The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

1/18/2002 Valamir: Whoa nelly
While I share Mike's enthusiasm for exploring these topics in some detail these thread topics may be a bit of putting the cart before the horse. Perhaps we should ensure…
In Universalis
Participants: Valamir.


1/18/2002 jburneko: Really Stupid Telltale Question
Hello, Okay, I have a REALLY stupid telltale question. I can't determine if the spotting telltale rolls are meant to be an 'in-game' thing such that if the opportunity to…
In Adept Press
Participants: jburneko, J B Bell, Ron Edwards.


1/18/2002 contracycle: Differing goals
[quote="Ron Edwards"] As another example (that is often missed), I am perfectly happy with the notion that primarily Simulationist play can <i>include</i> the concept of "story" as a context or…
In GNS Model Discussion
Participants: contracycle, Ron Edwards.


1/18/2002 Mike Holmes: Dialog
As the game stands, dialog is a little odd. Who gets to speak for whom, and when? If it's one player's turn can others speak? If not, how do yyou…
In Universalis
Participants: Mike Holmes.


1/18/2002 Mike Holmes: Add-Ons
We really like how the game can be modified in many directions successfully. In order to allow players access to these methods, while not unnecessarily encumbering the game for them…
In Universalis
Participants: Mike Holmes, Ron Edwards, Balbinus, Valamir.


1/18/2002 Mike Holmes: Flaws
The flaw rule is the one that we've changed the most, IIRC. Originally, we wanted to reward the player who takes a flaw for their character for having done so…
In Universalis
Participants: Mike Holmes, Ron Edwards, Andrew Martin.


1/18/2002 Mike Holmes: Economic Balance
One of he things that we have struggled with, back and forth is the relative costs of things in the game. One particular sticking point is the cost of traits.…
In Universalis
Participants: Mike Holmes.


1/18/2002 Mike Holmes: No PCs
Well, now that Ralph has let the genie out of the bottle, I'll ask the question. If you don't have Player Characters (or a GM, or a traditional resolution system,…
In Universalis
Participants: Mike Holmes, Ron Edwards, Balbinus, Valamir.


1/18/2002 Laurel: Its All About Intent
This is a break off of the big Narrativism thread, because I think something is getting overlooked by a few folks that is important in Forge discussions in general. There…
In GNS Model Discussion
Participants: Laurel.


1/18/2002 Matt: Viral Marketing
Several forum posts both here and on RPG.NET have touched on "how to get new people into gaming" and "how to effectively publicise your game". I was considering both of…
In Publishing
Participants: Matt, Ron Edwards, Laurel, contracycle, Jared A. Sorensen, Matt Snyder, Clinton R. Nixon, Paul Czege, woodelf, Tim Denee.


1/18/2002 Paganini: Game Balance
Game balance, as a meta-game concept, is important, IMO. If one player is somehow more valuable, important, or effective than other players, then the gaming experience will be less enjoyable…
In Indie Game Design
Participants: Paganini, Ron Edwards, Jack Spencer Jr, Laurel, Skippy, contracycle, Gordon C. Landis, Le Joueur, Logan, Epoch, joshua neff.


1/18/2002 Balbinus: Sword characters
Hi all, As a spin off from Paganini's thread I would be quite interested to see some ideas for Sword characters who are not adepts, that is to say characters…
In Adept Press
Participants: Balbinus, Bailywolf, Paganini, Bankuei, Blake Hutchins, Ron Edwards, Jared A. Sorensen, AndyGuest, Uncle Dark, efindel.


1/18/2002 Bankuei: Forgotten Fist playtest
Since our Dying Earth game was delayed another week :( ... Laurel, Yasha and I got together and playtested a simple scenario designed for my Forgotten Fist game which is…
In Actual Play
Participants: Bankuei, Laurel.


1/18/2002 Matt Snyder: I'm a plagiarizing bastard
Ok, I'm asking for it ... I've been working on creating a full-fledged book based on the BRP system. So, to do that, I have literally rewritten, in my own…
In Indie Game Design
Participants: Matt Snyder, Ron Edwards, Paganini, Cynthia Celeste Miller, John Wick.


