The Forge Reference Project: Browse Threads

 

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From Day One


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In Game Development

2/17/2011 dreamborn: Omnificent Role-playing System ruleset free to download
Just a note. The Omnificent Role-playing System ™(ORS™) rule set is now available for download.  Currently only the ORS Standard Rules™ is up on the site, but as my web…
In Game Development
Participants: dreamborn, SteveCooper, ssem, Sarashinai.


2/13/2011 Ghostlight Games: [The Secret Lives of Serial Killers] Playtest
I "played" this recently with my regular gaming group. I was ostensibly an audience member but I kind of wound up as a co-facilitator at the end. (For the final…
In Game Development
Participants: Ghostlight Games, Willow, mccleverly, johnthedm7000, Ron Edwards, Noon, jburneko, stefoid, tzirtzi.


2/14/2011 Ron Edwards: [Cold Soldier] "... every scheme of his heart's devising ..."
Hello, Peter and I played Cold Soldier at the Dice Dojo! For those of you following the Dice Dojo game threads, you might recall that I've written about the strong…
In Game Development
Participants: Ron Edwards, pkalata, Bret Gillan, Tim C Koppang.


2/14/2011 Cliff H: [Keen Edge of History] Second Playtest
A last minute cancellation in our regular game opened up the possibility to give this game a second whirl. This time, things didn't hold up nearly as well, though I'm…
In Game Development
Participants: Cliff H, contracycle, happysmellyfish, Altaem, Bret Gillan.


2/10/2011 happysmellyfish: [Gems] Slapstick Heist
Okay, I've got a terrible habit of clashing with The Ronnies, but you can download Gems at... http://www.mediafire.com/?b23i33au266k66u I was thinking tonight about why Secret Hearts hit a design wall.…
In Game Development
Participants: happysmellyfish.


2/9/2011 Grimcleaver: Upcoming Playtest Looking for Product in Development
(Hey sorry if this is in the wrong place, I just figured it would get the eyeballs of the folks I need.) Grimcleaver here. We've got a group of three…
In Game Development
Participants: Grimcleaver, Ron Edwards, Parylus, davidberg, Ghostlight Games.


2/9/2011 Gregor Hutton: [Realization Dawning] Questions and Missing Pieces, oh and the Mood Meter
So, I was over seeing Joe Prince on Monday night and after we played some Dragon vs The Gun (another Ronnies entry from 2005) we talked a little about Realization…
In Game Development
Participants: Gregor Hutton, davidberg, Ron Edwards.


2/9/2011 Parylus: [APEX] Free Universal System Feedback
Hey Forge! I'd like to get some feedback on my new system called the Adaptable Play Engine v10, or APEX for short. It's a free, simple set of universal mechanics…
In Game Development
Participants: Parylus, SteveCooper, Chris_Chinn, Ghostlight Games, Dr. Velocity.


2/9/2011 stefoid: [ingenero] creative tension
Hi, I got sidetracked going from wushu -> traits in general -> creative tension at this link  http://www.lumpley.com/comment.php?entry=390 Still havent resolved my initial problem but thats by the by. Creative…
In Game Development
Participants: stefoid, chronoplasm, czipeter, Mike Sugarbaker, Graham Walmsley, contracycle, simon_hibbs.


2/8/2011 Demiurges: [Innommable] how to make theme exploration prevalent ?
Hi everyone, Let me introduce myself, my name is Frédéric, I work on a few french independent games influenced by your incredible creations and theories. I participate at the forum…
In Game Development
Participants: Demiurges, Noon, Artanis, Ron Edwards.


2/7/2011 davidberg: [The Eye in the Pyramid] how to document ad-lib without stalling play?
[url=http://www.shrikedesign.com/games/The_Eye_in_the_Pyramid_v4.pdf]The Eye in the Pyramid - latest rules text PDF[/url] And, if anyone's curious, here's the [url=http://www.indie-rpgs.com/forge/index.php?topic=31091.0]first playtest report[/url], [url=http://www.indie-rpgs.com/forge/index.php?topic=30958]Ronnies feedback thread[/url], and the [url=http://www.1km1kt.net/rpg/the-eye-in-the-pyramid]original rules text[/url]. The first playtest…
In Game Development
Participants: davidberg, happysmellyfish, baxil.


2/6/2011 Jason Pitre: Setting your own Stakes
I have been pondering a new design which would be focused on supporting adventurer-scientists, from victorian naturalists to pulp archaeologists, modern tenure track scientists or post-apocalyptic holders of knowledge.  In…
In Game Development
Participants: Jason Pitre, walruz, Vanoj, Eliarhiman6, dindenver.


2/6/2011 GarretTeldt: [d20 Modern] Adding mechanics
I've been reflecting over my (admittedly short) time playing d20 Modern and Mutants and Masterminds and decided some of the mechanics required serious overhaul to reflect the more realistic, fast-paced…
In Game Development
Participants: GarretTeldt, Noon, SteveCooper, Ghostlight Games.


