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From Day One


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In First Thoughts

10/10/2009 etheruk: Fragments: A horror game
I'm in the process of designing a game for Halloween and would appreciate any advice that people can give. What I find scary are horror films which frame the story…
In First Thoughts
Participants: etheruk, flossy.


10/7/2009 HeTeleports: [Secret Identities] - Players against system, GM, themselves or each other
To the Forge's brainstorming crew (ie: any regular reader of the "First Thoughts" section) Normally, when I start a design, I know exactly what kind of game-play I want to…
In First Thoughts
Participants: HeTeleports, Noon, zone24, Mike Sugarbaker, Vulpinoid.


10/6/2009 chance.thirteen: Recommended writing tools?
I have no idea where to put this, but I know that game designers often use these sorts of things so  hopefully it's the right forum site at least. :D…
In First Thoughts
Participants: chance.thirteen, whiteknife, Jasper Flick, Darcy Burgess, duncanguy, lumpley, DagdaMor, sirealestate, MikeF, zmobie, Mike Sugarbaker.


10/5/2009 jp_miller: Help me with a dice mechanic
Hi all, Just wondering if you could help me with a simple concept. I’m using a kind of Reverse Pool (as first proposed by Milk Holmes regarding James V. Wests…
In First Thoughts
Participants: jp_miller, Anders Gabrielsson, Jasper Flick, Darcy Burgess, microphil, charles ferguson, thadrine.


10/3/2009 dmkdesigns: [OLaL] Table Talk and Solo Player Scenes
I've been considering two issues in a number of games and wanted to find a solution that handles them both in Of Legends and Legacies. 1. Getting Players who are…
In First Thoughts
Participants: dmkdesigns, JoyWriter, Paul Czege.


10/3/2009 Axe4Eye: Organization of Rules (Index) Need Help!
I have come to a place where my design is being limited by my lack of organization and I cannot move much further without it.  Doing this may even inspire…
In First Thoughts
Participants: Axe4Eye, Sebastian.


10/3/2009 lwhitehead: Interstate 76 like RPG
Hi I want to create an alt history RPG inspired by the Win PC game Interstate 76 and Vigilante 8 series as well. Now it's 1976 and the Oil Crisis…
In First Thoughts
Participants: lwhitehead.


10/3/2009 dmkdesigns: [Of Legends and Legacies... OlaL] Narrating NPCs?
I've been thinking about stakes and conflicts for OLaL and I like the idea of the Players narrating the success and failures of their characters, Legends. However, the NPCs still…
In First Thoughts
Participants: dmkdesigns, flossy.


10/2/2009 Vulpinoid: [Brigaki Djili] Archetypes
If you're interested in getting some better perspective about my current project, I'm trying make sure I log my progress through game design in my blog Observations of the Fox.…
In First Thoughts
Participants: Vulpinoid, JoyWriter, Anders Gabrielsson, chance.thirteen.


10/2/2009 jp_miller: Weapons, what are they good for?
Hi all, I’m in the throes of inventing a YARPG (Yet Another Role Playing Game), it has a Journey to the West/Mahabharata flavour. As you can imagine there is a…
In First Thoughts
Participants: jp_miller, Noon, chronoplasm, JoyWriter, Anthony Sheets, trueplay, flossy, drkrash, dindenver, Paka, rebelred, Maugh, Anekanta, decline, Miskatonic, tleeuwenburg@gmail.com, Hereward The Wake.


9/30/2009 Anders Gabrielsson: Ideas for Mechanics: Do These Fit Together?
Hi, I'm fairly new to the forum. I've lurked a bit but I haven't posted (unless it was somewhere around here I asked a bit about Capes some years back).…
In First Thoughts
Participants: Anders Gabrielsson, Vulpinoid, Bleu Ash.


9/30/2009 whiteknife: Scissors- Technqiues for Producing a Psychological Thriller RPG
OK, so I've been playing with a game idea lately- I call it Scissors. The pitch is that the characters have each found a pair of "scissors of fate", like…
In First Thoughts
Participants: whiteknife, Vulpinoid, Simon C, Warrior Monk, dmkdesigns, otspiii.


9/27/2009 Vulpinoid: [Brigaki Djili] A Core Mechanism for Communal Storytelling
Brigaki Djili is a romani/gypsy term meaning "Sorrow Songs". I'm using it as a name for a new project in which players take on the role of Gypsy seers who…
In First Thoughts
Participants: Vulpinoid, JoyWriter, Simon C, Anders Gabrielsson.


