Previous Topics In Playtesting 5/8/2009 Vordark: [Genesys] My First Play-Test Report(tm) For reference, the system is here: http://www.chaosphere.com/genesys/
While I have run a number of sessions using the Genesys core rules, I haven't until this week had the opportunity to focus… In Playtesting Participants: Vordark, JoyWriter, chance.thirteen.
5/6/2009 Certified: [Fractured Kingdom] Song of Silence Currently the Fractured Kingdoms setting and design is still in development. However, I recently ran the first play test. I'll begin by posting the demo's set up and follow it… In Playtesting Participants: Certified.
4/30/2009 Gregor Hutton: [AD 316] It began with the killing of the witches This week a new game club started up in Edinburgh in the Espionage bar/nightclub (Tuesday nights for anyone interested). We had a 3-hour playtest of the Roman version of 3:16,… In Playtesting Participants: Gregor Hutton, Akora, Valamir, brianbloodaxe.
4/25/2009 MJGraham: [Defiance] How can I make sabotage fun? In Defiance players roleplay insurrectionists who have their own fortes. The equivalent in D&D would be players roleplaying adventurers who have their own classes. There are five fortes that players… In Playtesting Participants: MJGraham, Noclue, Vordark, DWeird, Noon, LandonSuffered, JoyWriter.
4/24/2009 Willow: [Storming...] Vincent, Your Monster Creation Rules are Borked So, in the errata, we've got these gems:
1) Give monsters more hit points. I haven’t figured out exactly how
many more, but more. For 3 players, maybe 1 more… In Playtesting Participants: Willow, lumpley.
4/23/2009 e24ohm: 2d6 or 3d6 for simple dice system Folks:
I am new to the forum, and i like what I am seeing; however, i am trying to develop a simple dice system which uses 2d6 or 3d6, which… In Playtesting Participants: e24ohm, chance.thirteen.
4/20/2009 Brimshack: Botched Attacks and Botched Dialogues Okay, I am 2 years into designing this RPG. As part of Game Testing, we have been running a campaign, literally just a campaign that happens to use this system.… In Playtesting Participants: Brimshack, ShallowThoughts, chance.thirteen, FredGarber.
4/17/2009 Vordark: Looking for play-testing tips and strategies I announced my project in First Thoughts with an eye toward cultivating that wonderful fruit, "general feedback". I also had some questions concerning how to maximize the benefit of play-testing… In Playtesting Participants: Vordark, Wolfen, Michael Desing.
4/16/2009 Graham Walmsley: [Apocalypse World] Apocalypse averted We finished our four-session game of Apocalypse World last night.
Our heroes flew to the headquarters of Panacea, one of the fronts. There were lots of zombies about. Panacea switched… In Playtesting Participants: Graham Walmsley, lumpley, GB Steve.
4/15/2009 Willow: [Forge Midwest] Escape From Tentacle City Let's get this ball rolling!
Friday I got to 'run' this for Ron, Jae, Jerry, and Abram. I really wanted Ron in this game since he was one of my… In Playtesting Participants: Willow, Ron Edwards, Miskatonic, Noon, jerry.
4/13/2009 Matt Wilson: Storming the Wizard's Tower--my first TPK, twice We played Storming on Saturday: John Spazopolous, Paul T, sometimes another guy named John, sometimes Terry, and me. I was GM.
I made a town called Skonhelle, inspired kind of… In Playtesting Participants: Matt Wilson, lumpley, jenskot, Paul T, Motipha, Darcy Burgess.
4/12/2009 Vulpinoid: Guerilla Television (Quincunx Lite) Much to my relief, Guerilla Television works.
I'm not only relieved that the game works on it's own as a two page experiment, but also because it's the core of… In Playtesting Participants: Vulpinoid, JoyWriter.
4/11/2009 Michael Desing: [Mythweaver 2E] Assault on Mount Brim Note: I’ve been running a solo campaign for a single character for some time on the Mythweaver message board to try out new Mythweaver ideas and continue to test the… In Playtesting Participants: Michael Desing.
