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From Day One


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12/28/2001 lumpley: My Firstest Ever Relationship Map Bears Fruit
So there I was and I wrote one new name on the map and drew two little lines and thereby created a rich, intense chapter of backstory full of sex,…
In Actual Play
Participants: lumpley, Mike Holmes.


12/28/2001 Uncle Dark: Everway, Cult of Ron style (LONG)
I learned a lot about setting up and running games just by reading Ron's Sorcerer PDFs. Mind you, a lot of this learning consisted of finding a vocabulary for thinking…
In Actual Play
Participants: Uncle Dark, joshua neff, Ron Edwards, Laurel.


12/28/2001 Le Joueur: Part II: Whence go the Mechanics
January 2nd, 2002; Happy New Year! - At the behest of my friends here on the Forge, I will present Scattershot at the point I have it. Even though this…
In Scattershot
Participants: Le Joueur, joshua neff.


12/28/2001 James V. West: The Fantasy Role-Playing Gamer's Bible
Ok, anyone familiar with this book? Its written by Sean Patrick Fannon, pubished in 1996 by Prima Publishing. THE FANTASY ROLE-PLAYING GAMER'S BIBLE. I bring this up because I bought…
In RPG Theory
Participants: James V. West, Ron Edwards, jburneko, Jack Spencer Jr, greyorm.


12/28/2001 Jared A. Sorensen: PDF publishing
Inspired by a chat with Mearls over some spinach-feta puffs, I've been thinking of how to publish InSpectres. He raised some excellent points about how PDF wasn't really meeting its…
In Publishing
Participants: Jared A. Sorensen, Ron Edwards, joshua neff, Matt Snyder, James V. West, Ryan Ary, Mike Holmes, Laurel, Bailey, Paul Czege, Ben Morgan, mahoux, Clay, Adam.


12/27/2001 Skippy: A Connecticut Narrativist in King Arthur's Simulation
Okay, that's a really bad thread title. However, I would like some input, if you all please. I have spent most of the day reviewing GNS threads, trying to bring…
In GNS Model Discussion
Participants: Skippy, Ron Edwards, Mike Holmes, Joe Murphy (Broin), joshua neff, Paul Czege, hardcoremoose, Ryan Ary, contracycle.


12/27/2001 Zak Arntson: Preliminary Design - Gamist Cubes & Narrativist Fate
Two different game ideas: Cubes Competitive roleplaying corporate drones, a la Office Space (the movie). I wanted a game that uses cards, is competitive, and a commentary on my…
In Indie Game Design
Participants: Zak Arntson, Clinton R. Nixon.


12/27/2001 Clinton R. Nixon: There and Back (a Meta-system) - idea from "Cheating Death"
Inspired by the ideas on the "Cheating Death" thread, I whipped this out. I'd actually incorporate this into a larger system that determined character resolution as well, but as is,…
In Indie Game Design
Participants: Clinton R. Nixon, Dave Versace.


12/27/2001 Le Joueur: Part III: Being the Difference Between Players & Gamemasters
December 30th, 2001 - At the behest of my friends here on the Forge, I will present Scattershot at the point I have it. Even though this is a work-in-progress,…
In Scattershot
Participants: Le Joueur, Ron Edwards, joshua neff, mahoux, lumpley, Laurel, James V. West, Mike Holmes.


12/27/2001 Mike Holmes: Cheating Death
Ron asks for: An application of game design that permits the player still to participate even though the character dies (and never mind kluges like resurrection, I mean Dead-death)…
In Indie Game Design
Participants: Mike Holmes, Ron Edwards, Clinton R. Nixon, Paul Czege, unodiablo, joshua neff, Jack Spencer Jr, Zak Arntson, James V. West, Laurel, Joe Murphy (Broin).


12/27/2001 Clinton R. Nixon: 100 new messages by Jan. 1
Ok, people - I know we can do this. If we post 100 (well, 99 now) messages by the new year, we'll have 10,000. I guess there's nothing particularly special…
In Site Discussion
Participants: Clinton R. Nixon, joshua neff, Mike Holmes, Paul Czege.


12/27/2001 James V. West: Picked it up cheap!
I'm on vacation. I had some bucks. I went to the local comics/game shop and browsed the used/discounted stuff as I'm a terribly poor cheapskate. Lo and behold, I stumbled…
In HeroQuest
Participants: James V. West, hardcoremoose, Ron Edwards, Ranko.


12/27/2001 Bankuei: Campaign focus: Group vs. events
I was thinking about some of the ideas about gaming group dynamics. Particularly after reading one of the threads about Zombie movies being about the interaction of the characters, not…
In Actual Play
Participants: Bankuei, jburneko, Mike Holmes, Ron Edwards, Tim C Koppang.


