Previous Topics 12/24/2001 tormuck: Advancement I'm having difficulty finding anything in the book talking about anything along the lines of XP, Character points, etc for when an 'adventure' is completed.
Am I understanding that there… In Key 20 Publishing Participants: tormuck, Ron Edwards, Jason L Blair, peteramthor, GreatWolf, Mike Holmes.
12/24/2001 Paul Czege: have you read the literature of Sorcerer & Sword? Hey everyone,
I have to say that if there's one single element in Sorcerer & Sword that I anticipate will drive sales of the book to casual buyers, it's the… In Adept Press Participants: Paul Czege, joshua neff, hardcoremoose, lumpley, Ron Edwards, Blake Hutchins.
12/24/2001 hardcoremoose: The Questing Beast comments Hey James,
I still haven't read the whole thing - it's a sizeable document - but I have browsed i, read a little, and have some working knowledge of your… In Random Order Creations Participants: hardcoremoose, James V. West, Ron Edwards, Bankuei, Uncle Dark, Jeffrey Straszheim, Mike Holmes.
12/24/2001 Paul Czege: setting creation: avoiding pressures to historical accuracy Hey everyone,
So...I've been giving a little thought to a setting for The World, the Flesh, and the Devil, and I keep hitting into the same snag. I'm tempted… In Indie Game Design Participants: Paul Czege, hardcoremoose, James V. West, Balbinus, A.Neill, Bankuei, Ron Edwards, Mithras, Mike Holmes, contracycle, Osric, John Wick, joe_llama.
12/24/2001 Paul Czege: more than mechanics alone Hey everyone,
Recently, Scott Knipe sent me to RPG.net to see a thread entitled "Top 5 Free Rpg's" on which GB Steve made some very nice comments about A… In RPG Theory Participants: Paul Czege, Jared A. Sorensen.
12/23/2001 James V. West: The Questing Beast Hey all!
First off, I hope everyone is having a fantastic holiday season.
I posted the first draft of The Questing Beast. I'm posting about here just in case you… In Indie Game Design Participants: James V. West, Mithras, Thededine.
12/22/2001 Jared A. Sorensen: The Lord of the Rings Not a whole lotta time as I'm supposedly "on vacation" and should be "away from the computer" for five days...
I was pondering The Film on the way down to… In Memento-Mori Theatricks Participants: Jared A. Sorensen, James V. West, Ian O'Rourke, Mytholder, ravensron, Paul Czege, Bankuei, John Wick, Bailywolf, mearls, Zak Arntson, contracycle, redcap, Valamir, Matt, reptile2k1, Matt Steflik.
12/22/2001 Spawny: Game system design Does anyone out there have any ideas/know of any articles on designing a game system? I have 3 RPG worlds/ideas fleshed out etc. But im having REAL trouble working out… In Indie Game Design Participants: Spawny, Ron Edwards, Jared A. Sorensen, Zak Arntson, hardcoremoose, James V. West, Spawn, Joe Murphy (Broin), Paul Czege, Mike Holmes, archangel_2, Skippy.
12/21/2001 Joe Murphy (Broin): cats in the cradle (awful subject line, sozz)
I haven't bought Little Fears, because I can't see my group liking it at all, alas. I'll probably pick it up in a month or three,… In Key 20 Publishing Participants: Joe Murphy (Broin), Mike Holmes, Uratoh, Jason L Blair.
12/21/2001 Itay: Little Fears Mini-Campaign and Lecture I'm active in a group called "The Israeli Society for Role Playing Advancement", and have promised to lecture about Little Fears this January. I feel that it would be best… In Key 20 Publishing Participants: Itay, Mike Holmes, Jason L Blair, Ron Edwards.
12/21/2001 Eric: Overconfident or Hedonist: valid prices? Hedonist might work as -1 to doing things that would be uncomfortable, but I'm stumped on Overconfident.
-- Eric, who liked the LotRs about a 100 times more than he… In Adept Press Participants: Eric, Ron Edwards, Jared A. Sorensen, erithromycin, Ben Morgan.
12/21/2001 Paul Czege: when the game played isn't the game in print On the "Gamism In Action or Why I Hate Arts and Crafts" thread in Actual Play, EpochMike wrote:
You can also borrow the "And, two years later" technique. It… In RPG Theory Participants: Paul Czege, hardcoremoose, contracycle, gentrification, joshua neff, Mike Holmes, unodiablo, Marco, Skippy.
12/21/2001 Blake Hutchins: Tesseraction Games I mentioned in another thread that our start-up company, Tesseraction Games, looks to be up and running officially next month. In brief, it's a computer game company. I can't tell… In Publishing Participants: Blake Hutchins.
