Previous Topics 5/21/2004 xiombarg: thought experiment So, okay, I've been reading the version of the manuscript that Vincent sent me, and it's much clearer than the outline, that's for sure. I like the intro to the… In lumpley games Participants: xiombarg, lumpley, Emily Care, nikola.
5/21/2004 SlurpeeMoney: Finding Your Voice Over the course of the last few days, I've been talking to my group about kicking our games up a notch or two. By this, I mean utilizing more of… In RPG Theory Participants: SlurpeeMoney, Paul Czege, wicked_knight, Ron Edwards, contracycle, Peter Hollinghurst.
5/21/2004 Dumirik: NightWorld Ok, I think I might have a bit of a bad reputation due to numerous bad links and inexperience in forums. I have been working on my rpg NightWorld for… In Indie Game Design Participants: Dumirik, Mike Holmes, DEDEN, Bunsen, Andrew Martin.
5/21/2004 SlurpeeMoney: Gender Based vs. Gender Biased I have not read the whole of the discussion on gender based rules creation, but it seems to me that the point in basing attribute decisions on gender is being… In RPG Theory Participants: SlurpeeMoney, Ravien, contracycle, Emily Care, Andrew Morris, Ron Edwards, KingstonC, John Kim, M. J. Young, Noon, Jonathan Walton, Halzebier, wicked_knight, Rob Carriere, iambenlehman, simon_hibbs, Eric J., Doctor Xero, Erling Rognli, komradebob, jrs, Andrew Norris, greedo1379.
5/21/2004 Matt Snyder: Head or Tales -- CC's new blog Hello, everyone. I just wanted to post quick note that I've set up a blog for Chimera Creative:
http://www.chimera.info/blog/
I've got a long post/rant there now, but it's old hat… In Chimera Creative Participants: Matt Snyder.
5/21/2004 Nev the Deranged: Some ideas for feedback Everybody's been talking about how Descriptors really contribute to setting. Dammit. Now I don't feel right about just using the standard Descriptors from the book for my game. Thanks a… In Adept Press Participants: Nev the Deranged.
5/21/2004 Eero Tuovinen: Forge in RopeCon? I've followed the Forge preparations for GenCon, and came to consider an interesting thought: during 23.-25. of July we have in Finland the biggest northern roleplaying convention, Ropecon. I don't… In Conventions Participants: Eero Tuovinen, Valamir, Tav_Behemoth, M. J. Young, Merten, Matt Snyder, chadu, Paul Czege.
5/20/2004 xiombarg: LARP and GNS: Narrativist techniques? [size=9px](Note: Jargon ahead. And it's long. Continue at your own risk. Ewige blumenkraft.)[/size]
Sometimes I feel like I'm the only LARPer on here. I know that's not true, so I'm… In GNS Model Discussion Participants: xiombarg, Andrew Morris, Blankshield, Matt, Ron Edwards, Merten, John Kim, iambenlehman, Erling Rognli, JamesSterrett, Eirik Fatland, Walt Freitag.
5/20/2004 JavaApp: Looking for Ron Edwards' comments about Whispering Vault Hello,
This may be the incorrect forum to post in, but I am looking for an article by Ron Edwards which comments on Whispering Vault.
I saw it mentioned on… In RPG Theory Participants: JavaApp, Ron Edwards, jrs, Valamir.
5/20/2004 Henri: Force and Creative Agenda The relationship between Force and Creative Agenda is something that has been bothering me for a while. It seems to me that force is anathema to ALL THREE creative agendas.… In GNS Model Discussion Participants: Henri, bcook1971, M. J. Young, Ron Edwards, Valamir, sirogit.
5/20/2004 xiombarg: timing of new releases I'm curious what people think of the ideas in this blog entry:
http://gamethink.blogspot.com/2004/05/publishing-schedules-picking-right.html
Personally, I think the power of buzz cannot be underestimated, but it's worth noting that buzz is… In Publishing Participants: xiombarg.
5/20/2004 kwill: other site discussion: GO archives accessible hi,
today I stumbled into the new GO message board, where it looks like the archives of old posts have been restored...
http://gamingoutpost.newmediaone.net/discussions/
the uri is not permanent, it seems… In Site Discussion Participants: kwill, M. J. Young.
5/20/2004 Astrivian: Right on Palaskar [quote]I then assigned a race to each of these viewpoints.
[/quote]
This was my approach as well: try to take worldviews and symbolic rituals and insert them systemically into the… In Indie Game Design Participants: Astrivian, Ron Edwards.
