The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics
In Playtesting

9/12/2009 soviet: [Other Worlds] The Infected
So, last year saw the main tranche of external playtesting for Other Worlds. It went out to a whole bunch of different people and I got detailed feedback from a…
In Playtesting
Participants: soviet.


9/6/2009 Matthew V: [MV's Rogue] Hello and Matching Rules to Play Goals
[b]First off ...[/b] Let me say that while I’ve been reading these forums for a few months, this is my first post. If I muddle up terms or post in…
In Playtesting
Participants: Matthew V, Simon C.


9/4/2009 noahtrammell: [The Gazette] I don't need hands to kill you!
For those who don't know, I'm a new member to the Forge who absolutely loves RPG's but hasn't had much experience in design.  I've been writing a micro-game called The…
In Playtesting
Participants: noahtrammell, Artanis.


9/4/2009 northerain: [Dark Days] ''The man that never was''
This summer I ran some intense (8 hour sessions no less) Dark Days games, for playtesting purposes. This is the AP report from a single storyline, played over 4 days,…
In Playtesting
Participants: northerain, Spooky Fanboy, Catelf.


9/1/2009 Darcy Burgess: [Black Cadillacs] - The final push
I had two fruitful playtests of Black Cadillacs at GenCon '09.  The first was an after-hours affair with Me, Julie, Matt, Ron and Tony.  The Troopers were Israeli Tankers invading…
In Playtesting
Participants: Darcy Burgess, Ron Edwards, Paul Czege, jrs, Capulet, agony.


8/30/2009 Darcy Burgess: [Storming the Wizard's Tower] - Get those Vikings outta Egypt!
Glenn H, Glenn W, Jason, Steve and I just wrapped our Verradheim campaign of Storming the Wizard's Tower.  We ended up playing three adventures, and never made it to level…
In Playtesting
Participants: Darcy Burgess, lumpley.


8/27/2009 Ron Edwards: [Clover] Fairies are not easy to spot
Hello, A little while ago, Ben Lehman participated in an activity in which you were to handcraft something neat and send it to five friends. Ben aparently knows how to…
In Playtesting
Participants: Ron Edwards, Ben Lehman, Arturo G., tonyd, Elizabeth, Jake Richmond, Noon.


8/27/2009 HeTeleports: [ Powers ] - First three solo playtests
Well, this will be my first major contribution to the Forge forums. Let me preface this entry to playtesting with a disclaimer: what will be discussed is more of a…
In Playtesting
Participants: HeTeleports, MacLeod.


8/27/2009 Vulpinoid: [Quincunx] Playtesting begins
Just thought I'd share with everyone the progress on my game Quincunx. Quincunx Playtest Rules Part 1 Looks pretty... the mechanisms work independently... ...and they've been tested pretty thoroughly... but…
In Playtesting
Participants: Vulpinoid, JoyWriter, Spooky Fanboy.


8/25/2009 Ron Edwards: [Rats in the Walls] Prep, questions, suggestions
Hiya, Some history: almost four years ago, Lance won a Low Ronny award for the first draft of this game. See Summary thread for more about the contests; see…
In Playtesting
Participants: Ron Edwards, Lance D. Allen.


8/24/2009 MatrixGamer: [Engle Matrix Game] Salem Creek Cthulhu Horror PBEM
We are play testing the first draft of what I hope will be a future EMG board game/story game on the MatrixGame2 yahoogroup. We'd love to have some more players.…
In Playtesting
Participants: MatrixGamer.


8/18/2009 Lance D. Allen: [Mage Blade] Let's Play a Game...
So, I'm doing a little exercise here that I would like you Forgeites to help me out with. This is not actually the start to a game. It's a streamlined…
In Playtesting
Participants: Lance D. Allen, 7VII7, DWeird, Ron Edwards, Bret Gillan, MacLeod, telperion, contracycle, Darcy Burgess.


8/18/2009 wrshamilton: [Misspent Youth] Culture Jamming the Foundation
This is like my fifth post, and was maybe my second story game, so please feel free to let me know how I could be more helpful with Actual Plays…
In Playtesting
Participants: wrshamilton, RobNJ.


8/17/2009 Charlie Gilb: [the Waste] Struggling with player agency
Hello, I've been working on my post-apocalyptic RPG titled 'the Waste' since the beginning of summer, and the rules have gone through many different changes. This last Saturday, I decided…
In Playtesting
Participants: Charlie Gilb, Eliarhiman6, Lance D. Allen, Marshall Burns.


