Previous Topics 3/1/2004 Morfedel: Ideas on other Race/Sorcery Priorities I was thinking of possible alternate priority schemes for Race/Sorcery, and thought I'd ask for feedback.
Idea 1:
Replace the bottom three humans with the following:
D: Superior Human -… In The Riddle of Steel Participants: Morfedel, Valamir, The Heretic, Brian Leybourne, Ingenious, Edge, [MKF]Kapten.
3/1/2004 RDU Neil: Simplistic GNS examples... Cut: Realized this should be here... not RPG Theory...
As I've attempted to plow through the varioud GNS articles and the like, I find my non-academic brain needing some clarification.… In GNS Model Discussion Participants: RDU Neil, Ron Edwards, jburneko, Valamir, lumpley, M. J. Young, Mike Holmes, ethan_greer, Scourge108, Doctor Xero, John Kim, Andrew Norris, Gordon C. Landis, Storn.
3/1/2004 Doctor Xero: thesis : the two approaches to RPG player enjoyment goals After reading (and participating in) the various posts involving cooperative and competitive gaming, the purpose of fantastical races in FRPGs (and SFRPGs), and some of the G/N/S concerns, I think… In RPG Theory Participants: Doctor Xero, RDU Neil, Mike Holmes, John Kim, greyorm, contracycle, Ron Edwards, ethan_greer, Andrew Norris, Valamir, clehrich, Itse, Alan, Christopher Kubasik, Gordon C. Landis, M. J. Young, Walt Freitag, Caldis.
3/1/2004 RDU Neil: Simplistic GNS examples... As I've attempted to plow through the varioud GNS articles and the like, I find my non-academic brain needing some clarification. (I have to look up words like brachiate and… In RPG Theory Participants: RDU Neil, Ron Edwards, Valamir.
3/1/2004 ReverendBayn: Karmic - New diceless system needs critique. I've been working on a pet project for some time now, a science-fantasy setting inspired by the myths and religions of south-east asia. It even has a great slogan: "Get… In Indie Game Design Participants: ReverendBayn, John Harper, coxcomb, orbsmatt, lumpley, Christopher Weeks, Matt Gwinn, RaconteurX, clehrich.
3/1/2004 tauman: Hidden Flaws Just a quick thought...
Has anyone ever thought about doing the flaws such that a player might not know what they all are? That is, the player selects the merits… In The Riddle of Steel Participants: tauman, Lxndr, bergh, Brian Leybourne, Ingenious.
3/1/2004 Jonathan Walton: When Endgame is Tardy Hey folks,
So I was running "My Life with Master" for a group of 12-14yo boys last night at a local Con. Quite an experience, let me tell you. Everything… In Half Meme Press Participants: Jonathan Walton, Eero Tuovinen, Lxndr, Mike Holmes, Bob McNamee, Michael S. Miller.
3/1/2004 Rich Stokes: [Urban Mythos] Yet another Tarot system & narration issu [b]Previously in "Life of Rich":[/b]
I'm working on Urban Mythos still. Slowly and painfully.
Some other posts can be found [url=http://www.indie-rpgs.com/viewtopic.php?t=4876]here[/url], [url=http://www.indie-rpgs.com/viewtopic.php?t=8104]here[/url] and [url=http://www.indie-rpgs.com/viewtopic.php?t=5615]here[/url].
I came up with a cool… In Indie Game Design Participants: Rich Stokes, Shreyas Sampat, clehrich.
3/1/2004 Dan Sellars: No combat pool with initative Hello All,
I had a situation I didn't know how to resolve at the weekend.
Character A attacked character B with all his dice pool, charcter B defenced with All… In The Riddle of Steel Participants: Dan Sellars, nsruf, Valamir, Richard_Strey, Dain, Brian Leybourne.
3/1/2004 Dan Sellars: Throwing knives while juggling Hello,
At the weekend one of my players created an Enternatiner/Coutier character with the concept of a travelling entertainer.
He had a fairly good missile pool and wondered if his… In The Riddle of Steel Participants: Dan Sellars, kenjib, Ingenious.
3/1/2004 Skadedyr: [Hero Wars] The Morganthi Campaign So I got to play today and enjoyed myself. Unfortunately the session ended with a down point.
The character was finalized before play. The gamemaster sent us a few pages… In Actual Play Participants: Skadedyr, Bankuei, Janus, Andrew Norris.