4/10/2009 Everspinner: [Apocalypse World] Tent City WARNING: This post is fiction only. I will continue with the playtest notes as soon as I get them typed up.
Ok, after repeated reschedulings we got to play our… In Playtesting Participants: Everspinner, lumpley.
4/7/2009 jburneko: [Silent Sound] Problem with Flashbacks and Memories I'm don't know if this is the right forum for this. What I'm about to discuss came out of play testing experience but it concerns unplaytested components arising from a… In Playtesting Participants: jburneko, Artanis.
4/7/2009 Paul Czege: questions and comments on Spirited Hey Graham,
I really like your use of language in Spirited: "gentleman," "lady." And the vision you have for the social experience of play: players "who are very special to… In Playtesting Participants: Paul Czege, madunkieg, Eero Tuovinen, Graham Walmsley.
4/6/2009 MJGraham: [Defiance] The Black Rat Cometh [b]Session One
The Revolutionary Cabal[/b]
Madam Shahlei (a.k.a. Lawrence) - the owner and a former employee at one of the city's less reputable brothels. Years of service and abuse from… In Playtesting Participants: MJGraham.
3/22/2009 Graham Walmsley: [Apocalypse World] I just care too much Some quick notes on our third session of Apocalypse World.
A good session, this. We're heading towards a zombie ending, so this week, we had one or two zombies. They… In Playtesting Participants: Graham Walmsley, agony, Everspinner, lumpley, Krippler, Matt Wilson.
3/21/2009 rpghost: You want Playtesters? I need some Developers. Greetings,
I'm contacting you cause you are listed as a game developer... As you know it's very hard to find quality play testers for your games. I am on the… In Playtesting Participants: rpghost, Valamir, Wolfen.
3/18/2009 agony: [Apocalypse World] The Rig We started Apocalypse World last night, I have 3 players consisting of the following:
Colonel - Hard Holder who rules the surrounding territoriy with an iron fist while fortified within… In Playtesting Participants: agony, Everspinner, lumpley, Graham Walmsley.
<< more previous topics | | Subsequent Topics In Playtesting 5/20/2009 Michael Desing: [Mythweaver: Reckoning] Vault of the Goblin While I was having great fun with my play test for Mount Brim, and I plan to continue building Mount Brim at some point, the last few weeks have been… In Playtesting Participants: Michael Desing.
5/24/2009 jp_miller: How do you formalize feedback from playtesting? Hi all,
I'm preparing a game for playtesting and was just wondering how you manage your feedback.
So the scenario is you playtest it yourself with a few friends (great,… In Playtesting Participants: jp_miller, davidberg, Lance D. Allen, Vordark.
5/24/2009 Darcy Burgess: [Kagematsu] - Local Farmer warns Dragon attack imminent! Bleeds on town! Hi,
Waaaaaay back in the mists of time (ok, about two month ago, but it feels longer), I coaxed my wife (Kirsty) and one of my friends (Jason) to play… In Playtesting Participants: Darcy Burgess.
5/25/2009 Brimshack: Metagaming - a Rule and a Side-Effect Okay, so as general rule I do not allow free tactical discussion during my games. The rule says that characters may say anything irrelevant to combat they want whenever they… In Playtesting Participants: Brimshack, Bercilac, Noon, Vulash, Ron Edwards, Vulpinoid, contracycle.
5/25/2009 Everspinner: [Apocalypse World] Car Mountain (Check out the previous session if you want. This report focuses on the mechanics and is much lighter on the fiction, as I cannot write fiction worth the feel we… In Playtesting Participants: Everspinner, lumpley.
5/28/2009 Jason Kottler: [Ultrablamtacular] Save Versus Suck Well, the long-awaited (by me, at least) playtest session of Ultrablamtacular took place on the Friday before the long weekend. And...man, it was a kick in the designer-nads.
I posted… In Playtesting Participants: Jason Kottler.
5/29/2009 davidberg: [Delve] story-gamers in my sandbox I've been working on Delve throughout a 14-month, 28-session playtest with some of my best friends. By now, they all know how to get what they want from Delve, and… In Playtesting Participants: davidberg, jenskot, Paul T.