1/18/2002 Laurel: Devils Cay Skill System
http://www.geocities.com/devilscay/System1.html is what I've been working on and would love feedback. I'll beg and bake cookies for good feedback. There's a couple of caveats. I'm making this game under highly…
In Indie Game Design
Participants: Laurel, Gordon C. Landis.


1/18/2002 Gordon C. Landis: Player Illusionism
OK, Logan mentioned (in one of the GNS/Dramatism threads) that Illusionism is usually a GM "tool". I'm putting this here in Theory, even though it involves Actual Play, because it's…
In RPG Theory
Participants: Gordon C. Landis, Ron Edwards, jburneko.


1/18/2002 Jason L Blair: Behind the Door - what do you want to see?
Production is set to begin soon on our next physical release: "Behind the Door ~ a journey into Closetland." My question to you folks is, "what do you want to…
In Key 20 Publishing
Participants: Jason L Blair, mahoux, Fabrice G., Ron Edwards, nEo, Tim Denee.


1/17/2002 Bankuei: Appropriateness
I come to the Forge for the quality of the forums. I'll admit that often I post things that aren't the most clear, or well written pieces, but I try…
In Site Discussion
Participants: Bankuei.


1/17/2002 Matt Gwinn: Cafepress Stuff
Any chance we could get one of those T-shirts in black? How about a hat too? :-) ,Matt
In Site Discussion
Participants: Matt Gwinn, Clinton R. Nixon, Zak Arntson, Mike Holmes, Jared A. Sorensen, Matt Snyder, joshua neff, Adam, Paul Czege.


1/17/2002 Matt Gwinn: I'd look at Chicks in The Shower!!
Over the years Moose and I have had numerous conversations about what the world would really be like if people had super powers. One of our conclusions was that the…
In Indie Game Design
Participants: Matt Gwinn, Paganini, Skippy, Mike Holmes, Laurel, efindel, Cynthia Celeste Miller.


<< more previous topics

 

Subsequent Topics

1/20/2002 Manu: On-screen time as a mechanic
Hey all, Has anyone already toyed with the idea of making the amount of "on screen" time a character gets a metagame characteristic, independent of the character's power level or…
In RPG Theory
Participants: Manu, Joe Murphy (Broin), Tim C Koppang, Ron Edwards.


1/20/2002 Manu: Eventually Narrativist
Hello Forgers, I'm working on a home brew system, but I'm running into a weird obstacle: the game has to be initially Simulationist, but will gradually evolve into Narrativism. I…
In GNS Model Discussion
Participants: Manu, Ron Edwards, Paul Czege, Joe Murphy (Broin), hardcoremoose.


1/20/2002 Manu: A GNS model of Fading Suns ?
Hey, I thought I should pick your brains before launching into it, so here it goes: What in your opinion would be a quick model/description of Fading Suns in terms…
In GNS Model Discussion
Participants: Manu, Mike Holmes.


1/20/2002 James V. West: Imp
I’ve loved the work of Vaughn Bode for a long time, as well as Simon Bisley, the Pinis, Bill Willingham, and a slew of others. Years ago I saw an…
In Indie Game Design
Participants: James V. West, hardcoremoose, Ron Edwards.


1/20/2002 furashgf: Vampire's are Killing Me!
I found a great group of guys to game with locally, and, as usual, they picked the "best game they know of that doesn't suck" - VtM. As many others…
In Actual Play
Participants: furashgf, lumpley, Ron Edwards, Blake Hutchins, hardcoremoose, Bankuei, AndyGuest, Laurel, Uncle Dark, BPetroff93, Seth L. Blumberg, xiombarg, Epoch, contracycle.


1/20/2002 Paul Czege: bring out the imp
Hey, On the "Imp" thread, James wrote: If I shy away from doing games similar to his, then I’ll never do games again. I didn't want to derail…
In Indie Game Design
Participants: Paul Czege, Logan, Joe Murphy (Broin), James V. West, contracycle, Ron Edwards, Zak Arntson.


1/21/2002 Jared A. Sorensen: Character Creation placement
Just a revelation I had while driving home from Maine today. Much of the discussion about placement in RPGs seems to revolve around the whole "setting, then rules" or "rules,…
In Indie Game Design
Participants: Jared A. Sorensen, Logan, Jack Spencer Jr, Le Joueur, Adam, Jason L Blair, Joe Murphy (Broin), Ron Edwards, RobMuadib, Epoch, JSDiamond, Mario.


