The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

7/8/2004 Bailywolf: [Trollbabe] How versatile is it?
From what I have heard about Trollbabe’s mechanics and metagame system, It strikes me as something I might want to get in on… but the whole ‘Troll+babe’ thing leaves me…
In Adept Press
Participants: Bailywolf, Ron Edwards, Bankuei, b_bankhead, Andy Kitkowski, Paganini, xiombarg, ethan_greer, montag, sirogit, Tim Alexander, C. Edwards, 8bitjunkie, Mike Holmes.


7/8/2004 Hisho: First Time Sorcerer, need some Help...
Ok, first "hello everybody", after reading a lot of things here at the forge for over a year now I decided to buy Sorcerer and all 3 supplements. My 6…
In Adept Press
Participants: Hisho, Ron Edwards.


7/8/2004 Zakharov: Percentile Based System Help\Question
Hey all. Long time reader, first time poster. I've been working on a little, 'relatively' easy rpg system to play around the house as an introduction to the big boys.…
In Indie Game Design
Participants: Zakharov, Jack Aidley, MarktheAnimator, TonyLB, Zoetrope10, Bob Bell, GregS, M. J. Young, Alex Johnson.


7/8/2004 CPXB: The Single Flip of a Coin
One of the big differences between Univeralis and most other games is how complications are handled in pretty much one flip of the coin. You roll and the other guy…
In Universalis
Participants: CPXB, Christopher Weeks, Tony Irwin, Mike Holmes, Valamir.


7/8/2004 CPXB: [Universalis] Wuxia Post-apocalyptic Frozen Tundra Action 3
Session 3 A good session, but a little short, again. Universalis takes a lot out of a person. We started the game by talking about it a little bit, and…
In Actual Play
Participants: CPXB, Mike Holmes.


7/8/2004 Andy Kitkowski: [Trollbabe] Examples of Combat Failures WITHOUT rerolls
Hey all- I'm looking here specifically for solid "Actual Play" descriptions of what you've seen on the table. I'm rereading Trollbabe in anticipation of running it at a demo table…
In Adept Press
Participants: Andy Kitkowski, Paganini, Ron Edwards, rafial.


7/7/2004 8bitjunkie: [Sorcerer] Actual play threads with the die rolls
I know, I know...its easy...but I am having a hard time getting the die roll mechanics down on who has the most successes, etc. My Forge search-fu is weak coming…
In Adept Press
Participants: 8bitjunkie, Paka, jrs, Bailywolf, KingOfFarPoint, Ron Edwards.


7/7/2004 Drew Stevens: Stealing from Sorcerer for RoS Magic
As many others, I'm not terribly thrilled with Riddle's magic system. It feels too clunky, the science speak is jarring, etcetc. I'd like to replace it with something more pulpish.…
In The Riddle of Steel
Participants: Drew Stevens, Stump, Ben, greyorm, Tash, Jay Turner, Brian Leybourne, arxhon, Ron Edwards.


7/7/2004 GregS: [Valherjar] Balancing Target Numbers
Hi all, I'm new to the list (despite a few ghost-like posts) so a hello is in order first. My name is Greg Spyridis and I am with Game Monkey…
In Indie Game Design
Participants: GregS, ErrathofKosh, Thor, Sydney Freedberg, ethan_greer, btrc, Dev, Andrew Morris, Bob Bell.


7/7/2004 sergeant_x: [Storyline] Yet another Firefly inspired RPG
This is a continuation of some work I've been doing on a Firefly inspired game focusing on character development. My initial plan was outlined here: http://www.indie-rpgs.com/viewtopic.php?t=11576 I'm keeping an updated…
In Indie Game Design
Participants: sergeant_x, jdrakeh, ErrathofKosh, Sydney Freedberg, Doyce, Juicetyger.


7/7/2004 Bob Bell: RoCKit: a role-playing construction kit in search of comment
Hello. I recently started work on a project to resurrect some very old rpg ideas of mine from the early 1980's and was interested in some feedback. I am new…
In Indie Game Design
Participants: Bob Bell, ErrathofKosh, greedo1379.


7/7/2004 Palaskar: Quick Question
Ok, so I'm down to the culture development phase of my setting "The Fifth Hour." What are the key areas that should be detailed for each culture? So far I…
In Indie Game Design
Participants: Palaskar, Jack Aidley, ErrathofKosh.


7/7/2004 Negilent: [Burning Wheel] Seeking a Shrine
This post was originally intended to cover my two last games, and the difference between the two. This would however take up too much space and seeing as I am…
In Actual Play
Participants: Negilent.


