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6/11/2004 Tobias: Your Gods are Dead: Your Character
As introduced here, I present chapter three of my design effort. Comments greatly appreciated. The text is a bit more rushed than last time, since I'm more interested in getting…
In Indie Game Design
Participants: Tobias.


6/14/2004 Tobias: Your Gods are Dead: Playtest version
Ladies and Gentlemen, I've completed chapter 4 of 'Your Gods Are Dead' (YGAD). With the completion of this chapter I feel there's enough of a skeleton for me to start…
In Indie Game Design
Participants: Tobias, Nicolas Crost, Gary Kennedy, Jasper, MarktheAnimator.


6/16/2004 Tobias: Find the right color for humanist game
All, You may or may not be aware of a game I'm designing, Your Gods are Dead. Related to that game are a bunch of questions I've been having in…
In RPG Theory
Participants: Tobias, Jasper, JamesSterrett, Eero Tuovinen, Paul Czege, simon_hibbs, Mike Holmes, contracycle.


6/28/2004 Tobias: [Ideal Holiday] Rant/Greer Manifesto Inspired Design
Warning: rambling, since I'm writing this as the ideas are coming. Well, the discussions about the GM (argggl, acronym collision) got me thinking (as most discussion tend to do). As…
In Indie Game Design
Participants: Tobias, MarktheAnimator, Erick Wujcik, JackBauer, ethan_greer.


6/30/2004 Tobias: [Ideal Holiday] Playtest version
Here follows a playtest version of Ideal Holiday. Ideal Holiday is meant as party-game which might function as an ice-breaker for non RPG folk into the RPG world. Comments on…
In Indie Game Design
Participants: Tobias.


7/12/2004 Tobias: [Your Gods are Dead] First session - Murder at the Inn
Ran the first-ever session of YGAD with my fresh new playgroup yesterday. Quick overview of the dramatis personae: Ciska playing Dalena - 15yr old girl grown up on a 1870…
In Actual Play
Participants: Tobias, Jasper.


7/13/2004 Tobias: How to have 'Merits' and 'Flaws' without being stale?
Ok, So we all know about Merit/Flaw systems. And we've seen tons of them. Some that are so generic, boring, and overlong that we fall asleep - some with real…
In Indie Game Design
Participants: Tobias, Victor Gijsbers, Andrew Morris, TonyLB, ethan_greer, Ron Edwards, b_bankhead, failrate, madelf, Emily Care, Vaxalon, Jasper.


7/19/2004 Tobias: [YGAD]2nd session - Fear, Loathing, Leaving the Healing Pool
Ran the second session of YGAD yesterday. Had to cut it after four hours due to headache/sleepiness of one of the players. That's a second time this has happened. There…
In Actual Play
Participants: Tobias.


7/19/2004 Tobias: Is there a 'GNS-questionnaire'?
Or something similar to it? So that, after a few sessions, you can get all players (and GMs) evaluation of 'what game are we playing anyway'? (This would mean a…
In GNS Model Discussion
Participants: Tobias, ErrathofKosh, M. J. Young, Andrew Morris, Ron Edwards, beingfrank.


7/27/2004 Tobias: [YGAD] - update for those following the action
Those who have been following the development of YGAD (Your Gods Are Dead) know that i've been striving for a 'buckle-down' phase to get all the rules into place, finally.…
In Indie Game Design
Participants: Tobias.


8/19/2004 Tobias: Group design of a RPG - right here
Hello All, I'm wondering, has something like 'group design' of an RPG ever been tried on the Forge? On-line? Everyone free to contribute? 90% chance it'd become a real hodge-podge,…
In Indie Game Design
Participants: Tobias, contracycle, jdrakeh, Andrew Morris, Emily Care, Tyrant, LordSmerf, hix, TonyLB, Jediblack, Sydney Freedberg, Bogie_71.


8/19/2004 Tobias: [YGAD] - update and chapter order question.
Well, work on YGAD continues steadily. The vacation in Hungary was great, but not very good for gaming (which is fine, since I've recharged batteries, which is good). To make…
In Indie Game Design
Participants: Tobias.


8/25/2004 Tobias: [GroupDesign] - System and Setting brainstorm.
As mentioned in this thread, a group effort of design will take place in this thread. This thread is for a System and Setting brainstorm. YES, this can involve such…
In Indie Game Design
Participants: Tobias, LordSmerf, Andrew Morris, Thor, Jediblack, Sydney Freedberg, xenopulse, amiel, Andrew Martin, Bogie_71, Doug Ruff, contracycle, Ron Edwards.


8/25/2004 Tobias: Done before? - Group life or death? What would it stimulate?
Ok, here's a little question about something that popped up in my head and that's threatening to eat time if I don't let it crystallize bit: What is a group…
In Indie Game Design
Participants: Tobias, salkaner, ErrathofKosh, Sydney Freedberg, Eero Tuovinen, Ravien, Doug Ruff.


8/29/2004 Tobias: [Universalis] - Finally, a first session...
Unexpectedly, I finally got to run my first game of Uni yesterday. It was my birthday, some people were over, and we had somewhere between one and two hours to…
In Actual Play
Participants: Tobias, ScottM, Valamir.


9/1/2004 Tobias: [Universalis] - Terrorists in the Caribbean
Ok, so yesterday it was take 2 for Uni for me. E, with one game under her belt, was back for more, and also present were M and NI. Interestingly,…
In Actual Play
Participants: Tobias.


9/2/2004 Tobias: [YGAD] - finally, the 'finalized' core
And I say that with some sarcasm - but at least, I now no longer have the feeling there's a gaping big hole in the system. After the first testing,…
In Indie Game Design
Participants: Tobias, Ron Edwards, statisticaltomfoolery.


9/6/2004 Tobias: Universalis - effective anti-kitchensinking tenets?
Hi all, I know I can put 'no immediate turn-around on what came before' and 'no elements outside the genre' rules gimmicks in play, but I was wondering if people've…
In Universalis
Participants: Tobias, Ron Edwards, Tony Irwin, Valamir, Bob McNamee, Mike Holmes, CPXB, Savage_Joker, Christopher Weeks, xiombarg.


9/20/2004 Tobias: [GroupDesign] - Clusters 2 and 3
Gentlemen (and ladies, if reading), Let's get into the earlier defined Clusters 2 and 3: 2. Maintaining a Balance, Making Hard Choices, FastHard/SlowSteady. As far as I can tell,…
In Indie Game Design
Participants: Tobias, contracycle, LordSmerf, Andrew Morris, Doug Ruff, TonyLB, Sydney Freedberg, Thor, GregS, Jediblack.


9/20/2004 Tobias: [YGAD/Universalis] Actual play causes YGAD delay... :)
Yesterday we played a game of Universalis as an intermezzo between normal YGAD sessions. The reason: we were getting a new player (K), and we wanted to 'level' the playing…
In Actual Play
Participants: Tobias, Valamir.


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