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From Day One


Previous Topics
In Game Development

2/2/2011 whduryea: [Danse Macabre] Playtesting
I've playtested my Ronnies entry, Danse Macabre, three times now, twice with three players and once with four. All three sessions mostly went well. Here are a few of my…
In Game Development
Participants: whduryea, Ron Edwards, Dan Maruschak.


2/1/2011 Gregor Hutton: [Swords of the Skull-Takers] 23 Days To Kill
I was at WarpCon in Cork, Ireland over the weekend and I got in some Sword of the Skull-Takers in UCC's Old Bar. Two games, one of 7 days and…
In Game Development
Participants: Gregor Hutton, Dantai.


2/1/2011 Solarsaurus: [A System w/ No Name] Basics
A friend and I have started work on a new system as of recent after he found the New World of Darkness (the Storytelling System) limiting and ultimately uninteresting. Work…
In Game Development
Participants: Solarsaurus, Mike Sugarbaker, Noon, Silverwave, horomancer.


1/31/2011 stefoid: [Ingenero] Dramatic conflict resolution- help with definitions.
Hi, Im fleshing out a game that concentrates on the dramatic style of conflict resolution. My def of that is that 'fiction reality' guides the players in what is possible…
In Game Development
Participants: stefoid, happysmellyfish, SteveCooper.


1/30/2011 happysmellyfish: [Secret Hearts] Second Playtest - Getting Better
Not sure if I need to post this again each time, but here's the version of the rules we used... http://www.mediafire.com/?5gcb6t74b29289r#1 Of course, those rules are largely obsolete by now.…
In Game Development
Participants: happysmellyfish.


1/25/2011 Ron Edwards: [Cold Soldier] "Upon horror's head, horrors accumulate."
Tim Koppang and I met for a night of beer and gaming. Cold Soldier was on the table. I had my slightly re-formatted Ronnies draft, the diagram I wrote to…
In Game Development
Participants: Ron Edwards, Tim C Koppang, Bret Gillan.


1/24/2011 Dan Maruschak: [Final Hour of a Storied Age] An Empty Throne Beckons
Leo, Nolan, and I got together on Skype for a two hour session on November 15, 2010 for a playtest of Final Hour of a Storied Age rev 0.67 (An…
In Game Development
Participants: Dan Maruschak, Ron Edwards, stefoid.


1/24/2011 Ghostlight Games: [Phantasm (2010)] Grindhouse Horror RPG Needs Playtesters
[center][size=12pt][url=http://rpgmaker.net/users/Max%20McGee/locker/Phantasm2010_10.pdf]Download [b]Phantasm[i](2010)[/i] 1.0 [/b]Here[/url] [/size][/center] [u]Greetings And Salutations[/u] Hello Forge! My name is Devon Oratz, but I do business (and perhaps that should be "business" since precious little or no…
In Game Development
Participants: Ghostlight Games, Ron Edwards.


1/24/2011 twztdwndpipe: Murder Mystery for multiple people, who all play a roll?
So, I thought something up, but I'm not quite sure how to go about it or if it's already been created. Is there such a murder mystery, where one or…
In Game Development
Participants: twztdwndpipe, pkalata, RichD, Ron Edwards, Paul DuPont.


1/24/2011 twztdwndpipe: Playtesting my homemade Survival Horror. (few questions inside as well as detail
It started off basic. The first ideas were -You can be killed instantly -Weapons are everywhere (just not things you'd always want) -End of the world theme -Characters must sleep…
In Game Development
Participants: twztdwndpipe, Ron Edwards, Ghostlight Games.


1/24/2011 davidberg: [The Eye in the Pyramid] Bananites
I learned some things today.  I learned that only smoking banana peels can protect you from the nanites your prosthetics use to control you.  I learned that the evil tech…
In Game Development
Participants: davidberg, Ron Edwards, jenskot.


1/24/2011 Amphetryon: [Game Unnamed Yet] My Combat Model is Running Out Of Control
This is a fantasy RPG I'm working on.  Link to the combat rules.  Specific issues I'm grappling with to date: This system will need additional tweaks to handle combat…
In Game Development
Participants: Amphetryon, stefoid, Chris_Chinn, btrc.


1/23/2011 btrc: [Mars 2100] Character generation session
My normal playtest group in Blacksburg is mostly board game players, but I got eight of them to indulge me on 1/22 in doing self-assessments to see how well the…
In Game Development
Participants: btrc, AK_Aramis, Ron Edwards, contracycle.


1/22/2011 Axe4Eye: [MAYA] Your thoughts on the twelve-sided die
Some things have sparked my interest in the twelve sided die as opposed to the good ole' ten sided die.  There are not many games that use d12 instead of…
In Game Development
Participants: Axe4Eye, Ron Edwards, Paul DuPont, AyeGill, happysmellyfish.


