is a game I've been working on for several years now. Figured it was about time I actually got around to written up… In First Thoughts Participants: J Tolson, johntfrazer, Troy_Costisick.
11/15/2007 Tubbybottom: in dire need of help Hello again guys and girls...
My game where the uprising technofreaks(I will come up with a better name for them than that at a later point) is battling the ruling… In First Thoughts Participants: Tubbybottom, Xerxes, StrongBadMun.
11/17/2007 WyldKarde: New Mechanic...First Draft Arright, here's my first attempt at an RPG. Up until this point, I've been writing descriptions, back stories, and novelizations of my buddy's campaigns. Granted, aside from being the guy… In First Thoughts Participants: WyldKarde, Justin Nichol - BFG, Noon, preludetotheend, Phil.
11/19/2007 Justin Nichol - BFG: [Core Engine: The World Behind] A Second Thread about my Magic system Several months ago I posted a thread about my magic system. It's for an open content game I'm creating, more specifically for the first setting I'm developing for it. It's… In First Thoughts Participants: Justin Nichol - BFG, J Tolson, jag, Noclue, higgins, Valrus, davidberg.
11/19/2007 jefgodesky: [Fifth World] Power 19 I haven't finished even the general idea of the rules for The Fifth World, but answering the Power 19 still helps put a focus on what those rules need to… In First Thoughts Participants: jefgodesky, J Tolson, ChadDubya.
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