Previous Topics In Game Development 12/22/2010 Ben Lehman: [On the Ecology and Behavior of the Mud Dragon] Breezy, but dangerous So I wrote a game five years ago called "On the Ecology and Behavior of the Mud Dragon." It's been played, like, twice I think, once by me which didn't… In Game Development Participants: Ben Lehman, Ron Edwards.
12/21/2010 Dan Maruschak: [Final Hour of a Storied Age] The trait/dice mechanics In Final Hour of a Storied Age (get the latest revision from the download page, or here's a link straight to the rev 0.67 PDF) I'm using freeform traits to… In Game Development Participants: Dan Maruschak, Ron Edwards, masqueradeball, Noon, dindenver.
12/21/2010 twztdwndpipe: Special Attack Questions I'm looking for tips on developing a system, based almost entirely on fighting, (preferably 1v1)
After getting through alot of my ideas, and 86ing the ones that didn't work well… In Game Development Participants: twztdwndpipe, johnthedm7000, Ron Edwards, Dr. Velocity, Noon, contracycle, Certified, dindenver, Ar Kayon.
12/20/2010 dindenver: [Legends of Lanasia] Character Creation [center][b]Character Creation[/b][/center]
1. Come up with a basic character concept, what is the character you will play like?
2. Name - What is your character’s name?
3.… In Game Development Participants: dindenver, Ar Kayon, Ron Edwards, Noon.
12/19/2010 Rackham: flag framing? Hey everyone!
First port here ever, found my way here after having played some Apocalypse World. I'm interested in game design and I'm now trying to get a grip on… In Game Development Participants: Rackham, Ron Edwards, Chris_Chinn, Trevis Martin.
12/18/2010 Ar Kayon: [Nevercast] - Truth through Mastery “The world was destroyed without dropping a single bomb.
It's been centuries since the cataclysmic economic collapse, and the world still has not recovered. It may never recover. As strip… In Game Development Participants: Ar Kayon, Ron Edwards, Noon, Chris_Chinn, masqueradeball, dindenver, horomancer.
12/17/2010 markgamemaker: Stone, Steel, and Steam - Revised and Ready to Test [i]Stone, Steel, and Steam[/i] is a tabletop RPG about cultures in collision. It features eight unique human civilizations on two continents with technology levels ranging from Stone Age to early… In Game Development Participants: markgamemaker, johnthedm7000, Ron Edwards, hardcoremoose, masqueradeball, Shimera9.
12/17/2010 btrc: Crowdsourced RPG research I'm looking for some input from a bunch of sources, and since this spot is populated by gamers, it seems relevant. I'll also be making the request elsewhere, so don't… In Game Development Participants: btrc, Ron Edwards, Paladin.
12/16/2010 SeeThirty: Champions Online - CoH/V style editor with kids? A friend has asked me to work up a basic RPG as a holiday gift for his young son, who he wishes to introduce to P&P role-playing along with some… In Game Development Participants: SeeThirty.
12/15/2010 Eszed: "All games are, is systems" - interesting article about game design
I'm not developing a game, I just want to direct attention to an article that may be of interest. It's about Brenda Braithwaite, a long-time video game designer who has… In Game Development Participants: Eszed, Ron Edwards.
12/14/2010 paddirn: Skills that don't necessarily go up with level? I'm curious what about people's thoughts are on a skill system where skills advance based on frequency of use, with the most-used skills increasing in proficiency and least-used skills actually… In Game Development Participants: paddirn, Ron Edwards.
12/14/2010 dindenver: [Legends of Lanasia] Conflict Flow Here is what I have so far:
http://2.bp.blogspot.com/_ouEJchAXRJ4/TQWJLueU9vI/AAAAAAAAAA0/14Gh5k7GUks/s1600/LoL-Conflict%2BFlow%2B-%2BAdvanced.png
Conflict Flow
1) Agree that there is a conflict
2) Players declare their Stakes (what are they fighting for?)
3) Judge declares… In Game Development Participants: dindenver, Ron Edwards, Noon.
12/13/2010 Ron Edwards: [GRAY MAGICK] My fantasy heartbreaker design work, approximately 1994 Hello,
I recently found an old folder full of my RPG design work from the early-to-middle 1990s. The first game I made up and played was in 1987 or so,… In Game Development Participants: Ron Edwards, Paul Czege, contracycle.
