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From Day One


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In Playtesting

12/11/2009 Sebastian: [Hell for Leather] First blind playtest using students
This evening I facilitated my first blind playtest. Well, it was more near-sighted than blind, as there wasn't time for anyone to read the text. Instead, I turned up and…
In Playtesting
Participants: Sebastian, northerain, Quizoid.


12/10/2009 Paul Czege: [Spectre of the Beast] rules questions
Hey Joel, Alrighty, we're scheduled to playtest this weekend. Mostly I think I'm clear on the game from the text of the ashcan, but I have a just few questions:…
In Playtesting
Participants: Paul Czege, Melinglor, Darcy Burgess.


12/8/2009 eraofthefallen: Advice on getting results from playtesters?
I've released my new gaming system "Era of the Fallen" in beta mode since the beginning of the year.  I've posted announcements here, at rpg.net, and pen and paper games. …
In Playtesting
Participants: eraofthefallen, dindenver, lumpley, pells, Finarvyn, Noon.


12/4/2009 DeckardPL: [FreeMarket] Questions
Hello! I want to ask about a few things that aren't clear after the first FreeMarket session I played with my team. We had some problems in self-targeted challenges, because…
In Playtesting
Participants: DeckardPL, Filip Luszczyk, Jared A. Sorensen, Luke.


12/4/2009 Sebastian: [Hell for Leather] Terrorise Kuala Lumpur? - ADULTS ONLY
[b][u]ADULTS ONLY[/u][/b] Two weeks ago we managed to play a complete session of Hell for Leather, with all the rules intact, so I thought I?d post about it here. There…
In Playtesting
Participants: Sebastian.


12/4/2009 Sebastian: [Hell for Leather] Taser in the face? - ADULTS ONLY
[B][U]ADULTS ONLY[/U][/B] Tonight was the first time we played a full session of the Hell for Leather Co-Op rules, so I thought I'd post the results. There were three contestants,…
In Playtesting
Participants: Sebastian.


12/3/2009 henebry: [Apocalypse World] Garyin
Just finished our first session, set in the wasted remains of Gary Indiana. The old industrial center now lies some twenty miles of cracked mudflats south of the lakeshore. First…
In Playtesting
Participants: henebry, lumpley, DWeird.


11/28/2009 pells: [Avalanche] - Playtesting with BW for the first time
[b]The context[/b] I've not been playing for a while (more than a year) and I had an opportunity to "start up" a new group. But the circumstances are very specific.…
In Playtesting
Participants: pells, Ron Edwards, Luke, JoyWriter, Fulai, Eero Tuovinen.


11/26/2009 AzgrymnThePale: Pray for Dawn module (Chaos 6010 A.D.) RPG Competition
[img]http://chaos6010.com/images/PrayForDawnAd.gif[/img] Join and play the Pray for Dawn module on a VTT (virtual tabletop) game. Write in your available playing times to me and I will put you in a…
In Playtesting
Participants: AzgrymnThePale.


11/23/2009 whiteknife: [ABSOLUTE] Over the top of over the top
So last week I tested the RPG I’ve been working on, called ABSOLUTE. It’s a power crazy game that fully embraces everything “Awesome” “Xtreme” “1337” “wicked” “cool” “metal” and “excessive”…
In Playtesting
Participants: whiteknife, Filip Luszczyk, Catelf, MacLeod.


11/21/2009 Anders Gabrielsson: [Storylines] First World Creation Playtest
I apologize in advance if this is a bit disjointed. I need to get to bed soon but I want to post this while I still have everything reasonably fresh…
In Playtesting
Participants: Anders Gabrielsson, JoyWriter.


11/21/2009 Everspinner: [Apocalypse World] Keg of powder
Here's a session I did not have high hopes for. Two months since we last played and feeling very rusty, not to mention very tired due to work and family…
In Playtesting
Participants: Everspinner, lumpley.


11/21/2009 juliusz: [Apocalypse World] Morgan Enterprise
1. PLAY We played about one and half week ago. It was our first Apocalypse World session, but all players are familiar with some Forge/story/indie-stuff (including DitV, Burning Empires, IaWA,…
In Playtesting
Participants: juliusz, DWeird, Everspinner, lumpley.


