Previous Topics 3/11/2004 Dev: Use of cards with Sorcerer rolling scheme... Supposing I wanted to use my Tarot cards instead of pools of dice; the cards are easily ranked, so that is easy enough. However, Since the die size can effectively… In Adept Press Participants: Dev, sirogit, Trevis Martin, Ron Edwards, GreatWolf, Ben Lehman, Lxndr, xiombarg, Matt Snyder, tetsujin28, Andrew Morris, clehrich.
3/2/2004 Dev: Metaphorical Demons and Non-Sorcerers (I did some searches, and didn't get the answers I wanted yet; apologies if these are frequent themes.)
I like Sorcerer a lot, and I reallyreally like it's ability to… In Adept Press Participants: Dev, jburneko, Michael S. Miller, Ben Lehman, tetsujin28.
3/2/2004 Dev: Playing out a session/episode in an hour? I'd like very much to sell my upcoming regular game as something that can be played once (or twice) a week in hourly sessions; I hope this will encourage some… In Actual Play Participants: Dev, Ron Edwards.
2/21/2004 Dev: Noreascon 2004 info [b][url=http://www.noreascon.org/]Noreascon[/url][/b] is Sept 2-6th in Boston, MA.
I just wanted to share that a contact of mine (ranma1224@yahoo.com) is running the game room. Apparently, you don't have to pay for… In Conventions Participants: Dev.
2/3/2004 Dev: MLwM: Master-Lord-Baron's submarine. In a Lake. This game also took place at VeriCon, and was an anomoly in some ways. It was also really impressive. (One of the con's guests, Ted Wadsworth, played in it and… In Actual Play Participants: Dev.
2/3/2004 Dev: Dust Devils: Red Mars This is the game we played at VeriCon, and it was quite electric! We had 6 players; there was self-selection for interest (the game was a sci-fi western; 5 of… In Actual Play Participants: Dev, Ron Edwards.
2/3/2004 Dev: DD and Texas Hold'em I like 7-card Texas Hold'em a lot more than I like 5-card draw. I know, that's not the point, but I have to ask. In case you don't know, the… In Chimera Creative Participants: Dev, Matt Snyder, Mike Holmes.
1/24/2004 Dev: Environmentally-sound signatures. I like self-promotion, so a link to my home blog and "imprint" is in my signature: MythPunk. Heh.
But I remember Gobi mentioned searching for his "PUNK" system, and that… In Site Discussion Participants: Dev, gobi, Ron Edwards, talysman, Jack Spencer Jr, MachMoth, Jack Aidley, Lxndr, M. J. Young, Clinton R. Nixon.
1/15/2004 Dev: CCG/RPG publishing for small publishers I'm posting and idea I had to encourage folks to consider independent CCGs or, as has cropped up at times, CCG-based RPGs. I propose:
A Free CCG Program!
What?!? I'll… In Publishing Participants: Dev, Umberhulk, madelf, quozl, Marhault, Valamir.
1/15/2004 Dev: iRole: Role-based really characters/advancement iRole? guh. I need a new title. But as is, the mechanics are muchly an iSystems knockoff with strongly octaNe flavor; this is a feature, as I can be assured… In Indie Game Design Participants: Dev, Mike Holmes, Mark Johnson, xiombarg.
1/15/2004 Dev: MythDeck: supershort 1pg storygame for newbies [b]MythDeck[/b]
Purposes:
(1) A game really, honestly designed for absolute newbies who know zero roleplayers and know a few jokes about RPGs, but will pick this up and play it,… In Indie Game Design Participants: Dev, Mark Johnson.
1/9/2004 Dev: Development journals? On my MythPunk page (linked below), I'll be using the weblog format as a sort of development log, to track my progress - even if only for my own self… In Connections Participants: Dev, M. J. Young, gobi, Jack Spencer Jr, Mark Johnson, Lxndr, Andy Kitkowski.
1/8/2004 Dev: GM wanted to demo HQ at Con (Vericon, Boston, MA) ALong with my friends, I run a convention - VeriCon - that takes place Jan 30 - Feb 1st, 2004, and is lots of affordably kickassed fun. There will be… In HeroQuest Participants: Dev, RaconteurX, Deacon Blues, buserian.
1/3/2004 Dev: the Consequences of Geography It all began with my space opera: I didn't like the idea of making galactic maps from scratch, and disliked the book-keeping of determining distances and the like; I preferred… In Indie Game Design Participants: Dev, John Kim, Mark Johnson, Valamir, contracycle, xiombarg.