1/21/2011 Paul DuPont: Genre Selection [Opus System]
Opus (my 'universal' system) is designed so players can cooperatively decide on the story themes and style of game play at the beginning. This part of the system uses a…
In Game Development
Participants: Paul DuPont, Axe4Eye, Ron Edwards.


1/21/2011 stefoid: [zero-prep] playtest, jesus, where do I start
Isnt it funny when you have this idea of how things are going to go and then they just implode.  I guess thats what they are talking about when they…
In Game Development
Participants: stefoid, Ron Edwards, Noon, happysmellyfish.


1/20/2011 Axe4Eye: Experience, Personality, Skills, Abilities & Emotions = Experskabilition?
I have decided to combine these things together (Experience, Personality, Skills, Abilities, Emotions, Baggage, Background, etc.) into one metric which I simply call experience because for the purposes of MAYA,…
In Game Development
Participants: Axe4Eye, Ron Edwards, Chris_Chinn, Paul DuPont.


1/20/2011 punkbohemian: decision making, conflict resolution, and the metagame
I've been thinking about resolution mechanics on more of a metagame level lately. To give you a frame of reference for this discussion, think of games like d20, Tribe 8,…
In Game Development
Participants: punkbohemian, Ron Edwards.


1/19/2011 happysmellyfish: [Secret Hearts] First Playtest - A Lot to Think About
First up, as per forum requirements, you can download the current draft of my game at http://www.mediafire.com/?t8fma5dct4pia74. There are two important explanations for Secret Hearts: Storytelling High Conspiracy. The first…
In Game Development
Participants: happysmellyfish, Ron Edwards.


1/18/2011 Thor: [Starry Messengers] Putting the punk in clockpunk
I started over here if you want to know what the game is abouthttp://www.indie-rpgs.com/forge/index.php?topic=31049.0 I have been thinking about what the characters in SM will be made of. They will…
In Game Development
Participants: Thor, Noon.


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Subsequent Topics
In Game Development

2/4/2011 happysmellyfish: [Secret Hearts] Looking for feedback and play-testers
Hiya Forge! After a whole bunch of grunt work, version 0.3 of Secret Hearts can be downloaded at http://www.mediafire.com/?a60zrghkexk3n4m. This is a huge step up from the other versions, largely…
In Game Development
Participants: happysmellyfish.


2/6/2011 GarretTeldt: [d20 Modern] Adding mechanics
I've been reflecting over my (admittedly short) time playing d20 Modern and Mutants and Masterminds and decided some of the mechanics required serious overhaul to reflect the more realistic, fast-paced…
In Game Development
Participants: GarretTeldt, Noon, SteveCooper, Ghostlight Games.


2/6/2011 Jason Pitre: Setting your own Stakes
I have been pondering a new design which would be focused on supporting adventurer-scientists, from victorian naturalists to pulp archaeologists, modern tenure track scientists or post-apocalyptic holders of knowledge.  In…
In Game Development
Participants: Jason Pitre, walruz, Vanoj, Eliarhiman6, dindenver.


2/7/2011 davidberg: [The Eye in the Pyramid] how to document ad-lib without stalling play?
[url=http://www.shrikedesign.com/games/The_Eye_in_the_Pyramid_v4.pdf]The Eye in the Pyramid - latest rules text PDF[/url] And, if anyone's curious, here's the [url=http://www.indie-rpgs.com/forge/index.php?topic=31091.0]first playtest report[/url], [url=http://www.indie-rpgs.com/forge/index.php?topic=30958]Ronnies feedback thread[/url], and the [url=http://www.1km1kt.net/rpg/the-eye-in-the-pyramid]original rules text[/url]. The first playtest…
In Game Development
Participants: davidberg, happysmellyfish, baxil.


2/8/2011 Demiurges: [Innommable] how to make theme exploration prevalent ?
Hi everyone, Let me introduce myself, my name is Frédéric, I work on a few french independent games influenced by your incredible creations and theories. I participate at the forum…
In Game Development
Participants: Demiurges, Noon, Artanis, Ron Edwards.


2/9/2011 stefoid: [ingenero] creative tension
Hi, I got sidetracked going from wushu -> traits in general -> creative tension at this link  http://www.lumpley.com/comment.php?entry=390 Still havent resolved my initial problem but thats by the by. Creative…
In Game Development
Participants: stefoid, chronoplasm, czipeter, Mike Sugarbaker, Graham Walmsley, contracycle, simon_hibbs.


