The Forge Reference Project: Browse Threads

 

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From Day One


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6/4/2004 jdrakeh: The Return of Formless
Yes, I know, it's like a bad night of 50s science fiction films gone even more horribly awry. Still, if you're feeling brave, I'd appreciate it if you'd at least…
In Indie Game Design
Participants: jdrakeh, Supplanter.


6/4/2004 SlurpeeMoney: Preaching
I am having a dilema. I am writing a game, and I am not sure just how "preachy" I want it to be. There are aspects of theme that I…
In RPG Theory
Participants: SlurpeeMoney, Doctor Xero, M. J. Young, Clinton R. Nixon, Ron Edwards, Jack Spencer Jr, John Kim, simon_hibbs, Ravien, greedo1379, Pigfrenzy, WyldKarde, neelk.


6/4/2004 Noon: Gettin' old, tactical to strategic preference
I was wondering about 'old school' type material the other day and the aging gamer. Old school stuff, not to be exact, includes stuff like funky little 'get around behind…
In RPG Theory
Participants: Noon, Dauntless, timfire, Sydney Freedberg, NN, simon_hibbs, M. J. Young, Andrew Martin, Mike Holmes, greedo1379, Tim Alexander, contracycle.


6/4/2004 DevolutionaryCyberSpud: Solving the Inherent Problems of the d20 System
My indy RPG (CARPS at http://w00tism27.tripod.com/carps ) is a minimalist RPG which is designed to one-up the d20 system (which by the way I despise). I will cover one by…
In Indie Game Design
Participants: DevolutionaryCyberSpud, hanschristianandersen, Andrew Morris, M. J. Young, Jeph, Valamir, Andrew Norris, TerroX.


6/4/2004 Valamir: Games Quarterly Magazine Ads
Hey folks. Issue #2 of GQM is due out in time for GenCon. It is scheduled to include a column by Peter Adkison featuring (at least in part) the Forge…
In Publishing
Participants: Valamir, Paul Czege, abzu, Matt Snyder, Christopher Weeks, Tobias.


6/3/2004 Old_Scratch: [Sorcerer S&S Charnel Gods] As the hands turn...
I'm currently putting together a S&S setting, but to ease my players into the new game, I'm going to start them off with a Charnel Gods game, which seems to…
In Actual Play
Participants: Old_Scratch, Paul's Girl, John Harper, hardcoremoose, b_bankhead, Matt, Paka, Nev the Deranged, DannyK, TonyLB, Mike Holmes, rafial, Ron Edwards, Andy Kitkowski.


6/3/2004 Drew Stevens: Planning Political Plots
Still working on Touche, the game of courtly intrigue and such. And, I hope to see a way around another major stumbling block. See, the earliest designs of Touche almost…
In RPG Theory
Participants: Drew Stevens, Praetor Judis, Doctor Xero, HMT, teucer, greedo1379, M. J. Young, contracycle.


6/3/2004 The Goat: Question: How do I blow stuff up?
I just picked up HQ, I wanted to investigate for myself after hearing all the high praise this system receives. So far I like it, it is a departure from…
In HeroQuest
Participants: The Goat, Brand_Robins, Mike Holmes, Mac Logo, epweissengruber.


6/3/2004 RobNJ: Doing away with XP
Fiction (be it plays, movies, books or TV) is not typified by people always becoming more powerful. Depending on the genre, they may even degrade over time. Instead of people…
In RPG Theory
Participants: RobNJ, smokewolf, Michael S. Miller, Zak Arntson, Doctor Xero, Jack Spencer Jr, Valamir, Sparky, Noon, Jack Aidley, Thor, M. J. Young, xiombarg, 16CBH, Gelasma, tiago.rodrigues, Jonathan Walton, Tomas HVM, WyldKarde, Tobias, Garbanzo, Alf_the_Often_Incorrect, Andrew Morris, LoreTG.


6/3/2004 ethan_greer: "alot" is a disease
I've been noticing it more and more lately around here, and every time I do, it makes me want to stab my eyes. I feel certain that this grammatical lassitude…
In Site Discussion
Participants: ethan_greer, Ben Lehman, pete_darby, Jack Spencer Jr, Ron Edwards.


6/3/2004 simon_hibbs: Reverse Engineering world from game mechanics
This comment got me thinking about something I've considered before and discussed with my gaming friends, but not discussed here. This is a seperate issue to the topic te quote…
In RPG Theory
Participants: simon_hibbs, xiombarg, Loki, iambenlehman, ethan_greer, beingfrank, HMT, Doctor Xero, Noon, lumpley, M. J. Young, contracycle, Dauntless.