5/29/2009 opsneakie: [Night and Day] First 3 sessions, some initial thoughts and opinions Okay, so I haven't posted anything to the Forge in a long time, not really having anything to post, but I've finally gotten around to running a test campaign of… In Playtesting Participants: opsneakie, Vulpinoid.
6/3/2009 Ron Edwards: [Thy Vernal Chieftains] Passion and politics Hello,
Tim Koppang and I decided to give Thy Vernal Chieftains a whirl last night. It turned out that, curiously, I did not possess some of the items required to… In Playtesting Participants: Ron Edwards, Tim C Koppang, Paul Czege.
6/4/2009 AJ_Flowers: Robot Clash Playtest I decided to run a playtest of the combat system/proto game idea that I tossed on to First Thoughts about a month ago. Willow: I know I owe you a… In Playtesting Participants: AJ_Flowers.
6/6/2009 Abkajud: [Mask of the Emperor] Setbacks and non-thematic content We're closing in on the end of the campaign here, and I'm getting some thoughts together about how things have gone favorably and unfavorably.
I'm noticing that, because there's a… In Playtesting Participants: Abkajud, Noon, Eero Tuovinen, Brimshack, Vulpinoid.
6/8/2009 Abkajud: Is it Force if you get consent? I've been thinking about the concept of "forced" control of characters, of a sort, akin to the effects of Diplomacy skill or what-not, but used on PCs instead of NPCs.… In Playtesting Participants: Abkajud, Vulpinoid, Ron Edwards, Brimshack, Vordark.
6/10/2009 Jason Kottler: [Ultrablamtacular] - Fixed Trust A recent playtest revealed gigantic, cruise-ship sized holes in my game. One of the problems was with the subtle difference between Trust and Confidence. That, at least, has been resolved.… In Playtesting Participants: Jason Kottler.
6/11/2009 FlamingMoose: [Storming the Wizard's Tower] The Ice Age [This is going to be an extremely long post because my groups has already completed three sessions of StWT. It's been a while since the first session, too, so my… In Playtesting Participants: FlamingMoose.
6/11/2009 Abkajud: Firewalling the Fiction [The Hellenes/Mask of the Emperor] I've noticed that in most games I've played, you consult with Fortune once (one roll of the dice, one card drawn, etc.) and then return to narration. For example, I… In Playtesting Participants: Abkajud.
6/22/2009 lumpley: Psi*Run at a creepy-odd angle A little while ago I ran Psi*Run for Meg, Julia, and Rob. We played it in 3 sessions.
I was thinking that Psi*Run would be really good for survival horror,… In Playtesting Participants: lumpley, Marshall Burns, John Harper, RobNJ, Darcy Burgess, Meguey, jdfristrom, ophidian_flux.
6/23/2009 Abkajud: Informed Consent and Premise I'm playtesting a Greek heroic adventure game, The Hellenes, and I've noticed that my players haven't read the rules. They remember everything I tell them out loud, in person, but… In Playtesting Participants: Abkajud, Ron Edwards, JoyWriter.
6/24/2009 Emily Care: [Kagematsu] Tea and Banditry I ran Kagematsu at JiffyCon earlier this month. The players included 2 men and four women: Liz, Kim, Rachel, Jim, John and myself. Only one of them had heard of… In Playtesting Participants: Emily Care, Ron Edwards, Pauls Girl.
6/24/2009 Tim C Koppang: [S/lay W/Me] The Lion, the Wretch, and the Woman Ron and I gave one of his three (four?) ongoing projects a playtest last night. As our regular Tuesday night group has dwindled to just the two of us, it… In Playtesting Participants: Tim C Koppang, Ron Edwards, Gregor Hutton, Rod Anderson, Patrice.
6/25/2009 Ron Edwards: [Mars Colony] Just a little lying, this once Hello,
1. I know they've always been around, but lately it seems to me as if a number of game designers have been turning their attention to, for lack of… In Playtesting Participants: Ron Edwards, Ben Lehman, Tim C Koppang, Willow, Dev.
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