The Forge Reference Project: Browse Threads

 

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From Day One


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6/18/2004 John Kim: Virtuality and Ouija Boards
OK, so Ben suggested the term "Virtuality" as a synonym for RGFA Simulationism in his Subtyping Sim thread -- which seems to me like a fair moniker. I'd…
In GNS Model Discussion
Participants: John Kim, C. Edwards, Valamir, Doctor Xero, Ron Edwards, Ben Lehman.


6/17/2004 John Kim: Conan Test Run Results
OK, so I ran the Conan RPG one-shot at KublaCon a few weeks ago and thought I would report on it. I had an earlier thread about it where I…
In Actual Play
Participants: John Kim, Paka, Mike Holmes, Henri.


5/12/2004 John Kim: Opening Up Ideas
This is split off of Forge Hubris, Part II, as a number of people seemed concerned that constructive discussion should be separated from there. 1)…
In Site Discussion
Participants: John Kim, Mike Holmes, ethan_greer, Hunter Logan, A.Neill, M. J. Young.


5/9/2004 John Kim: Forgeites at KublaCon '04 in SF Peninsula
So who is attending KublaCon? It will be May 28-31 in Burlingame on the SF Peninsula. I'll be there and running two events. Neither of them will be Indie RPGs,…
In Conventions
Participants: John Kim, Michael Hopcroft.


5/8/2004 John Kim: New RPG Theory Glossary
OK, so a few weeks ago in this thread, Ron wrote: Status Report: the first draft is in Clinton's hands, and he is PDFing it in…
In RPG Theory
Participants: John Kim, Andrew Martin, George Moralidis, cruciel, Trevis Martin.


4/16/2004 John Kim: Conan Test Run
OK, so I decided to run some games at KublaCon, and ended up deciding on a HERO System Star Trek game and a Conan RPG game. (I feel…
In Actual Play
Participants: John Kim, StalkingBlue, Ron Edwards, Caldis, Eszed, Henri, Bifi, hawklord2112, S'mon, Brand_Robins, Bankuei.


4/8/2004 John Kim: Immersive Story Essay
So I have posted my essay from the "Beyond Role and Play" book up on my website, along with book information. So first of all, here is the…
In RPG Theory
Participants: John Kim, contracycle, Alan, Eero Tuovinen, Mike Holmes, clehrich, RDU Neil, Jack Spencer Jr, Russell Impagliazzo, matthijs, Daredevil, Storn, Revontuli, Noon.


3/24/2004 John Kim: Stats for Epic Heroes
OK, I am splitting out a particular subtopic from "Epic" and "Saga" roleplaying. Ralph/Valamir had brought up early on the point about how character stats are handled. From…
In RPG Theory
Participants: John Kim, M. J. Young, Shreyas Sampat, Caldis, orbsmatt, Rexfelis, Valamir, xiombarg, Ian Charvill, Walt Freitag, talysman, Ben Lehman, cruciel.


3/9/2004 John Kim: Got my Solmukohta Book
I just wanted to say that I got my contributor's copy of the book "Beyond Role and Play" that Jonathan Walton mentioned in this thread. Thus far, I…
In RPG Theory
Participants: John Kim, Jonathan Walton.


3/3/2004 John Kim: System for a Star Trek Game?
After good responses to Chris' Setting seeks System thread, I thought I'd pose my own dilemma. So I am planning a new campaign which will be based on…
In RPG Theory
Participants: John Kim, AnyaTheBlue, RaconteurX, Valamir, komradebob, newsalor, Nuadha, Doctor Xero, Mike Holmes, clehrich, lumpley, jrs, Alex Johnson, cruciel, erithromycin.


2/13/2004 John Kim: Gender/Racial/Other Bias in RPG Texts
[quote="Librisia"]I'll be posting revised statements regarding my hypothesis about the male dominance in rpgs tomorrow or the day after. As veterans of the Forge's culture, can you please advise whether…
In RPG Theory
Participants: John Kim, Doctor Xero, Bankuei, clehrich, greyorm, Dev, Ron Edwards, cruciel, gobi, S'mon, contracycle, M. J. Young, Green, Thuringwaethiel, Librisia.


2/12/2004 John Kim: What is traditional play really?
So it seems to me that a lot of the current definition discussions are getting lost in somewhat abstract consideration of the definitions. GNS Simulationism is defined abstractly as "exploration…
In GNS Model Discussion
Participants: John Kim, Emily Care, cruciel, coxcomb, Valamir.


2/10/2004 John Kim: James Bond Campaign Starting
OK, So this past Saturday I ran a session of Victory Games' James Bond 007. This is with the same group with whom I'd been playing "Lord of the Rings".…
In Actual Play
Participants: John Kim, clehrich, Doctor Xero.


1/25/2004 John Kim: Rough Draft Essay on Threefold Simulationism
OK, So I have this essay now on Threefold Simulationism (which is IMO distinct from GNS Simulationism). So I wrote this essay delving into the topic. At first I thought…
In GNS Model Discussion
Participants: John Kim, Umberhulk, Ron Edwards, cruciel, M. J. Young, Mike Holmes, ADGBoss, clehrich, Silmenume.