6/3/2004 Albert of Feh: Open-ended probabilities?
Hey there. My copy of Burning Wheel just arrived a few days ago, and I've been rather enjoying poking around in it. Now all I need are some players... Anyway,…
In Burning Wheel
Participants: Albert of Feh, Durgil, taepoong, LordSmerf, Henri.


6/3/2004 Michael Hopcroft: beta readers?
Is there anyone trustyworthy who can look at my current mansucripts and tell me if they're any good? Someone who is willing to say something is crap if he sees…
In Connections
Participants: Michael Hopcroft, xiombarg, ethan_greer.


6/3/2004 Michael Hopcroft: How much should I expect to need for GenCon SoCal?
At least two fellow publishers have asked me if I plan to attend genCon SoCal, since I'm on the West Coast and, well, so is it. I'm tempted to be…
In Conventions
Participants: Michael Hopcroft, Ron Edwards.


6/3/2004 John Kirk: Royalties
I was recently contacted by a startup company that is interested in developing a video game based on my game Legendary Quest. They are wanting to use the spells, classes,…
In Publishing
Participants: John Kirk, jdagna, ryand, Valamir.


6/3/2004 oversoul01: [Dice Chucker] First Offical Playtest
I am not sure I should post this here but anyway... I am running my first offical playtest of Dice Chucker this Friday, and I will have a full report…
In Indie Game Design
Participants: oversoul01, ethan_greer, DevolutionaryCyberSpud, Dev.


6/2/2004 Clinton R. Nixon: [The Shadow of Yesterday] The Sea of Teeth
This last weekend, I had a few friends down to New Orleans for ClintonCon 2004, my sometimes-annual home convention. We played a ton of great games - see our Burning…
In Actual Play
Participants: Clinton R. Nixon, Matt Wilson, ethan_greer, xiombarg, rafial, joshua neff.


6/2/2004 gameskald: Story Telling mechanic concept
Just a concept I recently had for a Freeform style Storytelling type game. What I have so far could really be used in any genre... I wanted to get some…
In Indie Game Design
Participants: gameskald, ethan_greer.


6/2/2004 Paul Czege: some otherworld
So... I've had several folks tell me privately they think My Life with Master is brilliant, but that they could never play it, because they are dealing with real life…
In Half Meme Press
Participants: Paul Czege, jrs, Eero Tuovinen.


6/2/2004 bensei: Mounted lance charge
I am new to TROS and would like to hear some experience and hints on the following setup: Setup: A mounted (destrier) full plate knight with a lance wants to…
In The Riddle of Steel
Participants: bensei, Caz, toli, Valamir, Prince of Thieves, nsruf, Mokkurkalfe, Turin, Starshadow, Brian Leybourne.


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Subsequent Topics

6/4/2004 Dev: Help me drift InSpectres to Space Opera!
Yeah, InSpacers. I had this thought, you see. Firefly inspired, like about 60% of my ideas. A few solid thoughts, and welcome room for some brainstorming. If I'm drifting too…
In RPG Theory
Participants: Dev.


6/4/2004 Bailywolf: For demons- why not ditch all scores but Power?
Hey gang- it has been a while since I posted hereabouts. I searched for this topic, but didn't see it anywhere, so I'll post my question/idea/thingy. A Demon's Power is…
In Adept Press
Participants: Bailywolf, Doyce, Ron Edwards, greyorm, stingray20166.


6/4/2004 Fétide Grigou: Introduction and difficult choices in 9W (long)
Hi ! I’m a french player and I intend to play 9W very soon. I was really impressed the first time I read the playtest version because I found a…
In Chimera Creative
Participants: Fétide Grigou, Matt Snyder, Valamir.


6/4/2004 Christopher Weeks: How many tenets?
Hi all, I'm curious about the numbers of tenets that games typically incorporate. What got me to thinking about this is that there are58 basic tenets in TUA2 -- which…
In Universalis
Participants: Christopher Weeks, Bob McNamee, Valamir, Mike Holmes, The Wah, CPXB, hix.


6/4/2004 Trevis Martin: Posessors/Parasites, Stamina and Damage
Hey Ron, I've perused a bunch of past threads but I can't seem to find an answer to my question. If someone attempts to damage a possessor or parasite demon…
In Adept Press
Participants: Trevis Martin, Ron Edwards, Henri, Bob McNamee.


6/4/2004 Christopher Weeks: Name Generation
Hi all, I imagine that just about all of us have, at one time or another, invented fictitious linguistic trends with varying degrees of success for our games. We want…
In RPG Theory
Participants: Christopher Weeks, Zak Arntson, Andrew Morris, Shreyas Sampat, b_bankhead, Bob McNamee, M. J. Young, greyorm, Pagrin, Tobias, Rob Carriere.


