Previous Topics In Game Development 11/17/2011 ForgingLifeGame: The way I want games to be: Forging Life - an indie RPG Hi all
My childhood friend and I have been working on this game for years... Many years, just talking about the perfect game - in our mind! A couple of… In Game Development Participants: ForgingLifeGame, hansel.
11/13/2011 Shimera9: Looking for suggestions on "against the odds" style game Hello, all. I've been planning on running a really rules light game. However, I noticed some of the top candidates like Risus has limited room to expand after the first… In Game Development Participants: Shimera9, happysmellyfish, davidberg, dindenver.
11/13/2011 Måns: [The Fog of War] My war game The Fog of War is my roleplaying game about war. Its actually about American wars (from WW2 to present day) or more precise It’s about the soldiers who fight the… In Game Development Participants: Måns, Spectre, Double_J, stefoid, andrei.
11/13/2011 hansel: My Daughter, the Queen of France We played MDQOF (is that how you acronymize it?) tonight. The conceit of the game is that Shakespeare's relationship with his daughter has broken down to such a point that… In Game Development Participants: hansel.
11/11/2011 redwing: a sub-system for my game focused on collaborative storytelling I have been working on and off on a game for quite some time now. I’ve picked it back up recently and looking to polish it up piece by piece.… In Game Development Participants: redwing, Paul Czege.
11/10/2011 MJ_Alishah: Nights of the Crusades Hey there Indie RPGers,
We've spent the last few years working on Nights of the Crusades, and it's finally at the point where we can release a Beta version to… In Game Development Participants: MJ_Alishah, stefoid, Aisha Bennett, davidberg.
10/27/2011 gtroc: [War in the Heavens] Triggers (split) Hey again, all, me again. I have a bit of a problem with my design. I posted it in the design blog, but I will repost the problem area here:… In Game Development Participants: gtroc, Ron Edwards.
11/7/2011 Morningstar: Eidolon: the Dreamscape Opera I did some groundwork on this a while ago in this forum.
Here's the front cover for the game, brought to you by the same artist that did Nobilis.
Eidolon… In Game Development Participants: Morningstar, Ron Edwards, davidberg.
11/6/2011 Dithmer: Everyone is Nicolas Cage Alright, so this whole idea has been brewing in my mind for some time, and it's actually reached the point where it may be playtested. I plan on doing this… In Game Development Participants: Dithmer, SaintHax, Alphabet_Master.
11/4/2011 Marshall Burns: reducing handling time without sacrificing (much) detail: a demonstration <b>Business Up Front</b>
The topic at hand isn't something that I need help with. It's a problem that I've solved in the context of a particular game, and I thought… In Game Development Participants: Marshall Burns, kvanpelt, Noon.
11/4/2011 SadSatyr: How to start play testing? Hello Everyone!
If you don't want to read the wall of text, here is the TL;DR version When and how do I start play testing?
This is my first post,… In Game Development Participants: SadSatyr, Artanis, kvanpelt, davidberg, dindenver, Aisha Bennett.
11/2/2011 bosky: Tremors the Board Game? Oh man so I was watching everyone's favorite 1990s B-movie Tremors when I realized I should really make a simple, quick, totally encapsulated board game.
Here's my brainstorm so far:… In Game Development Participants: bosky, kvanpelt.
10/27/2011 vastencn: Turning English Words into Symbols and Glyphs Hi Everyone.
I posted about a year back about Dscript, but have added quite few updates and additions.
Dscript can be thought of as a "form of English cursive writing".… In Game Development Participants: vastencn, Thriff, kvanpelt, Ron Edwards, Aisha Bennett.
10/27/2011 mustardcat: Unleashed Hello guys,
My name is Thomas and I'm a member of UDT, a 4 man team of final year game development students. We are releasing a UDK mod gameplay experiment,… In Game Development Participants: mustardcat.