1/17/2004 John Kim: Spirit Tests in Vinland
OK, I just completed the session summary for my last Vinland game, and I thought it was a particularly interesting case. So this session members of the Brygjafael clan were…
In Actual Play
Participants: John Kim, lumpley, clehrich, Sigurth.


1/10/2004 John Kim: What is the Dream?
OK, so Ian and Ron have suggested a separate thread to discuss the following point which I made in The Dream vs Story Now!: As far as…
In GNS Model Discussion
Participants: John Kim, Ron Edwards, cruciel, Ian Charvill, Mark Johnson, Jack Spencer Jr, greyorm, pete_darby, M. J. Young, Christopher Kubasik, Gordon C. Landis, contracycle, Valamir, Blankshield, Silmenume.


1/5/2004 John Kim: Writing Style, Detail, and Simulationism
The following are comments from the Bad Roleplaying? I blame Tolkien thread. I think the more general question which comes out of it is important, though. most…
In RPG Theory
Participants: John Kim, Matt Wilson, Ben Lehman, lumpley, Gordon C. Landis, M. J. Young, contracycle, pete_darby, Valamir, cruciel, C. Edwards, Ian Charvill, Emily Care, Paul Czege, Mike Holmes.


12/26/2003 John Kim: Simulationism Revisited
OK, After more-or-less fence-sitting for a while, I am starting to form my own opinions on GNS as a whole. I will hold off on comments on Narrativism for Ron's…
In GNS Model Discussion
Participants: John Kim, M. J. Young, Caynreth, Silmenume, Ron Edwards, Gordon C. Landis, lumpley, Paul Czege, cruciel, Ian Charvill.


12/21/2003 John Kim: Simulationist Storytelling Systems?
So something seems to be missing for me in the picture of how games are classified GNS-wise. Traditional cause-to-effect mechanics tend to be called simulationist, but I think that simulationist…
In GNS Model Discussion
Participants: John Kim, Valamir, Mike Holmes, Ian Charvill, xiombarg, Ron Edwards.


12/6/2003 John Kim: Anti-my-guy Syndrome
[quote="xiombarg"] One essay is particularly notable: "But I Vas Chust Follwink Mein Character Concept!" by Greg Stolze. In it, Greg posits the "Gamer Nuremburg Defense", characterized by the cry: "Not…
In RPG Theory
Participants: John Kim, Valamir, Jack Spencer Jr, Christopher Kubasik, M. J. Young, RaconteurX, greyorm, epweissengruber, xiombarg, Ron Edwards, Mike Holmes, pete_darby, Gordon C. Landis, eyebeams, contracycle.


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Subsequent Topics

8/26/2004 John Kim: More on 3D Model
OK, I want to talk more on Mike's 3D model, which I think is quite good. To review the basic formulation he made: CD - Player Challenge goal with…
In GNS Model Discussion
Participants: John Kim, Alan, clehrich, Marco, Tobias, Jack Aidley, ErrathofKosh, M. J. Young, Ron Edwards, Gordon C. Landis.


9/9/2004 John Kim: Terminology Problem: Drift
OK, I'd like to suggest a new term for changing the creative details and focus of a game. Here's the issue: Take games like "Pantheon", "Donjon", and "Great Ork Gods".…
In RPG Theory
Participants: John Kim, M. J. Young, Marco, Precious Villain, Ron Edwards, Noon, DannyK, Blankshield.


9/9/2004 John Kim: Newbie-friendly Indie Games
[quote="Matt Snyder"]Malcolm, I'm not sure who's claiming they don't need to do anything in designing a game to make it newbie friendly. I've seen the opposite approach in many, many…
In RPG Theory
Participants: John Kim, Matt Wilson, Jonathan Walton, Ben Lehman, Paul Czege, Noon, eyebeams, TonyLB, Valamir, timfire, joshua neff, Marco, A.Neill, pete_darby, ffilz, neelk, M. J. Young, Andrew Morris, Doctor Xero, Mike Holmes, eef, Rob Carriere, jerry, xiombarg.


9/27/2004 John Kim: [My Life With Master] Roszakabad
OK, I recently played the second and final session of a MLWM game. The Master was Dr. Charlus, French/German physician and natural philosopher. He runs a sanitorium in this remote…
In Actual Play
Participants: John Kim, Ron Edwards, LordSmerf, Paul Czege, Valamir.


10/12/2004 John Kim: Medicinal Soap
So I played Soap for the first time a few weeks ago, with my friends Bill, Russell, and Liz. We decided on a show about a teaching hospital, where the…
In Actual Play
Participants: John Kim.


10/13/2004 John Kim: Mechanics as Symbol Sets (was Sim-Diceless thread search)
OK, so I'd like to start a thread about mechanics as symbol sets, this continued from my discussion with contracycle toward the end of Sim-Diceless thread search. Important reading…
In GNS Model Discussion
Participants: John Kim, clehrich, contracycle, Sean, Ron Edwards, Walt Freitag.