9/26/2009 Bleu Ash: Motivate role-playing in a cooperative roleplaying game
What are some mechanical ways to motivate and facilitate role-playing in a GM-less cooperative role playing game? The only one that I can come up with is having each player…
In First Thoughts
Participants: Bleu Ash, jefgodesky, hix, Noon, jasonm.


9/24/2009 Sebastian: [Way of the Agent] A rule - Should I Keep it?
I woke up in the middle of the night and couldn't get back to sleep. Question: If another character is playing a conflict and they are in the limelight, would…
In First Thoughts
Participants: Sebastian, Aapov, Mulrah, JoyWriter, whiteknife.


9/24/2009 Mulrah: Seeking Feedback on (Kind of) New Game: MULRAH
In selecting and tweaking a number of very interesting role-playing game systems (Savage Worlds, the Pool, FATE), I realized that I was basically creating my own system, and I'd love…
In First Thoughts
Participants: Mulrah, Simon C, chronoplasm.


9/22/2009 flossy: New Game [MeMe] - Basic idea - Take 2
I have had some more thoughts on the basic game idea described on the thread below: http://www.indie-rpgs.com/forum/index.php?topic=28572.msg268640#msg268640 The idea now is that the character players are characters from fairy tales/urban…
In First Thoughts
Participants: flossy, Mulrah.


9/22/2009 chronoplasm: Diceless Combat Using Logic Grid Puzzles?
In most games, you fight monsters by rolling dice and attempting to make monsters lose all their hit points. Here's a different idea: Each monster has a certain number of…
In First Thoughts
Participants: chronoplasm, Kanosint, David Artman, Mulrah, Noon, JoyWriter, Double King.


9/22/2009 Andur: What are the most archetypic elements of generic Fantasy?
Hi. I want to create an D&D-inspired game system. "D&D-inspired" means: Class-based, level-based. otherwise, it's my own and has very little to do with D&D. It is meant to cover…
In First Thoughts
Participants: Andur, chronoplasm, Mulrah, Guy Srinivasan, 7VII7, Zebediah.


9/21/2009 Aapov: New Game Idea: Kill Team
The name Kill Team is the name I will use for now because that is how it is associated in my head. The idea is an RPG that is entirely…
In First Thoughts
Participants: Aapov, David C, Sebastian, jasonm, Warrior Monk, otspiii, Creatures of Destiny.


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Subsequent Topics
In First Thoughts

10/13/2009 7VII7: TAROT: IT LIVEEEEES!!!!!
Yo, it's been awhile (over a month counts as awhile correct?) And now I'm back with a vengence! MUWAHAHAHAHAHAHA! Weeeeeeeeell, anyways the flashdrive with all my work on it went…
In First Thoughts
Participants: 7VII7, Catelf, Mr. Mister, chance.thirteen, Toneblind.


10/13/2009 7VII7: TAROT: Attributes take 2
Previously in Tarot: http://www.indie-rpgs.com/forum/index.php?topic=28832.0 Ok, Attributes, like in most games they represent your basic abilities but in TAROT they're a bit more specific, I suppose, then in other games, first…
In First Thoughts
Participants: 7VII7, Anders Gabrielsson, Catelf.


10/14/2009 Seamus: Horror RPG
About to design a Horror RPG for our Network setting (there is a little on it at my website: Bedrockgames.net). All I know is I want to do modern horror…
In First Thoughts
Participants: Seamus, Anders Gabrielsson, Catelf, nikola.


10/14/2009 Maugh: Mayhem Gaming,
Mayhem I was recommended to visit this forum after discussing our RPG project with some friends at gen-con this year.  I've found some fascinating, but conflicting opinions on what makes…
In First Thoughts
Participants: Maugh, Noon, Simon C, Tavin, Catelf, lumpley, JoyWriter.


10/14/2009 Warrior Monk: Help with a heartbreaker...
I need help to balance professions on a heartbreaker I've been messing with. It's roughly based on Anima Beyond Dreams, if anybody ever heard of it. It's an incredibly broken…
In First Thoughts
Participants: Warrior Monk, Mike Sugarbaker, otspiii, Catelf, JoyWriter, Maugh, Anekanta, charles ferguson.


10/16/2009 Tazio Bettin: What should an rpg about cooking include in its crunch?
I've come with an idea of a game which focuses on the process of cooking. The CA I'm aiming at is GAM, that is, in a game about cooks who…
In First Thoughts
Participants: Tazio Bettin, whiteknife, chronoplasm, Noon, otspiii, JoyWriter, Sebastian, Nathan P., Tyler.Tinsley, epweissengruber, HeTeleports, The Magus.