6/4/2004 abzu: NPA Cover first draft
http://www.burningwheel.org/pdf/npacover_scrnps.pdf Hi folks, I've posted a low low res pdf of the npa cover. let me know what you think. -L
In Publishing
Participants: abzu, Matt Snyder, Christopher Weeks, Jack Spencer Jr, madelf, quozl, Matt, Clinton R. Nixon, Valamir, Jeph, xiombarg, Michael S. Miller, Andy Kitkowski, timfire, Andrew Morris, Jack Aidley, Dumirik, John Harper, Bob McNamee, LordSmerf, Mike Holmes, Jürgen Mayer, C. Edwards, Ben Lehman, Lxndr.


6/4/2004 Thor: How much is enough?
First post. I thought I would start with a question befor hammering you with my wondeful game designs. I have been reading a number of posts lately that got me…
In RPG Theory
Participants: Thor, quozl, Storn, John Kim, Garbanzo, M. J. Young, Michael S. Miller.


6/4/2004 Lisa Padol: A new look at an old thread
I mentioned the samurai refusing to kneel to his daimyo in the apa Alarums and Excursions. Lee Gold had some interesting thoughts: Well, I make it a practice…
In Actual Play
Participants: Lisa Padol, Ron Edwards.


6/4/2004 KingstonC: Board game question
Hi, I've just written an educational board game (I'm a student teacher), and I would like to get some feedback on it. I know that the forge is not the…
In Site Discussion
Participants: KingstonC, ethan_greer.


6/5/2004 Dumirik: How to GM?
My RPG NightWorld (and someone please help me think up a better name!) which is currently in the middle of a re-write needs a section on GMing. What would the…
In RPG Theory
Participants: Dumirik, Drew Stevens, Pagrin, Garbanzo, SlurpeeMoney, Andrew Morris, M. J. Young, Gully Foyle, MarktheAnimator.


6/5/2004 Michael Hopcroft: Wanted -- CAH Expert
I'm looking for someone who has become a real expert on Spectrum games' Cartoon Action Hour! RPG to help me with a project. Contact me for details.
In Connections
Participants: Michael Hopcroft.


6/5/2004 Michael Hopcroft: Multi-system eBooks: how to market them effectively
I'm going to be making at least one of my upcoming campaign books, Cute Fighters, multi-system. I'm limtiing myself to systems that are either free or that I am on…
In Publishing
Participants: Michael Hopcroft, Mark Johnson, Valamir, Dev, ethan_greer, jdagna, Halzebier, Ron Edwards, MarktheAnimator.


6/5/2004 Tim Alexander: [Sorcerer] Ordinary Tragedies
Hey Folks, Yep, I've been gone for quite a bit what with the birth of my son, but I'm itching to get back to some playing. Towards that end I'm…
In Adept Press
Participants: Tim Alexander, Fabrice G., Ron Edwards, Paka.


6/5/2004 Sir Mathodius Black: Most memorable characters
Hey All, This is just a thread for anyone to post a character(s) that they have played that are very memorable to them in one way or another. Ill get…
In The Riddle of Steel
Participants: Sir Mathodius Black, Salamander, Spartan, Ashren Va'Hale.


6/5/2004 Dauntless: Shooting Accuracy
What elements should I factor in to determine the odds of hitting someone in ranged combat? Before I get too far, I want my game to model two elements, the…
In Indie Game Design
Participants: Dauntless, Shreyas Sampat, komradebob, Bob McNamee, AdAstraGames, Zoetrope10.


6/5/2004 Thor: Life Path Gambling, or fortune in front
I have been looking for a dice wagering system to allow the players to bet generation points to get bigger returns for their character. As example, you could go into…
In Indie Game Design
Participants: Thor, Andrew Martin, Mike Holmes, Christopher Weeks.


6/5/2004 Dauntless: Walking the line between historical and fantasy
One of my settings covers what I call a pseudo-historical pas asian world. Originally I had intended it to be a alternate history setting detailing most of asia including the…
In Indie Game Design
Participants: Dauntless, Mike Holmes, John Kim, Michael S. Miller, Tobias.


6/6/2004 CPXB: Negentropic Gaming -- First Night With Universalis
Last night I played Universalis with some friends -- including Adrienne and John Marron from this board -- over at my place. John M. is an experienced narrativist grognard; I'm…
In Universalis
Participants: CPXB, Bob McNamee, Mike Holmes.


6/6/2004 MajorKiz: Nuclear Beasts: game balance question
Can't remember if I've posted here before, but even if I have, it's been so long since I read this forum that I might as well be a newbie. Anyway,…
In Indie Game Design
Participants: MajorKiz, ethan_greer, Mike Holmes, Sydney Freedberg, Ben Morgan.


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