Previous Topics In First Thoughts 2/5/2009 walruz: Building a REIGN-ish Company system on a linear scale So, I just got REIGN by mail earlier today, and I'm totally in love. Beautiful game, beautiful book, etc, etc. I have only given in a quick read-through thus far,… In First Thoughts Participants: walruz, chance.thirteen, David C.
2/5/2009 chronoplasm: Character Knowledge in a minis game? Okay, so one idea I'm pondering for a minis game is the idea of knowledge chips which can be placed on the bottoms of the figure's bases and switched around.… In First Thoughts Participants: chronoplasm, preludetotheend, chance.thirteen.
2/4/2009 CKNIGHT: Has it been done? Here is a brief storytelling mechanic I've been kicking around.
Attribute + Attribute + Competence + Focus + Tool
The players roll dice to get success.
Success are… In First Thoughts Participants: CKNIGHT, Bert, chance.thirteen, Creatures of Destiny, ShallowThoughts, Lord Skeletor, Chronologist.
2/4/2009 ShallowThoughts: Okay FINE .. I'm revealing it. Presenting the Normal Engine! Oy,
it's difficult trying to be cryptic about one's system while discussing it with a community. Okay, I'm going to be a lot more honest in this post, though the… In First Thoughts Participants: ShallowThoughts, dindenver, Wordman, lurkingowl.
2/3/2009 Bert: Diceless or Dicealicious? Hi folks. I’m working on a fantasy RPG (Free Will) where the PCs are agents of supernatural entities called Aeons. The PCs have to steer the course of history by… In First Thoughts Participants: Bert, greyorm, Vulpinoid, David C, chronoplasm, CKNIGHT.
2/2/2009 ShallowThoughts: New stab at the old Abilities/Skills split - problems? holes? contradictions? Hi folks,
I first became aware of the huge debates surrounding this topic when I discovered this thread, and the huge number of other threads it points to. Back in… In First Thoughts Participants: ShallowThoughts, dindenver, David C.
2/2/2009 Gurnard: [Aces] A resolution mechanic I have an embryonic idea for a non-combat resolution mechanic, it's not particularly developed as yet (been spending most of my spare time on a combat mechanic (http://www.indie-rpgs.com/forum/index.php?topic=27476.0)
I'm not… In First Thoughts Participants: Gurnard, Wordman, Vulpinoid, chance.thirteen, Warrior Monk.
2/1/2009 Nuthael: new swing on an old idea of mine Hi. I'm technically new to these forums, a mate of mine threw me over here one day and i havent been back since. but now that im having some block,… In First Thoughts Participants: Nuthael, Gurnard.
1/30/2009 Bercilac: Arthurian GM-less RPG: Alpha Stages Contents of this post:
I. General concept
II. Rough structure
III. Major unanswered questions
IV. Links to referenced games
V. For the future
I. General Concept
For about two years… In First Thoughts Participants: Bercilac, Finarvyn, greyorm, Abkajud.
1/28/2009 dopefingers: a confused beginning So I'm not real familiar with gaming. I used to fool around as a kid, but I don't know much about what is out there. Forgive me if this is… In First Thoughts Participants: dopefingers, Abkajud, Joe Murphy (Broin).
1/26/2009 Dementia Games: Psychological Profile for Horror Game I've been working on a horror game for a while now, off and on as time permits, and I've been toying with the idea of a psychological profile. Basically, players… In First Thoughts Participants: Dementia Games, Wolfen.
1/26/2009 StrongBadMun: [The New World] Diceless So I'm publishing an rpg via blog just for the fun of it on my www.headtripgames.com site. The idea is what if these fantasy races discovered a new continent like… In First Thoughts Participants: StrongBadMun, whiteknife, Ken.
1/26/2009 TomTitTot: [The Hammer Falls] Dystopian fiction RPG - discussion and call for playtesters Not having posted to the First Thoughts forum for quite some time about my game The Hammer Falls, I think I've put many of my thoughts and observations about the… In First Thoughts Participants: TomTitTot, Joe Murphy (Broin).