12/13/2010 New Fire: Stats for an Army Unit, Stats for a Town Greetings, everyone! I am working on a game known as New Fire. It is a fantasy RPG set in a world based on Aztec/Mayan/Mesoamerican culture and mythology. Players take on… In Game Development Participants: New Fire, Dr. Velocity, Ron Edwards, Simons.
12/12/2010 talisman: Using Tarot Cards in-game Hi everyone, I'm new. Long-time reader, first time poster.
Anyways, me and my brother have been playtesting a new game I've been developing, and when we playtest I pull tarot… In Game Development Participants: talisman, Ron Edwards, Finarvyn, Noon, Web_Weaver, Chris_Chinn, Bill_White, Dantai.
12/10/2010 johnthedm7000: The revised task resolution system for the RPG I'm working on Task Resolution:
All important tasks (ie. those that have a chance of failure, and which have significant consequences for failure) are resolved using the following method.
2d10+Ability+/- Circumstances
Against a… In Game Development Participants: johnthedm7000, Abkajud, Ron Edwards.
12/9/2010 Abkajud: [a greek adventure game] mercurial heroes (or should that be hermetic?) [x-posted at Story Games]
Idea:
three kinds of traits - d4's for arete (skill), d6's for names (relationships/allies), and d8's for aegis (divine favor). you can have multiple dice in… In Game Development Participants: Abkajud, Ron Edwards, masqueradeball.
12/7/2010 Troy_Costisick: [Three Roses] Vision Statement
Heya,
Back a few years ago I wrote a game for Game Chef. It was called Hunter Rose. I loved the game. A few playtests showed me that it could… In Game Development Participants: Troy_Costisick, Artanis, Ron Edwards.
12/7/2010 Ron Edwards: IMPORTANT FOR START-UP Hi everyone,
I would like to import current threads from First Thoughts into this new forum. However! Threads here now have to include a link to some useable game document… In Game Development Participants: Ron Edwards, epweissengruber, dmkdesigns.
12/7/2010 Ron Edwards: Welcome to the Game Development forum - please read here first This forum is devoted to notions about your own RPG design. By posting here, you should be at least 10% personally serious about developing an actual RPG. Your posts should… In Game Development Participants: Ron Edwards.
<< more previous topics | | Subsequent Topics In Game Development 12/23/2010 Marshall Burns: [MADcorp/Misadventures in Nowhere] Time machine time So, A) Ron and Paul are totally awesome for making early designs available, and B) my only early design Misadventures from Nowhere is directly relevant to my current primary design… In Game Development Participants: Marshall Burns.
12/24/2010 BunniRabbi: Wiki game problem I've been working on this wargame in the form of a wiki, specifically to allow development by others as much or as little as they want. It's great for fast… In Game Development Participants: BunniRabbi, Chris_Chinn.
12/24/2010 BunniRabbi: Have you developed Nobilis? Well I hope this is the right place for this...
A friend of mine is looking to do a system-redux of Nobilis, and I'm on the hunt for information. Have… In Game Development Participants: BunniRabbi, Ron Edwards.
12/27/2010 Sir Fungus: [Cube: The Descent]: a tabletop pseudo-roguelike Hello!
I've been working on a game with a friend of mine for quite some time now, and we've recently been able to release a skeletal rulebook on our site.… In Game Development Participants: Sir Fungus, Noon, Ar Kayon, Dr. Velocity, Chris_Chinn, Cubed Excalibur.
12/28/2010 Alexis: [Mud Dragon] "I am Ancient Belly, Ruined of Parades!" So yesterday night I got Ben and his roommate Jonathan R. to play Mud Dragon with me. Ben ran it, and Jon and I played mud dragons. Character creation was… In Game Development Participants: Alexis, Ben Lehman, Ron Edwards, DWeird.
12/28/2010 masqueradeball: Working Through It In ruminating on how to make Chanbara fiction work in an RPG I came up with the idea that the GM would determine some aspect of the character that would… In Game Development Participants: masqueradeball, Ron Edwards, Ar Kayon, Noon, dindenver.
12/29/2010 dindenver: [Legends of Lanasia] Destiny Points So,
This is the most significant non-conflict mechanic in my new fantasy game Legends of Lanasia.