10/26/2011 MercenaryX: Sci-Fi RPG Backstory - Proofreaders Needed I am creating some portfolio work for a project I call Astronovus and I need some people willing to read a four page backstory (written kind of like a wikipedia… In Game Development Participants: MercenaryX, gtroc.
10/25/2011 SeeThirty: Traits for an RPG where players play 'actors'? I'm working on an RPG that features players playing actors on the set of film or TV. I'm stuck trying to figure out various traits that might apply to the… In Game Development Participants: SeeThirty, Paul Czege, kvanpelt, davidberg, SoupViking, jalinde.
10/24/2011 BadgerTemplar: Lefrin the RPG Heys,
I've been working on this rpg for a little over a year now.
The driving principles behind this work are my desires for a
-free
-psuedo-open source (adapts overtime… In Game Development Participants: BadgerTemplar, Noon.
10/24/2011 davide.losito: [Dawn of a New Tomorrow] a game of vampires This is another project I was working onto.
It is at a stage I consider almost complete and I already made some play test.
It's a game about Vampires and… In Game Development Participants: davide.losito, Thriff.
10/19/2011 stefoid: [ingenero] all new social challenge system Hi guys this is a split from a thread in actual play that touched on some issues to do with social conflict, or as I call it social challenges, as… In Game Development Participants: stefoid, Cedric, Thriff.
10/17/2011 Cedric: [Föld] Social Links system Hi Forgies,
This post is about creating relationships.
The motivation is the following:
- In Föld, player characters are 'mere' humans and cannot level-up much. A very powerful guy will… In Game Development Participants: Cedric, stefoid, Thriff.
<< more previous topics | | Subsequent Topics In Game Development 11/19/2011 Morningstar: [Eidolon] Alchemy This is a chapter from the book; it's about how and why alchemy works within the setting.
Feedback, critiques, and questions are welcome.
http://www.eidolon.me/files/Alchemy.pdf In Game Development Participants: Morningstar, davidberg.
11/21/2011 thiagoess: Tabula Rasa Hi, first of all, sorry for any mistakes i make, i'm Brazilian, My name is Thiago, and i have one idea for a rpg that i'm starting do develop, and… In Game Development Participants: thiagoess, Paul Czege, bosky, Shimera9, Porterhaus.
11/21/2011 Bart Baplu: Gamemasters Manual I created a document for every gamemaster to use. It's for new gamemasters to give you a solid base to start with and for seasoned gamemasters to give you some… In Game Development Participants: Bart Baplu, Some Gamer666, bosky, Porterhaus, Chris_Chinn.
11/21/2011 Bart Baplu: Roleplaying in primary schools I'm a teacher and at our school we already do fantasy roleplaying with our oldest kids for some years now. If you want to try it too at your school,… In Game Development Participants: Bart Baplu, Rafu, Michiel Rutte.
11/23/2011 Thriff: ASH: A Saviour's Heart Hey all,
A generic thread title to accommodate my ever-mutating abomination.
Useful discussions:
Forge thread 1 of 2: http://www.indie-rpgs.com/forge/index.php?topic=32007.0
Forge thread 2 of 2: http://www.indie-rpgs.com/forge/index.php?topic=32027
The Merry Wanderers is the… In Game Development Participants: Thriff, Rubbermancer.
11/24/2011 Johanus: Mythic Hero - Fantasy RPG I'm at a late stage in the development of this game system, which I've called "Mythic Hero". There has been years of play testing done with groups that I've run,… In Game Development Participants: Johanus, SaintHax, davidberg, contracycle.
11/30/2011 Ralls: Jet Rpg (working title): Problems with BVR combat. I've been working on a modern military role playing game with a large focus on the air-to-air combat. Now, I've looked around at many military RPGs in the past, but… In Game Development Participants: Ralls, JoyWriter, dindenver, chance.thirteen, Dave Cleaver.