1/25/2009 David C: A random thought: Critical Hits It occurred to me that in any system that has critical hits, they are immensely popular. Besides the obvious "Your attack is super effective" bit, I think they have a… In First Thoughts Participants: David C, whiteknife, Patrice.
1/24/2009 mjbauer: Creating a Very Minimal System (and running into trouble) I decided to stop lurking and actually post something. It's a simple question but it takes a while to set up, so bear with me.
I'm trying to create a… In First Thoughts Participants: mjbauer, Krippler, Dementia Games, dindenver, Castlin, Adam Dray, Ken, David C.
1/24/2009 Wordman: What do you want to know about probability? Recently, it seems like I've been spending an inordinate amount of time publishing ad hoc web articles about probability in RPGs, from some basic stuff to some not-so-basic stuff. Partially… In First Thoughts Participants: Wordman, JoyWriter, Castlin, Tsanuri, Adam Dray, JB, Finarvyn, pynk, Gurnard, dindenver, punkbohemian.
1/23/2009 zmobie: Survival, NPC's, Charts, and Keywords - A possible horror genre game? I had a conversation with a good friend awhile back about a game idea, and I'd like to run it by the forge and see what you guys thought about… In First Thoughts Participants: zmobie, Vulpinoid, John Blaz, whiteknife.
1/23/2009 MatrixGamer: Victory conditions in story telling games My first impression is that this is a foolish idea - I like telling stories just for the fun of engaging the challenge
but...
When I think "game" and I'm… In First Thoughts Participants: MatrixGamer, Jason M Dockins, whiteknife.
1/23/2009 walruz: Writing a game out of gimmicks! So, I'm writing a game. When discussing games, people often mention that Game X handles Thing Y very well, but it seems like many games stop at one gimmick. I… In First Thoughts Participants: walruz, Abkajud, Vulpinoid.
1/22/2009 Kyle Cates: Bringing fun to RPG's in a new way (maybe). Every RPG'er knows that the rolling of the dice is one of the most prized and cherished actions one can take while playing the game.
It lets us swing our… In First Thoughts Participants: Kyle Cates, Noon, Marshall Burns, whiteknife, Gurnard, Patrice, David Artman, Paul Czege, Lynne H, JoyWriter, btrc, Adam Dray, davidberg.
<< more previous topics | | Subsequent Topics In First Thoughts 2/7/2009 Sergon: 1st draft I have a first draft of an old west rpg that I would like to have discussed. Should I post a copy of the entire rules, or only post a… In First Thoughts Participants: Sergon, Vulpinoid.
2/7/2009 Briggswriter: Ancient Secrets How well do you think an Egyptian setting would go over for a game?
I use a system with 2d6 + Skill vs. DN (difficulty number) and I need help… In First Thoughts Participants: Briggswriter, CKNIGHT, Bert, Ken.
2/9/2009 punkbohemian: a card game within an rpg? So, I've been thinking about how to deal with a resolution for a gambling skill. What I thought would be interesting is if resolution could occur, rather than with a… In First Thoughts Participants: punkbohemian, David C, whiteknife, chronoplasm.
2/9/2009 btrc: Keeping combat from dragging Keeping ten seconds of combat from taking an hour or more of play time has been the bane of most simulationist rpgs. I had a recent brainstorm I'd like to… In First Thoughts Participants: btrc, Paul Czege, Noon, Bert, jerry, Hereward The Wake, Chronologist.
2/10/2009 chronoplasm: Brainstorming a System I had a power 19 for this game I'm working on someplace... but I seem to have misplaced it.
Anyway, I'm trying to make a gamist miniatues game where players… In First Thoughts Participants: chronoplasm, David C.
2/11/2009 Sergon: character creation In my old west game the players roll percentile dice to obtain their scores in the following six attributes; Strength, Agility, Stamina, Intellect, Wisdom, Personality. Players roll 12x and… In First Thoughts Participants: Sergon, whiteknife, Vulpinoid, chance.thirteen.
2/11/2009 Vulpinoid: Twin games interlinked. Never being one to shy away from a challenge, I have come up with a concept.