1/21/2002 Gordon C. Landis: "What's produced" vs. "In play"
Boy, I hope I'm not poking at a hornet's nest here - if that's the feeling anyone gets, ignore this post. Elsewhere, Ron posted this tidbit: A little note…
In GNS Model Discussion
Participants: Gordon C. Landis, Ron Edwards, Logan, jburneko, J B Bell, contracycle.


1/21/2002 Stivven: Size limits for narrativist play
I was just wondering...what's the average group size is for primarily Narrativist play? I've been musing a little over immersion in LARPs and it struck me that I don't think…
In GNS Model Discussion
Participants: Stivven, Ron Edwards, Paul Czege, Bankuei, Laurel.


1/21/2002 Ron Edwards: About what Scattershot's about (GNS yipyap included)
Hey there, I'm starting a few separate threads about Fang's game Scattershot. All of them are based on the content of these threads (at the date of this post) and…
In Scattershot
Participants: Ron Edwards, Le Joueur, Paul Czege, joshua neff, Mike Holmes.


1/21/2002 Jack Spencer Jr: The How-to of RPG How-to-ity
In another thread, Ron posed an interesting question: Now we have the interesting question, how well does a given how-to manual actually work? There are plenty of them, and I…
In Indie Game Design
Participants: Jack Spencer Jr, Jason L Blair, Ron Edwards, Joe Murphy (Broin), Le Joueur, contracycle, efindel, Tim Gray.


1/21/2002 gizem: emergency, please help us
Hello the Forge, A first rpg-related-suicide-crisis is taking place in Turkey. One of the largest newspapers took an interest in the subject and published very negative articles, aimed at creating…
In Site Discussion
Participants: gizem, Jared A. Sorensen.


1/21/2002 Ron Edwards: Phrasing of Scattershot's dice resolution
Hello, This thread addresses something that might crop up in the first: Fang's explanation of the basic resolution roll. It seems like a small point, but there are a couple…
In Scattershot
Participants: Ron Edwards, Le Joueur, RobMuadib, Marco.


1/22/2002 Jack Spencer Jr: Elastic Premise
An odd thought occured to me today. I've been trucking on coffee and Starburst hard candies all day, so stay with me. I've been hearing this call for a premise,…
In RPG Theory
Participants: Jack Spencer Jr, Garbanzo, A.Neill, contracycle, Ron Edwards.


1/22/2002 Manu: Setting vs. Color
Hey all, I'm a bit confused by this; what exactly is Color, where does setting stops and color starts? Is it a matter of depth of treatment? Any examples of…
In RPG Theory
Participants: Manu, Ron Edwards, james_west, Jared A. Sorensen, Le Joueur.


1/22/2002 Jared A. Sorensen: Time, what is Time?
Okay, the obligatory heavy metal reference is outta the way. How does time factor into RPG design and play? Not like in a Puppetland kinda way...but more of a "what…
In RPG Theory
Participants: Jared A. Sorensen, AndyGuest, Joe Murphy (Broin), Zak Arntson.


1/22/2002 joshua neff: we got ourselves somethin' of a celebrity here!
Invisible City Productions mentioned our own Zak Arnston in their weblog: http://www.invisible-city.com/weblog/2002_01_01_ibs_archive.htm#8755415 Congrats, Zak!
In Indie Game Design
Participants: joshua neff, Jason L Blair, Zak Arntson.


1/22/2002 Logan: What is IIEC?
..
In RPG Theory
Participants: Logan, Ron Edwards, Gordon C. Landis, Paul Czege, Le Joueur, Manu.


1/22/2002 Clinton R. Nixon: Small change in the Resource Library
If any of you have submitted links to the resource library, you've noticed that descriptions have a limit of 255 characters. I have removed that limit, as I have found…
In Site Discussion
Participants: Clinton R. Nixon, Paul Czege.


1/22/2002 Tim Denee: My first con
I had my firstest ever con last weekend. It was also the first time I've had a chance to actually play in a year or so. And yesterday I got…
In Actual Play
Participants: Tim Denee, Ron Edwards.


more subsequent topics >>