The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

4/8/2004 Jasper: Questioning Deprotagonization and Railroading
In the Railroading Fun thread, One of the commonly accepted rules in roleplaying is that what a PC thinks, feels, and decides to do is completely up to the player.…
In RPG Theory
Participants: Jasper, Shreyas Sampat, CPXB, montag, Ron Edwards, clehrich, Mike Holmes, Paul Czege, Andrew Norris, Seth L. Blumberg, Walt Freitag, contracycle, Noon, FredGarber.


4/7/2004 Jasper: ABSQVE ROMA - playtesters wanted
[size=26px]ABSQVE ROMA[/size] [b][size=14px]The Legions Have Left You The Emperors Forgotten You The Barbarians Surrounded You [i]Can You Keep Civilization Alive?[/i][/b][/size] ABSQVE ROMA is ready for a first bout of open…
In Connections
Participants: Jasper.


4/6/2004 Jasper: How I bowed out
I'd just like to relate my recent experience with bowing out of what would have been a regular gaming night.... So this one guy who I know invites me to…
In Actual Play
Participants: Jasper, Valamir, silburnl, Matt Wilson, Ron Edwards, Peter Hollinghurst, Andrew Norris.


3/30/2004 Jasper: PN: divided, rotating GM powers
Principium Novum is progressing nicely. What I've been working on recently is the potential for dividing the typical GM powers between the players. I still want to retain a central…
In Indie Game Design
Participants: Jasper, Mike Holmes.


3/21/2004 Jasper: online presentation: divorced setting / rules?
Hello. I've done a search for past threads but haven't found anything specifically addressing this. I'm currently developing my game Principium Novum and am planning on a web-based release some…
In Publishing
Participants: Jasper, Eero Tuovinen.


3/11/2004 Jasper: [PRINCIPIUM NOVA] Resources and Scalability
In Principium Nova (recently renamed to the singular), I have a resolution system that is designed to scale in terms of task size and specificity, so that it can handle…
In Indie Game Design
Participants: Jasper, Eero Tuovinen.


2/18/2004 Jasper: [Principia Novae] First playtest draft
[size=24px]PRINCIPIA NOVAE[/size] [b]Survival and Legacy at the End of Civilization[/b] [b]A Role Playing Game of the Iron Age[/b] [i]by Jasper McChesney [/i] A [url=http://people.umass.edu/jasperm/primeval]Primeval Press[/url] Game [size=20px]Introduction[/size] It's the end…
In Indie Game Design
Participants: Jasper, John Harper.


2/9/2004 Jasper: [Principia Novae] That occasional burst of relevance....
I'm taking another look at conflict resolution in my current project, Principia Novae (which is about rebuilding society after the fall of the Roman Empire; you can read more about…
In Indie Game Design
Participants: Jasper, Mike Holmes.


2/2/2004 Jasper: [Principia Novae] Spirit and Investment
Hello, I'm presently working on a particular mechanic for my game Principia Novae (PN) that I would appreciate some advice on. Before getting into it I should probably outline one…
In Indie Game Design
Participants: Jasper.


12/30/2003 Jasper: In the Court
Hi everyone, This is a game about social interactions; probably centered around court intrigues, but not limited to that alone. Get it here (in HTML). It's frequently been noted here…
In Indie Game Design
Participants: Jasper, Loki, Shreyas Sampat.


9/1/2003 Jasper: Graal: Arthurian Romance Questing
Hello everyone, I've been away from the Forge for a while, but now have some more free time, and a game I'd like to talk about. A few of you…
In Indie Game Design
Participants: Jasper, anonymouse, simon_hibbs, lumpley.


2/15/2003 Jasper: The West Wind: Structuring Play and "Feel"
Okay, so the new (and very largely complete -- as in no holes) version of my current game is up here: The West Wind v.0.3 Magic is written up:…
In Indie Game Design
Participants: Jasper, Mike Holmes.


2/5/2003 Jasper: The West Wind: Help with Hope (rules rework)
Hi everyone, I've been mulling over the many suggestions I've recieved here, in Actual Play, from friends, and over at RPG.net. Thanks to one friend's suggestions in particular, I've gotten…
In Indie Game Design
Participants: Jasper, Tony Irwin, ThreeGee, Mike Holmes.


