The Forge Reference Project: Browse Threads

 

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From Day One


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6/6/2004 CPXB: Negentropic Gaming -- First Night With Universalis
Last night I played Universalis with some friends -- including Adrienne and John Marron from this board -- over at my place. John M. is an experienced narrativist grognard; I'm…
In Universalis
Participants: CPXB, Bob McNamee, Mike Holmes.


6/5/2004 Dauntless: Walking the line between historical and fantasy
One of my settings covers what I call a pseudo-historical pas asian world. Originally I had intended it to be a alternate history setting detailing most of asia including the…
In Indie Game Design
Participants: Dauntless, Mike Holmes, John Kim, Michael S. Miller, Tobias.


6/5/2004 Thor: Life Path Gambling, or fortune in front
I have been looking for a dice wagering system to allow the players to bet generation points to get bigger returns for their character. As example, you could go into…
In Indie Game Design
Participants: Thor, Andrew Martin, Mike Holmes, Christopher Weeks.


6/5/2004 Dauntless: Shooting Accuracy
What elements should I factor in to determine the odds of hitting someone in ranged combat? Before I get too far, I want my game to model two elements, the…
In Indie Game Design
Participants: Dauntless, Shreyas Sampat, komradebob, Bob McNamee, AdAstraGames, Zoetrope10.


6/5/2004 Sir Mathodius Black: Most memorable characters
Hey All, This is just a thread for anyone to post a character(s) that they have played that are very memorable to them in one way or another. Ill get…
In The Riddle of Steel
Participants: Sir Mathodius Black, Salamander, Spartan, Ashren Va'Hale.


6/5/2004 Tim Alexander: [Sorcerer] Ordinary Tragedies
Hey Folks, Yep, I've been gone for quite a bit what with the birth of my son, but I'm itching to get back to some playing. Towards that end I'm…
In Adept Press
Participants: Tim Alexander, Fabrice G., Ron Edwards, Paka.


6/5/2004 Michael Hopcroft: Multi-system eBooks: how to market them effectively
I'm going to be making at least one of my upcoming campaign books, Cute Fighters, multi-system. I'm limtiing myself to systems that are either free or that I am on…
In Publishing
Participants: Michael Hopcroft, Mark Johnson, Valamir, Dev, ethan_greer, jdagna, Halzebier, Ron Edwards, MarktheAnimator.


6/5/2004 Michael Hopcroft: Wanted -- CAH Expert
I'm looking for someone who has become a real expert on Spectrum games' Cartoon Action Hour! RPG to help me with a project. Contact me for details.
In Connections
Participants: Michael Hopcroft.


6/5/2004 Dumirik: How to GM?
My RPG NightWorld (and someone please help me think up a better name!) which is currently in the middle of a re-write needs a section on GMing. What would the…
In RPG Theory
Participants: Dumirik, Drew Stevens, Pagrin, Garbanzo, SlurpeeMoney, Andrew Morris, M. J. Young, Gully Foyle, MarktheAnimator.


6/4/2004 KingstonC: Board game question
Hi, I've just written an educational board game (I'm a student teacher), and I would like to get some feedback on it. I know that the forge is not the…
In Site Discussion
Participants: KingstonC, ethan_greer.


6/4/2004 Lisa Padol: A new look at an old thread
I mentioned the samurai refusing to kneel to his daimyo in the apa Alarums and Excursions. Lee Gold had some interesting thoughts: Well, I make it a practice…
In Actual Play
Participants: Lisa Padol, Ron Edwards.


6/4/2004 Thor: How much is enough?
First post. I thought I would start with a question befor hammering you with my wondeful game designs. I have been reading a number of posts lately that got me…
In RPG Theory
Participants: Thor, quozl, Storn, John Kim, Garbanzo, M. J. Young, Michael S. Miller.


6/4/2004 abzu: NPA Cover first draft
http://www.burningwheel.org/pdf/npacover_scrnps.pdf Hi folks, I've posted a low low res pdf of the npa cover. let me know what you think. -L
In Publishing
Participants: abzu, Matt Snyder, Christopher Weeks, Jack Spencer Jr, madelf, quozl, Matt, Clinton R. Nixon, Valamir, Jeph, xiombarg, Michael S. Miller, Andy Kitkowski, timfire, Andrew Morris, Jack Aidley, Dumirik, John Harper, Bob McNamee, LordSmerf, Mike Holmes, Jürgen Mayer, C. Edwards, Ben Lehman, Lxndr.