5/20/2004 Sean: Exploration, System, and the Lumpley Principle In another thread, Silmenume wrote:
"Exploration is the process whereby any and all information is added to the SIS – it does not require the address of Situation in its… In GNS Model Discussion Participants: Sean, Ron Edwards, cruciel, Silmenume, iambenlehman, Erling Rognli.
5/20/2004 hanschristianandersen: [Musketeers!] Playtest - Ruffians, Spies, and… Nuns? With the twin distractions of Iron Game Chef and Big Work Deadline out of the way, I rounded up three friends, Monte, Thea, and Gordon, to test-drive an early version… In Actual Play Participants: hanschristianandersen, Jeph, TonyLB, Paul Czege, Matt, Valamir.
5/20/2004 matthijs: Consultation service? As a newbie designer, there's one thing I've really wanted to see. It's a consultation service where I can send in a game, and one or more people will hack… In Site Discussion Participants: matthijs, Mark Johnson, Ron Edwards, Roy, xiombarg.
5/20/2004 WyldKarde: The Miscreant Engine I'm comitting what may be considered blasphemy.
I've knocked out a few fun little pen-and-paper RPG's but after I left the service, my gaming group got dispersed but good. My… In Indie Game Design Participants: WyldKarde, Noon, contracycle, Sydney Freedberg, Mike Holmes, kenjib, daMoose_Neo, Ravien, Christopher Weeks, Alf_the_Often_Incorrect, Dumirik, Tobias, Chris Lekas, shoka, Palaskar, MrSandman666.
5/20/2004 daMoose_Neo: Anyone else for "Ad swap"? Bob Goat had an idea earlier that I really liked and we're working something out between the two of us, but I wanted to extend it to the rest of… In Connections Participants: daMoose_Neo, wakingjohn, Bob Goat.
5/20/2004 Ranko: Free adds & web design (not free) Hola,
I'm planning to add some flavor adds to my site. And I remembered my old haunt - The Forge, and figured that I too could help the Indy Community.… In Connections Participants: Ranko.
5/20/2004 Azmodan: How to play Uni on IRC ? I ordered Uni two weeks ago and I suppose I will get it really soon. I plan to play a game on IRC. I was wondering which rule modifications are… In Universalis Participants: Azmodan, Mike Holmes, Bob McNamee.
<< more previous topics | | Subsequent Topics 5/21/2004 Jake Norwood: IRL: Multiple Combatants Here's a new article (exerpted from an upcoming book I'm very excited about) which provides a lot of useful input on how multiple opponents might attack a superior fighter...and it's… In The Riddle of Steel Participants: Jake Norwood, Mokkurkalfe, [MKF]Kapten, Tash, Durgil, Edge.
5/22/2004 haunted: Combat Strategies I've just read through the core rule book and I must say that I'm really excited about taking the game out for a test spin.
Like most newbies, I'm still… In The Riddle of Steel Participants: haunted, nsruf, Sir Mathodius Black, Eric J-D, Turin, Tash, bottleneck, toli, Bankuei, Phoenix, Mike Holmes, James Buchanan.
5/22/2004 iambenlehman: Subtyping Sim Please forgive this introduction for being a little broad, and the analysis for being correspondingly narrow. I think that this can be extended into other creative agendae, I'm just starting… In GNS Model Discussion Participants: iambenlehman, lumpley, Eric J-D, Ron Edwards, Eero Tuovinen, Jack Spencer Jr, montag, M. J. Young, Emily Care.
5/22/2004 Paka: Sex and Sorcery: Facts Feeding Fictions [i]"In the functional group, the interactions among the real people provide a charge to the creative interactions. The emerging story has value to the people who create it, and real-life… In Adept Press Participants: Paka, jburneko, Christopher Kubasik.
5/22/2004 Sir Mathodius Black: Combat Sim vs. Book Ive noticed that the combat simulator has quite a few different rules than the book, and i was wondering if the new rules from the combat sim represent an update… In The Riddle of Steel Participants: Sir Mathodius Black, James Buchanan.
5/22/2004 Sir Mathodius Black: Allies gift question I may be missing something here, but wouldn't most poeple have at least the minor version of the Allies girft? For those who have connections to their family, and at… In The Riddle of Steel Participants: Sir Mathodius Black, Tash, Ian.Plumb, bottleneck.
