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7/7/2002 Jasper: Interruptions and Order (IIEE)
I suppose I should announce that this is my first topic, though I've been lurking for a bit. Bravo to everyone here, it really is a great place. On with it though: Putting new and interesting ideas about very "out-there" directoral mechanisms and so on aside, I decided to revitalize what is probably the most successful of the several systems…
In Indie Game Design
Participants: Jasper, Ring Kichard, Christoffer Lernö, damion, Mike Holmes.


Previous Topics
In Indie Game Design

7/6/2002 Ring Kichard: Rounds are for Boxers, silly.
Integrated initiative Or A System Plug I was inspired to try this technique after hearing about a game - possibly superheroic - which interpreted its dice rolls two ways simultaneously:…
In Indie Game Design
Participants: Ring Kichard, Le Joueur, damion, gizem, Evan Waters.


7/4/2002 Paganini: Vincent's Bidding Mechanic
Vincent was talking about Otherkind-ish mechanics in this thread. In that game the values of the dice were assigned at the instance of play rather than being predetermined by the…
In Indie Game Design
Participants: Paganini, Jack Spencer Jr, Ring Kichard, Emily Care, Victor Gijsbers.


7/4/2002 Christoffer Lernö: Character classes & conflict balance
Originally (or actually not originally, I've had approximately a billon different ideas how to handle this before this last way) I was thinking of handling character creation by use of…
In Indie Game Design
Participants: Christoffer Lernö, Ollog Herder, hive, Jack Spencer Jr, Victor Gijsbers.


7/4/2002 rabidchyld: A Chthonian Adventure
So I did a playtest of Chthonian. You can read about that here. They players have left an open end, which needs to be tied up, but I would like…
In Indie Game Design
Participants: rabidchyld, Ring Kichard, Zak Arntson.


7/2/2002 SarimRune: My magic system
Hi there. Well, I posted this on RPG.net but didn't get a lot of feedback. I'm hoping for a little more here. Maybe I should say, long time lurker, first…
In Indie Game Design
Participants: SarimRune, Bailywolf, Mike Holmes, Wolfen, MetaDude.


7/2/2002 Kenway: "Games Psychics Play"
*Games Psychics Play* Preface: I think this game turned out to be gamist. I apologize if the setting (and anything else) is completely incomprehensible. You need: -A special deck of…
In Indie Game Design
Participants: Kenway, Walt Freitag, Victor Gijsbers, Ring Kichard, Skippy.


7/2/2002 Don Lag: Oscura: Heirs to the Throne (Initial Questions)
Hi all. Historical Note: I began Oscura a looong time ago while improving a D&D game at the beach wth some friends. I had a few ideas for a few…
In Indie Game Design
Participants: Don Lag, Ring Kichard, damion, Mike Holmes.


7/1/2002 S.Lonergan: Designer (slightly long)
Ok.. so im writing this game, about a dark world... The basic premise is... cloning is legalised.. babies are "designed" right down to their academic abilities.. when the babies grew…
In Indie Game Design
Participants: S.Lonergan, Walt Freitag, Ron Edwards, gizem, Mike Holmes.


7/1/2002 xiombarg: Unsung (formerly Unnumbered)
Okay, I've tried to prettify things a bit, make it more readable, and added the latest round of suggested changes. I've also re-named the game, as per hive's suggestion, which…
In Indie Game Design
Participants: xiombarg, Ron Edwards.


6/30/2002 xiombarg: Unnumbered - Draft 2
Okay, I've corrected typos, added color and pictures in an attempt to make the text prettier and easier to read (as well as to invoke a mood), and I've added…
In Indie Game Design
Participants: xiombarg, hive, Victor Gijsbers.


6/30/2002 Zak Arntson: MonkeyWrench - Harlekin-Maus June-July game
I'm moving to bimonthly games so I can concentrate on Chthonian. Up for June-July: MonkeyWrench! It's a game about crazy, hungry and grumpy monkeys. Basically you are monkeys who've escaped…
In Indie Game Design
Participants: Zak Arntson, xiombarg.


6/29/2002 xiombarg: Unnumbered
Okay, guys, here is an RPG I wrote that I'd like some commentary on. The idea here is to create a Narrativist/Simulationist game focused on war, without getting bogged down…
In Indie Game Design
Participants: xiombarg, Jack Spencer Jr, Victor Gijsbers, Andrew Martin, amiel.


6/29/2002 deidzoeb: My Love For You Is Way Out Of Line
[b][url=http://evilbobdayjob.tripod.com/ml4u]My Love For You Is Way Out Of Line[/url][/b] This started as a joke, sort of a "What's Wrong With This Picture?" game design. If designers can embed Premise or…
In Indie Game Design
Participants: deidzoeb, Paganini, Jack Spencer Jr, xiombarg, Eugene Zee, Henry Fitch, Jasper, damion, Rallan, jrients.


