The Forge Reference Project: Browse Threads

 

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From Day One


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2/29/2004 James V. West: Mean Streets '79
The buddy-cop action movie RPG by Mike Hall Mean Streets '79 is now available as a free PDF download right here. This is a cool little game (5 whopping pages…
In Random Order Creations
Participants: James V. West, james_west, Mike Hall.


2/29/2004 Michael S. Miller: [Sorcerer] Urban Squalor Character Gen (long)
Well, we made our Sorcerer characters. I started off with the following: Sorcerer One-Sheet Note: I’ve double-spaced this because nothing here is set in stone. Any ideas, questions, or concerns…
In Actual Play
Participants: Michael S. Miller, Christopher Weeks, Ron Edwards, Lisa Padol, Mike Holmes.


2/29/2004 Wenlock: No limit ?!
Hello, I'm a newbeee and I wondered a short time in which forum I could put this thing...... Well, in case I made a mistake, let me know. Here's the…
In RPG Theory
Participants: Wenlock, Jack Spencer Jr, Ron Edwards, Noon, Lorenzo Rubbo-Ferraro, Doctor Xero, M. J. Young, Nathan P..


2/29/2004 Coleslaw: Recovery of Attributes
Hello, I finally had a chance to play Dust Devils with some friends after purchasing it decades ago. It took a while to get my friends to try a new…
In Chimera Creative
Participants: Coleslaw, Matt Snyder.


2/29/2004 Ben Lehman: A RPG of Heroic Passion
Hey everybody. So I had some free time today, and sat down to work on Tactics (minutia of movement rules... joy!) Instead, this came out, nearly whole cloth, in about…
In Indie Game Design
Participants: Ben Lehman, james_west, Jeph.


2/29/2004 Malechi: Origins of TROS
Hey there guys, I was posting a little encouragement about TROS last night on a new messageboard I've found for Australian gamers. One of the board admins there made mention…
In The Riddle of Steel
Participants: Malechi, bcook1971, Brian Leybourne, Ingenious, Wolfen, casinormal, Stephen, Jake Norwood.


2/29/2004 abcgi: War Story
Extract from War Story article; The Publisher may terminate this agreement in writing at any time ... the Author shall promptly repay all amounts paid by the…
In Publishing
Participants: abcgi, greyorm, Ron Edwards, Valamir, pete_darby, jdagna.


2/29/2004 WDFlores: Protagonism = Ability to Phrase Premise
Hi, all. Protagonism in Narrativist games is the ability of a player to both (1) phrase the Egri premise to himself; and then (2) answer that Premise. I don't think…
In GNS Model Discussion
Participants: WDFlores, clehrich, Ron Edwards.


2/29/2004 motherlessgoose: Possessors
It may be that I'm just a newbie, but... Why can't Possessor demons have Boost? What about in the Exorcist, where the possessed girl had superhuman strength? Also, biblically, there…
In Adept Press
Participants: motherlessgoose, Ron Edwards.


2/28/2004 Palaskar: Non-gamers first impressions of my game
While plugging my RPG for my college psych assignment, I fortuitously had to explain it to four people who had never gamed before. Here are their reactions: What is role-playing?…
In Actual Play
Participants: Palaskar, John Harper, Ron Edwards, Rich Stokes, Itse.


2/28/2004 Palaskar: Playtesters wanted for the Signature RPG
Hi there. My name is Michael Mendoza, and I've just reached that 'special' time in RPG design. You know, playtesting. To this end, I'm giving a free .html copy of…
In Connections
Participants: Palaskar, anonymouse.


2/28/2004 6inTruder: Spiritual Attributes with Roll & Keep
I'm looking to run an L5R game. Eventually. And a change I want to make to the system is that I want to import tRoS's SAs pretty much whole cloth.…
In The Riddle of Steel
Participants: 6inTruder, Bankuei.


2/28/2004 sirogit: Using a Gamist engine for Narritivism
The initial thought that brought on this idea was, "What situations cannot be used for Narrativism?" A self-challenge of sorts. I considered the situation of a deathmatch FPS: You and…
In GNS Model Discussion
Participants: sirogit, Ron Edwards, Blankshield.


2/27/2004 tldenmark: The No Stats rpg
I've been pondering this for sometime, and have been playing around with an RPG system that has no base stats. (I mean like traditional abilities: strength, intelligence, blah, blah) Your…
In Indie Game Design
Participants: tldenmark, Nathan P., Eric J., bcook1971, Lxndr, Valamir, Shreyas Sampat, Nuadha, xiombarg, Mike Holmes.


