Previous Topics In Playtesting 11/9/2006 mratomek: [Super Force Seven] Tactical RPG After another long, long, long reworking of the rules, I finally got another playtest together. Most of the changes came from the great suggestions and feedback I received from this… In Playtesting Participants: mratomek, Valamir, Noon.
10/31/2006 Steven Stewart: [Binary] First two Playtest sessions and some questions regarding wanking Playtest Notes for Binary
Introduction
I have written this post about a half-dozen times. Each time it ends up being too long. Or too long that I think… In Playtesting Participants: Steven Stewart, Danny_K.
10/31/2006 jlester: [Unnamed Espionage Project] Playtest I'm cross posting this over from Story Games for the sake of a wider audience.
So, after having realized that my spy game project was too big to get to… In Playtesting Participants: jlester.
10/28/2006 Caesar_X: [Touch of Noir] Traits and desperate acts After analyzing my Touch of Noir playtest from the other night (http://www.indie-rpgs.com/forum/index.php?topic=21915.0), I realized that I wanted to see character traits more defined during play instead of simply during character… In Playtesting Participants: Caesar_X, iain, JustinB, c, anders_larsen, Noon, Paul T.
10/25/2006 TonyLB: [Misery Bubblegum] Character before conflict So over on Story Games I had a discussion about the way that conflict structures a character ... more specifically, the pieces of a character which are not dependent upon… In Playtesting Participants: TonyLB, Bill_White, Narf the Mouse, WhiteRat, Danny_K, Dumirik, Steven Stewart.
10/25/2006 Caesar_X: [Touch of Noir] The seedy underbelly I finally got a chance to do a full playtest of the draft rules of 'Touch of Noir' tonight and I got some great information! We broke the rules and… In Playtesting Participants: Caesar_X, cpeterso.
10/22/2006 andrew_kenrick: [Six Bullets] Making a better bullet I've been tinkering with the rules for conflict resolution in Six Bullets for Vengeance, mostly as a result of the last playtest we did (which is here ).
Over the… In Playtesting Participants: andrew_kenrick.
10/21/2006 jasonm: [Grey Ranks] Incentivizing Play ...which is a fancy way of saying that I'm thinking about bonuses and penalties.
The core mechanic is a die roll that must exceed the current scene number (1 through… In Playtesting Participants: jasonm, Troy_Costisick, Hans.
10/18/2006 jasonm: [Grey Ranks] The Big Grid I haven't talked about Grey Ranks much, but I feel like I'm getting close to playtesting and will start asking for feedback on bits and pieces. So: In GR you… In Playtesting Participants: jasonm, Hans, Narf the Mouse, Bill_White, Joshua BishopRoby, Valamir, Troy_Costisick, Ben Lehman.
10/17/2006 Frank T: [BARBAREN!] Raiders in a foreign land I ran the first playtest of the new revised playtest edition of BARBAREN! this Saturday at ConTor, a small local convention near Hamburg with a good mix of indie and… In Playtesting Participants: Frank T, Ron Edwards, Miskatonic, JustinB, TroyLovesRPG, Noon.
10/16/2006 jasonm: [Infected] Camp Nerdly: The Inwood Zombie Fortress and Drama Club Mark ran a game of The Infected, Eric Provost's in-playtest game of survival horror, at Camp Nerdly, and I got a chance to throw down with Frank Manna, Kevin Allen… In Playtesting Participants: jasonm, SNES Chalmers, Technocrat13, joepub, Narf the Mouse, Aman the Rejected.
10/14/2006 Wood: [Messenger] First Run: "A and B" Ran my Messenger system for the first time tonight, and to my slight surprise, it went very well indeed. No hitches whatsoever.
Characters were a conscience-stricken "Liquidator" and a… In Playtesting Participants: Wood, Everspinner.
10/12/2006 TonyLB: [Misery Bubblegum] More people makes things tricky So Misery Bubblegum has this system where you give each other your dice, and then people can use dice from other players to represent each having emotional influence over them.… In Playtesting Participants: TonyLB.
