The Forge Reference Project: Browse Threads

 

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From Day One


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3/31/2004 ethan_greer: The Nar Hard Question, Factor 1
So, over in this thread, I raised some points that I'd like to discuss further. Three of them, actually. This is the first one. Many (many many) Sim game texts…
In GNS Model Discussion
Participants: ethan_greer, coxcomb, Ron Edwards, Valamir, Sean, Ian Charvill, montag, Gordon C. Landis, Rob Carriere, contracycle.


3/31/2004 kwill: single versus sets of gimmicks
what is the difference between adding a single rules gimmick and an set of rules gimmicks? I'm assuming it's dependent on the playgroup as to the cost (hmmm... so you…
In Universalis
Participants: kwill, Christopher Weeks, Mike Holmes.


3/31/2004 Rich Forest: Starting characters and magic
Hi, So I finally have a chance to start a Hero Quest game, and I have a couple questions about magic and beginning characters. Now to put this in context,…
In HeroQuest
Participants: Rich Forest, Mike Holmes, Harrek, Alai, Bankuei, Brand_Robins, issariesguy, buserian, Simon Bray.


3/31/2004 rafial: Rules suggestions for NDG Pirates
This thread is continuation of the game design issues brought up in a previous thread which is now closed. Since I am responding to a question regarding future directions of…
In Indie Game Design
Participants: rafial.


3/31/2004 Drifter Bob: TROS - Death Spiral?
I was on usenet with the very a naive intention of promoting my new D20 book, and needless to say, like a tourist straying off the path in a visit…
In The Riddle of Steel
Participants: Drifter Bob, Ingenious, kenjib, Irmo, bergh, bottleneck, Malechi, [MKF]Kapten, Mike Holmes, Wolfen, Eamon, Tash, Brian Leybourne, zilvar, Jaeger, Valamir, Durgil, Overdrive, greyorm, Emiricol, bcook1971.


3/31/2004 xiombarg: [unsung] FINALE -- opinions, please
So, yeah, I'm putting Unsung:SWAT on hiatus so I can work on the full version of the Unsung manuscript. So here's the thread about our latest, and possibly last, playtest…
In Actual Play
Participants: xiombarg, Lxndr, Mike Holmes, suffusionofyellow.


3/31/2004 Malechi: [Cabal] intro mechanics
Hi there, So there we were, digesting the last session of InSpectres with a nice glass of Pinot when we struck upon the idea for a new game. Its got…
In Indie Game Design
Participants: Malechi.


3/31/2004 Doyce: Commanding Demons?
I've seen several references in Actual Play to a PC 'commanding' a demon that they didn't currently have bound (specifically, that was bound to someone else). Also, on page 41…
In Adept Press
Participants: Doyce, Fabrice G., Trevis Martin, Michael S. Miller, Ron Edwards.


3/31/2004 Survivor: Help needed for unique RPG system
Hey, I'm new here, and I need some help (as if the title didn't give it away). I'm undertaking a very improbable, highly specialized task: Making an RPG based on…
In Indie Game Design
Participants: Survivor, xiombarg, erithromycin, Palaskar.


3/31/2004 clehrich: How do I define this?
Over in The hard question Jesse brought up an anecdote that really hit me over the head. Let me start by quoting it, for those who didn't go through that…
In GNS Model Discussion
Participants: clehrich, coxcomb, Noon, Valamir, Walt Freitag, cruciel.


3/31/2004 Jonathan Moyer: "Space" in Non-Physical Combat
Hi all, I finally have a free moment from work, and I'm itching to discuss this with everyone. Games like HeroQuest handle non-physical "combat" in the same way as physical…
In RPG Theory
Participants: Jonathan Moyer, Dr. Velocity, Ron Edwards, TonyLB, Noon, Mike Holmes, JDJarvis, timfire, taalyn, simon_hibbs, contracycle, Shreyas Sampat, M. J. Young.


3/30/2004 Amok the hungry: Is it done yet?!!!
Is it done yet?!!! Is it done yet?!!! Is it done yet?!!! ;)
In Adept Press
Participants: Amok the hungry, Ron Edwards, rafial.


3/30/2004 Sigurth: [TROS] The Riddle of Harn (continued)
[b]The Serpent's Path, part II[/b] "Sergeant Bleda!" yelled the legionare captain. The sergeant came running out from one of the upper rooms of the [i]Pilgrim's Rest[/i], the only inn in…
In Actual Play
Participants: Sigurth, Ron Edwards.


3/30/2004 RDU Neil: The hard question...
From Narrativism: Story Now The hard question I suggest that both Gamist and Narrativist priorities are clear and automatic, with easy-to-see parallels in other activities and apparently founded upon a…
In GNS Model Discussion
Participants: RDU Neil, Valamir, rafial, coxcomb, John Kim, jburneko, pete_darby, greyorm, Storn, montag, beingfrank, Jack Spencer Jr, Scourge108, Caldis, M. J. Young, Noon, ethan_greer, Alan, Ron Edwards.