Destiny Points are designed to be the players' reward for good play.… In Game Development Participants: dindenver, Chris_Chinn, Dan Maruschak, masqueradeball.
12/30/2010 wburdick: [Death of the Vele] playtesters wanted I’m ready to play test a new collaborative role playing game, called “Death of the Vele,” which draws from Blood Red Sands, Spirit of the Century, and Lady Blackbird. It’s… In Game Development Participants: wburdick, Ron Edwards.
12/30/2010 The Hound: RPGtonight online Living Game playtests round 2 - seeking LOTS of GMs, players RPGtonight (a virtual tabletop site www.rpgtonight.com)
is looking for many more GMs and a many, many more players for the
second round of playtesting for a unique online tabletop style… In Game Development Participants: The Hound, Ron Edwards.
12/31/2010 masqueradeball: Chanbara Part 2, Characters Over in this thread: http://www.indie-rpgs.com/forge/index.php?topic=30807.0 I started talking about a session/scenario framework for a chanbara game that's currently nameless. When Ron pointed out the documentation requirements, I realized I hadn't… In Game Development Participants: masqueradeball, Dan Maruschak, Noon.
1/2/2011 sproket: Goldchest 0.4 Hi all,
Goldchest 0.4 is available for download. There are few significant improvements in this release.
* The game is now provided with a Java based installer so you don't… In Game Development Participants: sproket, Ron Edwards.
1/2/2011 dindenver: [Legends of Lanasia] Talents Action Type Replacement
Instead of rolling using one of the listed Aspects, you will roll using the Talent. These Talents should be specialized versions of existing skills (fencing for instance).… In Game Development Participants: dindenver.
1/3/2011 scramble: [The Lords in the Shadow] A Vampire-Hack for Otherkind I recently read Pretender by Kirt Dankmyer (published in the No Press RPG Anthology). For all of you who are not familiar with this game, Pretender is an urban fantasy… In Game Development Participants: scramble, dindenver, enderbean, Paladin, lumpley, Vulpinoid.
1/5/2011 Cliff H: [Keen Edge of History] First Time Play Keen Edge of History is the game I created for this round of The Ronnies, and wouldn't you know that two days after I submit it a combination of work… In Game Development Participants: Cliff H, Troy_Costisick, Ron Edwards, RichD, Altaem, Ghostlight Games.
1/6/2011 twztdwndpipe: War Gaming Miniature Creation Questions Has anyone built a war game? if so, could they explain the creation of their miniatures. Did you buy? Did you Build? If you Built what sizes? How does your… In Game Development Participants: twztdwndpipe.
1/7/2011 btrc: Mars 2100 (from crowdsourced RPG request) Here's an early draft of the game I was using the personality questionnaire for:
http://www.btrc.net/pub/Mars_2100_22a.pdf
(this opens in Acrobat just fine, but Preview (Mac OS) does not like it for… In Game Development Participants: btrc, contracycle.
1/8/2011 Bret Gillan: [Cold Soldier] Core Mechanic [url=http://www.1km1kt.net/rpg/cold-soldier]Game[/url]
[url=http://www.indie-rpgs.com/forge/index.php?topic=30842.0]Design Discussion[/url]
So after the first playtest, I found that the core mechanic is totally broken. Luckily it's not broken beyond repair. I have some ideas for fixes.
I… In Game Development Participants: Bret Gillan, Noon, masqueradeball, whduryea, FetusCommander, Paolo D., Paul DuPont.
1/8/2011 Ar Kayon: [Nevercast] - Mechanics Reference This thread serves as a reference for the Nevercast main thread. Here, I'll be going over the actual in-game rules. In particular, I would like members to make a critical… In Game Development Participants: Ar Kayon, Ghostlight Games, johnthedm7000, horomancer.
1/8/2011 Vanoj: Unicorn Conquest Link to the game rules: http://silentstylus.com/unicorn-conquest/
What I'm trying to do here is create a (1) fun (2) easy (3) gamist (4) parodic (5) RPG (6) that uses darts.
The… In Game Development Participants: Vanoj, Noon, masqueradeball.
1/8/2011 Simons: [Escape From Illeria] Backstory internal consistency Hey all,
I haven’t been on this sight it a while, it seems to have changed a bit...
I’m working on a fantasy wargame (though one where I’m trying to… In Game Development Participants: Simons, Paladin, btrc.
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