6/28/2002 Bailywolf: Anachronistic SciFi - the beginings of an idea
I was musing on re-reading DUNE for the 8th time, when I began to consider how to best bring such an Anachronistic SciFi setting to life throuh an RPG. This…
In Indie Game Design
Participants: Bailywolf, Valamir, Bankuei, Matt Snyder, Mike Holmes, damion, Matt, C. Edwards, Ring Kichard, Bob McNamee, amiel, Le Joueur, Balbinus, Walt Freitag, gizem, contracycle.


6/27/2002 Mark D. Eddy: This will be ready for playtest by 2010, if I'm lucky
I, just yesterday, wrote down a game title & premise that does interest me, and might interest others. Credo: A contemperary role-playing game about the power of belief. Now, here…
In Indie Game Design
Participants: Mark D. Eddy, Ron Edwards, Valamir, Matt Gwinn, xiombarg, Mike Holmes.


6/27/2002 Eric J.: Chrono Master?
I'm simply asking for a yes or no. Is there an RPG completelley devoted to time traveling?
In Indie Game Design
Participants: Eric J., Paul Czege, Le Joueur, hive, Jürgen Mayer, Bailywolf, wyrdlyng, Paganini, Eugene Zee, Mike Holmes, mahoux.


6/26/2002 Paganini: Big Friggin' Game - The RPG of guns and violence [longish]
WARNING: Brainstorming in progress The Art of Destruction thread seems to have gotten derailed a bit into games of actual destruction. However, there were some really good ideas there that…
In Indie Game Design
Participants: Paganini, Jake Norwood, Wolfen, Ring Kichard, Mike Holmes, Bailywolf, damion, Kenway, Valamir.


6/25/2002 rafael: Marital Arts System
So the game I'm working on currently is extremely violent and dark and full of the angsty darkness of miserable violent deathness. Consequently, I'm devoting a little time to a…
In Indie Game Design
Participants: rafael, S.Lonergan, Mark D. Eddy, deidzoeb, J B Bell.


6/25/2002 Paganini: The Art of Destruction
All right, Jake wants to blow things up. (I'm hoping he jumps right on this thread. :) Mike has suggested that there aren't any games devoted to this genre of…
In Indie Game Design
Participants: Paganini, Jared A. Sorensen, Ollog Herder, Laurel, Bailywolf, Valamir, damion, MetaDude, Jake Norwood, Wolfen.


6/25/2002 Laurel: Ygg CharGen & Tests
On a roll today, here's a third and final attempt to make a character based exclusively on someone's game design notes. I picked Ygg. Let me know what I do…
In Indie Game Design
Participants: Laurel, Christoffer Lernö.


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Subsequent Topics
In Indie Game Design

7/9/2002 jjkahrs: Dark-Gritty feel and Rules Light?
I'm running into a bit of a creative clash while developing my current RPG idea. The setting is a dark and gritty superhero setting much like Dark Knight Returns or…
In Indie Game Design
Participants: jjkahrs, Ring Kichard, Ron Edwards, Victor Gijsbers, Bankuei, Jake Norwood, damion, Paul Czege, Mike Holmes.


7/10/2002 pigames: Question for what players want - please help.
Our new game in development is not combat intensive. We are debating whether to use a fitness trait to encompass strength and dexterity, or just use strength and dexterity like…
In Indie Game Design
Participants: pigames, S.Lonergan, Matt, Victor Gijsbers, Paul Czege, Valamir, Bailywolf, Ron Edwards, Skippy.


7/11/2002 Christoffer Lernö: Damaging problems in Ygg - thinking out loud
Thinking out aloud here I'm not really expecting you to offer solutions. But maybe there is some food for thought, or maybe someone actually has a suggestion. So what am…
In Indie Game Design
Participants: Christoffer Lernö, Valamir, Jake Norwood, damion.


7/12/2002 Zak Arntson: MonkeyWrench Con Edition - Harlekin-Maus Game
Okay, I've totally revamped MonkeyWrench for convention play. Feel free to print up and photocopy and give away: http://www.harlekin-maus.com/cons/monkeywrench_con.html Looking at the original MonkeyWrench, here's what I found lacking and…
In Indie Game Design
Participants: Zak Arntson, Andrew Martin, Ron Edwards.


7/13/2002 deidzoeb: Prepare To Be Boarded!
[url=http://evilbobdayjob.tripod.com/boarded]Prepare To Be Boarded![/url] is a game of message board combat. Slightly more organized and civilized than outright trolling, PTBB should look to oblivious observers like a reasoned debate between…
In Indie Game Design
Participants: deidzoeb, Mike Holmes, Ring Kichard, damion, Uncle Dark, Ron Edwards, Valamir, xiombarg, greyorm.


7/17/2002 Zak Arntson: Chthonian and IIEE
I went and looked up the IIEE (Intent, Initiation, Execution, Effect) thread here. Chthonian is definitely a game where the Characters need to be reasonably competent. When a Player wishes…
In Indie Game Design
Participants: Zak Arntson, Bailywolf, rabidchyld.