11/17/2009 Abkajud: [La Familia] A game of tyranny and family values (long-ish)
Hey, everyone! I've been tinkering with a game design whose mechanics centered around my adaptation of the Otherkind dice system. Play is focused on a) important members of powerful families/organizations…
In Playtesting
Participants: Abkajud.


11/16/2009 neko ewen: [Slime Story] Needs more encouragement for role-playing
Slime Story is a game I've been working on for entirely too long. The short short tagline is "teenagers hunt cute monsters for spending money." It takes place in a…
In Playtesting
Participants: neko ewen, Catelf, Locke, David C.


11/16/2009 Sam Anderson: [Blowback playtest] JiffyCon 11/14/09
[b]Play report by Sam and Kate[/b] [b]Run by the game's author, Elizabeth Shoemaker[/b] [b]Baseline:[/b] We had great time, and we both would have wanted to continue the campaign if it…
In Playtesting
Participants: Sam Anderson, Elizabeth.


11/6/2009 Catelf: [Ferals] A full "Fixform" Streed Rpg
Reader, just so you know: At least the 4 or 5 first "Replies" to this Topic is different Rules sections of the Game, to make it far easier to understand,…
In Playtesting
Participants: Catelf, Vulpinoid, Rikiji, Simon C, dindenver.


11/3/2009 jburneko: [Thornes] Issues with Ego.
Last night I play tested a game I wrote called Thornes.  I describe Thornes as a swashbuckling film noir about sex and violence dressed up in lace and steel.  Aesthetically…
In Playtesting
Participants: jburneko, Simon C, Marshall Burns, Noclue, JoyWriter.


11/3/2009 Simon C: [The Heartbreaker War] Not what I expected
Over the weekend we played a full-length runthrough of the Heartbreaker War, my character creation/game setting game supplement. I got a lot of good feedback from the game, and a…
In Playtesting
Participants: Simon C, DWeird, JoyWriter.


10/22/2009 Vulpinoid: [QUINCUNX] Where I think I went wrong...
I know my biggest mistake when playtesting a game. I basically break the cardinal rule of playtesting. I typically don't play the rules exactly as they've been written. I toy…
In Playtesting
Participants: Vulpinoid, HeTeleports, Teataine, JoyWriter, Noon.


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Subsequent Topics
In Playtesting

12/14/2009 DWeird: [Apocalypse World] Paradise
[b]Session One:[/b] Ran an IRC session with Barnum the junta Hardholder, Spider the drug-dealing Hocus, and Grace, a sweet little singing Skinner. Set near what was once a city, surrounded…
In Playtesting
Participants: DWeird, FigureFour, lumpley.


12/18/2009 Ron Edwards: [The Drifter’s Escape] Drives, Dreams, and peyote
I found a rough draft of a post I thought I'd finished and posted - but never did! This dates from a couple of years ago, when we playtested a…
In Playtesting
Participants: Ron Edwards, Ben Lehman.


12/19/2009 Catelf: [Hexagonata] Alternate Pulp/Horror/Action (Streed) Game. Comments?
Hi again. Seems i finally managed to put together the parts i like the most: * Thriller/Horror investigations * Action * People (oddly) Gifted to suit their Tasks (better than…
In Playtesting
Participants: Catelf.


12/21/2009 Sebastian: [Hell for Leather] German playtest with non-gamers
I got an email from my chief playtester in Germany. Sounds like a fun playtest. To keep things open, I'm posting it here (Daniel is not a member of the…
In Playtesting
Participants: Sebastian.


12/22/2009 Dan Maruschak: [Final Hour of a Storied Age] Supporting characters' subplots in Epic Fantasy
My game is Final Hour of a Storied Age: A Roleplaying Game of Epic Fantasy. A PDF of the current rules can be downloaded from here. For context, you can…
In Playtesting
Participants: Dan Maruschak, pells, dindenver, Catelf.


12/23/2009 Galadrin: [16-bit] Take Two!
Hello Forgers!  It's been a while.  I'm taking a break from writing some semester papers and thinking about my old concept 16-bit again.  I'm toying with the idea of converting…
In Playtesting
Participants: Galadrin, chronoplasm, Filip Luszczyk, JoyWriter.