12/27/2001 Bankuei: Suspense in mechanics
I was thinking about game design after playing one of my favorite party/not quite board games…Jenga. For those of you unfamiliar with it, you take a stack of wooden blocks…
In RPG Theory
Participants: Bankuei, Mike Holmes, unodiablo, Ron Edwards, Clinton R. Nixon, Laurel, contracycle, Mytholder, Epoch, Garbanzo, Osric, Le Joueur, Paul Czege, joshua neff, Ian O'Rourke, woodelf.


12/27/2001 James V. West: PDF available
Hey I just put TQB in a pdf file without any images. Its a small download and you can print it out easily. This is for those of you who…
In Random Order Creations
Participants: James V. West, Ben Morgan, lumpley.


12/27/2001 Le Joueur: Part I: Core Concept
December 26th, 2001 - At the behest of my friends here on the Forge, I will present Scattershot at the point I have it. Even though this is a work-in-progress,…
In Scattershot
Participants: Le Joueur, Ron Edwards.


12/27/2001 Daredevil: El Dorado
This thread is a continuation of two threads I started previously: "Narrativism and Simulationism Under the Same Roof" and "Narrativism and Bobby G". Thinking about the responses, I've been able…
In GNS Model Discussion
Participants: Daredevil, Mike Holmes, Ron Edwards, unodiablo, Ryan Ary, joshua neff, Paul Czege, Jeffrey Straszheim, contracycle.


12/26/2001 lumpley: Chalk Outlines Waiting to Happen
[FONT COLOR="#990000"] [FONT SIZE="+3"]C[/FONT][FONT SIZE="+2"]halk [/FONT][FONT SIZE="+3"]O[/FONT][FONT SIZE="+2"]utlines[/FONT] [FONT SIZE="+1"] Waiting to Happen[/FONT][/FONT] A Caper Flick Roleplaying Game Is up in a crude-ish, pre-playtest, pre-serious editing kind of way at…
In Indie Game Design
Participants: lumpley, Mike Holmes, Paul Czege.


12/26/2001 archangel_2: Advice Please (editted)
Well, I've been working on a set of game mechanics, off and on, for a few years now. I've shown bits and pieces of them to individual people, but never…
In Indie Game Design
Participants: archangel_2, Mike Holmes, Epoch, Laurel.


12/26/2001 Le Joueur: Pagination
This is kind of a rare thing, but a few regulars on the Forge have so many posts to their names, when you go to their profile and click on…
In Site Discussion
Participants: Le Joueur.


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Subsequent Topics

12/28/2001 Joe Murphy (Broin): Three-way Plotting in AvP2 (long)
I *think* this is the best forum for this observation. This post will have some spoilers for the AvP2 game. A dear friend gave me a copy of 'Aliens vs…
In RPG Theory
Participants: Joe Murphy (Broin), Mike Holmes, Paul Czege, Bankuei, Epoch.


12/28/2001 Marco: Historical Inaccuracy
Whew ... I had something to say about Paul's historical-setting thread--but we were so close to the launch of our newest world book that it was better to wait. We've…
In Indie Game Design
Participants: Marco, James V. West, Laurel, Mike Holmes, Joe Murphy (Broin), joshua neff.


12/28/2001 Ron Edwards: Goddess of rape?
As I've mentioned before, I've been running Hero Wars for the same group of three players, in good old "campaign" style, for well over a year. The players are Tod,…
In HeroQuest
Participants: Ron Edwards, James V. West, Blake Hutchins.


12/28/2001 Jason L Blair: 300 members by 2002?
Yeah, yeah, 10,000 messages was eeeeeeeeeeeasy. Think we can recruit 19 new members by midnight-oh-one 01.01.02 and make that number a sweet 3-hunny? I'm not just talking different accounts (though…
In Site Discussion
Participants: Jason L Blair, joshua neff, unodiablo, jburneko, Mike Holmes.


12/28/2001 Paul Czege: on making the same character over and over
Hey, On the A Connecticut Narrativist in King Arthur's Simulation thread in GNS Model Discussion, Skippy wrote: I have a current player who always plays a mage. ALWAYS....Kelly…
In RPG Theory
Participants: Paul Czege, Laurel, Clinton R. Nixon, Mike Holmes, Skippy, Ryan Ary, hardcoremoose, Ron Edwards, contracycle, Joe Murphy (Broin), Uncle Dark, Osric, Logan.