7/7/2004 philreed: Extreme Vengeance Director's Cut
While there's nothing official to say right now, I will say that we're (Ronin Arts) working with Tony Lee to produce this new edition. More word as this comes closer…
In Publishing
Participants: philreed.


7/7/2004 TonyLB: [Capes] Superhero Punishment mechanic
I have pushed myself to get something resembling a cogent first draft of Capes up on the web. I am looking forward to another round of playtesting fairly soon. Before…
In Indie Game Design
Participants: TonyLB, Michael S. Miller, ErrathofKosh, btrc, inky.


7/7/2004 Tim C Koppang: Sorcerer "Boot Camp" Applied (MLWM & DD)
[i]Note: I actually wrote most of this last week, but 4th of July plans postponed my posting until today. Since, I've run another very powerful Dust Devils session--last night in…
In Actual Play
Participants: Tim C Koppang, Yokiboy, Matt Snyder.


7/7/2004 Bracken: Questions about TFoB
Hello all, I've been away for a while, but when I heard that TFoB was being released at Gen Con and jumped over to the forge and to theriddleofsteel.net to…
In The Riddle of Steel
Participants: Bracken, Jake Norwood, Tash, Jaeger, Ashren Va'Hale, Merritt Baggett, shoplifter, Bloodstryke.


7/7/2004 Valthalion: Tactica
Sword fighting Sources Can anyone give me a list of Medieval/Rennaisance tactical manuals or point me to one Regards Valthalion
In The Riddle of Steel
Participants: Valthalion, Salamander, Jake Norwood.


7/6/2004 LoreTG: [Lore: Uprising] - looking for an opinion system concepts
Hello all, The purpose of this post/thread is to attempt to get a general opinion of our upcoming release, Lore: Uprising. This in itself becomes quite a challenge due to…
In Indie Game Design
Participants: LoreTG, Andrew Morris, Andrew Martin, MarktheAnimator, btrc, Sydney Freedberg.


7/6/2004 Wormwood: Facilitative Play
I've been working on bridging the gaps between the standard model and the technical play re-casting of it, and one of the major concerns I've encountered is facilitative play. I…
In GNS Model Discussion
Participants: Wormwood, Walt Freitag, M. J. Young, Ron Edwards.


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Subsequent Topics

7/8/2004 Claymore: TRoS Review in August 2004 Realm of Fantasy Magazine
I didn't see mention of this on the board so I thought I'd let you guys know that the The Riddle of Steel recieved a pretty positive review in the…
In The Riddle of Steel
Participants: Claymore, Mike Holmes, Jake Norwood, ZenDog.


7/8/2004 Zak Arntson: [Shadows] A Noise at the Cabin
I spent the Fourth of July holiday with some family, so I figured I'd play some Shadows. Since we didn't have much time, I skipped the actual Shadow generation part.…
In Actual Play
Participants: Zak Arntson, Paganini, Andrew Martin.


7/9/2004 Charles Smith: TROS: The Americas
Guys~ I've had an idea brewing in my head for a little while now and have decided that TROS is the system for my game. I have wanted to do…
In The Riddle of Steel
Participants: Charles Smith, Ben Lehman, Muggins, Vagabond Elf, Stump, Valamir.


7/9/2004 clehrich: [Shadows in the Fog / Age of Paranoia]
Hi again. Some of you may remember some previous threads about Shadows in the Fog, a while back: The first thread The next try Then Jere decided to port the…
In Indie Game Design
Participants: clehrich, bluegargantua, Jere, jeffwik.


7/9/2004 Tav_Behemoth: Printing custom T-shirts, mugs, and hats
I'm wondering what companies folks have used to do small runs of custom items like T-shirts, mugs, and hats. What are the average prices, and how do they scale? Any…
In Publishing
Participants: Tav_Behemoth, jdagna, Erick Wujcik.


7/9/2004 Doctor Xero: a player's loss of freedom and control: a bit of a rant
I read in many postings various asides complaining about this loss of control or that loss of control as being universally and incontrovertibly abhorrent. I disagree. We all surrender freedoms…
In RPG Theory
Participants: Doctor Xero, Kesher, Bankuei, Orec, Paul Watson, greyorm, Noon, MR. Analytical, NN, TooManyGoddamnOrcs, Valamir, M. J. Young, Mike Holmes, Tomas HVM, Bill C. Cook, Marco.