12/29/2009 David C: [Remos] Betrayal of Design Goals?
I've nearly completed my game. But I'm finding that I've betrayed some of my own design goals. The game I've made is somewhere between tactical decision making and story now.…
In Playtesting
Participants: David C, Catelf, contracycle, Paul Czege, dindenver, JoyWriter, Darcy Burgess, Noon.


1/1/2010 Darcy Burgess: [Mars Colony] - Venting, Sex and Failure
On November 2, I got together with Glenn W to try out Mars Colony. I'd taken the nickel tour with Tim Koppang at GenCon'09, and I knew that this game…
In Playtesting
Participants: Darcy Burgess, Ron Edwards, GlennW, JoyWriter, Tim C Koppang.


1/2/2010 Sebastian: [Hell for Leather] Steal the Prime Minister's eyeballs
A twitch. That's what I got from Wednesday's session. Maybe it was the ear being ripped off, or maybe it was the scalpel in the testicles. No matter which, it…
In Playtesting
Participants: Sebastian.


1/5/2010 dindenver: [Steampunk Crescendo] Structure of Play
Hi!   I am posting the initial outline of my Structure of Play section. What I would like to do is ask two questions concerning it: 1) Does it make…
In Playtesting
Participants: dindenver, Locke, David C.


1/5/2010 Warrior Monk: ANIMA d6
Hi everybody! A couple of years ago I found a spanish heartbreaker called Anima. The setting and the character customizing options were really cool, but the system was way too…
In Playtesting
Participants: Warrior Monk.


1/9/2010 Daz Florp Lebam: my funky dice pool system needs your attention, please
Well hello, all! This is my first post, after hearing a lot about this site and these forums over the years, and a wee bit of lurking. I have a…
In Playtesting
Participants: Daz Florp Lebam, Simon C.


1/10/2010 David C: "Roleplaying" skill vs Character Skill
This isn't really about my game, but it happened during a playtest, so the rules of the forum regulate that it must go here. One of my players made a…
In Playtesting
Participants: David C, Eliarhiman6, Noclue, NN, JoyWriter, Noon, Eero Tuovinen, David Artman, Garbados.


1/18/2010 Simon C: [On Mighty Thews] Stats vs. Attributes
I'm nearly done revising my game On Mighty Thews for release as a for-pay product.  I started the project thinking "Oh, it's already mostly done.  I've just got to tweak…
In Playtesting
Participants: Simon C, hix, David C, contracycle, JoyWriter, Jasper Flick, Excalibur, yellowparis.


1/18/2010 hoefer: Digging up an old Thread on Sandbox Adventures
Well, some of you might remember, a long time ago (2 years?) I had started a thread about a test-play that was supposed to be "sandbox" in nature and it…
In Playtesting
Participants: hoefer.


1/21/2010 Sebastian: [Hell for Leather] UCD Playtest
Some people are scared of rejection. Me, I’m scared of playtests. It’s all about control, or the lack thereof, and the false understanding that somehow I can make my game…
In Playtesting
Participants: Sebastian, Ar Kayon.


1/25/2010 Sebastian: [Hell for Leather] Playtest disaster: The London Fiasco
I was recently in London where I got a chance to run a playtest with Graham Walmsley and Adam Kelly. It was a disaster. In the interests of transparency, I'm…
In Playtesting
Participants: Sebastian, Ar Kayon, Gregor Hutton.


1/27/2010 The Engnine: Inquisitive
http://www.theparableengine.com/ The system is pretty much done. I need to play test it a little bit more; so far it's just been one shots rather than actual campaign play, but…
In Playtesting
Participants: The Engnine, Simon C, Noon, P1NBACK, Ar Kayon, Ron Edwards.


1/29/2010 Melinglor: [Spectre of the Beast] the structure of play, from text to practice
Awhile back Paul Czege told me he was planning a playtest of Spectre of the Beast, my game in development about grand ambitions fueling the bloody march of civilization (you…
In Playtesting
Participants: Melinglor, Paul Czege, Tim C Koppang.


2/5/2010 davidberg: [Delve] fast-forwarding through meaningful decisions?
My game Delve gives out significant rewards in the form of useful connections and materials.  A recent session included a new tool to sculpt an unbreakable rock, and a creepy…
In Playtesting
Participants: davidberg, Ron Edwards, Alex Abate, JoyWriter, Noon, Locke, Paul T, Jeff B, C. Edwards, Shimera9.


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