The Forge Reference Project: Browse Threads

 

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From Day One


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9/8/2004 Trevis Martin: Character Sheet as the Baseline.
I wanted to share something I came across in Doyce Testerman's blog the other day which was a kind of 'bonk' insight moment for me (though I'm sure Ron has…
In Adept Press
Participants: Trevis Martin, Ron Edwards, Doyce.


9/8/2004 dunlaing: With Great Power Arrived Yesterday and Boy Is My Wrist Tired
With Great Power... showed up yesterday. Fortunately it was small enough to fit in my mailbox. Thank you for the extra-speedy order fulfillment. I did have a few comments/questions that…
In Incarnadine Press
Participants: dunlaing, Michael S. Miller, Alan.


9/8/2004 TonyLB: [Capes] Players and Villains
Welcome back, true believers, to design of Capes: Superhero Storytelling! When last we left our intrepid designers, they had created a system that looks like it will run faster, stay…
In Indie Game Design
Participants: TonyLB, Sydney Freedberg, Alan, Ron Edwards, John Harper, Doug Ruff, LordSmerf, Bill_White.


9/8/2004 Ron Edwards: What should White Wolf do? (I'm asked)
Hello, In the White Wolf Discussion thread, John Kim responded to a point of mine: Anyway, back to White Wolf. Its four-game, supplement-heavy treadmill tactic failed in the mid-90s. People…
In Publishing
Participants: Ron Edwards, ADGBoss, John Kim, DannyK, eyebeams, mearls.


9/8/2004 Frank T: What does guided drift look like?
I think it's better to spin this off from the White Wolf discussion, since it isn't really specific about WW and I find it very interesting indeed. What I'd already…
In RPG Theory
Participants: Frank T, Noon, M. J. Young, Bankuei.


9/8/2004 komradebob: Rapid deployment rpgs
I was reading the WoD thread and the subject came up of new gamer accessibilty in game design. My question is this: What sorts of design elements might make a…
In RPG Theory
Participants: komradebob, John Kim, eyebeams, contracycle, Vaxalon, Noon, Albert of Feh, Matt Wilson, Valamir, Ron Edwards, andy, joshua neff, MalteseChangeling, ffilz, inky, Walt Freitag, timfire, tj333, Technocrat13, Russell Impagliazzo, M. J. Young, Doctor Xero, ragnar.


9/8/2004 Andy Kitkowski: WGP Last Minute Question Thread!!!ONE!
Hey Mike, crew. Got the playtest version on Sat, have been going over it lightly over the past few days. I was hoping to run a playtest of it this…
In Incarnadine Press
Participants: Andy Kitkowski, Michael S. Miller, Kat Miller, Valamir, Ron Edwards, Smithy.


9/7/2004 Brand_Robins: Gadianton Robbers
I’ve been over the .pdf of Dogs and I’ve got my first game coming up this weekend. (It isn’t clear yet if I’ll be a player or GM, but I’m…
In lumpley games
Participants: Brand_Robins, ScottM, lumpley, Valamir.


9/7/2004 Landon Darkwood: (split) WoD 2.0, Coherence, and Guided Drift
[quote="Malcolm Sheppard"]Sure. During playtest, I was very concerned with the idea of what was being simulated -- but not completely. The end design is not as representational a system as…
In RPG Theory
Participants: Landon Darkwood.


9/7/2004 ffilz: Crisis of faith in what I'm doing to prep for my campaign
So after spending a long weekend preparing for my Fudge Tekumel campaign, I've having a crisis of faith. I'm feeling like I'm doing the wrong thing. I'm not even sure…
In Actual Play
Participants: ffilz, Alan, jdagna.


9/7/2004 Matt Snyder: Daedalus e-zine from beyond the grave!
I will publish another issue of Daedalus on Halloween 2004. The issue theme is horror in role-playing games. I'm eager for content (articles, whole games, supplements, editorials, etc.) related to…
In Connections
Participants: Matt Snyder, Andy Kitkowski.


9/7/2004 lumpley: Are we as cool as Shakespeare?
This is my thousand and first Forge post! The weekend before GenCon, Meg and I went to As You Like It, performed by Shakespeare and Company in Lenox, Mass. It…
In RPG Theory
Participants: lumpley, Eero Tuovinen, Matt Wilson, John Kim, Ron Edwards, Noon, Ben Lehman, eef, Gordon C. Landis, Christopher Weeks, Matt Snyder, Erling Rognli, Person, Nathaniel, TonyLB, ffilz, Jonathan Walton, Walt Freitag, pete_darby, Silmenume, Emily Care.