3/1/2004 Steve Samson: GenCon 2004 newbie questions I've never been to GenCon, but I'd like to make the trip this year. I went to DunDraCon once a few years back, but that's my only experience with gaming… In Conventions Participants: Steve Samson, Ron Edwards.
3/1/2004 Jaif: Issue with skills resolution Hey all,
Sorry if this has been discussed already. I don't get to these forums much and I miss lots.
Anyways, I have real problems with the skills system. Basically,… In The Riddle of Steel Participants: Jaif, Ingenious, Dain, Wolfen, Richard_Strey.
3/1/2004 Dumirik: NightWorld playtesters needed NightWorld, the RPG that I have been on and off working on for the past 10+ months has now been finalised and moderately playtested (just stuffing around with some friends).… In Indie Game Design Participants: Dumirik.
3/1/2004 Noon: Question on play style and characterization This is a question really asking 'If I choose to play things this way during a situation, does that change how the situation actually plays?'
Say we start with an… In GNS Model Discussion Participants: Noon, Ron Edwards, Bankuei, Blankshield, RDU Neil, Silmenume, Valamir, WDFlores, clehrich, M. J. Young, Gordon C. Landis, contracycle.
3/1/2004 bergh: Merits and flaws merits and flaws?!?!?!?!?!
I think they are needed and should play as big a part of a character as high stats or high(low:D) skill levels, some people just takes this… In The Riddle of Steel Participants: bergh, Brian Leybourne, Edge.
2/29/2004 Rexfelis: Dysfunctions & Dragons I just terminated, mid-stream, an AD&D campaign that I've been DMing since last fall. It just wasn't as fun as it should have been, and I wasn't sure how to… In Actual Play Participants: Rexfelis, james_west, Scourge108.
2/29/2004 bearer: Passive block with shield Yes the new kind in town has lot questions!
ok here goes....
1 on 1 fight, attaker swings with 5 dice to upper torso
now defender has his shield covering… In The Riddle of Steel Participants: bearer, Brian Leybourne, Wolfen, Overdrive, Muggins.
2/29/2004 Mokkurkalfe: TROS combat on a computer I have been thinking for some time about how to convert the TROS combat system into an isometric (the perspective The Sims uses) rpg. Of course, it would be completed… In The Riddle of Steel Participants: Mokkurkalfe.
2/29/2004 bearer: Question about encumbrance and armor Ok, does these add up to make huge blow to CP?
Example: Character with full plate and helm, totalling 3(armor)+2(helm) -5 to CP. He is allso having sword and shield,… In The Riddle of Steel Participants: bearer, Brian Leybourne, Edge.
<< more previous topics | | Subsequent Topics 3/1/2004 Smithy: Succession Conflict in Pimia First Session So the game discussed in Prepping for a Succession Conflict in Pimia is finally underway. Here's a summary of the first session.
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The game began at the funeral rites… In HeroQuest Participants: Smithy, Mike Holmes.
3/1/2004 WyldKarde: Trying something new here... I know, I know. There isn't much that hasn't been tried in RPG design. However, I'm experiemnting with a few ideas that, at the very least, aren't mainstream, and I… In Indie Game Design Participants: WyldKarde, Harlequin.
3/2/2004 sirogit: Suggestions for making the best possible SAs. Next wednesday, chargen should be completed in my Riddle of Steel game(The game was unfortunately delayed when I lost my book.)
Two characters are -very near- complete, with the thid… In The Riddle of Steel Participants: sirogit, bcook1971, Ingenious.
3/2/2004 ZazielsRephaim: I know Kung Fu! I was wondering if anyone has, as of yet, developed more intricate rules for methods of unarmed combat. Or are we waiting for Riddle of Jade for that to come… In The Riddle of Steel Participants: ZazielsRephaim, Ben Lehman, Ingenious, Richard_Strey.
3/2/2004 MonkeyWrench: WFRP, Hedge Magic, and Skills Like many others I've decided to use TRoS to run a Warhammer Fantasy Roleplaying game. ANd like many others I've found Riddle of Steel's magic system wanting when it comes… In The Riddle of Steel Participants: MonkeyWrench, Dan Sellars.
3/2/2004 6inTruder: So, what does put in to a Sorcerer One Sheet? What it says on the tin really... What kind of structure, content, um... other stuff, is good to go into this? In Adept Press Participants: 6inTruder, Trevis Martin, Ron Edwards.