I don't know if it's been done before, but I haven't encountered it on… In First Thoughts Participants: Vulpinoid, David C, GregStolze, whiteknife, Ron Edwards, JoyWriter.
2/12/2009 Bert: making armour tell stories I’m mucking around on an action/consequence system for my current project. Consequences are managed using a sort of omni-pseudo-hit-point system (?!?) called Agency Points. Agency Points reflect how big a… In First Thoughts Participants: Bert, Noon, greyorm, David C, Vulpinoid.
2/12/2009 mjbauer: Power 19: Genesys (the NRPRG?) I think I've finally given up trying to hide the fact that I'm a power gamer. This is an honest look at the game I'm working on. It's called Genesys,… In First Thoughts Participants: mjbauer, ShallowThoughts, Amadeo.
2/12/2009 Chronologist: Card RPG game: Fall of Heroes First of all, I'm kinda new to this, so if the game seems like it's less role-play and more TCG-based, don't hesitate to tell me.
I'm trying to build a… In First Thoughts Participants: Chronologist, greyorm, Vulpinoid, Paraplegic Racehorse.
2/12/2009 Wordman: Building (and gaming in) worlds that have infinite resources This post takes a bit of time to get to the point. It will start using D&D as an example, but is really a post about world-building, not the specifics… In First Thoughts Participants: Wordman, Patrice, chronoplasm, Bert, Vulpinoid, Krippler, JoyWriter, Luke, Everspinner, Hasimir0.
2/12/2009 Sergon: the old world One of the premises of my old west game is that the people who immigrated to America have been followed by the creatures that roam their native land. how would… In First Thoughts Participants: Sergon, chronoplasm, Bert.
2/12/2009 chronoplasm: Armies: Zombies vs. Aliens vs. Super Heroes OK, so let's say that there are six different armies fighting against each other.
The battle takes place in a heavily populated urban environment.
Thousands of civilians can get caught… In First Thoughts Participants: chronoplasm, Daniele, Ken, David C, whiteknife.
2/13/2009 Daniele: Universal Battle System - Taleworld Edition overview Hello everyone,
I'm new to this virtual space, so I hope I'll not break any rule. I also apologize for any grammatical error I may do, because I'm not English.… In First Thoughts Participants: Daniele.
2/15/2009 BrunoDeLaBomba: take a sec and check! hello everybody.
i have some ideas that i could need some objective criticism on.
1st idea that i got a while ago was to make a game about people that's… In First Thoughts Participants: BrunoDeLaBomba, Noon, Vulpinoid.
2/16/2009 vgunn: I need some help in condensing qualities -- some feedback please I need to condense down some of the qualities from Hither lands. But I do not want to go too rules light.
A problem I have is that all Silvan… In First Thoughts Participants: vgunn, Vulpinoid, Paul Czege, Darcy Burgess.
2/16/2009 Bert: Magic and Ethics I'm working on a magic system and I want magic to have an ethical component. This is intended to impose a great sense of personal responsibility on those who wield… In First Thoughts Participants: Bert, Noon, Sergon, dindenver, Ken, Vulpinoid, Finarvyn, contracycle, DWeird, Chronologist, preludetotheend, otspiii, scarik.
2/17/2009 ODDin: Project Dreamland - a game of conspiracy Just had this though half an hour ago, so it's extremely raw. The idea is a game of dark but somewhat pulpish conspiracy.
Setting: there exists Project Dreamland. This fact… In First Thoughts Participants: ODDin, whiteknife, Abkajud.
2/17/2009 preludetotheend: GaC (Gears and Cogs: dice pool questions) Hello folks as some know I am currently (slowly) scraping together a mini supplement for sorcerer but I also have my own system I am working on, and have… In First Thoughts Participants: preludetotheend, Vulpinoid, JoyWriter.
2/17/2009 punkbohemian: spatial relations in non-miniatures systems My current design was going to go all out with miniatures and battlemaps, but I recently started considering doing without it, for a variety of reasons. When I started to… In First Thoughts Participants: punkbohemian, Vulpinoid, xechnao, thadrine, contracycle, Megoru, Mike Sugarbaker, davidberg.
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