12/17/2003 Dev: Heavy on the Metarules: Good thing? The way my project has been involving (the Great American Space-Western, at this point), much of the rules I'm considing are "metarules" compared to what most would consider the fundamental… In Indie Game Design Participants: Dev, Andrew Martin, Mike Holmes.
12/15/2003 Dev: Best system for Play-by-Post play? I've noticed (and overheard, from other threads), that certain systems are particularly ill-suited for the time-lag inherent in play-by-post. The one PbP game I ran ultimately broke because I ran… In RPG Theory Participants: Dev, Christopher Weeks, MachMoth, M. J. Young, Andrew Norris, mark2v, The Benj, Grex, drozdal, RaconteurX, ejh.
12/15/2003 Dev: Using TROS in CRPGs Watching my friend play the new CRPG Disgaea (for, like, 12 straight hours), I realized yet again that most CRPGs use a whole lot of D&D baggage - i.e. levels,… In The Riddle of Steel Participants: Dev, sirogit, MachMoth, Jake Norwood, Caz, kenjib, Mokkurkalfe, Krammer, GaGrin, Ingenious, Wolfen, Brian Leybourne, Thanaeon, Noon.
12/11/2003 Dev: [Active Exploits] Scene-framing and resource-management This post is mainly to ask for recommendations about modifying this system, but it may prove some greater value. To quickly summarize the system (while leaving out Extraneous System Detail):… In Indie Game Design Participants: Dev.
12/2/2003 Dev: Game Mechanic: the "Wobble" factor Instead of "success/failure" task resolution, this idea is based on increasing the "wobbliness" or "wonkiness" of certain tasks, while looking for certain dice-patterns instead of numberical results. What's the point?… In RPG Theory Participants: Dev, xiombarg, contracycle, Mike Holmes, gobi, Lxndr, M. J. Young.
11/20/2003 Dev: Making a Convention-ready "mix-cd" of rpgs... I remember's Smith's "ConBust" (a small con) had a freebie CD with some free RPGs and demos on it. I'm looking into having a similar CD for VeriCon (see thread).… In Publishing Participants: Dev, LordSmerf, Ben Lehman, gobi.
<< more previous topics | | Subsequent Topics 4/4/2004 Dev: Bad GMing, then and now! Y'know, I'm not even a good GM, really. (And I like the egalitarianizing effect of game design that doesn't require an entirely godlike and excessively preparatory.)
Flashback: High School, Circa… In Forge Birthday Forum Participants: Dev, Mike Holmes.
4/6/2004 Dev: "Talk amongst you selves..." (High-Concept Sim with Narr dirft is neither...)
Actually, it's just that as GM I run out of bloody accents and personalities some times, y'know? And I feel like a single… In Forge Birthday Forum Participants: Dev, GreatWolf, Mike Holmes, Michael S. Miller.
4/12/2004 Dev: Ross Perot / Slander Supposing I wanted to publish a setting around the suggestion that Ross Perot's election in 1992 led to a nationalistic (near-fascistic) atmosphere throughout the 90s. How much danger am I… In Publishing Participants: Dev, Mike Holmes, Christopher Weeks, Clay.
4/15/2004 Dev: [PUNK] CyberBiblePunk in Judea:20X6!! I sat down with three friends, we played PUNK.
(This post is a ruse to distract Gobi from Iron Game Chef.)
Picking Genre: First, we picked the genre. Biblepunk won… In Actual Play Participants: Dev, gobi.
4/16/2004 Dev: Life in Orion's Arm (use of the Pool?) There is this grassroots-built, expansive hard-science posthumanist sci-fi universe being built up at Orion's Arm, and certainly, some folks are trying to game it. However, lots of the Hard-Science constraints… In Random Order Creations Participants: Dev.
4/22/2004 Dev: Demon-peddling (or going to CorruptoMart) In a lot of literature there is the one figure you go to in order to access Humanity-threatening power, i.e. basically the equivalent of the evil mastermind/tutor who helps you… In Adept Press Participants: Dev, Paka.
5/7/2004 Dev: Sorcerer questions: martial arts, dices, "game balance& There's a chance of getting some friends to try Sorcerer out, in an "intense blood opera wish-I-was-Tarantino" way. So, some minor questions. (My search-fu turned up nothing, even though I… In Adept Press Participants: Dev, Nev the Deranged, Trevis Martin, Mike Holmes, Henri.