6/4/2004 Christopher Weeks: Name Generation
Hi all, I imagine that just about all of us have, at one time or another, invented fictitious linguistic trends with varying degrees of success for our games. We want…
In RPG Theory
Participants: Christopher Weeks, Zak Arntson, Andrew Morris, Shreyas Sampat, b_bankhead, Bob McNamee, M. J. Young, greyorm, Pagrin, Tobias, Rob Carriere.


6/4/2004 Trevis Martin: Posessors/Parasites, Stamina and Damage
Hey Ron, I've perused a bunch of past threads but I can't seem to find an answer to my question. If someone attempts to damage a possessor or parasite demon…
In Adept Press
Participants: Trevis Martin, Ron Edwards, Henri, Bob McNamee.


6/4/2004 Christopher Weeks: How many tenets?
Hi all, I'm curious about the numbers of tenets that games typically incorporate. What got me to thinking about this is that there are58 basic tenets in TUA2 -- which…
In Universalis
Participants: Christopher Weeks, Bob McNamee, Valamir, Mike Holmes, The Wah, CPXB, hix.


6/4/2004 Fétide Grigou: Introduction and difficult choices in 9W (long)
Hi ! I’m a french player and I intend to play 9W very soon. I was really impressed the first time I read the playtest version because I found a…
In Chimera Creative
Participants: Fétide Grigou, Matt Snyder, Valamir.


6/4/2004 Bailywolf: For demons- why not ditch all scores but Power?
Hey gang- it has been a while since I posted hereabouts. I searched for this topic, but didn't see it anywhere, so I'll post my question/idea/thingy. A Demon's Power is…
In Adept Press
Participants: Bailywolf, Doyce, Ron Edwards, greyorm, stingray20166.


6/4/2004 Dev: Help me drift InSpectres to Space Opera!
Yeah, InSpacers. I had this thought, you see. Firefly inspired, like about 60% of my ideas. A few solid thoughts, and welcome room for some brainstorming. If I'm drifting too…
In RPG Theory
Participants: Dev.


6/4/2004 Dev: Posthumanesqe Sorcerer!
Based in part of talk about roleplaying posthumans, I'm trying to plan how to roll with good hard sci-fi using Sorcerer. So here's the thoughts I've got so far, and…
In Adept Press
Participants: Dev, sirogit, Henri, Ron Edwards, Nev the Deranged, neelk, Christopher Weeks.


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Subsequent Topics

6/6/2004 Clinton R. Nixon: Playtesters in New Orleans, LA needed
I'm looking to form a group to playtest my new game, The Shadow of Yesterday, in New Orleans. Specifically, I'm looking for all types of people: non-gamers, artists, old skool…
In Connections
Participants: Clinton R. Nixon.


6/6/2004 Tom: New Maneuver Cards
I made a bunch of maneuver cards for my group, and well, here they are, please tell me what you think and especially if you find any mistakes: Offensive Maneuvers…
In The Riddle of Steel
Participants: Tom, Mike Holmes, Poleaxe, bottleneck.


6/6/2004 Jason Petrasko: Heart, Fire, and Grace
Over the past say year or so, I've moved away from making RPGs that try and simulate the workings of the world. What seems like years ago I made the…
In RPG Theory
Participants: Jason Petrasko, timfire.


6/6/2004 angelfromanotherpin: Questions re: Sorcerer System
If a character is rolling a single die and succeeds, is it automatically a total success? There seems to be no room for any other result. Also, the main book…
In Adept Press
Participants: angelfromanotherpin, Ron Edwards, greyorm.


6/6/2004 Henri: [Sorcerer] Cure lite wounds and other "white magic"
[quote="Ron in the Sorcerer book"]Vitality. Dice of lasting damage up to the demon's power are removed when the user takes a rest following combat, as opposed to half the damage.[/quote]…
In Adept Press
Participants: Henri, sirogit, Ron Edwards.


6/6/2004 tj333: Winning without killing
I am working on an anime based game and I want the character to be able to win and lose fights without anyone dieing. In many of the animes I…
In RPG Theory
Participants: tj333, Bankuei, simon_hibbs, Noon, anonymouse, SlurpeeMoney, M. J. Young, timfire, Doctor Xero.


