Previous Topics 8/6/2004 Dev: Dust Devils + GNS + Setting + Fu (GNS ahead, but I think its not too twinky. This is basically about how I'm relating to Dust Devils in my own funky way.)
I realized that, the last time… In Chimera Creative Participants: Dev, Matt Snyder.
7/29/2004 Dev: Playtest; Dance&Dawn (ICG game), very easy timewise! I'm looking for one more player (please!) to join a play-by-post game for Dance & the Dawn:
http://www.cabbagesandkings.us/forum/viewforum.php?f=12
It's a short game with very low-level commitment - it would take… In Connections Participants: Dev, Eero Tuovinen.
7/24/2004 Dev: Kitchen-sinking: Kick the habit! I looked over about a year of notes on a setting I've been working on. The progress here has been tyrannically slow, since I'm inherently indecisive, and it was all… In RPG Theory Participants: Dev, John Kim, TonyLB, bcook1971, komradebob, NN, Mike Holmes, Noon.
7/16/2004 Dev: One Hour Challenges I was talking with Henri today post-game, about preferred lengths of gametime, and I mentioned that I hoped to get my GMing skills down to where you could play a… In RPG Theory Participants: Dev, Paul Czege, Victor Gijsbers, Tim C Koppang, Ron Edwards, Rob Carriere, Noon, komradebob.
7/1/2004 Dev: [IGC:Dance & Dawn] First Playtest! I playtested the Dance and the Dawn, finally! (It's short-form finite RPG about waltzing and fairy-tales and stuff. See also: original IGC post, prettier PDF version.)
Quirks We were in… In Actual Play Participants: Dev, Ben Lehman.
6/28/2004 Dev: MLwM mechanics thinkin' If I may be so bold; Paul, what was your thinking behind the MLwM d4-pool mechanics? Why did you pick these in particular to back up play?
Why do I… In Half Meme Press Participants: Dev, Paul Czege, vhirvela, Mike Holmes.
6/4/2004 Dev: Help me drift InSpectres to Space Opera! Yeah, InSpacers. I had this thought, you see. Firefly inspired, like about 60% of my ideas. A few solid thoughts, and welcome room for some brainstorming. If I'm drifting too… In RPG Theory Participants: Dev.
6/4/2004 Dev: Posthumanesqe Sorcerer! Based in part of talk about roleplaying posthumans, I'm trying to plan how to roll with good hard sci-fi using Sorcerer. So here's the thoughts I've got so far, and… In Adept Press Participants: Dev, sirogit, Henri, Ron Edwards, Nev the Deranged, neelk, Christopher Weeks.
5/31/2004 Dev: Initiative Questions/Idea (1) Can actions be held? If I wanted this, what kinds of limits should I impose?
(2) I had an initiative idea that's cool, but needs some fixing. Whereas the… In CRN Games Participants: Dev, Clinton R. Nixon.
5/27/2004 Dev: Sell Me on ______! (don't we want these threads?) There were moderationesqe issues here. Basically, the "Sell me on ..." and "What game should I play for ..." threads are frowned upon, or have a hard time fitting in.… In Site Discussion Participants: Dev, Ron Edwards, Doyce, Andy Kitkowski, xiombarg, pete_darby, Paul Czege, Michael S. Miller, Bankuei, sirogit, daMoose_Neo, talysman, bcook1971.
5/13/2004 Dev: Roleplaying Higher (posthuman?) Beings So I'm looking at how to develop over at Orion's Arm, since the possibility of playing (or at least dealing with) higher level intelligences is a big deal.
Check the… In RPG Theory Participants: Dev, Green, xiombarg, M. J. Young, Noon, Rob Carriere, simon_hibbs, Scourge108, contracycle, wicked_knight, neelk, Dauntless, Erling Rognli, Ravien, Andrew Morris, Blankshield.
5/7/2004 Dev: Sorcerer questions: martial arts, dices, "game balance& There's a chance of getting some friends to try Sorcerer out, in an "intense blood opera wish-I-was-Tarantino" way. So, some minor questions. (My search-fu turned up nothing, even though I… In Adept Press Participants: Dev, Nev the Deranged, Trevis Martin, Mike Holmes, Henri.
4/22/2004 Dev: Demon-peddling (or going to CorruptoMart) In a lot of literature there is the one figure you go to in order to access Humanity-threatening power, i.e. basically the equivalent of the evil mastermind/tutor who helps you… In Adept Press Participants: Dev, Paka.
4/16/2004 Dev: Life in Orion's Arm (use of the Pool?) There is this grassroots-built, expansive hard-science posthumanist sci-fi universe being built up at Orion's Arm, and certainly, some folks are trying to game it. However, lots of the Hard-Science constraints… In Random Order Creations Participants: Dev.