10/12/2006 Levi Kornelsen: [The Exchange] Considering Revisions So, since my last chat with Ron, I've been playing around with loose revision ideas for The Exchange, one of my little "freebie" game things. You can see the second… In Playtesting Participants: Levi Kornelsen, Alan, Ron Edwards, TonyLB.
10/6/2006 marknau: [Fantasy Non-Heartbreaker] First Playtest I conducted a one-hour playtest of my WIP, the result of which follows. What I’d like is to get some attention focused on the core mechanic: Successes, Dings, Complications, and… In Playtesting Participants: marknau, timfire, Adam Dray, Steven Stewart.
10/3/2006 TonyLB: [Misery Bubblegum] K. I. S. S. So, three weeks ago I had a game where you wrote down recurring conflicts on 3x5 cards, and hoped that they'd gel together, then you traded those 3x5 cards back… In Playtesting Participants: TonyLB, andrew_kenrick, marknau.
10/1/2006 andrew_kenrick: [Dead of Night] a retrospective playtest report It's coming up to the first anniversary since the release of my first game, Dead of Night. I was going to post an article about the production of the game,… In Playtesting Participants: andrew_kenrick, Emily Care, Ron Edwards, marknau.
10/1/2006 Eero Tuovinen: [Eleanor's Dream] Project Introduction and preliminary playtests This is something I didn't plan on doing; I've been developing my game Eleanor's Dream on and off since the beginning of -05, and while I've been chatting about it… In Playtesting Participants: Eero Tuovinen, Ron Edwards.
9/28/2006 Meguey: [Sign In Stranger] File clerk, some typing This is Emily Care Boss' game in developement. Joshua, Emily, Vincent, Julia, and I all created worlds in private to start. We had a choice of planet size, and we… In Playtesting Participants: Meguey, Emily Care, andrew_kenrick, nikola.
9/27/2006 mratomek: [Mod Forces] When Mobs Attack Been altering the rules lately. I was hoping to create a system where a character's Power Level is directly translated to a dice. For example, a PL 6 is a… In Playtesting Participants: mratomek.
<< more previous topics | | Subsequent Topics In Playtesting 11/17/2006 mratomek: Dice Pool Change and Conflict Resolution Once upon a time, I used a system that simply converted your score into dice which you then rolled. If your score was 4, you used a D4; a 6,… In Playtesting Participants: mratomek, Ron Edwards.
11/17/2006 Dantai: [The Dragon vs the Gun] The Enemy Without I had the fortune to play in a complete game of The Dragon vs The Gun last weekend.
We managed to go all the way from chargen to endgame in… In Playtesting Participants: Dantai.
11/21/2006 Chris Gardiner: Age of Steel I've been tinkering with a game I'm calling Age of Steel for a good while now. It's a little game intended to create action-packed single-session sword and sorcery adventures. It's… In Playtesting Participants: Chris Gardiner, Ben Lehman, andrew_kenrick, Valamir, Simon C.
11/21/2006 redivider: [Heads of State] GenCon SoCal playtest On Saturday I ran games of Palace Gates and Sic Semper Tyrannus at Gencon Socal. Both games were part of a single session. During Palace Gates, players invented a fictional… In Playtesting Participants: redivider, jasonm.
11/30/2006 Eero Tuovinen: [Eleanor's Dream] Playtesting with a 6-year old Eleanor's Dream is my current big rpg project. I introduced the project here.
I got my Finnish dream book (a central play component) for Eleanor's Dream translated last week, and… In Playtesting Participants: Eero Tuovinen, Ben Lehman, pells, Matt.
12/1/2006 David C: Keeping the group positive It is a simple question, but a difficult answer. How do you keep your playtesting group positive? Does it depend on the group, or does it come natural? In Playtesting Participants: David C, timfire, TroyLovesRPG.
12/3/2006 jasonm: [Grey Ranks] Mechanical Playtest Me, Shane, Ian and Andy had a day of playtesting today, and I’ll be posting about the two games we kicked around separately. We set it up as a sort… In Playtesting Participants: jasonm, Ron Edwards.