2/4/2011 happysmellyfish: [Secret Hearts] Looking for feedback and play-testers
Hiya Forge! After a whole bunch of grunt work, version 0.3 of Secret Hearts can be downloaded at http://www.mediafire.com/?a60zrghkexk3n4m. This is a huge step up from the other versions, largely…
In Game Development
Participants: happysmellyfish.


2/2/2011 Catelf: [CyberCross](Preliminary name)
Ok, here goes ..... Hi, i am trying to make a game that mixes Cyberpunk, Furries, and Goth. Even though the basic parts of the rules are testplayed, and working,…
In Game Development
Participants: Catelf, Ron Edwards.


2/2/2011 whduryea: [Danse Macabre] Playtesting
I've playtested my Ronnies entry, Danse Macabre, three times now, twice with three players and once with four. All three sessions mostly went well. Here are a few of my…
In Game Development
Participants: whduryea, Ron Edwards, Dan Maruschak.


2/1/2011 Gregor Hutton: [Swords of the Skull-Takers] 23 Days To Kill
I was at WarpCon in Cork, Ireland over the weekend and I got in some Sword of the Skull-Takers in UCC's Old Bar. Two games, one of 7 days and…
In Game Development
Participants: Gregor Hutton, Dantai.


2/1/2011 Solarsaurus: [A System w/ No Name] Basics
A friend and I have started work on a new system as of recent after he found the New World of Darkness (the Storytelling System) limiting and ultimately uninteresting. Work…
In Game Development
Participants: Solarsaurus, Mike Sugarbaker, Noon, Silverwave, horomancer.


1/31/2011 stefoid: [Ingenero] Dramatic conflict resolution- help with definitions.
Hi, Im fleshing out a game that concentrates on the dramatic style of conflict resolution. My def of that is that 'fiction reality' guides the players in what is possible…
In Game Development
Participants: stefoid, happysmellyfish, SteveCooper.


1/30/2011 happysmellyfish: [Secret Hearts] Second Playtest - Getting Better
Not sure if I need to post this again each time, but here's the version of the rules we used... http://www.mediafire.com/?5gcb6t74b29289r#1 Of course, those rules are largely obsolete by now.…
In Game Development
Participants: happysmellyfish.


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Subsequent Topics
In Game Development

2/22/2011 jburneko: [Doctor Chaos] OrcCon 2011
At OrcCon this weekend I had the opportunity to play Doctor Chaos.  Overall the game was very successful.  I'll go over some of the highlights. First the social context.  There…
In Game Development
Participants: jburneko, Ron Edwards.


2/22/2011 Noon: [Secret lies of roleplayers ( SLORP )] Flowchart check and verbal coherancy
Any points in the flowchart that lead to a dead end? Any opaqueness/unclear meaning in the text? Does it disappear up it's own arse, like a news report on news…
In Game Development
Participants: Noon, Gregor Hutton, Ron Edwards.


2/25/2011 Marshall Burns: [Badass City] how do you design price lists?
[url=https://docs.google.com/document/pub?id=1vQg_kLsuZB8rsGLRwhUjCaqIS4foEYZh4n1q69i8lMk]Badass City[/url] is a Step on Up RPG about a city full of badasses competing to be the most badass. Your life basically consists of competing with badasses in fights…
In Game Development
Participants: Marshall Burns, Ron Edwards, Paul Czege, Chris_Chinn, dindenver, JackTheOwner.


2/25/2011 ssem: a game originally called: adventure in the land of Jan
I started writing a specific fantasy novel in a game world of my design back in the early 80s. this failed mostly to my lack of imagination, 90% English fluency…
In Game Development
Participants: ssem, Gregor Hutton, dreamborn, Ron Edwards.


2/27/2011 Sarashinai: A heartbreaker to call my own
Hello all! I've been gaming for a good number of years now. I started out with D&D 3 but moved on to Vampire and others shortly after. I ran a…
In Game Development
Participants: Sarashinai, Jason Pitre, happysmellyfish, stefoid, Paul Czege.


2/27/2011 Bret Gillan: [Cold Soldier] The soldier who wouldn't
Cold Soldier got another go tonight with Carly. We didn't get to play a full session, but we did play a half session that gave up some interesting information and…
In Game Development
Participants: Bret Gillan, Tim C Koppang, Ron Edwards.


2/27/2011 horomancer: Simple System rework
After much down time I've gotten the gaming itch once again and have set about cobbling on my own system. Below is a link to the Googledoc that I'll update…
In Game Development
Participants: horomancer, Paul Czege, Ar Kayon, ssem, Sarashinai, contracycle.