5/22/2004 timfire: [Mountain Witch] New Revision Out! [url=http://www.geocities.com/timfire2/MountainWitch.html] I've finally posted my revision of 'The Mountain Witch."[/url] I intend to submit this revision for the IGC publication, so I would greatly appreciate y'all mentioning any last minute… In Indie Game Design Participants: timfire, Ron Edwards.
5/22/2004 Doyce: [Sorcerer] Humanity gain quickie question Okay, quick and easy:
The humanity gain check for a successful Banish against a demon whose Power is higher than your Humanity is: Humanity vs. Power
The Sorcerer has to… In Adept Press Participants: Doyce, Ron Edwards, Solomon, Henri, sirogit, djarb, Valamir, Nev the Deranged.
5/22/2004 Doyce: [Sorcerer] Session Five (Bibliophage): Complex Conflict Hello folks. We had our fifth session of Sorcerer last night. The whole campaign thing is detailed here, along with previous session logs.
This was a really interesting and challenging… In Actual Play Participants: Doyce, Sydney Freedberg.
5/22/2004 Space Cowboy: Changes at RPG.net? Hey all,
Just a quick question- have there been any recent changes over at RPG.net? I'm curious since I can no longer log in without reducing my browser's security level… In Publishing Participants: Space Cowboy, Ron Edwards.
5/22/2004 Silmenume: Senoria, Learning and Goals I broke this off from a post on my earlier thread What is the metagame goal of Sim? It is a legitimate topic though way off from where I was… In GNS Model Discussion Participants: Silmenume, montag, M. J. Young, Ron Edwards.
5/23/2004 Silmenume: Trying to define S, like G/N, by its relationsip to conflict A look at what constitutes a Creative Agenda as defined.
Looking at the models of Gamism and Narrativism we see they are described as processes. Gamism is described as the… In GNS Model Discussion Participants: Silmenume, Eero Tuovinen, talysman, M. J. Young, Ron Edwards, Rob Carriere, tiago.rodrigues, Alan, Caldis, Balbinus, Mike Holmes.
5/23/2004 Crackerjacker: Swiff (Or: CJ's attempt at a non-freeform) The idea is that characters are made up of three traits:
Style
Violence
and Intelligence
these are prioritized as primary (5 dots), secondary (3 dots) and tertiary (1 dot).
resolutions… In Indie Game Design Participants: Crackerjacker, Jasper, Doctor Xero.
5/23/2004 dragongrace: Whodunit? I am looking to see if anyone has created a Mystery Style 'Who-Dun-It' game. Any method of play. Either a single controlling element to determine the 'mystery' or a group… In RPG Theory Participants: dragongrace, Garbanzo, wakingjohn, Simon W.
5/23/2004 Garth: Questions from a Pool newbie Hey there. This is my first post here at the Forge.
I'd been here once or twice before, reading some of the articles at the urging of a friend. This… In Random Order Creations Participants: Garth, Paganini, Bob McNamee, aplath.
5/23/2004 bcook1971: [Sorcerer] First Campaign II (SPOILER) (See session I here.)
Two down, two to go. My group ran the second session of our premier Sorcerer campaign. Things are starting to click a little better. I think… In Actual Play Participants: bcook1971.
5/23/2004 Ravien: Conceptual Psionic Mechanics Forge Notebook Entry #3:
I was just sitting here thinking, and the thought popped into my head about making mechanics for psionic characters that reflected their strengths in different areas… In RPG Theory Participants: Ravien, WyldKarde.
5/23/2004 oversoul01: Hoping to find an Editor/Formatter for Dice Chucker I think the subject pretty much says it all. I wrote a short system(9 page pdf) calledDice Chucker and I am looking for someone who read over it, who could… In Connections Participants: oversoul01, Juicetyger.
5/23/2004 hanschristianandersen: [Musketeers!] Towards a third draft In last week's episode, Tony asked a very relevant question:
In other words are they duelling the Cardinals men because that's what musketeers do? Or are they duelling… In Indie Game Design Participants: hanschristianandersen, Zebigone.
5/23/2004 SlurpeeMoney: The "Art" of Magic (A posted brainstorm) Treating magic as an art, rather than a science, comes with a few unique considerations, I think. Magic in role-playing has almost always been treated as, at least, an equal… In RPG Theory Participants: SlurpeeMoney, madelf, M. J. Young, John Kim, simon_hibbs, Valamir, Noon, ejh, Gully Foyle, contracycle, smokewolf, kenjib, Doctor Xero, Praetor Judis, Damballa, Anonyma.
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