10/20/2004 John Kim: Classifying By Social Function
OK, so I've been thinking about Ron's "celebration" definition for GNS Simulationism and Chris' analogy about anthropology in The Basis for Criticism. So here's my suggestion. It may…
In GNS Model Discussion
Participants: John Kim, contracycle, Alan, Ron Edwards, Marco, ffilz, clehrich, WhiteRat, Landon Darkwood, pete_darby, Wormwood, Mike Holmes, Gelasma, Victor Gijsbers.


11/9/2004 John Kim: Moral Articulation and GNS
OK, this is split from Classifying by Social Function, as I thought this is an interesting topic -- but not really a part of generally classifying by social…
In GNS Model Discussion
Participants: John Kim, pete_darby, clehrich, Alan, Blankshield.


11/10/2004 John Kim: NxN PC Relation Chart
I thought I'd bring up a technique which I used for the Buffy the Vampire Slayer campaign. The principle for it is based on my thoughts in the essay, a…
In RPG Theory
Participants: John Kim, TonyLB, DannyK, contracycle.


12/2/2004 John Kim: Stats for Fall 2004 Profiling
So following what I did for prior years, I collected stats for the recent Fall 2004 profiling thread. You can see the results here: http://www.darkshire.net/~jhkim/rpg/theory/theforge/prof_fall2004.html And you can compare to…
In Actual Play
Participants: John Kim, abzu, Fabrice G., humis, Negilent, Michael S. Miller, Chris Goodwin, Ron Edwards, Matt Wilson.


12/4/2004 John Kim: Role-playing Adapted Worlds
This is a sub-thread off of A wild and an untamed thing - how literature refuses gaming. There have been related discussions On RPGs and Text and…
In RPG Theory
Participants: John Kim, GaryTP, Marco, clehrich, Noon, komradebob, Caldis, Christopher Kubasik, Cemendur, Chris Goodwin, M. J. Young, greedo1379, contracycle, GB Steve, Ron Edwards.


12/6/2004 John Kim: Buffy and the Perils of Scene Framing
OK, so a bit of a report on the Buffy the Vampire Slayer RPG campaign that I've been playing in. There is a campaign website at http://www.darkshire.net/~jhkim/rpg/buffy/siliconvalley/ There is plenty…
In Actual Play
Participants: John Kim, Noon.


12/13/2004 John Kim: Social Function and Feedback in Narrativism
So I was struck by a recent comment of Chris Lehrich's in the thread Ramblings on the role of Mechanics in CA's (fishing). So I thought I would…
In GNS Model Discussion
Participants: John Kim, clehrich, Ron Edwards.


12/15/2004 John Kim: GNS, Metagame, and Meaning
So there has been a lot of talk in Chris Lehrich's thread, On RPGs and Text . However, there have been some pointed comments about GNS there, including…
In GNS Model Discussion
Participants: John Kim.


12/28/2004 John Kim: New TheoryTopics Wiki
Hi, So I thought I would mention that there is a "Theory Topics" section at Doyce's RandomWiki site which is gathering momentum. It is at: http://random.average-bear.com/TheoryTopics/HomePage It's got a pretty…
In RPG Theory
Participants: John Kim, Marco, clehrich, inky.


2/2/2005 John Kim: How to design System for pre-determined Theme?
OK, So the recent talk on GNS has got me thinking about pre-determined Theme. So now I'm pondering about how to design a system to support playing to a pre-determined…
In RPG Theory
Participants: John Kim, timfire, komradebob, Marco, Alan.


2/6/2005 John Kim: Draft: Immersive Story Methods for Tabletop Play
Hi, So unfortunately PUSH dropped off my radar months ago, and I lost track. However, I am interested in contributing again and I'll try to keep up on the forum.…
In Push Editorial Board
Participants: John Kim, LordSmerf, Eero Tuovinen, Jonathan Walton.


2/7/2005 John Kim: Buffy and the Mirror Universe
OK, So I thought I'd talk about the Buffy the Vampire Slayer RPG campaign that I've been running/playing in for a while. So I originally was a player in "Season…
In Actual Play
Participants: John Kim, Ron Edwards, Tim Alexander.


2/8/2005 John Kim: Conflict Resolution and the Zeppo Effect
So a question came up on the 20x20 Room which I thought was interesting. Rob mentioned in his post you can see the Comedy is Easy, PTA is Hard.…
In RPG Theory
Participants: John Kim, Nicolas Crost, Rob MacDougall.


2/9/2005 John Kim: Mechanics, Contribution, and Doug the Dice Guy
[quote="clehrich"]But mechanics carry baggage: they have particular places in complex systems which we have (as you put it) preloaded into the game, and furhermore they have strong ascribed values and…
In RPG Theory
Participants: John Kim, Sean, xenopulse, Valamir, LordSmerf, Marco, Paganini, M. J. Young, Simon Kamber, contracycle, Ian Charvill, sophist, ffilz, daMoose_Neo, clehrich, John Kirk, Erick Wujcik, timfire, Caldis.


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