4/15/2004 Dev: [PUNK] CyberBiblePunk in Judea:20X6!! I sat down with three friends, we played PUNK.
(This post is a ruse to distract Gobi from Iron Game Chef.)
Picking Genre: First, we picked the genre. Biblepunk won… In Actual Play Participants: Dev, gobi.
4/12/2004 Dev: Ross Perot / Slander Supposing I wanted to publish a setting around the suggestion that Ross Perot's election in 1992 led to a nationalistic (near-fascistic) atmosphere throughout the 90s. How much danger am I… In Publishing Participants: Dev, Mike Holmes, Christopher Weeks, Clay.
4/6/2004 Dev: "Talk amongst you selves..." (High-Concept Sim with Narr dirft is neither...)
Actually, it's just that as GM I run out of bloody accents and personalities some times, y'know? And I feel like a single… In Forge Birthday Forum Participants: Dev, GreatWolf, Mike Holmes, Michael S. Miller.
4/4/2004 Dev: Bad GMing, then and now! Y'know, I'm not even a good GM, really. (And I like the egalitarianizing effect of game design that doesn't require an entirely godlike and excessively preparatory.)
Flashback: High School, Circa… In Forge Birthday Forum Participants: Dev, Mike Holmes.
4/4/2004 Dev: DRINK DA FORGE So, um, really. What's the official drink of the Forge '04?
I propose that rejected sorcerer drink, with the shot of I think tequilla and chili pippers and bleach. But… In Forge Birthday Forum Participants: Dev, Ben Lehman, Sean, clehrich, Ron Edwards, Anonymous.
3/11/2004 Dev: Use of cards with Sorcerer rolling scheme... Supposing I wanted to use my Tarot cards instead of pools of dice; the cards are easily ranked, so that is easy enough. However, Since the die size can effectively… In Adept Press Participants: Dev, sirogit, Trevis Martin, Ron Edwards, GreatWolf, Ben Lehman, Lxndr, xiombarg, Matt Snyder, tetsujin28, Andrew Morris, clehrich.
<< more previous topics | | Subsequent Topics 9/1/2004 Dev: Only Mechanics that Matter Dan Bayn was working on Karmic Cycle, and mentioned the following:
I've noticed that my last two game ideas basically take an add-on mechanic found in other games and removing… In RPG Theory Participants: Dev, Ron Edwards.
10/8/2004 Dev: [PUNK] try some PUNK via IRC? I posted to indie-netgaming about a oneshot (playtest? drivethru?) of gobi's excellent game, PUNK; I thought I'd mention it here too, since may folks took a shine to the game.… In Connections Participants: Dev, b_bankhead, Shreyas Sampat, gobi, Lathan, Ron Edwards.
12/14/2004 Dev: VeriCon 2005 [i]See also [url=http://www.indie-rpgs.com/viewtopic.php?t=9595&highlight=vericon]Vericon 2005 wrapup[/url].[/i]
So, VeriCon 2005 is happening, Jan. 28 (Friday) - Jan. 30 (Sunday). This year, I'm the contact person for RPGs, and I would like to… In Conventions Participants: Dev.
12/21/2004 Dev: A Firefly LARP in the making: What do they want? (This fits better here, rather that in Game Design, due to the IP content and also because I'm talking more about expectations rather than mechanics here. Mechanics later!)
I'm slated… In RPG Theory Participants: Dev, randomling, Sydney Freedberg, Black Iris Dancer, TonyLB.
12/29/2004 Dev: Fastlane - minor rules explanations Firstly, the handicap: how important is that really, in the balance of things? I'd feel more aesthetically pleased if I didn't have to bother with that.
Secondly, would things still… In Twisted Confessions Participants: Dev, Lxndr.
1/5/2005 Dev: Active Karma - a LARP system This is part of my development of the aforementioned Firefly LARP, although the system should be applicable in a variety of conditions. (If I'm doing my job right, it could… In Indie Game Design Participants: Dev, Andrew Morris, daMoose_Neo, Tim Alexander, Bill Masek, MrSalt, HereticalFaction.
1/6/2005 Dev: PDF Publishing Wishlist I started this thread to share (and gather) some "wishes" that I had for PDF products, and I'd like both some additional request, and also responses to how these are/aren't… In Publishing Participants: Dev, madelf, JimLotFP, Yokiboy, Ed Cha, klapton, rpghost, axonrg, Tav_Behemoth.