12/3/2006 jasonm: [Business Solutions] First Playtest Me, Shane, Ian and Andy playtested a little game I’m working on today. It is called Business Solutions, and it is a comedic trifle about the lives and loves of… In Playtesting Participants: jasonm, Isbo, ShaneJackson.
12/4/2006 mratomek: RPG vs. TRPG vs. Wargame Hello all,
I am working on a Tactical RPG. I define a Tactical RPG as:
1). Essentially a table top miniatures game.
2). A game that allows for the creation… In Playtesting Participants: mratomek, komradebob, King Turnip.
12/6/2006 Tim M Ralphs: [Afraid] Sister Nancy Piety, first night Firstly, Vincent, thanks for putting this stuff out there. Dogs was my first play experience of an independent rpg and it has reinvigorated a passion. In particular the group I’m… In Playtesting Participants: Tim M Ralphs, lumpley, FlamingMoose, Piers Brown.
12/7/2006 BlackSheep: [Beat The Clock] Doom So, yesterday I ran Beat The Clock for the first time. This was at a gaming society get-together (which ended up in a common room / coffee shop due to… In Playtesting Participants: BlackSheep, iago.
12/9/2006 Artanis: [Iä! Iä! Ph'iles] Pot-smoking cavemen on TV! Hi guys!
This is me raving about my mystery game, please hop along. We got to play the Iä! Iä! Ph'iles this Wednesday and laughed our asses off. Check it… In Playtesting Participants: Artanis, Emily Care.
12/10/2006 Filip Luszczyk: [Illumination] An initial playtest of my Mage heartbreaker Some days ago, I ran a one on one playtest of Illumination. Well, kind of. The game is my Mage: the Ascension heartbreaker, and it started as an alternative system… In Playtesting Participants: Filip Luszczyk.
12/11/2006 mratomek: [Super Force Seven] Assassination Agenda Finally got a round to trying the new scenario generator for Super Force Seven--SF7 is a super hero tactical RPG.
To start, we just picked a conflict that sounded fun:… In Playtesting Participants: mratomek, Valamir, komradebob.
12/11/2006 Tim M Ralphs: [Afraid] Sister Nancy Piety, second night Last weeks play was here:
http://www.indie-rpgs.com/forum/index.php?topic=22455.0
Playlogs are here:
http://community.livejournal.com/fateofeden/5164.html
My house last night which meant it was easier in terms of space and in terms of crawling distance to… In Playtesting Participants: Tim M Ralphs, lumpley.
12/13/2006 azrianni: [Costs] playtest reports If you're playtesting Costs, we can talk about it here!
(Interested in playtesting? see the other thread: http://www.indie-rpgs.com/forum/index.php?topic=22546.0) In Playtesting Participants: azrianni, Paul Czege.
12/13/2006 jasonm: [Grey Ranks] Collective Mission rolls So in Grey Ranks, you've got a collective Mission in each Scene. It's framed by a Mission Leader, which is a role that rotates from player to player per Scene. … In Playtesting Participants: jasonm, Malcolm, two_fishes, Graham Walmsley, redivider.
12/16/2006 mratomek: [Super Force Seven] Heroes vs. Champions There are three basic types of characters in Super Force Seven: Minions, Heroes and Champions. Minions are grunts and mooks. Cheap to purchase, low power and easy to eiminae. Heroes… In Playtesting Participants: mratomek.
12/16/2006 Eero Tuovinen: [Eleanor's Dream] Playtesting with an 8-year old [url=http://www.indie-rpgs.com/forum/index.php?topic=21681.0]Eleanor's Dream[/url] is my game for children and adults. It's totally the ultimate mainstreaming effort based on up-to-date theory and praxis. [url=http://www.indie-rpgs.com/forum/index.php?topic=22342.0]My last playtest was here.[/url]
This time (a couple… In Playtesting Participants: Eero Tuovinen, Simon C.
12/16/2006 Mizukane: Neon Myth I have recently initiated a new Forum based Role Play named Neon Myth.
http://neonmyth.myfastforum.org
The story successfully combines fantasy with science fiction.
It takes place in the world of Xanthus,… In Playtesting Participants: Mizukane.
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