5/13/2004 Dev: Roleplaying Higher (posthuman?) Beings So I'm looking at how to develop over at Orion's Arm, since the possibility of playing (or at least dealing with) higher level intelligences is a big deal.
Check the… In RPG Theory Participants: Dev, Green, xiombarg, M. J. Young, Noon, Rob Carriere, simon_hibbs, Scourge108, contracycle, wicked_knight, neelk, Dauntless, Erling Rognli, Ravien, Andrew Morris, Blankshield.
5/27/2004 Dev: Sell Me on ______! (don't we want these threads?) There were moderationesqe issues here. Basically, the "Sell me on ..." and "What game should I play for ..." threads are frowned upon, or have a hard time fitting in.… In Site Discussion Participants: Dev, Ron Edwards, Doyce, Andy Kitkowski, xiombarg, pete_darby, Paul Czege, Michael S. Miller, Bankuei, sirogit, daMoose_Neo, talysman, bcook1971.
5/31/2004 Dev: Initiative Questions/Idea (1) Can actions be held? If I wanted this, what kinds of limits should I impose?
(2) I had an initiative idea that's cool, but needs some fixing. Whereas the… In CRN Games Participants: Dev, Clinton R. Nixon.
6/4/2004 Dev: Posthumanesqe Sorcerer! Based in part of talk about roleplaying posthumans, I'm trying to plan how to roll with good hard sci-fi using Sorcerer. So here's the thoughts I've got so far, and… In Adept Press Participants: Dev, sirogit, Henri, Ron Edwards, Nev the Deranged, neelk, Christopher Weeks.
6/4/2004 Dev: Help me drift InSpectres to Space Opera! Yeah, InSpacers. I had this thought, you see. Firefly inspired, like about 60% of my ideas. A few solid thoughts, and welcome room for some brainstorming. If I'm drifting too… In RPG Theory Participants: Dev.
6/28/2004 Dev: MLwM mechanics thinkin' If I may be so bold; Paul, what was your thinking behind the MLwM d4-pool mechanics? Why did you pick these in particular to back up play?
Why do I… In Half Meme Press Participants: Dev, Paul Czege, vhirvela, Mike Holmes.
7/1/2004 Dev: [IGC:Dance & Dawn] First Playtest! I playtested the Dance and the Dawn, finally! (It's short-form finite RPG about waltzing and fairy-tales and stuff. See also: original IGC post, prettier PDF version.)
Quirks We were in… In Actual Play Participants: Dev, Ben Lehman.
7/16/2004 Dev: One Hour Challenges I was talking with Henri today post-game, about preferred lengths of gametime, and I mentioned that I hoped to get my GMing skills down to where you could play a… In RPG Theory Participants: Dev, Paul Czege, Victor Gijsbers, Tim C Koppang, Ron Edwards, Rob Carriere, Noon, komradebob.
7/24/2004 Dev: Kitchen-sinking: Kick the habit! I looked over about a year of notes on a setting I've been working on. The progress here has been tyrannically slow, since I'm inherently indecisive, and it was all… In RPG Theory Participants: Dev, John Kim, TonyLB, bcook1971, komradebob, NN, Mike Holmes, Noon.
7/29/2004 Dev: Playtest; Dance&Dawn (ICG game), very easy timewise! I'm looking for one more player (please!) to join a play-by-post game for Dance & the Dawn:
http://www.cabbagesandkings.us/forum/viewforum.php?f=12
It's a short game with very low-level commitment - it would take… In Connections Participants: Dev, Eero Tuovinen.
8/6/2004 Dev: Dust Devils + GNS + Setting + Fu (GNS ahead, but I think its not too twinky. This is basically about how I'm relating to Dust Devils in my own funky way.)
I realized that, the last time… In Chimera Creative Participants: Dev, Matt Snyder.
8/28/2004 Dev: First reading: fast thoughts I'm moving, so I can't elaborate, but here's an email I gave to Ben recently after a first read. I'll break it up and elaborate more when I have net… In Polaris Playtest Forum Participants: Dev, Ben Lehman, Eero Tuovinen.
9/1/2004 Dev: Only Mechanics that Matter Dan Bayn was working on Karmic Cycle, and mentioned the following:
I've noticed that my last two game ideas basically take an add-on mechanic found in other games and removing… In RPG Theory Participants: Dev, Ron Edwards.
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