10/16/2009 Anekanta: [Gangs of the Factory Zone]_Too much setting for a story game?
Hello.  This is my first post at the Forge, I hope one of many.  I'm hoping to get some feedback on a design I've been working on for far too…
In First Thoughts
Participants: Anekanta, Noon, Vulpinoid, JoyWriter, Catelf, Warrior Monk, Paka.


10/20/2009 microphil: The oddness of dices
Hello everyone! As I'm german, I'd like to forward my apologies for all mistakes I will commit. Sounds more like a alibi, doesn't it? Additionally this is somewhat long of…
In First Thoughts
Participants: microphil, HeTeleports, JoyWriter.


10/22/2009 Sebastian: [Hell for Leather] A bit of creative help? - PC Stats
Hi guys, I need your help with player stats. I’m writing a game for Nathan Paoletta’s Two Games One Name competition (http://rpgchallenge.wordpress.com/2009/10/19/the-assignments/) called Hell for Leather.  It’s heavily influenced by…
In First Thoughts
Participants: Sebastian, Noon.


10/22/2009 aaronhemloch: [ripping Maps] Map your stories
Woah, this place is awesome! I love all the constructive feedback, reading through the posts. I hope you can help me too! So, I’m designing this game you see, it’s…
In First Thoughts
Participants: aaronhemloch.


10/23/2009 Aldoth: [Adventures in Secondland] Some tweaks and the start of the first draft
So it has been three years since i posted this game so I thought that I would repeat the pitch. This game is a cross between Neverending Story, Labyrinth and…
In First Thoughts
Participants: Aldoth, Vulpinoid, Maugh, Catelf.


10/23/2009 Teh_Az: Canon
I was here a long time ago and wasn't heard from at all. This was with good reason. I spent that time polishing my ideas into a solid game, which…
In First Thoughts
Participants: Teh_Az, Catelf, JoyWriter.


10/28/2009 drkrash: What goes in the Introduction?
Hello, all. I'm most of the way through writing my present project, a moderately long core rulebook for a fighting game RPG.  As I have come to do with my…
In First Thoughts
Participants: drkrash, HeTeleports, Catelf, epweissengruber.


10/30/2009 chronoplasm: Things to do in an investigative "Monster of the Week" game.
OK, so here's the basic premise of my game: There is a monster on the loose (just one). The player characters have to find the monster, figure out its weakness,…
In First Thoughts
Participants: chronoplasm, Warrior Monk, HeTeleports, Toneblind, Mr. Mister, Noon.


11/2/2009 tleeuwenburg@gmail.com: Should I call my new RPG "Mythology"?
Hi all, I am working on a new fantasy roleplaying game, and I'm working on getting some early material together. I'm a bit worried about the risk of choosing a…
In First Thoughts
Participants: tleeuwenburg@gmail.com, Vulpinoid, charlescannon12, chance.thirteen, Catelf, Ninja Dave.


11/3/2009 chance.thirteen: Handling common motivations and character specific ones with the same system
I'm working on a mechanism that interlaces strong character motivators with temporary behavior modifiers brought on by social interaction. It is very similar in form to the Spiritual Attribute in…
In First Thoughts
Participants: chance.thirteen, chronoplasm, Teataine.


11/3/2009 Toneblind: Intrigue: A Card-Based Poltical System
Hello there! Just joined the forum, and I thought I'd put up an idea for a system which focuses on political maneuvering and utilising the entire Tarot deck, not just…
In First Thoughts
Participants: Toneblind, Mike Sugarbaker, chance.thirteen, TJ.


11/3/2009 Mr. Mister: Under Some Weird Sun
[CENTER] The day the nations crumbled, from prion pandemic, from unrestrained deluge, from nuclear detonation and from social termination Was the day the revenants clawed, bone-fingered, through the frozen earth…
In First Thoughts
Participants: Mr. Mister, Catelf, Toneblind.


11/5/2009 Rikiji: [Da Vinci] Mapless Combat System
Hello, I've started working on an ambitious game design project with the working title of Da Vinci.  I have a resolution system that I'm reasonably happy with and the basics…
In First Thoughts
Participants: Rikiji, chance.thirteen, Troy_Costisick, chronoplasm.


11/5/2009 Maugh: The 17 Trials of Queen Mab
This is a one-session, stand-alone roleplaying game that was designed as a party game for this last halloween.  It can handle a LOT of characters, (we ran 8 players, and…
In First Thoughts
Participants: Maugh, Catelf, Rikiji, tleeuwenburg@gmail.com, Noon.


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