2/2/2003 Jasper: The West Wind playtest
Hello, I don't know how many people have checked out my game The West Wind, but I ran a brief session of it last night with a few friends. For…
In Actual Play
Participants: Jasper, Andrew Martin, Tony Irwin.


1/24/2003 Jasper: The West Wind: N/S Fantasy about the Process of adventuring
Hello everyone, I realise fully that there is no dearth of fantasy games -- especially ones involving "adventuring" -- and I don't want to be writing a game that only…
In Indie Game Design
Participants: Jasper, Rich Forest, Mike Holmes, Shreyas Sampat, Blake Hutchins, Walt Freitag, ThreeGee.


1/14/2003 Jasper: A crunchy problem
I'm tinkering with mechanics for a science fiction game now; specifically the rules for warring starships, and the damage calculation for the guns. Now, there are three different "inputs" that…
In RPG Theory
Participants: Jasper, Le Joueur, szilard, Shreyas Sampat, contracycle, simon_hibbs.


9/16/2002 Jasper: Hard Rocking with InSpectres
A couple of freinds and I got together to do some role-playing last night, and they chose InSpectres, despite my having just printed the thing out for them. In brief,…
In Actual Play
Participants: Jasper, Ron Edwards.


9/3/2002 Jasper: Dark Nights: Role-playing Excalibur (more or less)
This is what I've been working on the last week or two. Inspiration hit after remembering the movie Excalibur and other such "dark" interpretations of classic knightly legends. This is…
In Indie Game Design
Participants: Jasper, Mike Holmes, Andrew Martin, Palaskar.


8/26/2002 Jasper: Backed into a corner... request for help
Hi, everyone. I ran my group's first full adventure with TRoS last night (they chose it, of their own accord, over Orkworld and Ars Magicka, which pleased me no end).…
In The Riddle of Steel
Participants: Jasper, Mike Holmes, Brian Leybourne, Valamir, Lyrax, Sneaky Git, Wolfen, Thirsty Viking.


7/7/2002 Jasper: Interruptions and Order (IIEE)
I suppose I should announce that this is my first topic, though I've been lurking for a bit. Bravo to everyone here, it really is a great place. On with…
In Indie Game Design
Participants: Jasper, Ring Kichard, Christoffer Lernö, damion, Mike Holmes.


<< more previous topics

 

Subsequent Topics

7/17/2004 Jasper: Help with a pitch
I need a written pitch for my game, Graal, which has just gone up on RPG Now -- and I'd love to add to Clays' thread too. Unfortunately, while I…
In Publishing
Participants: Jasper, ethan_greer, abzu, Paul Czege, Valamir, daMoose_Neo, PlotDevice.


7/31/2004 Jasper: Symmoira
A couple of days ago I was hit with this lightning bolt of an idea (or so it seemed anyway) for a new system, and I've done little but work…
In Indie Game Design
Participants: Jasper, PlotDevice, Ravien, timfire, GregS.


8/31/2004 Jasper: [Graal] Redux: tighter rules, more risk
Hi, I'm in the process of revising Graal, my game about moral questing ala classic Arthurian Romances. In addition to a new layout, fixing typos, and so on, I'm considering…
In Indie Game Design
Participants: Jasper.


10/6/2004 Jasper: Alternate (web-based) Presentations of Game Texts
I was just musing about alternate ways to present a game text. I'm working towards POD with my own project, Graal, so I've been thinking about book size and that…
In Publishing
Participants: Jasper, jerry, Bob Goat, Walt Freitag, Tav_Behemoth, ivan23.


10/7/2004 Jasper: Watching your readers
Spawned from the thread on web-based presentation of game texts. In web-page design (and elsewhere) there's always the desire to watch someone while they're using a page to see how…
In Publishing
Participants: Jasper, Matt, jdagna, abzu, Ed Cha.


1/1/2005 Jasper: [Loqi] A sysem of competing narrations
I've just posted the preliminary version of the rules for a new game system, which I call Loqi. You can find it here in HTML: http://primevalpress.com/games/loqi/ I'd appreciate general feedback…
In Indie Game Design
Participants: Jasper, xenopulse.


