The Forge Reference Project: Browse Threads

 

To link to this page: http://indie-rpgs.com/reference/index.php/welcome/browse&board=62&fromaround=29011

From Day One


Previous Topics
In Playtesting

11/21/2009 juliusz: [Apocalypse World] Morgan Enterprise
1. PLAY We played about one and half week ago. It was our first Apocalypse World session, but all players are familiar with some Forge/story/indie-stuff (including DitV, Burning Empires, IaWA,…
In Playtesting
Participants: juliusz, DWeird, Everspinner, lumpley.


11/17/2009 Abkajud: [La Familia] A game of tyranny and family values (long-ish)
Hey, everyone! I've been tinkering with a game design whose mechanics centered around my adaptation of the Otherkind dice system. Play is focused on a) important members of powerful families/organizations…
In Playtesting
Participants: Abkajud.


11/16/2009 neko ewen: [Slime Story] Needs more encouragement for role-playing
Slime Story is a game I've been working on for entirely too long. The short short tagline is "teenagers hunt cute monsters for spending money." It takes place in a…
In Playtesting
Participants: neko ewen, Catelf, Locke, David C.


11/16/2009 Sam Anderson: [Blowback playtest] JiffyCon 11/14/09
[b]Play report by Sam and Kate[/b] [b]Run by the game's author, Elizabeth Shoemaker[/b] [b]Baseline:[/b] We had great time, and we both would have wanted to continue the campaign if it…
In Playtesting
Participants: Sam Anderson, Elizabeth.


11/6/2009 Catelf: [Ferals] A full "Fixform" Streed Rpg
Reader, just so you know: At least the 4 or 5 first "Replies" to this Topic is different Rules sections of the Game, to make it far easier to understand,…
In Playtesting
Participants: Catelf, Vulpinoid, Rikiji, Simon C, dindenver.


11/3/2009 jburneko: [Thornes] Issues with Ego.
Last night I play tested a game I wrote called Thornes.  I describe Thornes as a swashbuckling film noir about sex and violence dressed up in lace and steel.  Aesthetically…
In Playtesting
Participants: jburneko, Simon C, Marshall Burns, Noclue, JoyWriter.


11/3/2009 Simon C: [The Heartbreaker War] Not what I expected
Over the weekend we played a full-length runthrough of the Heartbreaker War, my character creation/game setting game supplement. I got a lot of good feedback from the game, and a…
In Playtesting
Participants: Simon C, DWeird, JoyWriter.


10/22/2009 Vulpinoid: [QUINCUNX] Where I think I went wrong...
I know my biggest mistake when playtesting a game. I basically break the cardinal rule of playtesting. I typically don't play the rules exactly as they've been written. I toy…
In Playtesting
Participants: Vulpinoid, HeTeleports, Teataine, JoyWriter, Noon.


10/14/2009 Pyroaquatic: Battledice - a skeleton of actions and reactions.
Well, I do not know how many posts I have. I watch.... a ghostly observer if you will. Battle dice Battle Dice is an incredibly simple system. Watching it being…
In Playtesting
Participants: Pyroaquatic, Artanis, Vulpinoid, Noon.


10/14/2009 Catelf: Streed (R) Rpgs needs directions! (& co-developers?)
I said i would, once i knew where and how, and here it is. My main problem is, that i cannot seem to know in which direction(s) to take this…
In Playtesting
Participants: Catelf, dindenver, Maugh.


10/5/2009 DWeird: [Change] Countering the drive towards generic traits?
Hi, I've recently begun work on Change, a simulation of fantasy cultures. A few early playtests have rolled in, and something troubling emerged: there is ample reason for players to…
In Playtesting
Participants: DWeird, Mulrah, Noclue, greyorm, otspiii, Teataine, chance.thirteen.


10/5/2009 Mulrah: [MULRAH] First Playtest
[b]First Thoughts Thread:[/b] [url=http://www.indie-rpgs.com/forum/index.php?topic=28761.0]http://www.indie-rpgs.com/forum/index.php?topic=28761.0[/url] [b]MULRAH Rules:[/b] [url=http://deaddogcafe.files.wordpress.com/2009/10/mulrah.pdf]http://deaddogcafe.files.wordpress.com/2009/10/mulrah.pdf[/url] MULRAH is basically a mash-up of rules that intrigued me from PDQ, Risus, FATE, Donjon, and other games. We did our first playtest…
In Playtesting
Participants: Mulrah, Simon C.