7/18/2002 Christoffer Lernö: Fun Fighters - Ygg thinking out loud again
I was thinking a little on the fighter-like professions I have for Ygg. As I stated elsewhere, my intent is to make everything interesting, no filler material. The magic is…
In Indie Game Design
Participants: Christoffer Lernö, Valamir, damion, contracycle, Wolfen.


7/19/2002 Christoffer Lernö: Fun Fighters part 2 (Ygg)
I wrote this stuff at home unaware of any comments to my first posting, so I apologize for any overlap. I'm gonna keep lagging on the postings for a while…
In Indie Game Design
Participants: Christoffer Lernö, contracycle, Ollog Herder.


7/21/2002 Jason L Blair: The Insects of God
I got into a deep funk tonight and really wanted to pull through it. Somehow, a game came out of it. I just wrote it then made a webpage for…
In Indie Game Design
Participants: Jason L Blair, Wolfen, Petter Sandelin, Ron Edwards, Demonspahn, Jared A. Sorensen.


7/22/2002 Matt Gwinn: Precog
Something that has always eluded me is being able to successfully implement precognition into a game. In order to use it properly you need to predict what the PCs are…
In Indie Game Design
Participants: Matt Gwinn, Paul Czege, Ron Edwards, Blake Hutchins, Clinton R. Nixon, damion, Valamir, Bailywolf, Kenway, Le Joueur, Jesse Paulsen, Balbinus, Stuart DJ Purdie.


7/23/2002 toshiro: Need help thinking through my new game (long)
Before I begin, I'd like to thank everyone at the Forge for teaching me that ordinary people can create extraordinary games. Now, on to the main topic. I'm in the…
In Indie Game Design
Participants: toshiro, Bailywolf, Walt Freitag, Le Joueur, Ron Edwards, Jake Norwood, Valamir, Mike Holmes, Paul Czege, damion, Demonspahn, Jared A. Sorensen, jjkahrs.


7/24/2002 Christoffer Lernö: Character classes, abilities, skills and other Ygg problems
Ok. I tried to make a new draft of Ygg yesterday and failed miserably as usual. What I mean by failure is that I found parts of the system which…
In Indie Game Design
Participants: Christoffer Lernö, Andrew Martin, Valamir, Bankuei, Le Joueur, Mike Holmes.


7/24/2002 Jake Norwood: Gods of War: Blowing Things All to Hell
I've got the basic resolution mechanics to Gods of War: Blowing Things All to Hell worked out and on my site at http://www.theriddleofsteel.com/otherstuff/GodsOfWar.htm take a look. Note that as I…
In Indie Game Design
Participants: Jake Norwood, Mike Holmes.


7/25/2002 Tim Denee: Flawless victory! (new RPG: Final Stand)
Finally (hah) finished, my martial arty kung-fuey tekkeny RPG. Go put on the Mortal Kombat theme song and give it a read. Final Stand It's taken me an inordinate amount…
In Indie Game Design
Participants: Tim Denee, Ron Edwards, Bailywolf, Rich Forest, Valamir, Kenway, Mike Holmes, ThreeGee.


7/25/2002 Demonspahn: Dreamwalker demo
Hi everyone, I've been touting a free demo of Dreamwalker: Roleplaying in the Land of Dreams now for almost a week and am starting to second guess myself. I know…
In Indie Game Design
Participants: Demonspahn, Ron Edwards, Mike Holmes.


7/25/2002 Nathan: New Era: 1950s Gaming on the Edge?
Hello folks. I have no updates on Rodendom, the Cross, or anything lately. I've been working on getting actionroll.com up and going, as well paying attention to my real life…
In Indie Game Design
Participants: Nathan, Jason L Blair, Ron Edwards.


7/26/2002 Le Joueur: You May Be at a Disadvantage, But It's Gonna Cost You!
There's something I've been thinking about for some time. (Hiding it from game design actually.) Everyone knows Scattershot is a fairly familiar 'buy abilities with points during character creation' game,…
In Indie Game Design
Participants: Le Joueur, Seth L. Blumberg, Zak Arntson, Ron Edwards, Mike Holmes, xiombarg, Valamir, Andrew Martin, efindel, Philippe Tromeur, Paul Czege.


7/26/2002 Paul Czege: Social Contract and Synthesis
Hey Mike, JB, On the X-Games back in the Pool thread, Ron wrote: Related to that, regarding the Social Contract issue (and I recognize that "social contract" is…
In Indie Game Design
Participants: Paul Czege, Ron Edwards, Mike Holmes, Wolfen, Valamir, Le Joueur.


7/26/2002 Paul Czege: Second-guessing Self in Synthesis
Mike, JB, So, I've been reading Synthesis. And I have to say, I literally can't envision how Self will play out during an actual scenario. PCs always have a…
In Indie Game Design
Participants: Paul Czege, Mike Holmes.


7/27/2002 Paul Czege: The Rest of Synthesis
Hey Mike, JB, Here's the remainder of my comments and reactions to Synthesis, all crammed into one big post. Text in red is from the game document. Bold text subheads…
In Indie Game Design
Participants: Paul Czege, Syphon, J B Bell, Mike Holmes.


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