1/30/2005 Jasper: Group-centric Fantasy
So I'm finally getting 'round to the "make your own fantasy heart-breaker" project (though I don't think the results of such projects can really be heart-breakers per se) and I'd…
In Indie Game Design
Participants: Jasper, jerry, John Burdick, Ron Edwards.


2/21/2005 Jasper: My Cos Review
More attention for CoS. I wrote a review, which is posted at RPG.net. Read it! http://www.rpg.net/reviews/archive/11/11073.phtml
In Bob Goat Press
Participants: Jasper.


2/25/2005 Jasper: [TotG: Distilled] Comments wanted on a text
Howdy, I'm working on a rewrite of Trials of the Grail, which I'm calling Distilled (for now). The original version's text was wordy and stuffy, and I'd like to rectify…
In Publishing
Participants: Jasper, Bardsandsages.


4/7/2005 Jasper: [Trials Distilled] Describing credibility
I'm still hacking away at the text of Trials of the Grail: Distilled (go to the link in my sig if you want to read about it) and I'd appreciate…
In Indie Game Design
Participants: Jasper, Garbanzo.


4/19/2005 Jasper: Pro bono layout
Several people have recently asked for help on layout over in Publishing. And I just read a comment by a designer at RPG.net who, acknowledging a reviewer's somewhat harsh words,…
In Connections
Participants: Jasper.


5/4/2005 Jasper: An interview with Tony
Hi, Tony hasn't posted this yet, so I guess I will. Tony was kind enough to do an interview with me, regarding game design, role-playing and our little hobby. It's…
In Muse of Fire Games
Participants: Jasper.


5/13/2005 Jasper: Charlatan Fencing Masters Dueling for Business
[quote][i]Young knight learn, to love God and revere women, so that your honor grows. Practice knighthood and learn the Art that dignifies you, bringing honor in wars. ...So should you…
In Indie Game Design
Participants: Jasper, Ron Edwards, daMoose_Neo, xenopulse, Sydney Freedberg, Latigo, Hereward The Wake, TonyLB, Bill Masek.


5/18/2005 Jasper: [Charlatan Fencers] Dueling system
This thread is specifically for discussing the combat system in my 'Charlatan Fencing Masters' game, which was introduced in this thread -- it deals with more overarching aspects of the…
In Indie Game Design
Participants: Jasper, Hereward The Wake, BrennaLaRosa.


7/28/2005 Jasper: Demo versions
I'm planning to do a new demo version for Trials of the Grail. I get a fair number of hits on the current demo, so I want to improve it.…
In Publishing
Participants: Jasper, matthijs, daMoose_Neo, TonyLB, Jake Richmond.


7/29/2005 Jasper: Trials of the Grail: WWII
Last night my summer game group started prepping for a Trials of the Grail game. In the last couple of months we've played Dogs in the Vineyard, Pantheon, and a…
In Actual Play
Participants: Jasper, Bob Goat, Ethos.


8/25/2005 Jasper: [Geomancy] Money and Rewards
Indie Design is really booming now (which is great to see) so I'll try to keep this question as focused as possible. I'm pretty well into designing a game about…
In Indie Game Design
Participants: Jasper, Dumirik, Greg Sewell, lumpley.


10/4/2005 Jasper: Number of threads displayed
There's been so much activity in Indie Design lately that even recent, active posts get scrolled off the front page. Is there a way to allow more threads to be…
In Site Discussion
Participants: Jasper, Ron Edwards.


10/17/2005 Jasper: [Geomancer] Conflict Resolution as Negotiation
I first posted about Geomancer in this thread. Now I'm doing a major rework of the conflict resolution system, so that's what this thread is about. First a recap of…
In Indie Game Design
Participants: Jasper, Vaxalon, SPDuke, Bill Masek, Nogusielkt, TonyLB, Everspinner, Shreyas Sampat, Ben Lehman.


2/14/2006 Jasper: [Me and the Rat] Good cheese with a few holes
A few weeks ago I played my Ronnie submission Me and the Rat with a few friends. The game had changed only a little from contest submission, with some points…
In Playtesting
Participants: Jasper.


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