3/30/2004 Kilor Di: [Terrae Novae] Tables
www.geocities.com/greginkelaar/projects.html and then click on Terrae Novae. I'm having troubles with the table-work in the game (experience tables, gold/credit tables, etc.) Any suggestions on how to create such tables would…
In Indie Game Design
Participants: Kilor Di, Jasper, orbsmatt.


3/30/2004 daMoose_Neo: Looking for Reviewers (or playtesters even) for CCG
Alright! After wandering around Forge here, getting some tips and help with the finishing stages of my card game Final Twilight, I think I have something ready for everyone! I'm…
In Connections
Participants: daMoose_Neo.


3/30/2004 jburneko: Sorcerer Reference, "lighter" Demons and Humanity
So, anyone who knows me knows that I'm not really a big anime fan. But a couple of months ago a friend of mine suggested that I check out a…
In Adept Press
Participants: jburneko, sirogit, Ace, xiombarg, jrs, Bankuei.


3/30/2004 ScottM: Quiet around here
Are people out playtesting this puppy, or mostly waiting for the revision? Do you want to release the DiTV rewrites in chunks, or are you trying to finish it all…
In lumpley games
Participants: ScottM, Emily Care, lumpley, nikola.


3/30/2004 taalyn: How to determine difficulties
I can't figure them out. They're beingtransparent. I have a huge excel file with all the odds and probabilities for my system, but have no idea how to decide what…
In Indie Game Design
Participants: taalyn, Steve Samson, Jeph, Jasper, orbsmatt, Mike Holmes, Shreyas Sampat.


3/30/2004 sirogit: Perception narration: Authorship & Honesty
In TroS game, I've noticed myself accidently using the phrases "You see..." "You feel..." "You know..." etc. as a result of, say, an inspection of an object or a character…
In RPG Theory
Participants: sirogit, Valamir, Blankshield, clehrich, WDFlores, Rich Forest, M. J. Young.


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Subsequent Topics

3/31/2004 Andrew Navaro: Andrew Navaro Illustration
Hey, everyone. Some of you may have read about my site over in the Adept Press forum, but I thought it couldn't hurt to post here as well. I specialize…
In Connections
Participants: Andrew Navaro.


3/31/2004 xiombarg: Unsung Overhall
So, okay, Alexander sent me an email with several suggestions about changing Unsung as a post mortem to the campaign we just ended. Other people are welcome to chime in.…
In Indie Game Design
Participants: xiombarg, Lxndr.


3/31/2004 Zak Arntson: Fate Points - Their history & implementation
Something I've been thinking of, after playing Jay's Gallant and reading Mongoose Publishing's Conan, are Fate Points. I remember them first appearing in Warhammer Fantasy Roleplay with the sole purpose…
In RPG Theory
Participants: Zak Arntson, Matt Wilson, Sean, Michael S. Miller, Mike Holmes, coxcomb, Scourge108, rafial, montag, M. J. Young, John Kim, talysman, hanschristianandersen.


3/31/2004 Andrew Morris: Speed vs. Realism ... where do you draw the line?
Hey, everyone. I'm still new to the Forge, so if this post is on the wrong forum, I apologize. What I'd like to know is whether or not you'd be…
In RPG Theory
Participants: Andrew Morris, clehrich, Sean, coxcomb, ethan_greer, Mike Holmes, b_bankhead, Noon, Jack Aidley, M. J. Young, Tomas HVM, CPXB, simon_hibbs, Shreyas Sampat, Domhnall.


3/31/2004 kwill: universalis drinking game
based on a very quick discussion after our recent game where templates were abused horribly (Vampires had Martial Arts, Super Strength, Something Else and would Die If Burnt (otherwise immortal),…
In Universalis
Participants: kwill, Valamir, Tony Irwin, komradebob.


3/31/2004 Storn: God/god of the game.
Over in Nar Hard Knock Life thread: http://www.indie-rpgs.com/viewtopic.php?t=10469 This was said: 'the DM is God' thing That being in the context of 80's game text... not as a confirmation. Inf…
In GNS Model Discussion
Participants: Storn, Ian Charvill, Sean, Jack Spencer Jr, Blankshield, coxcomb, Valamir, Gordon C. Landis, M. J. Young, Jasper, Ron Edwards, Paul Czege, RDU Neil, Emily Care, Noon, pete_darby, Rob Carriere.


3/31/2004 montag: Cross-cultural "data" on Gam vs. Sim
Alright, I'd like to add to the debate on the "naturalness" of Sim play, by having a look at some cross-cultural "data" from Germany. Previous relevant threads include (from earliest…
In GNS Model Discussion
Participants: montag, Valamir, Ian Charvill, pete_darby, Ron Edwards, M. J. Young.


