Previous Topics 10/24/2001 Le Joueur: Communal Language (or perhaps Lingua Illudo) I’ve brought this over from the "The 4 steps of action (for Ron)" discussion in GNS Model Discussion.
Pardon my Latin (I have never made a study of it) if… In RPG Theory Participants: Le Joueur, Mike Holmes, Laurel, Bankuei.
8/10/2001 Le Joueur: Dynamic Status Quo Not sure where to address something FAQ related, but stemming from what I do, so I’ll put this here in Actual Play (and I’ll move it if needs be).
Dynamic… In Scattershot Participants: Le Joueur, Ron Edwards, Ian O'Rourke, james_west, Emily Care, Uncle Dark, contracycle, Paul Czege, Valamir, Don Lag.
8/10/2001 Le Joueur: Get Emotional! This is what I understand.
Context
I think role-playing gaming is thinking within the context of the narrative; nothing more is necessary. Anything that fails to have that does not… In Scattershot Participants: Le Joueur, Ron Edwards.
<< more previous topics | | Subsequent Topics 12/26/2001 Le Joueur: Pagination This is kind of a rare thing, but a few regulars on the Forge have so many posts to their names, when you go to their profile and click on… In Site Discussion Participants: Le Joueur.
12/27/2001 Le Joueur: Part I: Core Concept December 26th, 2001 -
At the behest of my friends here on the Forge, I will present Scattershot at the point I have it. Even though this is a work-in-progress,… In Scattershot Participants: Le Joueur, Ron Edwards.
12/27/2001 Le Joueur: Part III: Being the Difference Between Players & Gamemasters December 30th, 2001 -
At the behest of my friends here on the Forge, I will present Scattershot at the point I have it. Even though this is a work-in-progress,… In Scattershot Participants: Le Joueur, Ron Edwards, joshua neff, mahoux, lumpley, Laurel, James V. West, Mike Holmes.
12/28/2001 Le Joueur: Part II: Whence go the Mechanics January 2nd, 2002; Happy New Year! -
At the behest of my friends here on the Forge, I will present Scattershot at the point I have it. Even though this… In Scattershot Participants: Le Joueur, joshua neff.
12/29/2001 Le Joueur: Part IV: Sorting the Nuts and Bolts December 28th, 2001 -
At the behest of my friends here on the Forge, I will present Scattershot at the point I have it. Even though this is a work-in-progress… In Scattershot Participants: Le Joueur.
1/2/2002 Le Joueur: Part V: Peeling Back the Layers - The Real Deal January 24th, 2002 -
At the behest of my friends here on the Forge, I will present Scattershot at the point I have it. Even though this is a work-in-progress… In Scattershot Participants: Le Joueur, contracycle, RobMuadib, Rob.
1/19/2002 Le Joueur: More than Three 'Boxes' Hi, over in the GNS forum, I mentioned trying to take Simulationism and 'break it out' into more 'boxes.'
I am pressed for time so I am going to just… In RPG Theory Participants: Le Joueur, Ron Edwards, Logan, jburneko, contracycle, Marco, james_west, Mike Holmes, Gordon C. Landis.
1/27/2002 Le Joueur: Okay, Let's Make It Official. Many people believe I have a lot of work done on Scattershot; that may be true, but I mostly see how much more I have yet to complete. I guess… In Scattershot Participants: Le Joueur.
1/31/2002 Le Joueur: It's Here! After many private requests for a 'mechanics-only' version of Scattershot, without all the presumptuous design-speak, I have finally cobbled one together. (I bet you were wondering where I had disappeared… In Scattershot Participants: Le Joueur.
1/31/2002 Le Joueur: Scattershot presents: Just the Mechanix These are Scattershot's Mechanix isolated from its Techniques. (See glossary for the descriptions of italics items throughout.) The basic idea is the Techniques explain how to use the Mechanix.
SOLO… In Scattershot Participants: Le Joueur.
2/1/2002 Le Joueur: Scattershot (only the mechanics) is Here! After many private requests for a 'mechanics-only' version of Scattershot, without all the presumptuous design-speak, I have finally cobbled one together. (I bet you were wondering where I had disappeared… In Indie Game Design Participants: Le Joueur.
2/5/2002 Le Joueur: The Old UE Chart (that's Universal Equivalency Chart, son) Here is the oft referred to UE Chart (the right third), in its current incarnation:
Rating Bonus Subject Multi Info
1 +0 0 0 2 words
2 +0 0… In Scattershot Participants: Le Joueur, Paul Czege.
2/7/2002 Le Joueur: Roll the Videotape; by Request, an Early Play Example Okay, example of play; roll tape.
This details a recent short-run game we played with Scattershot. It ran probably for about 10-12 sessions and involved only one player. (I chose… In Scattershot Participants: Le Joueur.
2/6/2002 Le Joueur: What Do You Think? [quote="Marco"]Mike is right--if points are tokens of relevance (not, as you said, particles of character class), then you should simply pay some percentage (out of 100, probably) based on how… In Scattershot Participants: Le Joueur, Marco, Ron Edwards.
3/14/2002 Le Joueur: What is Illusionism? Since I started this,
What about the above: "using any illusion to cause the players to believe they caused a story, when they have not."? No subcategories, no planning… In RPG Theory Participants: Le Joueur, Steve Dustin, Ron Edwards, Seth L. Blumberg, Walt Freitag, Valamir, Fabrice G., Mike Holmes, Paul Czege, contracycle, Mytholder.
3/21/2002 Le Joueur: The Gaming Model: Basic (First Stage) Before I put this up, I'd just like to give credit where it is due. It starts 'back in the day' on r.g.f.x and their little three-sided thingie. Many of… In Scattershot Participants: Le Joueur, Laurel, Marco.
4/28/2002 Le Joueur: Scattershot Undergoes a 'Transition' of Its Own. This comes as something of a sad announcement for me. I've decided to scrap the 'for print' design specification for Scattershot. Being a 'serious' or 'professional' game designer has been… In Scattershot Participants: Le Joueur, Joe Murphy (Broin), Gordon C. Landis, Ron Edwards.
4/28/2002 Le Joueur: Down with Just a Few SMACS [i]Originally, I wanted to really impress everyone with a mini-shot of Scattershot, but heck, I just can't bring myself to finish this. So, in keeping with the new 'rough cut'… In Scattershot Participants: Le Joueur.
4/28/2002 Le Joueur: Emergent Techniques: Sine Qua Non Once upon a time, I might have tried to parse these techniques on something like a weekly basis, but due to the 'rough cut' nature of what I am now… In Scattershot Participants: Le Joueur, Joe Murphy (Broin), Mike Holmes.
4/28/2002 Le Joueur: Should I Make This as an Announcement? I've put up a number of new things down in the Scattershot forum that I would like help 'working through.' All are invited to participate in the development of our… In Indie Game Design Participants: Le Joueur, Ron Edwards.
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