7/9/2004 GRIM: So, why should I write for YOU?
I'm a freelancer and independent PDF game producer. I prefer setting specific systems that fit the mood and style of play. I have lots of ideas for off-the-wall and out…
In Publishing
Participants: GRIM, greyorm, Emiricol, Bankuei, ErrathofKosh, jdrakeh, ethan_greer, smokewolf, madelf, MarktheAnimator, Ron Edwards, Eero Tuovinen, Valamir, philreed, Rorimack.


7/9/2004 jdrakeh: Formless-related Announcement (IMPORTANT)
I just wanted to clarify that, despite the misleading remark on the Fantasy Makers Industries front page (which was made without my permission or knowledge), I am self-publishing Formless. Not…
In Indie Game Design
Participants: jdrakeh.


7/9/2004 hkdharmon: mAGIC AND SPRITUAL ATTRIBUTES
So do SA add to your spell pool in a manner similar to adding ART or DISC?
In The Riddle of Steel
Participants: hkdharmon, Stephen.


7/9/2004 GRIM: Unsqueamish Printers
I really, desperately want to get my hentai card game in print. However, no printer seems willing to touch such a controversial subject (which doesn't bode well for my school-shooting…
In Publishing
Participants: GRIM, buggy, daMoose_Neo, Chris Passeno, GregS.


7/9/2004 GRIM: EuroGenCon 2004
Anyone else going to be there? I have a booth! Wooo!
In Conventions
Participants: GRIM, jdagna, M. J. Young, Ron Edwards.


7/9/2004 Nyrath: Universalis accouterments
I was trying to jazz up the occasion, so I tried to find some useful accessories at the arts n' craft stores. Some places sell bags of multicolored transparent discs…
In Universalis
Participants: Nyrath, Christopher Weeks, Andrew Morris, Tony Irwin, Hudson Shock, Valamir, The Wah, Mike Holmes, OnyxFlame, Tobias, Arvid.


7/9/2004 jdrakeh: OGL, subscriptions, and other things in one weird package
I've come up with a rather unique (in the sense that, AFAIK, it's never actually been implemented before) publishing model for Formless. It'll likely either produce fantastic results to horribly…
In Publishing
Participants: jdrakeh, Bob Goat, madelf, philreed.


7/9/2004 Emily Care: [breaking the ice]Teahouse, bondage and cows, oh my!
Hello all, Tom (bluegargantua) was kind enough to help me do some playtest for Breaking the Ice this week. You may recall Vincent's post a ways back about Lines, Veils…
In Actual Play
Participants: Emily Care, Jonathan Walton, Ben Lehman, Christopher Weeks, bluegargantua, Frank T, Sydney Freedberg.


7/9/2004 GregS: What do you pay for X?
Alright, it's too late for me...since my first 2 books are about to come out, but I thought it might be "nice" if we started a thread to identify what…
In Publishing
Participants: GregS, Ron Edwards, jdagna, madelf, Bob Goat, Christopher Weeks, Chris Passeno.


7/10/2004 jdrakeh: Wanted: An ad for your game in Formless
If you already have a game in circulation and are looking for a little more exposure, I plan on devoting one two-column 8 1/2" x 11" page per issue of…
In Connections
Participants: jdrakeh, M. J. Young, Juicetyger.


7/10/2004 Ben Lehman: Wanted: Ad Designer for Polaris
Hi, so I'm writing this RPG (Polaris: A Tragic Fairy-Tale), which isn't done yet, but I have a sudden need for a "coming soon" advertisement, simply because there are a…
In Connections
Participants: Ben Lehman, Jonathan Walton.


7/10/2004 nidpants: [Exp. combat system] Bushido: Fast and flexible sword duels
[b]Bushido: Way of the Warrior[/b] (very working title, one is a literal translation of the other) Alright, i've been indulging in two activities recently, dangerous when mixed: creative thinking and…
In Indie Game Design
Participants: nidpants, GregS, Lathan, Sledgeman, Mike Holmes.


7/10/2004 stardog: TRoS movement
I'm interested in discussing TRoS with someone who has played it. How does tactical movement in TRoS stack up against D&D? That was the biggest selling point for me on…
In Site Discussion
Participants: stardog, C. Edwards.


7/10/2004 Bob McNamee: Trollbabe patrols in the City of Heros
Just started playing in the City of Heros, a MMORPG...multiplayer superhero "roleplaying' computergame. My first character is "Trollbabe", a magical tanker type (tough defensive), she has an axe (not shown…
In Adept Press
Participants: Bob McNamee, Christopher Weeks, Ron Edwards, Bret Gillan.


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