9/7/2004 daMoose_Neo: [Dungeons for Dummies] Notes: Character Creation & Scene
[b]Dungeons for Dummies[/b] [url=http://www.neoproductions.net/files/DfD_Imp.PDF]Imp Character Creation[/url] [url=http://www.neoproductions.net/files/DfD_Scenerios.PDF]Scenerio Ideas[/url] Premise: Instead of playing a stalwart band of intrepid heroes, players take on the role of a Horde of Imps- mildly evil…
In Indie Game Design
Participants: daMoose_Neo, Bob Goat, Tobias, Inner Circle Inc.


9/7/2004 Overdrive: Ideas, anyone?
Ookkei, we're playing MLWM once again. This time it's at a friend's summer cottage, where we'll spend the next weekend playing mucho everything. But I have such lot to do…
In Half Meme Press
Participants: Overdrive.


9/7/2004 Michael S. Miller: [DitV] Sins of BoxElder Canyon
It was Labor Day, and a gamer friend of ours had come over for the afternoon. We were discussing the merits of Puerto RIco versus Cities & Knights of Catan…
In Actual Play
Participants: Michael S. Miller, inthisstyle, lumpley, Paka, Emily Care.


9/7/2004 TonyLB: [Amber] The Trap of Self-Sufficiency
The ongoing, possibly-doomed, experiment in Amber Narrativism continues! When last we joined our persistent playing group, they had finally sidestepped the tangled ways in which the game mechanic itself undercuts…
In Actual Play
Participants: TonyLB, inthisstyle, Vaxalon, Blankshield, Grover, Marco, Ron Edwards, Lisa Padol, jdagna.


9/7/2004 Christopher Weeks: The Challenge as a social karma investment instrument
[quote="Over in [URL=http://www.indie-rpgs.com/viewtopic.php?t=12612]this thread[/url], Tony Irwin"]But when you challenge someone you're saying up front "Here's what I like, here's what I want. Show me what you want and how badly…
In Universalis
Participants: Christopher Weeks, Tobias, Mike Holmes.


9/7/2004 mindwanders: SMS Roleplay Technological Implimentation
Ok, I've been having a think about this and I'm struggling with the implimentation method. I would point out that I'm no expert on Mobile Gaming, but I do know…
In RPG Theory
Participants: mindwanders, KorbanDream, Merten.


9/7/2004 16CBH: [Battleaxe] It's Done!
We've posted version 1.0 of the Battleaxe RPG. Stop by and download it for free! http://www.16cbh.net/Battleaxe
In Connections
Participants: 16CBH.


9/7/2004 Ravien: Seriously Ambitious Project Idea
Hey, I'm feeling pretty ambitious and optimistic at the moment, which is kinda out of character for me, but I figure I'll go with it for a while. Here's what's…
In Publishing
Participants: Ravien, mindwanders, Malak, daMoose_Neo, Ron Edwards, jdagna, Andy Kitkowski, Walt Freitag, Vaxalon.


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Subsequent Topics

9/8/2004 Trevis Martin: Yet another Character Sheet
I just wanted to make the character sheet I made for my group available to others. You can get it here Its not as baroque as Ben's and not as...um...utilitarian...as…
In Adept Press
Participants: Trevis Martin.


9/8/2004 Andy Kitkowski: Penultimate Final Update on the 2003 Indie RPG Awards
Hey all, as most of you should know, the Indie RPG Awards went down on Wednesday night before GenCon. That was the actual ceremony. The next morning, my lovely wife…
In Publishing
Participants: Andy Kitkowski, abzu, Marco, Bob Goat, Ben Lehman, Paul Czege, Ed Cha.


9/8/2004 Waiwode: HeroQuest Legends of Tianguo
My mission: to create a Chinese HeroQuest environment that reflected my image of Romance of the Three Kingdoms. I did some work on it, then real work dragged me away.…
In HeroQuest
Participants: Waiwode, epweissengruber, Mike Holmes, Nick Brooke.


9/8/2004 Precious Villain: How do we go about Drifting a game? (Split from White Wolf)
Seriously. When we say that "WOD's incoherence allows players to drift any way they want" how do they do it? I think that there are different levels of drift. Rules…
In RPG Theory
Participants: Precious Villain, Ben Lehman, John Kim, erithromycin, eyebeams, Marco, Matt Wilson, Noon, Matt, joshua neff, Matt Snyder, M. J. Young.


9/9/2004 Jonathan Walton: Disappointed with the Forge (re: White Wolf)
Over the past few days there have been a series of threads offering thoughts on the new World of Darkness and, more often, White Wolf's business model and "real goals"…
In Site Discussion
Participants: Jonathan Walton, Matt Snyder, Ben Lehman, greyorm, Doug Ruff, Bankuei, Andrew Morris, eyebeams, Ron Edwards, xiombarg, Noon.