12/20/2001 Blake Hutchins: Alternate settings OK, I have a group interested in Tribe 8. (This is a different group than the X-Games crowd, for what it's worth.) I'm intrigued by some aspects of the Silhouette… In HeroQuest Participants: Blake Hutchins, Ron Edwards.
12/20/2001 Blake Hutchins: X-Games temporarily stalled Hey all,
I've had a few kind inquiries regarding the next X-Games update. Thanks for the interest and encouragement.
I'd love to be posting, but unfortunately, my group's schedule and… In Actual Play Participants: Blake Hutchins, Ron Edwards, Mike Holmes.
12/20/2001 Jared A. Sorensen: Okay, kid...lemme hear your pitch. http://memento-mori.com/games/pitch.html
It's new! In Memento-Mori Theatricks Participants: Jared A. Sorensen, mahoux, sdemory, Ferry Bazelmans.
12/20/2001 Eric: Relationship Maps and Bangs Hello --
From searching around the forum here, apparently the "rules" for Relationship maps and Bangs are in Soul and in Sword respectively. Since I'm currently waiting for Sword and… In Adept Press Participants: Eric, Ron Edwards, Paul Czege, jburneko, Tor Erickson, Blake Hutchins.
12/20/2001 Tim Denee: Suspect Behaviour (quite long, really; sorry about that) An idea for a game inspired by the antics of a certain Belgian inspector. Now that I look at it, it's kinda long for an 'idea'.
Whaddya think? This is… In Indie Game Design Participants: Tim Denee, Ferry Bazelmans, Mike Holmes, hardcoremoose, Paul Czege.
12/20/2001 contracycle: Demonology 101 Hiya, I just wanted somewhere to ask some questiones sepcifically about demons and their function in Sorceror.
I have two concerns:
The structure of the game embeds one, possibly more,… In Adept Press Participants: contracycle, Eric, Ron Edwards, Clinton R. Nixon.
12/20/2001 Joe Murphy (Broin): Fortune in the Middle vs Stunt Rewards Assuming one is using the Fortune in the Middle approach, is there any way to then offer PCs rewards for well-described actions?
In Exalted and Feng Shui, well-described actions get… In RPG Theory Participants: Joe Murphy (Broin), Tor Erickson, hardcoremoose, Ron Edwards, Le Joueur, Laurel, Zak Arntson, Blake Hutchins, Gordon C. Landis, Paul Czege, Clinton R. Nixon, Garbanzo.
<< more previous topics | | Subsequent Topics 12/26/2001 Daredevil: Narrativism and Bobby G I was reading the old thread about Ron's concept of the Bobby G scenario. That thread got me thinking about narrativism in general. I'll admit I have a shaky understanding… In GNS Model Discussion Participants: Daredevil, Le Joueur, Marco, hardcoremoose, Ryan Ary, Ron Edwards, Mike Holmes.
12/26/2001 Ben Morgan: Happy Holidays! I just got Sorcerer and S&S for my brother for Christmas. I was actually torn. Did I want to give him both books, or just the main book, and keep… In Adept Press Participants: Ben Morgan, hardcoremoose.
12/26/2001 Jack Spencer Jr: Displacement [quote]
dis plas' ment, [i]n.[/i] 6. in psychiatry, the transference of an emotion to a logically inappropriate object.
[/quote]
This is a little something that's been gnawing away at me… In RPG Theory Participants: Jack Spencer Jr, Marco, Ron Edwards, Skippy, joshua neff, Paul Czege, Mike Holmes.
12/26/2001 Le Joueur: Transitioning to Gamism (to answer a questi While I wanted to start the this series of threads with a thread that was descriptive of the game itself, I could not really let this question founder. So with… In Scattershot Participants: Le Joueur, Mike Holmes.
12/26/2001 Le Joueur: Pagination This is kind of a rare thing, but a few regulars on the Forge have so many posts to their names, when you go to their profile and click on… In Site Discussion Participants: Le Joueur.
12/26/2001 archangel_2: Advice Please (editted) Well, I've been working on a set of game mechanics, off and on, for a few years now. I've shown bits and pieces of them to individual people, but never… In Indie Game Design Participants: archangel_2, Mike Holmes, Epoch, Laurel.
12/26/2001 lumpley: Chalk Outlines Waiting to Happen [FONT COLOR="#990000"]
[FONT SIZE="+3"]C[/FONT][FONT SIZE="+2"]halk [/FONT][FONT SIZE="+3"]O[/FONT][FONT SIZE="+2"]utlines[/FONT] [FONT SIZE="+1"] Waiting to Happen[/FONT][/FONT]
A Caper Flick Roleplaying Game
Is up in a crude-ish, pre-playtest, pre-serious editing kind of way at… In Indie Game Design Participants: lumpley, Mike Holmes, Paul Czege.