12/29/2001 Le Joueur: Part IV: Sorting the Nuts and Bolts
December 28th, 2001 - At the behest of my friends here on the Forge, I will present Scattershot at the point I have it. Even though this is a work-in-progress…
In Scattershot
Participants: Le Joueur.


12/29/2001 Bailywolf: Ofuda, Blue Seeds, and Sorcerer Anime
Perhaps this is Demon Cop stuff, but I was watching an episode of the anime 'Blue Seed', and couldn't help but think of sorcerer... the whole thing seems like a…
In Adept Press
Participants: Bailywolf, Bankuei, Ron Edwards.


12/29/2001 jburneko: Concatenating Relationship Maps
Hello, Has anyone here experimented with concatenating more than one relationship map together. That is, reading say, three novels, and linking the maps together via extra links to create one…
In Adept Press
Participants: jburneko, Ron Edwards, Joe Murphy (Broin).


12/29/2001 hardcoremoose: Drawing from Experience
This is a companion to the Historical Inaccuracy thread, in the Game Design Forum above. Research is nify, but what about real life experience? Don't novelists always say "write what…
In RPG Theory
Participants: hardcoremoose, Skippy, Ron Edwards, James V. West, Mike Holmes, Osric.


12/29/2001 hardcoremoose: The Road Goes Ever On...
Hey guys, I'm sure everyone's aware of the phenomenon in which a random gathering of casual gamers occurs, and with little to no planning, they decide to play a game.…
In RPG Theory
Participants: hardcoremoose, James V. West, Joe Murphy (Broin), Jared A. Sorensen, Laurel, Ron Edwards.


12/29/2001 Cynthia Celeste Miller: Playtesting
We're pretty far into the playtesting process for Cartoon Action Hour, but I'm a total perfectionist. I want to make sure the playtesters are hitting all the right nooks and…
In Publishing
Participants: Cynthia Celeste Miller, hardcoremoose, Jack Spencer Jr, Ron Edwards.


12/29/2001 James V. West: Animal Forms
Thededine wrote: "I've got two questions/suggestions for you: a) Is this a 'sample' and not necessarily definitive, list? State either way in the text. b) -Why- did you chose these…
In Random Order Creations
Participants: James V. West.


12/29/2001 Paganini: [Cornerstone] Introduction
Greetings! I'm a new user on the forge (check out my profile if you're interested), but I'd bet that I know a lot of you from other RPG-related lists around…
In Indie Game Design
Participants: Paganini, hardcoremoose, Mike Holmes, Cynthia Celeste Miller, contracycle, joshua neff.


12/29/2001 Paganini: Outcomes as Plot Devices
I just read Raven's thread on cinematic results where failure results in a success plus a complication. I agree that *always* succeeding removes real tension from the game. No matter…
In RPG Theory
Participants: Paganini.


12/30/2001 Epoch: Random Thought
(No, for the record, I haven't abandoned the fae wargame thing -- just thinking about it). Anyhow, I was pondering descriptor-based systems after Paganini's recent topic, and I had an…
In Indie Game Design
Participants: Epoch, Joe Murphy (Broin), Paganini, Jared A. Sorensen, Bankuei, Cynthia Celeste Miller.


12/30/2001 Paganini: [Cornerstone] Content
Supposing you picked up the latest $5-$10 self-published indie-RPG. You take it home and read it, and, regardless of what kind of setting information it contains, as far as rules…
In Indie Game Design
Participants: Paganini, James V. West, Cynthia Celeste Miller.


12/30/2001 Paganini: [Cornerstone] Poll: Organizational Writing
What, in your opinion is the best way to approach layout and writing in an RPG? This is not a general question... I want specific information form individuals about what…
In Indie Game Design
Participants: Paganini, Le Joueur, Mike Holmes, Cynthia Celeste Miller, Mithras.


12/30/2001 Ian O'Rourke: Aaarrgggh, but great
Am I the only one who read Hero Wars and felt that, just beyond their perception that it was something great, but just could not pull it all together due…
In HeroQuest
Participants: Ian O'Rourke, Uncle Dark, Bankuei.


12/30/2001 Paganini: [Cornerstone] [Genreal Design] Chapter Layout
Fang: Thanks for directing me to a useful and interesting thread. One thing not mentioned with respect to layout is: What if you only have one chapter for everything? That…
In Indie Game Design
Participants: Paganini, Mike Holmes, Le Joueur, Laurel, Ron Edwards.


12/30/2001 contracycle: using R-maps
Hey, I just had a thought about a way to possibly use relationship maps. I'm sitting here with a copy of the L5R GM's survival guide, which includes a breakdown…
In RPG Theory
Participants: contracycle, Ben Morgan, Ron Edwards, Gordon C. Landis.


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