9/30/2009 Sebastian: [Legends System] From 'Of Legends & Legacies' thread
Over the weekend I was up in Belfast to continue a game with some old time players.  It was the perfect opportunity to try out a system for recounting rumours…
In Playtesting
Participants: Sebastian, JoyWriter, dmkdesigns.


9/28/2009 Simon C: [The Heartbreaker War] A Tough Choice
After the last playtest, Steve came to me with a really excellent suggestion for The Hearbreaker War, my game supplement for making characters who have been through a terrible civil…
In Playtesting
Participants: Simon C, hix, Gregor Hutton, dindenver, Anders Gabrielsson.


9/27/2009 Matthew V: [Rogue] Narrative Control and Setting Creation
Hello again! Playtests of Rogue continue on a weekly basis, and I think we've started to circle around mechanics that are really working and are dropping those that aren't. If…
In Playtesting
Participants: Matthew V, Simon C, dindenver.


9/27/2009 dindenver: [Steampunk Crescendo] Notable People
OK,   So, I had a list of 290 possible people, I narrowed it down to 87 (hooray for me).   The problem I have is Quantity vs. Quality and…
In Playtesting
Participants: dindenver, Catelf.


9/23/2009 Graham Walmsley: [Misspent Youth] F**king motherf**ker's on our f**cking tail
We played Misspent Youth last week. Character and world creation was a blast. We were fighting against...oh...I don't know...a corporation of some sort. The advice about choosing things that genuinely…
In Playtesting
Participants: Graham Walmsley, RobNJ, Paka.


9/20/2009 Eero Tuovinen: [People's Hero] A first stab at saving USSR from itself
I haven't been playing much of anything lately, but luckily the gaming train runs on schedule around here nowadays, whisking me with it even without much initiative on my part.…
In Playtesting
Participants: Eero Tuovinen, Noon, Ron Edwards.


9/18/2009 hix: [Left Coast] Inaugural playtest. Talking dog. Assumptions challenged.
Back in 2005, I wrote a game called Left Coast, where you play science-fiction authors in 1970s California who are all struggling to write novels and hide your growing insanities…
In Playtesting
Participants: hix, Malcolm, Simon C, JoyWriter.


9/15/2009 davidberg: [Super Action Now!] turn-based confusion (monkey god, future midget, wuxia star)
10 days ago I sat down with Dan and Merlin to play SAN!  It was the first time any of us had played. Character creation We started with character creation. …
In Playtesting
Participants: davidberg, Marshall Burns, JoyWriter, whiteknife.


<< more previous topics

 

Subsequent Topics
In Playtesting

11/21/2009 Anders Gabrielsson: [Storylines] First World Creation Playtest
I apologize in advance if this is a bit disjointed. I need to get to bed soon but I want to post this while I still have everything reasonably fresh…
In Playtesting
Participants: Anders Gabrielsson, JoyWriter.


11/23/2009 whiteknife: [ABSOLUTE] Over the top of over the top
So last week I tested the RPG I’ve been working on, called ABSOLUTE. It’s a power crazy game that fully embraces everything “Awesome” “Xtreme” “1337” “wicked” “cool” “metal” and “excessive”…
In Playtesting
Participants: whiteknife, Filip Luszczyk, Catelf, MacLeod.


11/26/2009 AzgrymnThePale: Pray for Dawn module (Chaos 6010 A.D.) RPG Competition
[img]http://chaos6010.com/images/PrayForDawnAd.gif[/img] Join and play the Pray for Dawn module on a VTT (virtual tabletop) game. Write in your available playing times to me and I will put you in a…
In Playtesting
Participants: AzgrymnThePale.


11/28/2009 pells: [Avalanche] - Playtesting with BW for the first time
[b]The context[/b] I've not been playing for a while (more than a year) and I had an opportunity to "start up" a new group. But the circumstances are very specific.…
In Playtesting
Participants: pells, Ron Edwards, Luke, JoyWriter, Fulai, Eero Tuovinen.


12/3/2009 henebry: [Apocalypse World] Garyin
Just finished our first session, set in the wasted remains of Gary Indiana. The old industrial center now lies some twenty miles of cracked mudflats south of the lakeshore. First…
In Playtesting
Participants: henebry, lumpley, DWeird.


12/4/2009 Sebastian: [Hell for Leather] Taser in the face? - ADULTS ONLY
[B][U]ADULTS ONLY[/U][/B] Tonight was the first time we played a full session of the Hell for Leather Co-Op rules, so I thought I'd post the results. There were three contestants,…
In Playtesting
Participants: Sebastian.