8/14/2009 Simon C: [The Heartbreaker War] Character Death
The Heartbreaker War is my character creation/fantasy setting thing, where you play through a fictional war in a fantasy setting, to create characters with interesting relationships and compelling history.  You…
In Playtesting
Participants: Simon C, Lance D. Allen, Selene Tan.


8/9/2009 David C: Getting players to define their characters... also, character death by suicide.
So I'm back to play testing my game and some of the new mechanics in it.  The current group of players are interested in developing a story and a character…
In Playtesting
Participants: David C, Lance D. Allen, Noon, Simon C, Jasper Flick, Mike Sugarbaker, JoyWriter, Adam Dray, 7VII7, Sam Orton, Catelf.


8/8/2009 Librabys: {AethEra} : The System.
Hi to all the folks interested in the development of AethEra!   I don't think It is still worthwhile to read the playtest post on AethEra, Because The game changed…
In Playtesting
Participants: Librabys, Dan Maruschak, Noclue, Vladius, Simon C.


8/3/2009 Simon C: [The Heartbreaker War] Its Glory is all Moonshine
Based on the proceedings of the last thread on this game, I substantially changed the rules of the game, with excellent effects.  Playtesting the game some more, it's reliably producing…
In Playtesting
Participants: Simon C, lumpley.


7/30/2009 Librabys: {AethEra}
Here I shall post all about what is going on in AethEra! You are invited to post any comment or questions as well First I will copy (and edit) a…
In Playtesting
Participants: Librabys, Adam Dray, Ben Lehman.


7/29/2009 Doplegager: (Path of Looting and Slaying) Elfs snuck into my fantasy parody...
In another playtesting thread, I've talked about about a poor playtest experience I had last week, with a focus on failure on the social level but touching on ways to…
In Playtesting
Participants: Doplegager, JoyWriter.


<< more previous topics

 

Subsequent Topics
In Playtesting

9/14/2009 Simon_Pettersson: [Standing Up] Unify, Divide
I'm not sure what kind of response I'm looking for in this thread, but the forum description said to write about your playtesting experiences, so I did! So I was…
In Playtesting
Participants: Simon_Pettersson.


9/15/2009 davidberg: [Super Action Now!] turn-based confusion (monkey god, future midget, wuxia star)
10 days ago I sat down with Dan and Merlin to play SAN!  It was the first time any of us had played. Character creation We started with character creation. …
In Playtesting
Participants: davidberg, Marshall Burns, JoyWriter, whiteknife.


9/18/2009 hix: [Left Coast] Inaugural playtest. Talking dog. Assumptions challenged.
Back in 2005, I wrote a game called Left Coast, where you play science-fiction authors in 1970s California who are all struggling to write novels and hide your growing insanities…
In Playtesting
Participants: hix, Malcolm, Simon C, JoyWriter.


9/20/2009 Eero Tuovinen: [People's Hero] A first stab at saving USSR from itself
I haven't been playing much of anything lately, but luckily the gaming train runs on schedule around here nowadays, whisking me with it even without much initiative on my part.…
In Playtesting
Participants: Eero Tuovinen, Noon, Ron Edwards.


9/23/2009 Graham Walmsley: [Misspent Youth] F**king motherf**ker's on our f**cking tail
We played Misspent Youth last week. Character and world creation was a blast. We were fighting against...oh...I don't know...a corporation of some sort. The advice about choosing things that genuinely…
In Playtesting
Participants: Graham Walmsley, RobNJ, Paka.


9/27/2009 dindenver: [Steampunk Crescendo] Notable People
OK,   So, I had a list of 290 possible people, I narrowed it down to 87 (hooray for me).   The problem I have is Quantity vs. Quality and…
In Playtesting
Participants: dindenver, Catelf.


9/27/2009 Matthew V: [Rogue] Narrative Control and Setting Creation
Hello again! Playtests of Rogue continue on a weekly basis, and I think we've started to circle around mechanics that are really working and are dropping those that aren't. If…
In Playtesting
Participants: Matthew V, Simon C, dindenver.


9/28/2009 Simon C: [The Heartbreaker War] A Tough Choice
After the last playtest, Steve came to me with a really excellent suggestion for The Hearbreaker War, my game supplement for making characters who have been through a terrible civil…
In Playtesting
Participants: Simon C, hix, Gregor Hutton, dindenver, Anders Gabrielsson.