1/8/2005 Dev: The right kind of "try-before-you-buy" for product "Quickstart PDFs" are one way of letting people have a look at the system (and possibly giving it a play through) before buying it. Another option could be releasing some… In Publishing Participants: Dev, chadu.
1/12/2005 Dev: Fastlane - minisized play report (and questions!) Played Fastlane with three friends, and had an excellent time! We played out the equivalent of a fun heist movie, and although the pace was a bit rushed, we finished… In Twisted Confessions Participants: Dev, Lxndr, Mike Holmes.
1/21/2005 Dev: New Fastlane Review ...by me. See!
http://www.rpg.net/reviews/archive/10/10989.phtml In Twisted Confessions Participants: Dev, ejh, Lxndr, Eero Tuovinen, Wolfen.
2/23/2005 Dev: Report: Firefly LARP / Active Karma [i]See also: [url=http://www.indie-rpgs.com/viewtopic.php?t=13866&highlight=firefly+larp]Active Karma system[/url], [url=http://www.indie-rpgs.com/viewtopic.php?t=13762&highlight=firefly+larp]Firefly LARP concepts[/url][/i]
So, the Firefly LARP went well enough (and if you google for [url=http://www.google.com/search?q=firefly+larp]"firefly larp"[/url], my game comes up!). The problematic stuff going… In Actual Play Participants: Dev, Andrew Morris.
2/27/2005 Dev: [Dead Inside] Good use of advertising Go check out the popular webcomic Something Positive, and you'll see the ad for Dead Inside there. This is awesome, because:
It's the right market. (SP has in its… In Publishing Participants: Dev, Space Cowboy, Paul Czege, chadu.
3/16/2005 Dev: Security Advice (& other advice) for your Websites/Forum I'm continuing from this (closed) thread in Site Discussion about advice for securing your own websites and forums. Rob Carriere had some excellent advice, which I'm reposting. A key part… In Publishing Participants: Dev, jdagna.
3/16/2005 Dev: Marketing, Word-of-Mouth, and other buzzwords I've seen some mention of "viral ads", "word-of-mouth" and other such things in relation to our industry, so I thought I'd way in. I have the pleasure of working at… In Publishing Participants: Dev, Ben Lehman, matthijs, abzu, Valamir, jdagna, Solly Brown, Domhnall, philreed, Ron Edwards, MatrixGamer, Allan.
3/20/2005 Dev: Enabling transcripts of play Transcripts of play are very useful (for both Actual Play and Game Design scripting), but they can also be hard to read. I think we could really help folks by… In Site Discussion Participants: Dev, Jonathan Walton, jdagna, Mike Holmes.
4/5/2005 Dev: Websnark vs. In Nomine vs. Dead Inside vs. Nobilis Check it out:
http://www.websnark.com/archives/2005/04/the_aesthetics.html
WebSnark (guy who's popular netwise for snarking on webcomics, occaisionally RPGs and other stuff) has this crazy idea of fusing Nobilis, In Nomine and Dead Inside… In Forge Birthday Forum Participants: Dev, Ben Lehman, Miskatonic.
4/6/2005 Dev: Your Mom - Gamist, Simulationist or Narrativist? Answers must be in the form of a yomama joke that is not affected at anyone's mother, but rather at the 2nd-person "mom".
Go! In Forge Birthday Forum Participants: Dev, Doug Ruff, pete_darby, Victor Gijsbers, Matt Snyder, joshua neff, Jason L Blair, Ben Lehman, C. Edwards, Ron Edwards, Rob MacDougall, gobi, Frank T, daMoose_Neo, Gordon C. Landis, bluegargantua, Piers Brown, bcook1971, Walt Freitag, Andrew Morris, Zathreyel, Bankuei, droog, groundhog, beingfrank, Miskatonic.
4/7/2005 Dev: [cracked idea] SharePlay Magazine Manifesto I had a silly idea, but I want to share it before we go back to NormalForge and I'm forced to back up my arguements with facts. Quickly!
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SharePlay… In Forge Birthday Forum Participants: Dev, Brendan.
5/15/2005 Dev: Rotating Dogs - does it work? I'm lucky enough to have a few really good players that I'm itching to introduce to Dogs. Sweet! I also have quite a few friends who would be great for… In lumpley games Participants: Dev, Technocrat13, lumpley, ptikachu, nikola, urbanpagan, Simon Kamber.
10/18/2005 Dev: Taking a fall As a GM, I'd like the opportunity to have an NPC take a painful fall, taking the blow (rather than blocking, even if it's possible) and perhaps folding immediately after… In lumpley games Participants: Dev, Falc, Andrew Morris, Frank T, lumpley, Vaxalon, Neal, dunlaing, Spooky Fanboy, Brian Newman.
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