3/2/2011 Ben Lehman: [Beloved] [Solo RPG] In a dream ...
I have been putting off playing <a href="https://docs.google.com/document/d/1gnPx8AlhF1TMarQ165Y1vGM382c6epUvCu1-HkXvICI/edit?hl=en&authkey=CJDYi58F&pli=1#">Beloved</a> because, honestly, the game scares me a bit. Plus, it's very hard for me to follow the first directions of the game:…
In Game Development
Participants: Ben Lehman, dreamborn, hix, C. Edwards, Ron Edwards, baxil, Nathan P., lumpley, jrs, davidberg, Gregor Hutton, Roger, Altaem, jburneko.


3/3/2011 baxil: [Deathbird Black] The Roof, The Roof, The Roof Is On Fire
So I wrote this 24-hour game about comedy, murder, backstabbing, and throwing dice across the room.  It's called Deathbird Black.  (Ronnies thread here; game here.)  Some deity must have deemed…
In Game Development
Participants: baxil, Paolo D., Ron Edwards, enderbean, Eliarhiman6.


2/27/2011 Paolo D.: Limbo between prep and play (split from Poison'd thread)
Hi guys, I'm following this thread and I'm very interested. I'm writing because I have a question: 3. And finally, to reference the older Color-First…
In Game Development
Participants: Paolo D., stefoid, Ron Edwards, Alfryd.


3/3/2011 Ron Edwards: [Diary of a Skull Soldier] Dry, bitter, excellent
I put some guys at the Dice Dojo through the ringer this week. First we did a serious, intense session of Acts of Evil, and then when we were all…
In Game Development
Participants: Ron Edwards, pkalata, davidberg, Noon.


3/4/2011 btrc: Verne characters
I'm posting this as a game development item as an example of how to take crunchy rules and push them into the background: http://www.rpgnow.com/product_info.php?products_id=88917 This is a question & answer…
In Game Development
Participants: btrc, contracycle.


3/6/2011 Sarashinai: Psychology of Mechanics
Hello all!   Please see horomancer's thread "Simple System rework"(http://www.indie-rpgs.com/forge/index.php?topic=31227.0) to see what brought this on. The way I see it, most RP games require an "impartial" (read: random) system…
In Game Development
Participants: Sarashinai, Ron Edwards, horomancer.


3/6/2011 Paolo D.: [Wings of Blood] Belt of children heads
Finally, my first chance to playtest Wings of Blood, my game for the February Ronnies! (see here for the original feedback thread, if you want to) This Monday night we…
In Game Development
Participants: Paolo D., Ron Edwards, Ghostlight Games, baxil.


3/6/2011 ChrisMcDee: [Thousand Spears] Looking for Feedback and Testers
[URL=http://"https://docs.google.com/document/d/1heOUrzhm9JizBOH9vw21uTJWt33WxOcW7z3E0juHiKg/edit?hl=en&authkey=CNDhqs0G#"][B]Thousand Spears[/B][/URL] is my most recent game project. [B]The Elevator Pitch[/B] Thousand Spears is... Hercules and the 300 Spartans voyaging around an ancient world varying from Hyborian savagery to classical…
In Game Development
Participants: ChrisMcDee, stefoid, Ron Edwards.


3/7/2011 Trollkin: Project[World Crash]
My idea for this game was what if people got trapped in an online video game, simple concept. I’m currently using the name for the game World Crash till I…
In Game Development
Participants: Trollkin, baxil, Troy_Costisick, phatonin.


3/7/2011 RegisFrey: Drunken Wizards (Drink Mechanics)
Drunken Wizards is a storytelling card game where everyone plays inebriated spellcasters and describes the ensuing chaos. The key mechanic is an Apples to Apples like response situation where a…
In Game Development
Participants: RegisFrey, SteveCooper, Unforgivingmuse.


3/7/2011 Ron Edwards: [Death's Head]
Julie, Maura and I played Death's Head this past weekend. Two major points These are so important I'm presenting them up-front, out of context. 1. Most chess I've played, including…
In Game Development
Participants: Ron Edwards, FetusCommander, whduryea, jrs.


3/8/2011 Paul Czege: Guy Shalev's The Friendship Game, with mechanics like real friendship
After a bit of boardgaming this past Saturday a group of us switched to roleplaying with a stab at Guy Shalev's <a href="http://craniumrats.pbworks.com/f/The%20Friendship%20Game%20V2.pdf">The Friendship Game (v. 2)</a>. It was me,…
In Game Development
Participants: Paul Czege, Thunder_God, d.anderson.


3/8/2011 Enker: [Golden Age RPG] Experience as a physical item in-game.
Hello all, I wanted to make my first post on the board about something that I personally have found fun and compelling within an RPG system of my own creation.…
In Game Development
Participants: Enker, simon_hibbs, Ghostlight Games, baxil.


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