9/30/2009 Sebastian: [Legends System] From 'Of Legends & Legacies' thread
Over the weekend I was up in Belfast to continue a game with some old time players.  It was the perfect opportunity to try out a system for recounting rumours…
In Playtesting
Participants: Sebastian, JoyWriter, dmkdesigns.


10/5/2009 Mulrah: [MULRAH] First Playtest
[b]First Thoughts Thread:[/b] [url=http://www.indie-rpgs.com/forum/index.php?topic=28761.0]http://www.indie-rpgs.com/forum/index.php?topic=28761.0[/url] [b]MULRAH Rules:[/b] [url=http://deaddogcafe.files.wordpress.com/2009/10/mulrah.pdf]http://deaddogcafe.files.wordpress.com/2009/10/mulrah.pdf[/url] MULRAH is basically a mash-up of rules that intrigued me from PDQ, Risus, FATE, Donjon, and other games. We did our first playtest…
In Playtesting
Participants: Mulrah, Simon C.


10/5/2009 DWeird: [Change] Countering the drive towards generic traits?
Hi, I've recently begun work on Change, a simulation of fantasy cultures. A few early playtests have rolled in, and something troubling emerged: there is ample reason for players to…
In Playtesting
Participants: DWeird, Mulrah, Noclue, greyorm, otspiii, Teataine, chance.thirteen.


10/14/2009 Catelf: Streed (R) Rpgs needs directions! (& co-developers?)
I said i would, once i knew where and how, and here it is. My main problem is, that i cannot seem to know in which direction(s) to take this…
In Playtesting
Participants: Catelf, dindenver, Maugh.


10/14/2009 Pyroaquatic: Battledice - a skeleton of actions and reactions.
Well, I do not know how many posts I have. I watch.... a ghostly observer if you will. Battle dice Battle Dice is an incredibly simple system. Watching it being…
In Playtesting
Participants: Pyroaquatic, Artanis, Vulpinoid, Noon.


10/22/2009 Vulpinoid: [QUINCUNX] Where I think I went wrong...
I know my biggest mistake when playtesting a game. I basically break the cardinal rule of playtesting. I typically don't play the rules exactly as they've been written. I toy…
In Playtesting
Participants: Vulpinoid, HeTeleports, Teataine, JoyWriter, Noon.


11/3/2009 Simon C: [The Heartbreaker War] Not what I expected
Over the weekend we played a full-length runthrough of the Heartbreaker War, my character creation/game setting game supplement. I got a lot of good feedback from the game, and a…
In Playtesting
Participants: Simon C, DWeird, JoyWriter.


11/3/2009 jburneko: [Thornes] Issues with Ego.
Last night I play tested a game I wrote called Thornes.  I describe Thornes as a swashbuckling film noir about sex and violence dressed up in lace and steel.  Aesthetically…
In Playtesting
Participants: jburneko, Simon C, Marshall Burns, Noclue, JoyWriter.


11/6/2009 Catelf: [Ferals] A full "Fixform" Streed Rpg
Reader, just so you know: At least the 4 or 5 first "Replies" to this Topic is different Rules sections of the Game, to make it far easier to understand,…
In Playtesting
Participants: Catelf, Vulpinoid, Rikiji, Simon C, dindenver.


11/16/2009 Sam Anderson: [Blowback playtest] JiffyCon 11/14/09
[b]Play report by Sam and Kate[/b] [b]Run by the game's author, Elizabeth Shoemaker[/b] [b]Baseline:[/b] We had great time, and we both would have wanted to continue the campaign if it…
In Playtesting
Participants: Sam Anderson, Elizabeth.


11/16/2009 neko ewen: [Slime Story] Needs more encouragement for role-playing
Slime Story is a game I've been working on for entirely too long. The short short tagline is "teenagers hunt cute monsters for spending money." It takes place in a…
In Playtesting
Participants: neko ewen, Catelf, Locke, David C.


11/17/2009 Abkajud: [La Familia] A game of tyranny and family values (long-ish)
Hey, everyone! I've been tinkering with a game design whose mechanics centered around my adaptation of the Otherkind dice system. Play is focused on a) important members of powerful families/organizations…
In Playtesting
Participants: Abkajud.


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