2/9/2011 Parylus: [APEX] Free Universal System Feedback
Hey Forge! I'd like to get some feedback on my new system called the Adaptable Play Engine v10, or APEX for short. It's a free, simple set of universal mechanics…
In Game Development
Participants: Parylus, SteveCooper, Chris_Chinn, Ghostlight Games, Dr. Velocity.


2/9/2011 Gregor Hutton: [Realization Dawning] Questions and Missing Pieces, oh and the Mood Meter
So, I was over seeing Joe Prince on Monday night and after we played some Dragon vs The Gun (another Ronnies entry from 2005) we talked a little about Realization…
In Game Development
Participants: Gregor Hutton, davidberg, Ron Edwards.


2/9/2011 Grimcleaver: Upcoming Playtest Looking for Product in Development
(Hey sorry if this is in the wrong place, I just figured it would get the eyeballs of the folks I need.) Grimcleaver here. We've got a group of three…
In Game Development
Participants: Grimcleaver, Ron Edwards, Parylus, davidberg, Ghostlight Games.


2/10/2011 happysmellyfish: [Gems] Slapstick Heist
Okay, I've got a terrible habit of clashing with The Ronnies, but you can download Gems at... http://www.mediafire.com/?b23i33au266k66u I was thinking tonight about why Secret Hearts hit a design wall.…
In Game Development
Participants: happysmellyfish.


2/14/2011 Cliff H: [Keen Edge of History] Second Playtest
A last minute cancellation in our regular game opened up the possibility to give this game a second whirl. This time, things didn't hold up nearly as well, though I'm…
In Game Development
Participants: Cliff H, contracycle, happysmellyfish, Altaem, Bret Gillan.


2/14/2011 Ron Edwards: [Cold Soldier] "... every scheme of his heart's devising ..."
Hello, Peter and I played Cold Soldier at the Dice Dojo! For those of you following the Dice Dojo game threads, you might recall that I've written about the strong…
In Game Development
Participants: Ron Edwards, pkalata, Bret Gillan, Tim C Koppang.


2/13/2011 Ghostlight Games: [The Secret Lives of Serial Killers] Playtest
I "played" this recently with my regular gaming group. I was ostensibly an audience member but I kind of wound up as a co-facilitator at the end. (For the final…
In Game Development
Participants: Ghostlight Games, Willow, mccleverly, johnthedm7000, Ron Edwards, Noon, jburneko, stefoid, tzirtzi.


2/17/2011 dreamborn: Omnificent Role-playing System ruleset free to download
Just a note. The Omnificent Role-playing System ™(ORS™) rule set is now available for download.  Currently only the ORS Standard Rules™ is up on the site, but as my web…
In Game Development
Participants: dreamborn, SteveCooper, ssem, Sarashinai.


2/18/2011 F33: Game Lacking Content and In Development
I am not a professional, but I like to play games. I've played D&D and maybe too many RPG video games than my share. Me and some friends wanted to…
In Game Development
Participants: F33, Ghostlight Games, Chris_Chinn, Noon, dreamborn.


2/22/2011 jburneko: [Doctor Chaos] OrcCon 2011
At OrcCon this weekend I had the opportunity to play Doctor Chaos.  Overall the game was very successful.  I'll go over some of the highlights. First the social context.  There…
In Game Development
Participants: jburneko, Ron Edwards.


2/22/2011 Noon: [Secret lies of roleplayers ( SLORP )] Flowchart check and verbal coherancy
Any points in the flowchart that lead to a dead end? Any opaqueness/unclear meaning in the text? Does it disappear up it's own arse, like a news report on news…
In Game Development
Participants: Noon, Gregor Hutton, Ron Edwards.


2/25/2011 Marshall Burns: [Badass City] how do you design price lists?
[url=https://docs.google.com/document/pub?id=1vQg_kLsuZB8rsGLRwhUjCaqIS4foEYZh4n1q69i8lMk]Badass City[/url] is a Step on Up RPG about a city full of badasses competing to be the most badass. Your life basically consists of competing with badasses in fights…
In Game Development
Participants: Marshall Burns, Ron Edwards, Paul Czege, Chris_Chinn, dindenver, JackTheOwner.


2/25/2011 ssem: a game originally called: adventure in the land of Jan
I started writing a specific fantasy novel in a game world of my design back in the early 80s. this failed mostly to my lack of imagination, 90% English fluency…
In Game Development
Participants: ssem, Gregor Hutton, dreamborn, Ron Edwards.


2/27/2011 Sarashinai: A heartbreaker to call my own
Hello all! I've been gaming for a good number of years now. I started out with D&D 3 but moved on to Vampire and others shortly after. I ran a…
In Game Development
Participants: Sarashinai, Jason Pitre, happysmellyfish, stefoid, Paul Czege.


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