12/27/2001 Daredevil: El Dorado This thread is a continuation of two threads I started previously: "Narrativism and Simulationism Under the Same Roof" and "Narrativism and Bobby G". Thinking about the responses, I've been able… In GNS Model Discussion Participants: Daredevil, Mike Holmes, Ron Edwards, unodiablo, Ryan Ary, joshua neff, Paul Czege, Jeffrey Straszheim, contracycle.
12/27/2001 Le Joueur: Part I: Core Concept December 26th, 2001 -
At the behest of my friends here on the Forge, I will present Scattershot at the point I have it. Even though this is a work-in-progress,… In Scattershot Participants: Le Joueur, Ron Edwards.
12/27/2001 James V. West: PDF available Hey
I just put TQB in a pdf file without any images. Its a small download and you can print it out easily. This is for those of you who… In Random Order Creations Participants: James V. West, Ben Morgan, lumpley.
12/27/2001 Bankuei: Suspense in mechanics I was thinking about game design after playing one of my favorite party/not quite board games…Jenga. For those of you unfamiliar with it, you take a stack of wooden blocks… In RPG Theory Participants: Bankuei, Mike Holmes, unodiablo, Ron Edwards, Clinton R. Nixon, Laurel, contracycle, Mytholder, Epoch, Garbanzo, Osric, Le Joueur, Paul Czege, joshua neff, Ian O'Rourke, woodelf.
12/27/2001 Bankuei: Campaign focus: Group vs. events I was thinking about some of the ideas about gaming group dynamics. Particularly after reading one of the threads about Zombie movies being about the interaction of the characters, not… In Actual Play Participants: Bankuei, jburneko, Mike Holmes, Ron Edwards, Tim C Koppang.
12/27/2001 James V. West: Picked it up cheap! I'm on vacation. I had some bucks. I went to the local comics/game shop and browsed the used/discounted stuff as I'm a terribly poor cheapskate.
Lo and behold, I stumbled… In HeroQuest Participants: James V. West, hardcoremoose, Ron Edwards, Ranko.
12/27/2001 Clinton R. Nixon: 100 new messages by Jan. 1 Ok, people - I know we can do this. If we post 100 (well, 99 now) messages by the new year, we'll have 10,000. I guess there's nothing particularly special… In Site Discussion Participants: Clinton R. Nixon, joshua neff, Mike Holmes, Paul Czege.
12/27/2001 Mike Holmes: Cheating Death Ron asks for:
An application of game design that permits the player still to participate even though the character dies (and never mind kluges like resurrection, I mean Dead-death)… In Indie Game Design Participants: Mike Holmes, Ron Edwards, Clinton R. Nixon, Paul Czege, unodiablo, joshua neff, Jack Spencer Jr, Zak Arntson, James V. West, Laurel, Joe Murphy (Broin).
12/27/2001 Le Joueur: Part III: Being the Difference Between Players & Gamemasters December 30th, 2001 -
At the behest of my friends here on the Forge, I will present Scattershot at the point I have it. Even though this is a work-in-progress,… In Scattershot Participants: Le Joueur, Ron Edwards, joshua neff, mahoux, lumpley, Laurel, James V. West, Mike Holmes.
12/27/2001 Clinton R. Nixon: There and Back (a Meta-system) - idea from "Cheating Death" Inspired by the ideas on the "Cheating Death" thread, I whipped this out. I'd actually incorporate this into a larger system that determined character resolution as well, but as is,… In Indie Game Design Participants: Clinton R. Nixon, Dave Versace.
12/27/2001 Zak Arntson: Preliminary Design - Gamist Cubes & Narrativist Fate Two different game ideas:
Cubes
Competitive roleplaying corporate drones, a la Office Space (the movie). I wanted a game that uses cards, is competitive, and a commentary on my… In Indie Game Design Participants: Zak Arntson, Clinton R. Nixon.
12/27/2001 Skippy: A Connecticut Narrativist in King Arthur's Simulation Okay, that's a really bad thread title. However, I would like some input, if you all please.
I have spent most of the day reviewing GNS threads, trying to bring… In GNS Model Discussion Participants: Skippy, Ron Edwards, Mike Holmes, Joe Murphy (Broin), joshua neff, Paul Czege, hardcoremoose, Ryan Ary, contracycle.
12/28/2001 Jared A. Sorensen: PDF publishing Inspired by a chat with Mearls over some spinach-feta puffs, I've been thinking of how to publish InSpectres.
He raised some excellent points about how PDF wasn't really meeting its… In Publishing Participants: Jared A. Sorensen, Ron Edwards, joshua neff, Matt Snyder, James V. West, Ryan Ary, Mike Holmes, Laurel, Bailey, Paul Czege, Ben Morgan, mahoux, Clay, Adam.
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