9/9/2004 Tav_Behemoth: [Behemoth3] Mummy Horde Playtesters Wanted
I'm happy to say that Brian has made the first new monsters in Horde Book 4: Tomb of the Mummy available for playtesting! - Ushtabi Worker, CR 1 - Ushtabi…
In Connections
Participants: Tav_Behemoth, smokewolf, Stump.


9/9/2004 hix: Relationship Maps: Your Story or Their Story?
I've had fun drawing players into relationship maps during a Buffy mini-series and a pick-up game of The Pool. But now I'm thinking about running Sorceror for the first time,…
In Adept Press
Participants: hix, sirogit, bcook1971, Ron Edwards, matthijs.


9/9/2004 Ron Edwards: Malcolm's points to me - reply
Hello, Because Malcolm has stated that non line-by-line replies are not to his liking, I'm going point by point in this one, against my better judgment. Malcolm, you wrote, Did…
In RPG Theory
Participants: Ron Edwards, John Kim, eyebeams, Matt Snyder, xiombarg, Ben Lehman, rafial, M. J. Young.


9/9/2004 mgrasso: [DitV] Delta Green in the Vineyard
It just came to me as I thought of campaigns to run when I return to Boston. Delta Green/Call of Cthulhu... run using the Dogs in the Vineyard system. It's…
In lumpley games
Participants: mgrasso, lumpley, nikola, MajorKiz, Rob MacDougall, Yokiboy, Nev the Deranged, TickTock Man.


9/9/2004 Sean: The Puppies Strike Back
http://www.cnn.com/2004/US/09/09/shooting.dog.ap/index.html
In lumpley games
Participants: Sean, lumpley.


9/9/2004 Christopher Weeks: DiTV with Mormons and religiosity in gaming
I'm looking back over what I've written and I'm not sure if any of this is apropos. This is one of those notes that I might just back over and…
In lumpley games
Participants: Christopher Weeks, Ron Edwards, nikola, lumpley, Jonathan Walton, Brand_Robins, Valamir, MajorKiz, Paka, DannyK, inthisstyle.


9/9/2004 Thor: Drifting D20 again
I have a chance to run a session with a new group. I had been talking about my desire to run a firefly sort of game and several of my…
In RPG Theory
Participants: Thor, Doug Ruff.


9/9/2004 johnmarron: [DitV] Dogs as an actual TV show?
Vincent Have you given any thought to pitching the concept of DitV as an actual, honest to goodness TV show? Even before I got my copy of the .pdf and…
In lumpley games
Participants: johnmarron.


9/9/2004 Ben Lehman: Two Sorcerers, One Demon
There are a lot of compelling reasons to want to have two sorcerers bound to the same demon. I mean, it certainly shows up a lot in the literature. What…
In Adept Press
Participants: Ben Lehman, Ron Edwards, Christopher Weeks, Mike Holmes, Lxndr, Old_Scratch.


9/9/2004 bcook1971: Action Reaction: Stump the Experts
[b]RE: Forfeiting Actions (pp. 75-6)[/b] Q: Is forfeiture limited to the next volley? Q: If other players have declared actions but the player in question has not, may he forfeit?…
In Burning Wheel
Participants: bcook1971, taepoong, abzu, rafial, Mulciber, Thor Olavsrud.


9/9/2004 Roger: Bartle's "Players Who Suit MUDs"
[To everyone, but particularly Discussion Participant Ron.] Looking over the GNS theory, I was reminded of another essay about categorizing different styles of rpg players. After rummaging around a bit,…
In GNS Model Discussion
Participants: Roger.


9/9/2004 Bob Goat: [Conspiracy of Shadows] Liars, Swords & Money: Part 3
Hey, So a day early and a dollar short we concluded our little story arc. On a whole it was a successful enterprise and the Players enjoyed themselves. We also…
In Actual Play
Participants: Bob Goat, Ron Edwards.


9/9/2004 Marco: Personal Agenda vs. Social Agenda
In another thread I discussed the case where a player is "playing Gamist" but not getting props from the group. The group is okay with him doing that--but they aren't…
In GNS Model Discussion
Participants: Marco, Ron Edwards, contracycle, Walt Freitag, Mark Woodhouse.


9/9/2004 John Kim: Terminology Problem: Drift
OK, I'd like to suggest a new term for changing the creative details and focus of a game. Here's the issue: Take games like "Pantheon", "Donjon", and "Great Ork Gods".…
In RPG Theory
Participants: John Kim, M. J. Young, Marco, Precious Villain, Ron Edwards, Noon, DannyK, Blankshield.


9/9/2004 mindwanders: More info on relationsip maps
Hi folks, I'm trying to find some more info on designing and using relationship maps for games. can anyone point me to any good books/threads/sites on the subject? Gordon McDonald
In RPG Theory
Participants: mindwanders, Matt, Ron Edwards, John Kim, Peter Nordstrand.


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