3/2/2004 Umberhulk: [The Pool] Grand Conspiracies So my friend, his wife and I played The Pool for the first time in an Illuminati / Conspiracies everywhere setting. Anyway, it went very well, but I and Veronica… In Actual Play Participants: Umberhulk.
3/2/2004 Trevis Martin: Comparitive data thread: Reward and Reward Mechanics. Hi everyone,
I found myself interested in the comparing of dwarf stats in the Dwarfs, Dwarves and Small People thread and I think it would be a good thing to… In RPG Theory Participants: Trevis Martin, Mike Holmes, M. J. Young, Lxndr, Michael S. Miller.
3/2/2004 Dev: Playing out a session/episode in an hour? I'd like very much to sell my upcoming regular game as something that can be played once (or twice) a week in hourly sessions; I hope this will encourage some… In Actual Play Participants: Dev, Ron Edwards.
3/2/2004 abzu: UberCon 3 Report UberCon 3 was this weekend. In the past, there have been a number of problems with this con -- low attendance and non-existent organization were the big demons -- but… In Conventions Participants: abzu, Mike Holmes, M. J. Young, Dregg, inthisstyle, taepoong, nerdnyc.
3/2/2004 Rexfelis: Re. indie game design forum: define "publish," ple In one of the stickies for the Indie Game Design forum, Ron Edwards says the following: "When posting to this forum, realize that it's tantamount to committing to being a… In Site Discussion Participants: Rexfelis, Jack Aidley, Valamir, Ron Edwards, JamesSterrett.
3/2/2004 micahcomer: Before I even get started Hello. This is my first post here on the Forge, though I?ve been lurking for quite awhile. I?ve read a lot of the posts, most of the articles, and have… In Indie Game Design Participants: micahcomer, orbsmatt, Shreyas Sampat, ethan_greer, Ron Edwards, Dev, Paul Czege, Mike Holmes, Ole.
3/2/2004 Ron Edwards: Vengeance is Mine, Saith the Worm Hello,
The Trollbabe comic "Vengeance is Mine, Saith the Worm" is done!
As of next week, Antti will have it up on his website, so you can read the whole… In Adept Press Participants: Ron Edwards, jburneko, joshua neff, ejh, Rod Anderson, AnttiK, Clinton R. Nixon.
3/2/2004 daagon: The Blind Swordsman I'd love to make a character based on the japanese "blind swordsman". I thought that I could give him the Major Flaw "Blind" (funniliy enough). For this I would say… In The Riddle of Steel Participants: daagon, Richard_Strey, Valamir, Lxndr, Dain, Ben Lehman, Jake Norwood, Ingenious, Tash, Drifter Bob.
3/2/2004 Rexfelis: Abilities in "Dominion" My question re. abilities in DOMINION is at the bottom. Before I can ask it meaningfully, a summary of the DOMINION game is in order.
DOMINION summary
1. Premise
How… In Indie Game Design Participants: Rexfelis, Shreyas Sampat, coxcomb, Dav, clehrich.
3/2/2004 sirogit: Frequency of sorcery action. Would you think that Sorcerer loses something if there isn't a consistant occurence of Sorcery? Like Containing, Contact&Summoning, Punishing, Banishing. Obviously, it denotes that players aren't being challenged too much,… In Adept Press Participants: sirogit, Ron Edwards.
3/2/2004 Arseny Kuznetsov: A little help, please! I wonder if anyone here can help me.
I would like to buy a PDF copy of "My Life With Master" but, since I'm living in Russia, I can't pay… In Half Meme Press Participants: Arseny Kuznetsov, Paul Czege.
3/2/2004 lumpley: Sitch -> Sitch in Gamism & Sim I said this somewhere else:After setup, what a game's rules do is control how you resolve one situation into the next. If you're designing a Narrativist game, what you need… In GNS Model Discussion Participants: lumpley, Ron Edwards, John Kim, Walt Freitag, M. J. Young.
3/2/2004 Dan Sellars: Terrain Rolls I was just wondering about terrain rolls.
I see what happens if your fighting on slippy ground and I see what happens if your fighting multiple opponents.
What do you… In The Riddle of Steel Participants: Dan Sellars, Wolfen, Jaif, Edge, Brian Leybourne.
3/2/2004 Dev: Metaphorical Demons and Non-Sorcerers (I did some searches, and didn't get the answers I wanted yet; apologies if these are frequent themes.)
I like Sorcerer a lot, and I reallyreally like it's ability to… In Adept Press Participants: Dev, jburneko, Michael S. Miller, Ben Lehman, tetsujin28.
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