Previous Topics No previous topics. | | Subsequent Topics 8/29/2004 Gaiaguerrilla: Gnost]A game of . . . uh, White Wolf revision?(tangled mess) Related to this post here.
As I've mentioned before, the biggest problem I find is finishing what I start. (Been that way for about 5 years). This frustrates me beyond… In Indie Game Design Participants: Gaiaguerrilla, Andrew Martin, darthblevis, Lorenzo Rubbo-Ferraro, eyebeams, Doug Ruff.
8/31/2004 Gaiaguerrilla: [Gnost]Modern-day drama(Did I finally organize it??) [url=http://www.indie-rpgs.com/viewtopic.php?p=134086#134086]Previous thread (obsolete) [/url]
INTRODUCTION
-All names are working titles only.
-No system yet, sorry. Don't read if hoping so.
*PRIMARY DIRECTIVES
-Non-geek-play: Anything at all that sounds a little… In Indie Game Design Participants: Gaiaguerrilla, Andrew Martin, MrSandman666, sirogit, hix.
9/6/2004 Gaiaguerrilla: A flowchart for generic strategic rpg. I'm trying to make a basic flowchart for generic strategic rpg and it really looks confusing. I don't know if I really have anything, but no sense in keeping it… In RPG Theory Participants: Gaiaguerrilla, Ben Lehman, Andrew Martin.
9/6/2004 Gaiaguerrilla: White Wolf discussion (split) Replying only to Sean's original post--
It is kind of a double-standard that it begins preaching an art form yet monopolizes, and works from a regular-joe office.
Maybe the rulebook… In RPG Theory Participants: Gaiaguerrilla, Frank T, eyebeams, Ron Edwards, Valamir, Walt Freitag, greyorm, John Kim, daMoose_Neo, komradebob, Dev, Noon, contracycle, ADGBoss, Precious Villain, Matt Wilson.
9/10/2004 Gaiaguerrilla: An intense model for the "average person" NPC. The goal of this post is to make an elaborate description of the average person, using many different Rpgs.
A big problem in my game design is probably that I'm… In Indie Game Design Participants: Gaiaguerrilla.
9/29/2004 Gaiaguerrilla: Anyone in Calgary? Anyone in Calgary who's interested in roleplay design, I'd love to meet. Respond here or email me. Put an email subject as "roleplaying" / "calgary" or anything for me to… In Connections Participants: Gaiaguerrilla.
9/29/2004 Gaiaguerrilla: [Gnost]Two directions for design. Most recent related post here.
I'm hoping game design will progress better if I find the most popular road. I think my core idea is unique, but can fit in… In Indie Game Design Participants: Gaiaguerrilla, Andrew Martin.
more subsequent topics >> |