2/27/2004 sirogit: Obtrusive mechanic details?
It's to my understanding that several games have considering using certain mechanics, but didn't include them in the game as it would slow the game down to a certain degree.…
In RPG Theory
Participants: sirogit, Doctor Xero, Harlequin, Mike Holmes, John Kim, coxcomb.


2/27/2004 Tomas HVM: Like a symphony...
[b]A roleplaying game should be played like a symphony.[/b] [b]It should start quiet and calm,[/b] like a single cello. The opening scenes should be played in a deep and protracted…
In RPG Theory
Participants: Tomas HVM, M. J. Young, Mike Holmes.


2/27/2004 Ian.Plumb: Miniatures, TFoB, and Line of Sight
Hi, A couple of years ago... ... I actually discourage using miniatures except for the most basic understanding of a scene, and using terrain rolls whenever movement is a…
In The Riddle of Steel
Participants: Ian.Plumb, Wolfen, Malechi, Dain, Ingenious, Brian Leybourne, Muggins, November Kilo, Dan Sellars, Tash.


2/27/2004 Caz: Stuff
Just to let anyone know who really wants it, I've got complete working and playtested rules and stats for firearms, past present and sci-fi, cyberware, sci-fi melee weapons, armor, working…
In The Riddle of Steel
Participants: Caz, Wolfen, Malechi.


2/27/2004 Aelios: Character Creation: Skills Question
Page 30: "Although it is possible to double-up on one single packet, most characters ..." So what happens when you double up? Do you reapply the modifiers? Do all the…
In The Riddle of Steel
Participants: Aelios, Lxndr, Caz, Wolfen, Ingenious, bcook1971, Thanaeon, kenjib.


2/27/2004 Dain: Possible TROS Errata item - Research Skill
Hey Guys, According to Mark Winkelman's Errata page, new Errata items not listed there should be dropped here. This one is probably trivial as everyone probably knows off the top…
In The Riddle of Steel
Participants: Dain, Wolfen.


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Subsequent Topics

2/29/2004 Mokkurkalfe: TROS combat on a computer
I have been thinking for some time about how to convert the TROS combat system into an isometric (the perspective The Sims uses) rpg. Of course, it would be completed…
In The Riddle of Steel
Participants: Mokkurkalfe.


2/29/2004 bearer: Passive block with shield
Yes the new kind in town has lot questions! ok here goes.... 1 on 1 fight, attaker swings with 5 dice to upper torso now defender has his shield covering…
In The Riddle of Steel
Participants: bearer, Brian Leybourne, Wolfen, Overdrive, Muggins.


2/29/2004 Rexfelis: Dysfunctions & Dragons
I just terminated, mid-stream, an AD&D campaign that I've been DMing since last fall. It just wasn't as fun as it should have been, and I wasn't sure how to…
In Actual Play
Participants: Rexfelis, james_west, Scourge108.


3/1/2004 bergh: Merits and flaws
merits and flaws?!?!?!?!?! I think they are needed and should play as big a part of a character as high stats or high(low:D) skill levels, some people just takes this…
In The Riddle of Steel
Participants: bergh, Brian Leybourne, Edge.


3/1/2004 Noon: Question on play style and characterization
This is a question really asking 'If I choose to play things this way during a situation, does that change how the situation actually plays?' Say we start with an…
In GNS Model Discussion
Participants: Noon, Ron Edwards, Bankuei, Blankshield, RDU Neil, Silmenume, Valamir, WDFlores, clehrich, M. J. Young, Gordon C. Landis, contracycle.


3/1/2004 Dumirik: NightWorld playtesters needed
NightWorld, the RPG that I have been on and off working on for the past 10+ months has now been finalised and moderately playtested (just stuffing around with some friends).…
In Indie Game Design
Participants: Dumirik.


3/1/2004 Jaif: Issue with skills resolution
Hey all, Sorry if this has been discussed already. I don't get to these forums much and I miss lots. Anyways, I have real problems with the skills system. Basically,…
In The Riddle of Steel
Participants: Jaif, Ingenious, Dain, Wolfen, Richard_Strey.


3/1/2004 Steve Samson: GenCon 2004 newbie questions
I've never been to GenCon, but I'd like to make the trip this year. I went to DunDraCon once a few years back, but that's my only experience with gaming…
In Conventions
Participants: Steve Samson, Ron Edwards.


3/1/2004 Skadedyr: [Hero Wars] The Morganthi Campaign
So I got to play today and enjoyed myself. Unfortunately the session ended with a down point. The character was finalized before play. The gamemaster sent us a few pages…
In Actual Play
Participants: Skadedyr, Bankuei, Janus, Andrew Norris.