6/7/2004 Loki: [d20] scene framing blues
Hey Folks, I ran the 2nd of two d20 fantasy sessions tonight and had some unexpected behavior from one of my players that I think might be related to scene…
In Actual Play
Participants: Loki, hix, Andrew Norris, ADGBoss, John Kim.


6/7/2004 Doyce: [Sorcerer] Session Five (Bibliophage): The Big Chill
We had our sixth session of the Bibliophage Sorcerer story Friday night. The whole thing is detailed here, along with previous session logs. This was an interesting session, mostly because…
In Actual Play
Participants: Doyce, Ron Edwards.


6/7/2004 hanschristianandersen: [Snow Day!] First actual play report - long
I got a pleasant surprise in my email inbox this afternoon, when my brother sent me emails linking to some accounts of an actual game of Snow Day that his…
In Actual Play
Participants: hanschristianandersen, Mike Holmes.


6/7/2004 Tomas HVM: Dwarven comedy
I'm no expert on comedy. Still; it interest me, and I would very much like to investigate it further, as a designer. One of the reasons is my project "Dvellen".…
In Indie Game Design
Participants: Tomas HVM, Ravien.


6/7/2004 Pagrin: How do you?
Hello all I've recently been roped into helping out a con I have attended for the last 15 years (They called my "sure I'll help" bluff.) The Convention is called…
In Conventions
Participants: Pagrin, Dregg, M. J. Young, abzu.


6/7/2004 Wulf: Adept Press print stuff.
My FLGS has basically given up on finding Sex & Sorcery (the book that is...) through his distributor, so I was going to order direct on the Adept Press website.…
In Adept Press
Participants: Wulf, joshua neff, Ron Edwards, stingray20166, 8bitjunkie.


6/7/2004 Matt Wilson: PTA: revised budget and fan mail
Here's a fix to the current troubles I've had with awarding fan mail and maintaining a dice ecosystem. My primary concern is reward and dice systems that promote the right…
In Indie Game Design
Participants: Matt Wilson, Mike Holmes.


6/7/2004 Poleaxe: questions, armor penalties, and mass weapons
questions, armor penalties, and mass weapons First, on the footman's pick: Where is the rule for picks getting stuck? I see the reference in the damage chart, but can't find…
In The Riddle of Steel
Participants: Poleaxe, Malechi, Ashren Va'Hale, James Buchanan, Andrew Mure.


6/7/2004 ethan_greer: Chamber playtest open
Hello, My latest project, Chamber, is now available for playtest. If you are interested, email me and I'll make sure you get a copy of the rules. Be warned, however:…
In SimplePhrase Press
Participants: ethan_greer, Victor Gijsbers.


6/7/2004 humis: [Snow Day!] another actual play report
Seeing the other actual play report about Snow Day! got me to post this report: Last thursday, me and my three friends played a session of Fort Joey Must Fall!…
In Actual Play
Participants: humis, hanschristianandersen, Bob McNamee, Mike Holmes.


6/7/2004 greyorm: The Riddle of the Fading Suns
I just recieved my TROS books (thanks Jake!) and besides indulgence in a sudden and growing addiction to Dungeon Siege that I blame on my gaming friends, I've been pawing…
In The Riddle of Steel
Participants: greyorm, Matt Wilson, montag, Caz, jeffd.


6/8/2004 Michael Hopcroft: What does DTRPG Mean for the indies?
What does the launch of DriveThruRPG.com, the new ePublishing venture backed by at least ten of the major companies, mean for the indpeendent publishers in this field who are locked…
In Publishing
Participants: Michael Hopcroft, ethan_greer, Clinton R. Nixon, Adam, Roy, Jack Aidley, btrc, pete_darby, Paul Watson, jrs, Clay, greyorm, C. Edwards, Peter Hollinghurst, Rich Stokes, Moah, urbwar.


6/8/2004 Alf_the_Often_Incorrect: Massive- rules patch for handling huge battles (CARPS).
For those of you who do not know my RPG (that would be most of you) this post will be rather uninformative; therefore, I suggest visting my site: http://w00tism27.tripod.com/carps Anyway,…
In Indie Game Design
Participants: Alf_the_Often_Incorrect.


6/8/2004 Paka: [Sorcerer] Gun-fu Ghost Story
This game is something of a mess. The concept was written up by a buddy of mine, the Thursday Night 7th Sea GM, who hasn't ever played Sorcerer before. The…
In Actual Play
Participants: Paka, John Harper.


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