3/31/2004 coxcomb: Should character control hurt?
I broke this off from Zak's Survey, as I don't want to inject my own query into his thread. Here are some highlights to get us started: Something that I…
In RPG Theory
Participants: coxcomb, Jasper, Alan, Technocrat13, Bankuei, John Kim, pete_darby, Ian Charvill, HMT, TonyLB, Garbanzo.


3/31/2004 cruciel: Removing the Incentive for Gamism
I've been milling over something for a while now, and given the current threads it seems like an appropriate time to ask this question. The typical way to deal with…
In GNS Model Discussion
Participants: cruciel, Jasper, ethan_greer, coxcomb, Bankuei, M. J. Young, Ben Lehman, Rob Carriere, John Kim, Umberhulk, Jack Spencer Jr, Amadeus, contracycle, pete_darby.


3/31/2004 Stephen: A "leaner" damage system
Provided in response to a suggestion in the "TROS Death Spiral" thread below, I thought I'd try this. This damage system is suggested as a sort of "lite" version of…
In The Riddle of Steel
Participants: Stephen, Valamir, Irmo, Tash, nsruf, Alan, bergh, Ingenious, Eamon, Mike Holmes, kenjib, Jaeger, Durgil.


3/31/2004 Philomousos: Regarding the nature of roleplaying
I'm a new poster to this site. I recently ran up against an alarming reaction at the site I normally frequent, which has rather depressed me about the state of…
In RPG Theory
Participants: Philomousos, quozl, coxcomb, Jack Spencer Jr, Alan, Valamir, clehrich, Rich Forest, Ron Edwards, Vishanti, Ravien, M. J. Young, Ian Charvill, Thierry Michel, pete_darby, Walt Freitag, Christopher Weeks, BPetroff93, talysman, Tomas HVM, joshua neff, aplath, contracycle, brainwipe, Blankshield.


4/1/2004 beingfrank: Designing Your Team the Scooby Way
Ok, so it's silly, but is it useful? I've certainly seen a number of situations where it's given insight into why a group dynamic wasn't working. Designing your team the…
In RPG Theory
Participants: beingfrank, Jasper, John Kim, Itse, neelk, Ron Edwards, DannyK, Argetlamh, M. J. Young, brainwipe.


4/1/2004 M. J. Young: The Hard Question extended
I'm a bit miffed that Neil's thread The Hard Question got closed so quickly after such a shocking and, in my view, wrong-headed turn. In essence, the thread began…
In GNS Model Discussion
Participants: M. J. Young, Valamir, beingfrank, RDU Neil, clehrich, Ian Charvill, Silmenume, contracycle, Storn, Ron Edwards, cruciel, Rob Carriere, pete_darby, Bankuei.


4/1/2004 Malechi: [TROS] Midnight in the Garden of Good and Evil
Last night we wrapped up the first story arc in our TROS Midnight game. I'm still thinking about how amazing the game was over the entire six sessions. With the…
In Actual Play
Participants: Malechi.


4/1/2004 GreatWolf: [InSpectres] Winger Paranormal, or Winging InSpectres
Heard during play: "Do you know how hard it is to think when a dog is licking your fingers?"-Keith Sears 6 March 2004: Winger Paranormal Investigations announces a brand new…
In Actual Play
Participants: GreatWolf, Valamir, Heraldic Game Design, TonyLB, Ron Edwards, Mike Holmes.


4/1/2004 lightcastle: Newbie and some questions about AP
Hi everybody. I should write a long introduction about how much I love HQ, stumbling across it while trying to find a system that did what I wanted it to…
In HeroQuest
Participants: lightcastle, Wulf, Janus, Mike Holmes, buserian, simon_hibbs, Brand_Robins.


4/1/2004 Storn: Creation & Agenda
Okay, I'm reading two threads, my own that I started; Gm is god. And the Hard Question part deux. And Hard Question takes as a link to an older discussion,…
In GNS Model Discussion
Participants: Storn, Ron Edwards, Walt Freitag, Alan, M. J. Young.


4/1/2004 Kilor Di: [Terrae Novae] Publishing tips
Even though it's not yet ready for publishing, I figure it's to better to find out what I should do now so that I can try to be ready to…
In Publishing
Participants: Kilor Di, Jack Aidley, Ron Edwards.


4/1/2004 Balesir: Yet Another Newbie Take on GNS...
Hi! I'm new here, so first a brief introduction. My name is Andy Gibson, I live in the Northeast of England and my background encompasses engineering, IT and commercial planning.…
In GNS Model Discussion
Participants: Balesir, RDU Neil, Alan, Ron Edwards, rafial, greyorm, M. J. Young.


4/1/2004 ethan_greer: Primal Gamism
So, lots of smart people have shaped some common bodies of thought that boil down to the following little factoid that will operate as a given for the remainder of…
In GNS Model Discussion
Participants: ethan_greer, Sean, Ron Edwards, greyorm, cruciel, Valamir, Balesir, sirogit, BPetroff93, M. J. Young, contracycle, C. Edwards, Jaik.


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