3/1/2004 Dan Sellars: Throwing knives while juggling
Hello, At the weekend one of my players created an Enternatiner/Coutier character with the concept of a travelling entertainer. He had a fairly good missile pool and wondered if his…
In The Riddle of Steel
Participants: Dan Sellars, kenjib, Ingenious.


3/1/2004 Dan Sellars: No combat pool with initative
Hello All, I had a situation I didn't know how to resolve at the weekend. Character A attacked character B with all his dice pool, charcter B defenced with All…
In The Riddle of Steel
Participants: Dan Sellars, nsruf, Valamir, Richard_Strey, Dain, Brian Leybourne.


3/1/2004 Rich Stokes: [Urban Mythos] Yet another Tarot system & narration issu
[b]Previously in "Life of Rich":[/b] I'm working on Urban Mythos still. Slowly and painfully. Some other posts can be found [url=http://www.indie-rpgs.com/viewtopic.php?t=4876]here[/url], [url=http://www.indie-rpgs.com/viewtopic.php?t=8104]here[/url] and [url=http://www.indie-rpgs.com/viewtopic.php?t=5615]here[/url]. I came up with a cool…
In Indie Game Design
Participants: Rich Stokes, Shreyas Sampat, clehrich.


3/1/2004 Jonathan Walton: When Endgame is Tardy
Hey folks, So I was running "My Life with Master" for a group of 12-14yo boys last night at a local Con. Quite an experience, let me tell you. Everything…
In Half Meme Press
Participants: Jonathan Walton, Eero Tuovinen, Lxndr, Mike Holmes, Bob McNamee, Michael S. Miller.


3/1/2004 tauman: Hidden Flaws
Just a quick thought... Has anyone ever thought about doing the flaws such that a player might not know what they all are? That is, the player selects the merits…
In The Riddle of Steel
Participants: tauman, Lxndr, bergh, Brian Leybourne, Ingenious.


3/1/2004 ReverendBayn: Karmic - New diceless system needs critique.
I've been working on a pet project for some time now, a science-fantasy setting inspired by the myths and religions of south-east asia. It even has a great slogan: "Get…
In Indie Game Design
Participants: ReverendBayn, John Harper, coxcomb, orbsmatt, lumpley, Christopher Weeks, Matt Gwinn, RaconteurX, clehrich.


3/1/2004 RDU Neil: Simplistic GNS examples...
As I've attempted to plow through the varioud GNS articles and the like, I find my non-academic brain needing some clarification. (I have to look up words like brachiate and…
In RPG Theory
Participants: RDU Neil, Ron Edwards, Valamir.


3/1/2004 Doctor Xero: thesis : the two approaches to RPG player enjoyment goals
After reading (and participating in) the various posts involving cooperative and competitive gaming, the purpose of fantastical races in FRPGs (and SFRPGs), and some of the G/N/S concerns, I think…
In RPG Theory
Participants: Doctor Xero, RDU Neil, Mike Holmes, John Kim, greyorm, contracycle, Ron Edwards, ethan_greer, Andrew Norris, Valamir, clehrich, Itse, Alan, Christopher Kubasik, Gordon C. Landis, M. J. Young, Walt Freitag, Caldis.


3/1/2004 RDU Neil: Simplistic GNS examples...
Cut: Realized this should be here... not RPG Theory... As I've attempted to plow through the varioud GNS articles and the like, I find my non-academic brain needing some clarification.…
In GNS Model Discussion
Participants: RDU Neil, Ron Edwards, jburneko, Valamir, lumpley, M. J. Young, Mike Holmes, ethan_greer, Scourge108, Doctor Xero, John Kim, Andrew Norris, Gordon C. Landis, Storn.


3/1/2004 Morfedel: Ideas on other Race/Sorcery Priorities
I was thinking of possible alternate priority schemes for Race/Sorcery, and thought I'd ask for feedback. Idea 1: Replace the bottom three humans with the following: D: Superior Human -…
In The Riddle of Steel
Participants: Morfedel, Valamir, The Heretic, Brian Leybourne, Ingenious, Edge, [MKF]Kapten.


3/1/2004 bergh: Lord of the Rings Orcs and Uruk-hai's
I KNOW I KNOW TROS IS NOT LOTR!!! But please help me, my players (and me), wanna have LOTR orcs instead of Gols (not that we don't like them :D).…
In The Riddle of Steel
Participants: bergh, MonkeyWrench, Dain, Fentible, Gideon13, Edge, Brian Leybourne, Crusader, Ingenious, Malechi, Mike Holmes.


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