12/4/2011 SamSlayde: Looking for feedback on my new game - Low Fantasy Detectives [url=http://"https://docs.google.com/open?id=0ByyGYE4WMQsFM2VmYjZhZWQtYjVjMy00NmJkLWI1ODYtYWZmZDA5ZDk5M2Q5"]Dungeon City Blues[/url] Low Fantasy Detective Procedural is the new game I've designed. It took a few months to get the ideas down and now I'd like some feedback on… In Game Development Participants: SamSlayde, Paul Czege, davidberg, Dan Maruschak, dindenver.
12/6/2011 kraftwurx: A New Avenue for 3D Developers Hey everyone, I'm with www.Kraftwurx.com/, a 3D printing company. The goal of Kraftwurx is to give developers, inventors, and consumers the chance to create, buy, and sell models online to… In Game Development Participants: kraftwurx.
12/6/2011 Aubis2: New Dev I am a new Indie Dev, and I am wondering what language I should use for making a game. I would like it to work for Mac/Linux/PC and I need… In Game Development Participants: Aubis2, Ron Edwards.
12/9/2011 redivider: thawing out heads of state with a game R&R set in bermuda Since I'm trying to fund a kickstarter for Heads of State, my collection of 9 short games about tyrants, I'm doing more playtesting on a few of the games that… In Game Development Participants: redivider.
12/11/2011 Eidolon: Readers/playtesters wanted for new sci-fi RPG Greetings everyone,
I am almost finished the manuscript for a sci-fi RPG I’ve been working on. I’m looking to see if anyone would be interested in giving it a look… In Game Development Participants: Eidolon, DPrim, Ron Edwards.
12/18/2011 Evenglare: Serious Zelda RPG designed influenced from Savage worlds and L5R Greetings all ! I just stumbled upon this site and it looks fantastic !
So anyway down to business. I love Zelda, its just a huge part of my life… In Game Development Participants: Evenglare, Porterhaus.
12/20/2011 Illetizgerg: [Flats] Players play a murder mystery blind, in the style of Twin Peaks Flats it the tentative title of a rules light-ish mystery RPG that I'm relatively close to playtesting. The system is supposed to make Play-By-Post games easier, which is how I… In Game Development Participants: Illetizgerg.
12/20/2011 tehstu: New Virtual World Platform "Bit Whirl" Looking For Test Drivers Currently, the platform is best suited for 2D games - single or multiplayer. RPGs like Diablo and Zelda work best with the implemented features, but much more is possible.
Bit… In Game Development Participants: tehstu.
12/21/2011 stefoid: [Ingenero] OK, let me have it Hi. Im attaemtping to convey the essence of my game in as little pages as possible, as an intro in the text. Ive got it down to 5 pages including… In Game Development Participants: stefoid, Porterhaus, Illetizgerg, Noon, JoyWriter, thiagoess, kvanpelt.
12/22/2011 Somnibus: [Storied] Constructive Criticism Wanted Hello,
The game I'm working on is tentatively called "Storied: A Narrative Format for Campaign Roleplaying".
The guiding principle behind the game is an "extreme optimization of player immersion". This… In Game Development Participants: Somnibus, stefoid, JoyWriter.
12/31/2011 thiagoess: Dwarf Dressed as a Clown Kills 8 in Croatia! Hi people, this weird subject name is in fact the name of a game i'm developing, its a game inspired in "the extraordinary adventures of baron munchausen" and it's about… In Game Development Participants: thiagoess.
1/3/2012 barruktp: [The Elder Scrolls d100 RPG] With Some Cruncy concepts This project came about because it seemed like The Elder Scrolls video games (Skyrim being the most recent example) were naturally suited for d100 tabletop play. So I looked around,… In Game Development Participants: barruktp, JoyWriter, Somnibus.
1/3/2012 trevorhock: In Dark Trees hey all. i've been developing a pen & paper game for a few months now under Ron's guidance. i'm doing the game as my senior project for graphic design and… In Game Development Participants: trevorhock, Thunder_God, thiagoess, JoyWriter, Noon.
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