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8/29/2004 Gaiaguerrilla: Gnost]A game of . . . uh, White Wolf revision?(tangled mess)
Related to this post here. As I've mentioned before, the biggest problem I find is finishing what I start. (Been that way for about 5 years). This frustrates me beyond…
In Indie Game Design
Participants: Gaiaguerrilla, Andrew Martin, darthblevis, Lorenzo Rubbo-Ferraro, eyebeams, Doug Ruff.


8/31/2004 Gaiaguerrilla: [Gnost]Modern-day drama(Did I finally organize it??)
[url=http://www.indie-rpgs.com/viewtopic.php?p=134086#134086]Previous thread (obsolete) [/url] INTRODUCTION -All names are working titles only. -No system yet, sorry. Don't read if hoping so. *PRIMARY DIRECTIVES -Non-geek-play: Anything at all that sounds a little…
In Indie Game Design
Participants: Gaiaguerrilla, Andrew Martin, MrSandman666, sirogit, hix.


9/6/2004 Gaiaguerrilla: A flowchart for generic strategic rpg.
I'm trying to make a basic flowchart for generic strategic rpg and it really looks confusing. I don't know if I really have anything, but no sense in keeping it…
In RPG Theory
Participants: Gaiaguerrilla, Ben Lehman, Andrew Martin.


9/6/2004 Gaiaguerrilla: White Wolf discussion (split)
Replying only to Sean's original post-- It is kind of a double-standard that it begins preaching an art form yet monopolizes, and works from a regular-joe office. Maybe the rulebook…
In RPG Theory
Participants: Gaiaguerrilla, Frank T, eyebeams, Ron Edwards, Valamir, Walt Freitag, greyorm, John Kim, daMoose_Neo, komradebob, Dev, Noon, contracycle, ADGBoss, Precious Villain, Matt Wilson.


9/10/2004 Gaiaguerrilla: An intense model for the "average person" NPC.
The goal of this post is to make an elaborate description of the average person, using many different Rpgs. A big problem in my game design is probably that I'm…
In Indie Game Design
Participants: Gaiaguerrilla.


9/29/2004 Gaiaguerrilla: Anyone in Calgary?
Anyone in Calgary who's interested in roleplay design, I'd love to meet. Respond here or email me. Put an email subject as "roleplaying" / "calgary" or anything for me to…
In Connections
Participants: Gaiaguerrilla.


9/29/2004 Gaiaguerrilla: [Gnost]Two directions for design.
Most recent related post here. I'm hoping game design will progress better if I find the most popular road. I think my core idea is unique, but can fit in…
In Indie Game Design
Participants: Gaiaguerrilla, Andrew Martin.


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