12/4/2009 Sebastian: [Hell for Leather] Terrorise Kuala Lumpur? - ADULTS ONLY
[b][u]ADULTS ONLY[/u][/b] Two weeks ago we managed to play a complete session of Hell for Leather, with all the rules intact, so I thought I?d post about it here. There…
In Playtesting
Participants: Sebastian.


12/4/2009 DeckardPL: [FreeMarket] Questions
Hello! I want to ask about a few things that aren't clear after the first FreeMarket session I played with my team. We had some problems in self-targeted challenges, because…
In Playtesting
Participants: DeckardPL, Filip Luszczyk, Jared A. Sorensen, Luke.


12/8/2009 eraofthefallen: Advice on getting results from playtesters?
I've released my new gaming system "Era of the Fallen" in beta mode since the beginning of the year.  I've posted announcements here, at rpg.net, and pen and paper games. …
In Playtesting
Participants: eraofthefallen, dindenver, lumpley, pells, Finarvyn, Noon.


12/10/2009 Paul Czege: [Spectre of the Beast] rules questions
Hey Joel, Alrighty, we're scheduled to playtest this weekend. Mostly I think I'm clear on the game from the text of the ashcan, but I have a just few questions:…
In Playtesting
Participants: Paul Czege, Melinglor, Darcy Burgess.


12/11/2009 Sebastian: [Hell for Leather] First blind playtest using students
This evening I facilitated my first blind playtest. Well, it was more near-sighted than blind, as there wasn't time for anyone to read the text. Instead, I turned up and…
In Playtesting
Participants: Sebastian, northerain, Quizoid.


12/13/2009 uchimatamaster: CRS Gametesting from years past
I just recently found this website and wished I had it years ago when I had started my hunt for the perfect game, and well, tried to make it.  So…
In Playtesting
Participants: uchimatamaster.


12/14/2009 DWeird: [Apocalypse World] Paradise
[b]Session One:[/b] Ran an IRC session with Barnum the junta Hardholder, Spider the drug-dealing Hocus, and Grace, a sweet little singing Skinner. Set near what was once a city, surrounded…
In Playtesting
Participants: DWeird, FigureFour, lumpley.


12/18/2009 Ron Edwards: [The Drifter’s Escape] Drives, Dreams, and peyote
I found a rough draft of a post I thought I'd finished and posted - but never did! This dates from a couple of years ago, when we playtested a…
In Playtesting
Participants: Ron Edwards, Ben Lehman.


12/19/2009 Catelf: [Hexagonata] Alternate Pulp/Horror/Action (Streed) Game. Comments?
Hi again. Seems i finally managed to put together the parts i like the most: * Thriller/Horror investigations * Action * People (oddly) Gifted to suit their Tasks (better than…
In Playtesting
Participants: Catelf.


12/21/2009 Sebastian: [Hell for Leather] German playtest with non-gamers
I got an email from my chief playtester in Germany. Sounds like a fun playtest. To keep things open, I'm posting it here (Daniel is not a member of the…
In Playtesting
Participants: Sebastian.


12/22/2009 Dan Maruschak: [Final Hour of a Storied Age] Supporting characters' subplots in Epic Fantasy
My game is Final Hour of a Storied Age: A Roleplaying Game of Epic Fantasy. A PDF of the current rules can be downloaded from here. For context, you can…
In Playtesting
Participants: Dan Maruschak, pells, dindenver, Catelf.


12/23/2009 Galadrin: [16-bit] Take Two!
Hello Forgers!  It's been a while.  I'm taking a break from writing some semester papers and thinking about my old concept 16-bit again.  I'm toying with the idea of converting…
In Playtesting
Participants: Galadrin, chronoplasm, Filip Luszczyk, JoyWriter.


12/29/2009 David C: [Remos] Betrayal of Design Goals?
I've nearly completed my game. But I'm finding that I've betrayed some of my own design goals. The game I've made is somewhere between tactical decision making and story now.…
In Playtesting
Participants: David C, Catelf, contracycle, Paul Czege, dindenver, JoyWriter, Darcy Burgess, Noon.


1/1/2010 Darcy Burgess: [Mars Colony] - Venting, Sex and Failure
On November 2, I got together with Glenn W to try out Mars Colony. I'd taken the nickel tour with Tim Koppang at GenCon'09, and I knew that this game…
In Playtesting
Participants: Darcy Burgess, Ron Edwards, GlennW, JoyWriter, Tim C Koppang.


more subsequent topics >>